LuaSkeletonAnimation* LuaSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) { LuaSkeletonAnimation* node = new LuaSkeletonAnimation(skeletonDataFile, atlasFile, scale); node->autorelease(); return node; }
int tolua_Cocos2d_CCSkeletonAnimation_registerSpineEventHandler00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err) || !toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err) || !tolua_isnumber(tolua_S, 3, 0, &tolua_err) || !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { LuaSkeletonAnimation* self = (LuaSkeletonAnimation*) tolua_tousertype(tolua_S,1,0); if (NULL != self ) { int handler = ( toluafix_ref_function(tolua_S,2,0)); spEventType eventType = static_cast<spEventType>((int)tolua_tonumber(tolua_S, 3, 0)); switch (eventType) { case spEventType::SP_ANIMATION_START: { self->setStartListener([=](int trackIndex){ executeSpineEvent(self, handler, eventType, trackIndex); }); ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_START); } break; case spEventType::SP_ANIMATION_END: { self->setEndListener([=](int trackIndex){ executeSpineEvent(self, handler, eventType, trackIndex); }); ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_END); } break; case spEventType::SP_ANIMATION_COMPLETE: { self->setCompleteListener([=](int trackIndex, int loopCount){ executeSpineEvent(self, handler, eventType, trackIndex, loopCount); }); ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_COMPLETE); } break; case spEventType::SP_ANIMATION_EVENT: { self->setEventListener([=](int trackIndex, spEvent* event){ executeSpineEvent(self, handler, eventType, trackIndex, 0, event); }); ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, ScriptHandlerMgr::HandlerType::EVENT_SPINE_ANIMATION_EVENT); } break; default: break; } } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'registerSpineEventHandler'.",&tolua_err); return 0; #endif }
LuaSkeletonAnimation* LuaSkeletonAnimation::createWithData (spSkeletonData *data) { LuaSkeletonAnimation* node = new (std::nothrow) LuaSkeletonAnimation(data); node->autorelease(); return node; }