LuaSkeletonAnimation* LuaSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale)
{
	LuaSkeletonAnimation* node = new LuaSkeletonAnimation(skeletonDataFile, atlasFile, scale);
	node->autorelease();
	return node;
}
LuaSkeletonAnimation* LuaSkeletonAnimation::createWithData (spSkeletonData *data)
{
    LuaSkeletonAnimation* node = new (std::nothrow) LuaSkeletonAnimation(data);
    node->autorelease();
    return node;
}