Exemple #1
0
double distanceLineStringLineString3D( const LineString& gA, const LineString& gB )
{
    if ( gA.isEmpty() || gB.isEmpty() ) {
        return std::numeric_limits< double >::infinity() ;
    }

    size_t nsA = gA.numSegments() ;
    size_t nsB = gB.numSegments() ;

    double dMin = std::numeric_limits< double >::infinity() ;

    for ( size_t i = 0; i < nsA; i++ ) {
        for ( size_t j = 0; j < nsB; j++ ) {
            dMin = std::min(
                       dMin,
                       distanceSegmentSegment3D(
                           gA.pointN( i ), gA.pointN( i+1 ),
                           gB.pointN( j ), gB.pointN( j+1 )
                       )
                   ) ;
        }
    }

    return dMin ;
}
Exemple #2
0
void minkowskiSum( const LineString& gA, const Polygon_2& gB, Polygon_set_2& polygonSet )
{
    if ( gA.isEmpty() ) {
        return ;
    }

    int npt = gA.numPoints() ;

    for ( int i = 0; i < npt - 1 ; i++ ) {
        Polygon_2 P;
        P.push_back( gA.pointN( i ).toPoint_2() );
        P.push_back( gA.pointN( i+1 ).toPoint_2() );

        //
        // We want to compute the "minkowski sum" on each segment of the line string
        // This is not very well defined. But it appears CGAL supports it.
        // However we must use the explicit "full convolution" method for that particular case in CGAL >= 4.7
#if CGAL_VERSION_NR < 1040701000 // version 4.7
        Polygon_with_holes_2 part = minkowski_sum_2( P, gB );
#else
        Polygon_with_holes_2 part = minkowski_sum_by_full_convolution_2( P, gB );
#endif

        // merge into a polygon set
        if ( polygonSet.is_empty() ) {
            polygonSet.insert( part );
        }
        else {
            polygonSet.join( part );
        }
    }
}
void WktWriter::write( const LineString & g )
{
	_s << "LINESTRING" ;
	if ( g.isEmpty() ){
		_s << " EMPTY" ;
		return ;
	}
	writeInner(g);
}
Exemple #4
0
double distanceLineStringPolygon3D( const LineString& gA, const Polygon& gB )
{
    if ( gA.isEmpty() || gB.isEmpty() ) {
        return std::numeric_limits< double >::infinity() ;
    }

    TriangulatedSurface triangulateSurfaceB ;
    triangulate::triangulatePolygon3D( gB, triangulateSurfaceB ) ;
    return distanceGeometryCollectionToGeometry3D( triangulateSurfaceB, gA );
}
Exemple #5
0
double distancePointLineString3D( const Point& gA, const LineString& gB )
{
    if ( gA.isEmpty() || gB.isEmpty() ) {
        return std::numeric_limits< double >::infinity() ;
    }

    double dMin = std::numeric_limits< double >::infinity() ;

    for ( size_t i = 0; i < gB.numSegments(); i++ ) {
        dMin = std::min( dMin, distancePointSegment3D( gA, gB.pointN( i ), gB.pointN( i+1 ) ) );
    }

    return dMin ;
}
Exemple #6
0
void BoundaryVisitor::visit( const LineString& g )
{
    if ( g.isEmpty() ) {
        _boundary.reset();
        return ;
    }

    if ( g.startPoint().coordinate() == g.endPoint().coordinate() ) {
        _boundary.reset() ;
    }
    else {
        std::auto_ptr< MultiPoint > boundary( new MultiPoint );
        boundary->addGeometry( g.startPoint() );
        boundary->addGeometry( g.endPoint() );
        _boundary.reset( boundary.release() );
    }
}
Exemple #7
0
double distanceLineStringSolid3D( const LineString& gA, const Solid& gB )
{
    if ( gA.isEmpty() || gB.isEmpty() ) {
        return std::numeric_limits< double >::infinity() ;
    }

    if ( intersects( gA, gB, NoValidityCheck() ) ) {
        return 0.0 ;
    }

    double dMin = std::numeric_limits< double >::infinity() ;

    for ( size_t i = 0; i < gB.numShells(); i++ ) {
        dMin = std::min( dMin, gB.shellN( i ).distance3D( gA ) );
    }

    return dMin ;
}
Exemple #8
0
double distanceLineStringTriangle3D( const LineString& gA, const Triangle& gB )
{
    if ( gA.isEmpty() || gB.isEmpty() ) {
        return std::numeric_limits< double >::infinity() ;
    }

    double dMin = std::numeric_limits< double >::infinity() ;

    const Point& tA = gB.vertex( 0 ) ;
    const Point& tB = gB.vertex( 1 ) ;
    const Point& tC = gB.vertex( 2 ) ;

    for ( size_t i = 0; i < gA.numSegments(); i++ ) {
        dMin = std::min( dMin, distanceSegmentTriangle3D( gA.pointN( i ), gA.pointN( i+1 ), tA, tB, tC ) );
    }

    return dMin ;
}
Exemple #9
0
void minkowskiSum( const LineString& gA, const Polygon_2 & gB, Polygon_set_2 & polygonSet ){
	if ( gA.isEmpty() ){
		return ;
	}

	int npt = gA.numPoints() ;
	for ( int i = 0; i < npt - 1 ; i++ ){
		Polygon_2 P;
		P.push_back( gA.pointN(i).toPoint_2() );
		P.push_back( gA.pointN(i+1).toPoint_2() );

		Polygon_with_holes_2 part = minkowski_sum_2( P, gB );

		// merge into a polygon set
		if ( polygonSet.is_empty() ){
			polygonSet.insert( part );
		}else{
			polygonSet.join( part );
		}
	}
}