void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap) { data << uint8(lockMap.size()); for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) { data << uint64(it->first); // Player guid BuildPlayerLockDungeonBlock(data, it->second); } }
void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap) { Log.Debug("LfgHandler", "BUILD PARTY LOCK DUNGEON BLOCK"); data << uint8(lockMap.size()); for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) { data << uint64(it->first); // Player guid BuildPlayerLockDungeonBlock(data, it->second); } }