void WeaponDef::LoadSound( const LuaTable& wdTable, const std::string& soundKey, const unsigned int soundIdx, std::vector<GuiSoundSet::Data>& soundData) { string name = ""; int id = -1; float volume = -1.0f; soundData.push_back(GuiSoundSet::Data(name, id, volume)); assert(soundIdx < soundData.size()); assert(soundData[soundIdx].id == -1); if (soundKey == "soundStart") { name = wdTable.GetString(soundKey, ""); volume = wdTable.GetFloat(soundKey + "Volume", -1.0f); } else if (soundKey == "soundHitDry") { name = wdTable.GetString(soundKey, wdTable.GetString("soundHit", "")); volume = wdTable.GetFloat(soundKey + "Volume", wdTable.GetFloat("soundHitVolume", -1.0f)); } else if (soundKey == "soundHitWet") { name = wdTable.GetString(soundKey, wdTable.GetString("soundHit", "")); volume = wdTable.GetFloat(soundKey + "Volume", wdTable.GetFloat("soundHitVolume", -1.0f)); } if (name.empty()) return; if ((id = CommonDefHandler::LoadSoundFile(name)) <= 0) return; soundData[soundIdx] = GuiSoundSet::Data(name, id, volume); }
void CMapInfo::ReadTerrainTypes() { const LuaTable terrTypeTable = mapRoot->SubTable("terrainTypes"); for (int tt = 0; tt < 256; tt++) { TerrainType& terrType = terrainTypes[tt]; const LuaTable terrain = terrTypeTable.SubTable(tt); terrType.name = terrain.GetString("name", "Default"); terrType.hardness = terrain.GetFloat("hardness", 1.0f); terrType.receiveTracks = terrain.GetBool("receiveTracks", true); const LuaTable moveTable = terrain.SubTable("moveSpeeds"); terrType.tankSpeed = moveTable.GetFloat("tank", 1.0f); terrType.kbotSpeed = moveTable.GetFloat("kbot", 1.0f); terrType.hoverSpeed = moveTable.GetFloat("hover", 1.0f); terrType.shipSpeed = moveTable.GetFloat("ship", 1.0f); // clamps terrType.hardness = max(0.0f, terrType.hardness); terrType.tankSpeed = max(0.0f, terrType.tankSpeed); terrType.kbotSpeed = max(0.0f, terrType.kbotSpeed); terrType.hoverSpeed = max(0.0f, terrType.hoverSpeed); terrType.shipSpeed = max(0.0f, terrType.shipSpeed); } }
void CWeaponDefHandler::LoadSound(const LuaTable& wdTable, GuiSoundSet& gsound, const string& soundCat) { string name = ""; float volume = -1.0f; if (soundCat == "start") { name = wdTable.GetString("soundStart", ""); volume = wdTable.GetFloat("soundStartVolume", -1.0f); } else if (soundCat == "hit") { name = wdTable.GetString("soundHit", ""); volume = wdTable.GetFloat("soundHitVolume", -1.0f); } if (name != "") { const int id = LoadSoundFile(name); if (id > 0) { GuiSoundSet::Data soundData(name, 0, volume); gsound.sounds.push_back(soundData); gsound.setID(0, id); } } }
void CMapInfo::ReadGlobal() { const LuaTable topTable = *mapRoot; map.humanName = topTable.GetString("description", map.name); map.wantedScript = topTable.GetString("script", map.wantedScript); map.hardness = topTable.GetFloat("maphardness", 100.0f); map.notDeformable = topTable.GetBool("notDeformable", false); map.gravity = topTable.GetFloat("gravity", 130.0f); map.gravity = max(0.001f, map.gravity); map.gravity = -map.gravity / (GAME_SPEED * GAME_SPEED); map.tidalStrength = topTable.GetFloat("tidalStrength", 0.0f); map.maxMetal = topTable.GetFloat("maxMetal", 0.02f); map.extractorRadius = topTable.GetFloat("extractorRadius", 500.0f); map.voidWater = topTable.GetBool("voidWater", false); // clamps map.hardness = max(0.0f, map.hardness); map.tidalStrength = max(0.0f, map.tidalStrength); map.maxMetal = max(0.0f, map.maxMetal); map.extractorRadius = max(0.0f, map.extractorRadius); }
void CMapInfo::ReadGlobal() { const LuaTable topTable = parser->GetRoot(); map.description = topTable.GetString("description", map.name); map.author = topTable.GetString("author", ""); map.hardness = topTable.GetFloat("maphardness", 100.0f); map.notDeformable = topTable.GetBool("notDeformable", false); map.gravity = topTable.GetFloat("gravity", 130.0f); map.gravity = max(0.001f, map.gravity); map.gravity = -map.gravity / (GAME_SPEED * GAME_SPEED); map.tidalStrength = topTable.GetFloat("tidalStrength", 0.0f); map.maxMetal = topTable.GetFloat("maxMetal", 0.02f); map.extractorRadius = topTable.GetFloat("extractorRadius", 500.0f); map.voidWater = topTable.GetBool("voidWater", false); // clamps if (-0.001f < map.hardness && map.hardness <= 0.0f) map.hardness = -0.001f; else if (0.0f <= map.hardness && map.hardness < 0.001f) map.hardness = 0.001f; map.tidalStrength = max(0.000f, map.tidalStrength); map.maxMetal = max(0.000f, map.maxMetal); map.extractorRadius = max(0.000f, map.extractorRadius); }
void CMapInfo::ReadGrass() { const LuaTable grassTable = parser->GetRoot().SubTable("grass"); grass.bladeWaveScale = grassTable.GetFloat("bladeWaveScale", 1.0f); grass.bladeWidth = grassTable.GetFloat("bladeWidth", 0.32f); grass.bladeHeight = grassTable.GetFloat("bladeHeight", 4.0f); grass.bladeAngle = grassTable.GetFloat("bladeAngle", 1.57f); }
void CUnitDefHandler::LoadSounds(const LuaTable& soundsTable, GuiSoundSet& gsound, const string& soundName) { string fileName = soundsTable.GetString(soundName, ""); if (!fileName.empty()) { LoadSound(gsound, fileName, 1.0f); return; } LuaTable sndTable = soundsTable.SubTable(soundName); for (int i = 1; true; i++) { LuaTable sndFileTable = sndTable.SubTable(i); if (sndFileTable.IsValid()) { fileName = sndFileTable.GetString("file", ""); if (!fileName.empty()) { const float volume = sndFileTable.GetFloat("volume", 1.0f); if (volume > 0.0f) { LoadSound(gsound, fileName, volume); } } } else { fileName = sndTable.GetString(i, ""); if (fileName.empty()) { break; } LoadSound(gsound, fileName, 1.0f); } } }
void CMapInfo::ReadStartPos() { const float defX = 1000.0f; const float defZ = 1000.0f; const float defXStep = 100.0f; const float defZStep = 100.0f; const LuaTable teamsTable = mapRoot->SubTable("teams"); for (int t = 0; t < MAX_TEAMS; ++t) { float3 pos; pos.x = defX + (defXStep * t); pos.z = defZ + (defZStep * t); pos.y = 0.0f; const LuaTable posTable = teamsTable.SubTable(t).SubTable("startPos"); if (posTable.KeyExists("x") && posTable.KeyExists("z")) { pos.x = posTable.GetFloat("x", pos.x); pos.z = posTable.GetFloat("z", pos.z); havePos.push_back(true); } else { havePos.push_back(false); } startPos.push_back(pos); } }
// Calculate model radius from the min/max extents void CAssParser::CalculateModelProperties(S3DModel* model, const LuaTable& modelTable) { CalculateModelDimensions(model, model->rootPiece); // note: overrides default midpos of the SpringRadius piece model->relMidPos.y = (model->maxs.y + model->mins.y) * 0.5f; // Simplified dimensions used for rough calculations model->radius = modelTable.GetFloat("radius", float3::max(float3::fabs(model->maxs), float3::fabs(model->mins)).Length()); model->height = modelTable.GetFloat("height", model->maxs.y); model->relMidPos = modelTable.GetFloat3("midpos", model->relMidPos); model->mins = modelTable.GetFloat3("mins", model->mins); model->maxs = modelTable.GetFloat3("maxs", model->maxs); model->drawRadius = model->radius; }
void SolidObjectDecalDef::Parse(const LuaTable& table) { groundDecalTypeName = table.GetString("groundDecalType", table.GetString("buildingGroundDecalType", "")); trackDecalTypeName = table.GetString("trackType", "StdTank"); useGroundDecal = table.GetBool("useGroundDecal", table.GetBool("useBuildingGroundDecal", false)); groundDecalType = -1; groundDecalSizeX = table.GetInt("groundDecalSizeX", table.GetInt("buildingGroundDecalSizeX", 4)); groundDecalSizeY = table.GetInt("groundDecalSizeY", table.GetInt("buildingGroundDecalSizeY", 4)); groundDecalDecaySpeed = table.GetFloat("groundDecalDecaySpeed", table.GetFloat("buildingGroundDecalDecaySpeed", 0.1f)); leaveTrackDecals = table.GetBool("leaveTracks", false); trackDecalType = -1; trackDecalWidth = table.GetFloat("trackWidth", 32.0f); trackDecalOffset = table.GetFloat("trackOffset", 0.0f); trackDecalStrength = table.GetFloat("trackStrength", 0.0f); trackDecalStretch = table.GetFloat("trackStretch", 1.0f); }
void CMapInfo::ReadSmf() { // SMF specific settings const LuaTable mapResTable = parser->GetRoot().SubTable("resources"); smf.detailTexName = mapResTable.GetString("detailTex", ""); smf.specularTexName = mapResTable.GetString("specularTex", ""); smf.splatDetailTexName = mapResTable.GetString("splatDetailTex", ""); smf.splatDistrTexName = mapResTable.GetString("splatDistrTex", ""); smf.grassBladeTexName = mapResTable.GetString("grassBladeTex", ""); smf.grassShadingTexName = mapResTable.GetString("grassShadingTex", ""); smf.skyReflectModTexName = mapResTable.GetString("skyReflectModTex", ""); smf.detailNormalTexName = mapResTable.GetString("detailNormalTex", ""); smf.lightEmissionTexName = mapResTable.GetString("lightEmissionTex", ""); if (!smf.detailTexName.empty()) { smf.detailTexName = "maps/" + smf.detailTexName; } else { const LuaTable& resGfxMaps = resRoot->SubTable("graphics").SubTable("maps"); smf.detailTexName = resGfxMaps.GetString("detailtex", "detailtex2.bmp"); smf.detailTexName = "bitmaps/" + smf.detailTexName; } if (!smf.specularTexName.empty()) { smf.specularTexName = "maps/" + smf.specularTexName; } if (!smf.splatDetailTexName.empty()) { smf.splatDetailTexName = "maps/" + smf.splatDetailTexName; } if (!smf.splatDistrTexName.empty()) { smf.splatDistrTexName = "maps/" + smf.splatDistrTexName; } if (!smf.grassBladeTexName.empty()) { smf.grassBladeTexName = "maps/" + smf.grassBladeTexName; } if (!smf.grassShadingTexName.empty()) { smf.grassShadingTexName = "maps/" + smf.grassShadingTexName; } if (!smf.skyReflectModTexName.empty()) { smf.skyReflectModTexName = "maps/" + smf.skyReflectModTexName; } if (!smf.detailNormalTexName.empty()) { smf.detailNormalTexName = "maps/" + smf.detailNormalTexName; } if (!smf.lightEmissionTexName.empty()) { smf.lightEmissionTexName = "maps/" + smf.lightEmissionTexName; } // height overrides const LuaTable smfTable = parser->GetRoot().SubTable("smf"); smf.minHeightOverride = smfTable.KeyExists("minHeight"); smf.maxHeightOverride = smfTable.KeyExists("maxHeight"); smf.minHeight = smfTable.GetFloat("minHeight", 0.0f); smf.maxHeight = smfTable.GetFloat("maxHeight", 0.0f); std::stringstream ss; for (int i = 0; /* no test */; i++) { ss.str(""); ss << "smtFileName" << i; if (smfTable.KeyExists(ss.str())) { smf.smtFileNames.push_back(smfTable.GetString(ss.str(), ".smt")); } else { break; } } }
void CWeaponDefHandler::LoadSound(const LuaTable& wdTable, GuiSoundSet& gsound, const string& soundCat) { string name = ""; float volume = -1.0f; if (soundCat == "start") { name = wdTable.GetString("soundStart", ""); volume = wdTable.GetFloat("soundStartVolume", -1.0f); } else if (soundCat == "hit") { name = wdTable.GetString("soundHit", ""); volume = wdTable.GetFloat("soundHitVolume", -1.0f); } if (name != "") { if (!sound->HasSoundItem(name)) { if (name.find(".wav") == string::npos) { // .wav extension missing, add it name += ".wav"; } const string soundPath = "sounds/" + name; CFileHandler sfile(soundPath); if (sfile.FileExists()) { // only push data if we extracted a valid name GuiSoundSet::Data soundData(name, 0, volume); gsound.sounds.push_back(soundData); int id = sound->GetSoundId(soundPath); gsound.setID(0, id); } } else { GuiSoundSet::Data soundData(name, 0, volume); gsound.sounds.push_back(soundData); int id = sound->GetSoundId(name); gsound.setID(0, id); } } }
void CMapInfo::ReadAtmosphere() { // MAP\ATMOSPHERE const LuaTable atmoTable = mapRoot->SubTable("atmosphere"); atmosphere_t& atmo = atmosphere; atmo.cloudDensity = atmoTable.GetFloat("cloudDensity", 0.5f); atmo.minWind = atmoTable.GetFloat("minWind", 5.0f); atmo.maxWind = atmoTable.GetFloat("maxWind", 25.0f); atmo.fogStart = atmoTable.GetFloat("fogStart", 0.1f); atmo.fogColor = atmoTable.GetFloat3("fogColor", float3(0.7f, 0.7f, 0.8f)); atmo.skyColor = atmoTable.GetFloat3("skyColor", float3(0.1f, 0.15f, 0.7f)); atmo.sunColor = atmoTable.GetFloat3("sunColor", float3(1.0f, 1.0f, 1.0f)); atmo.cloudColor = atmoTable.GetFloat3("cloudColor", float3(1.0f, 1.0f, 1.0f)); atmo.skyBox = atmoTable.GetString("skyBox", ""); // clamps atmo.cloudDensity = max(0.0f, atmo.cloudDensity); atmo.maxWind = max(0.0f, atmo.maxWind); atmo.minWind = max(0.0f, atmo.minWind); atmo.minWind = min(atmo.maxWind, atmo.minWind); }
// Calculate model radius from the min/max extents void CAssParser::CalculateModelProperties(S3DModel* model, const LuaTable& modelTable) { CalculateModelDimensions(model, model->rootPiece); model->mins = modelTable.GetFloat3("mins", model->mins); model->maxs = modelTable.GetFloat3("maxs", model->maxs); model->radius = modelTable.GetFloat("radius", (model->maxs - model->mins ).Length() * 0.5f); model->height = modelTable.GetFloat("height", (model->maxs.y - model->mins.y) ); model->relMidPos = modelTable.GetFloat3("midpos", (model->maxs + model->mins) * 0.5f); }
void CMapInfo::ReadLight() { const LuaTable lightTable = mapRoot->SubTable("lighting"); light.sunDir = lightTable.GetFloat3("sunDir", float3(0.0f, 1.0f, 2.0f)); light.sunDir.Normalize(); light.groundAmbientColor = lightTable.GetFloat3("groundAmbientColor", float3(0.5f, 0.5f, 0.5f)); light.groundSunColor = lightTable.GetFloat3("groundDiffuseColor", float3(0.5f, 0.5f, 0.5f)); light.groundSpecularColor = lightTable.GetFloat3("groundSpecularColor", float3(0.1f, 0.1f, 0.1f)); light.groundShadowDensity = lightTable.GetFloat("groundShadowDensity", 0.8f); light.unitAmbientColor = lightTable.GetFloat3("unitAmbientColor", float3(0.4f, 0.4f, 0.4f)); light.unitSunColor = lightTable.GetFloat3("unitDiffuseColor", float3(0.7f, 0.7f, 0.7f)); light.specularSunColor = lightTable.GetFloat3("unitSpecularColor", light.unitSunColor); light.unitShadowDensity = lightTable.GetFloat("unitShadowDensity", 0.8f); }
void CMapInfo::ReadLight() { const LuaTable lightTable = parser->GetRoot().SubTable("lighting"); light.sunStartAngle = lightTable.GetFloat("sunStartAngle", 0.0f); light.sunOrbitTime = lightTable.GetFloat("sunOrbitTime", 1440.0f); light.sunDir = lightTable.GetFloat4("sunDir", float4(0.0f, 1.0f, 2.0f, FLT_MAX)); if (light.sunDir.w == FLT_MAX) { // if four params are not specified for sundir, fallback to the old three param format light.sunDir = lightTable.GetFloat3("sunDir", float3(0.0f, 1.0f, 2.0f)); light.sunDir.w = FLT_MAX; } light.sunDir.ANormalize(); light.groundAmbientColor = lightTable.GetFloat3("groundAmbientColor", float3(0.5f, 0.5f, 0.5f)); light.groundSunColor = lightTable.GetFloat3("groundDiffuseColor", float3(0.5f, 0.5f, 0.5f)); light.groundSpecularColor = lightTable.GetFloat3("groundSpecularColor", float3(0.1f, 0.1f, 0.1f)); light.groundShadowDensity = lightTable.GetFloat("groundShadowDensity", 0.8f); light.unitAmbientColor = lightTable.GetFloat3("unitAmbientColor", float3(0.4f, 0.4f, 0.4f)); light.unitSunColor = lightTable.GetFloat3("unitDiffuseColor", float3(0.7f, 0.7f, 0.7f)); light.unitSpecularColor = lightTable.GetFloat3("unitSpecularColor", light.unitSunColor); light.unitShadowDensity = lightTable.GetFloat("unitShadowDensity", 0.8f); }
bool MapParser::GetStartPos(int team, float3& pos) const { if (!parser->IsValid()) { return false; } const LuaTable teamsTable = parser->GetRoot().SubTable("teams"); const LuaTable posTable = teamsTable.SubTable(team).SubTable("startPos"); if (!posTable.IsValid()) { return false; } pos.x = posTable.GetFloat("x", pos.x); pos.z = posTable.GetFloat("z", pos.z); return true; }
bool MapParser::GetStartPos(int team, float3& pos) const { errorLog.clear(); if (!parser->IsValid()) { errorLog = "Map-Parser: Failed to get start position for team " + IntToString(team) + ", reason: " + parser->GetErrorLog(); return false; } const LuaTable teamsTable = parser->GetRoot().SubTable("teams"); const LuaTable posTable = teamsTable.SubTable(team).SubTable("startPos"); if (!posTable.IsValid()) { errorLog = "Map-Parser: Failed to get start position for team " + IntToString(team) + ", reason: Not defined in the map's config!"; return false; } pos.x = posTable.GetFloat("x", pos.x); pos.z = posTable.GetFloat("z", pos.z); return true; }
void CMapInfo::ReadSmf() { // SMF specific settings const LuaTable mapResTable = mapRoot->SubTable("resources"); smf.detailTexName = mapResTable.GetString("detailTex", ""); if (!smf.detailTexName.empty()) { smf.detailTexName = "maps/" + smf.detailTexName; } else { const LuaTable resGfxMaps = resRoot->SubTable("graphics").SubTable("maps"); smf.detailTexName = resGfxMaps.GetString("detailtex", "detailtex2.bmp"); smf.detailTexName = "bitmaps/" + smf.detailTexName; } // height overrides const LuaTable smfTable = mapRoot->SubTable("smf"); smf.minHeightOverride = smfTable.KeyExists("minHeight"); smf.maxHeightOverride = smfTable.KeyExists("maxHeight"); smf.minHeight = smfTable.GetFloat("minHeight", 0.0f); smf.maxHeight = smfTable.GetFloat("maxHeight", 0.0f); }
void CAssParser::LoadPieceTransformations(SAssPiece* piece, const LuaTable& pieceMetaTable) { //! Process transforms float3 rotate, scale, offset; aiVector3D _scale, _offset; aiQuaternion _rotate; piece->node->mTransformation.Decompose(_scale,_rotate,_offset); LOG_S(LOG_SECTION_PIECE, "(%d:%s) Assimp offset (%f,%f,%f), rotate (%f,%f,%f), scale (%f,%f,%f)", piece->model->numPieces, piece->name.c_str(), _offset.x, _offset.y, _offset.z, _rotate.x, _rotate.y, _rotate.z, _scale.x, _scale.y, _scale.z ); offset = pieceMetaTable.GetFloat3("offset", float3(_offset.x, _offset.y, _offset.z)); offset.x = pieceMetaTable.GetFloat("offsetx", offset.x); offset.y = pieceMetaTable.GetFloat("offsety", offset.y); offset.z = pieceMetaTable.GetFloat("offsetz", offset.z); rotate = QuaternionToRadianAngles(_rotate); rotate = float3(rotate.z, rotate.x, rotate.y); //! swizzle rotate = pieceMetaTable.GetFloat3("rotate", rotate * RADTODEG); rotate.x = pieceMetaTable.GetFloat("rotatex", rotate.x); rotate.y = pieceMetaTable.GetFloat("rotatey", rotate.y); rotate.z = pieceMetaTable.GetFloat("rotatez", rotate.z); rotate *= DEGTORAD; scale = pieceMetaTable.GetFloat3("scale", float3(_scale.x, _scale.z, _scale.y)); scale.x = pieceMetaTable.GetFloat("scalex", scale.x); scale.y = pieceMetaTable.GetFloat("scaley", scale.y); scale.z = pieceMetaTable.GetFloat("scalez", scale.z); LOG_S(LOG_SECTION_PIECE, "(%d:%s) Relative offset (%f,%f,%f), rotate (%f,%f,%f), scale (%f,%f,%f)", piece->model->numPieces, piece->name.c_str(), offset.x, offset.y, offset.z, rotate.x, rotate.y, rotate.z, scale.x, scale.y, scale.z ); piece->offset = offset; piece->rot = rotate; piece->scale = scale; }
void CCustomExplosionGenerator::Load(CExplosionGeneratorHandler* h, const string& tag) { static std::map<string, CEGData> cachedCEGs; std::map<string, CEGData>::iterator it = cachedCEGs.find(tag); if (it == cachedCEGs.end()) { CEGData cegData; const LuaTable& root = h->GetTable(); const LuaTable expTable = root.SubTable(tag); if (!expTable.IsValid()) { throw content_error("Explosion info for " + tag + " not found."); } vector<string> spawns; expTable.GetKeys(spawns); for (vector<string>::iterator si = spawns.begin(); si != spawns.end(); ++si) { ProjectileSpawnInfo psi; const string& spawnName = *si; const LuaTable spawnTable = expTable.SubTable(spawnName); if (!spawnTable.IsValid() || spawnName == "groundflash") { continue; } const string className = spawnTable.GetString("class", spawnName); unsigned int flags = 0; if (spawnTable.GetBool("ground", false)) { flags |= SPW_GROUND; } if (spawnTable.GetBool("water", false)) { flags |= SPW_WATER; } if (spawnTable.GetBool("air", false)) { flags |= SPW_AIR; } if (spawnTable.GetBool("underwater", false)) { flags |= SPW_UNDERWATER; } if (spawnTable.GetBool("unit", false)) { flags |= SPW_UNIT; } if (spawnTable.GetBool("nounit", false)) { flags |= SPW_NO_UNIT; } psi.projectileClass = h->projectileClasses.GetClass(className); psi.flags = flags; psi.count = spawnTable.GetInt("count", 1); string code; map<string, string> props; map<string, string>::const_iterator propIt; spawnTable.SubTable("properties").GetMap(props); for (propIt = props.begin(); propIt != props.end(); ++propIt) { creg::Class::Member* m = psi.projectileClass->FindMember(propIt->first.c_str()); if (m && (m->flags & creg::CM_Config)) { ParseExplosionCode(&psi, m->offset, m->type, propIt->second, code); } } code += (char)OP_END; psi.code.resize(code.size()); copy(code.begin(), code.end(), psi.code.begin()); cegData.projectileSpawn.push_back(psi); } const LuaTable gndTable = expTable.SubTable("groundflash"); const int ttl = gndTable.GetInt("ttl", 0); if (ttl > 0) { cegData.groundFlash.circleAlpha = gndTable.GetFloat("circleAlpha", 0.0f); cegData.groundFlash.flashSize = gndTable.GetFloat("flashSize", 0.0f); cegData.groundFlash.flashAlpha = gndTable.GetFloat("flashAlpha", 0.0f); cegData.groundFlash.circleGrowth = gndTable.GetFloat("circleGrowth", 0.0f); cegData.groundFlash.color = gndTable.GetFloat3("color", float3(1.0f, 1.0f, 0.8f)); unsigned int flags = SPW_GROUND; if (gndTable.GetBool("ground", false)) { flags |= SPW_GROUND; } if (gndTable.GetBool("water", false)) { flags |= SPW_WATER; } if (gndTable.GetBool("air", false)) { flags |= SPW_AIR; } if (gndTable.GetBool("underwater", false)) { flags |= SPW_UNDERWATER; } if (gndTable.GetBool("unit", false)) { flags |= SPW_UNIT; } if (gndTable.GetBool("nounit", false)) { flags |= SPW_NO_UNIT; } cegData.groundFlash.flags = flags; cegData.groundFlash.ttl = ttl; } cegData.useDefaultExplosions = expTable.GetBool("useDefaultExplosions", false); cachedCEGs[tag] = cegData; currentCEG = &cachedCEGs[tag]; } else { currentCEG = &(it->second); } }
unsigned int CCustomExplosionGenerator::Load(CExplosionGeneratorHandler* h, const string& tag) { unsigned int explosionID = -1U; if (tag.empty()) { return explosionID; } const std::map<std::string, unsigned int>::const_iterator it = explosionIDs.find(tag); if (it == explosionIDs.end()) { CEGData cegData; const LuaTable* root = h->GetExplosionTableRoot(); const LuaTable& expTable = (root != NULL)? root->SubTable(tag): LuaTable(); if (!expTable.IsValid()) { // not a fatal error: any calls to ::Explosion will just return early logOutput.Print("[CCEG::Load] WARNING: table for CEG \"" + tag + "\" invalid (parse errors?)"); return explosionID; } vector<string> spawns; expTable.GetKeys(spawns); for (vector<string>::iterator si = spawns.begin(); si != spawns.end(); ++si) { ProjectileSpawnInfo psi; const string& spawnName = *si; const LuaTable spawnTable = expTable.SubTable(spawnName); if (!spawnTable.IsValid() || spawnName == "groundflash") { continue; } const string className = spawnTable.GetString("class", spawnName); psi.projectileClass = h->projectileClasses.GetClass(className); psi.flags = GetFlagsFromTable(spawnTable); psi.count = spawnTable.GetInt("count", 1); if (psi.projectileClass->binder->flags & creg::CF_Synced) { psi.flags |= SPW_SYNCED; } string code; map<string, string> props; map<string, string>::const_iterator propIt; spawnTable.SubTable("properties").GetMap(props); for (propIt = props.begin(); propIt != props.end(); ++propIt) { creg::Class::Member* m = psi.projectileClass->FindMember(propIt->first.c_str()); if (m && (m->flags & creg::CM_Config)) { ParseExplosionCode(&psi, m->offset, m->type, propIt->second, code); } } code += (char)OP_END; psi.code.resize(code.size()); copy(code.begin(), code.end(), psi.code.begin()); cegData.projectileSpawn.push_back(psi); } const LuaTable gndTable = expTable.SubTable("groundflash"); const int ttl = gndTable.GetInt("ttl", 0); if (ttl > 0) { cegData.groundFlash.circleAlpha = gndTable.GetFloat("circleAlpha", 0.0f); cegData.groundFlash.flashSize = gndTable.GetFloat("flashSize", 0.0f); cegData.groundFlash.flashAlpha = gndTable.GetFloat("flashAlpha", 0.0f); cegData.groundFlash.circleGrowth = gndTable.GetFloat("circleGrowth", 0.0f); cegData.groundFlash.color = gndTable.GetFloat3("color", float3(1.0f, 1.0f, 0.8f)); cegData.groundFlash.flags = SPW_GROUND | GetFlagsFromTable(gndTable); cegData.groundFlash.ttl = ttl; } cegData.useDefaultExplosions = expTable.GetBool("useDefaultExplosions", false); explosionID = explosionData.size(); explosionData.push_back(cegData); explosionIDs[tag] = explosionID; } else { explosionID = it->second; } return explosionID; }
void CCustomExplosionGenerator::Load(CExplosionGeneratorHandler* h, const string& tag) { typedef std::map<string, CEGData> CEGMap; typedef std::map<string, CEGData>::iterator CEGMapIt; CEGMapIt it = cachedCEGs.find(tag); if (it == cachedCEGs.end()) { CEGData cegData; const LuaTable& root = h->GetTable(); const LuaTable expTable = root.SubTable(tag); if (!expTable.IsValid()) { throw content_error("Explosion info for " + tag + " not found."); } vector<string> spawns; expTable.GetKeys(spawns); for (vector<string>::iterator si = spawns.begin(); si != spawns.end(); ++si) { ProjectileSpawnInfo psi; const string& spawnName = *si; const LuaTable spawnTable = expTable.SubTable(spawnName); if (!spawnTable.IsValid() || spawnName == "groundflash") { continue; } const string className = spawnTable.GetString("class", spawnName); psi.projectileClass = h->projectileClasses.GetClass(className); psi.flags = GetFlagsFromTable(spawnTable); psi.count = spawnTable.GetInt("count", 1); if (psi.projectileClass->binder->flags & creg::CF_Synced) { psi.flags |= SPW_SYNCED; } string code; map<string, string> props; map<string, string>::const_iterator propIt; spawnTable.SubTable("properties").GetMap(props); for (propIt = props.begin(); propIt != props.end(); ++propIt) { creg::Class::Member* m = psi.projectileClass->FindMember(propIt->first.c_str()); if (m && (m->flags & creg::CM_Config)) { ParseExplosionCode(&psi, m->offset, m->type, propIt->second, code); } } code += (char)OP_END; psi.code.resize(code.size()); copy(code.begin(), code.end(), psi.code.begin()); cegData.projectileSpawn.push_back(psi); } const LuaTable gndTable = expTable.SubTable("groundflash"); const int ttl = gndTable.GetInt("ttl", 0); if (ttl > 0) { cegData.groundFlash.circleAlpha = gndTable.GetFloat("circleAlpha", 0.0f); cegData.groundFlash.flashSize = gndTable.GetFloat("flashSize", 0.0f); cegData.groundFlash.flashAlpha = gndTable.GetFloat("flashAlpha", 0.0f); cegData.groundFlash.circleGrowth = gndTable.GetFloat("circleGrowth", 0.0f); cegData.groundFlash.color = gndTable.GetFloat3("color", float3(1.0f, 1.0f, 0.8f)); cegData.groundFlash.flags = SPW_GROUND | GetFlagsFromTable(gndTable); cegData.groundFlash.ttl = ttl; } cegData.useDefaultExplosions = expTable.GetBool("useDefaultExplosions", false); it = cachedCEGs.insert(std::make_pair(tag, cegData)).first; } currentCEG = it; }
void CWeaponDefHandler::ParseTAWeapon(const LuaTable& wdTable, WeaponDef& wd) { bool lineofsight; bool ballistic; //bool twophase; bool beamweapon; bool manualBombSettings; //Allow the user to manually specify the burst and burstrate for his AircraftBomb //bool guided; //bool vlaunch; int rendertype; int color; int beamlaser; //bool tracking; //bool selfprop; //bool turret; //bool smokeTrail; //string modelName; wd.tdfId = wdTable.GetInt("id", 0); wd.filename = wdTable.GetString("filename", "unknown"); wd.description = wdTable.GetString("name", "Weapon"); wd.cegTag = wdTable.GetString("cegTag", ""); wd.avoidFriendly = wdTable.GetBool("avoidFriendly", true); wd.avoidFeature = wdTable.GetBool("avoidFeature", true); wd.collisionFlags = 0; const bool collideFriendly = wdTable.GetBool("collideFriendly", true); const bool collideFeature = wdTable.GetBool("collideFeature", true); if (!collideFriendly) { wd.collisionFlags += COLLISION_NOFRIENDLY; } if (!collideFeature) { wd.collisionFlags += COLLISION_NOFEATURE; } wd.minIntensity = wdTable.GetFloat("minIntensity", 0.0f); wd.dropped = wdTable.GetBool("dropped", false); manualBombSettings = wdTable.GetBool("manualBombSettings", false); lineofsight = wdTable.GetBool("lineOfSight", false); ballistic = wdTable.GetBool("ballistic", false); wd.twophase = wdTable.GetBool("twoPhase", false); beamweapon = wdTable.GetBool("beamWeapon", false); wd.guided = wdTable.GetBool("guidance", false); rendertype = wdTable.GetInt("renderType", 0); color = wdTable.GetInt("color", 0); beamlaser = wdTable.GetInt("beamlaser", 0); wd.vlaunch = wdTable.GetBool("vlaunch", false); wd.selfprop = wdTable.GetBool("selfprop", false); wd.turret = wdTable.GetBool("turret", false); wd.noSelfDamage = wdTable.GetBool("noSelfDamage", false); wd.visuals.modelName = wdTable.GetString("model", ""); wd.visuals.smokeTrail = wdTable.GetBool("smokeTrail", false); wd.visuals.alwaysVisible = wdTable.GetBool("alwaysVisible", false); wd.waterweapon = wdTable.GetBool("waterWeapon", false); wd.fireSubmersed = wdTable.GetBool("fireSubmersed", wd.waterweapon); wd.submissile = wdTable.GetBool("submissile", false); wd.tracks = wdTable.GetBool("tracks", false); wd.fixedLauncher = wdTable.GetBool("fixedLauncher", false); wd.noExplode = wdTable.GetBool("noExplode", false); wd.isShield = wdTable.GetBool("isShield", false); wd.maxvelocity = wdTable.GetFloat("weaponVelocity", 0.0f); wd.beamtime = wdTable.GetFloat("beamTime", 1.0f); wd.beamburst = wdTable.GetBool("beamburst", false); wd.waterBounce = wdTable.GetBool("waterbounce", false); wd.groundBounce = wdTable.GetBool("groundbounce", false); wd.bounceSlip = wdTable.GetFloat("bounceslip", 1); wd.bounceRebound = wdTable.GetFloat("bouncerebound", 1); wd.numBounce = wdTable.GetInt("numbounce", -1); wd.thickness = wdTable.GetFloat("thickness", 2.0f); wd.corethickness = wdTable.GetFloat("coreThickness", 0.25f); wd.laserflaresize = wdTable.GetFloat("laserFlareSize", 15.0f); wd.intensity = wdTable.GetFloat("intensity", 0.9f); wd.duration = wdTable.GetFloat("duration", 0.05f); wd.falloffRate = wdTable.GetFloat("fallOffRate", 0.5f); wd.lodDistance = wdTable.GetInt("lodDistance", 1000); wd.visuals.sizeDecay = wdTable.GetFloat("sizeDecay", 0.0f); wd.visuals.alphaDecay = wdTable.GetFloat("alphaDecay", 1.0f); wd.visuals.separation = wdTable.GetFloat("separation", 1.0f); wd.visuals.noGap = wdTable.GetBool("noGap", true); wd.visuals.stages = wdTable.GetInt("stages", 5); if (wd.name.find("disintegrator") != string::npos) { //fulhack wd.visuals.renderType = WEAPON_RENDERTYPE_FIREBALL; } else if (wd.visuals.modelName.compare("") != 0) { wd.visuals.renderType = WEAPON_RENDERTYPE_MODEL; } else if (beamweapon) { wd.visuals.renderType = WEAPON_RENDERTYPE_LASER; } else { wd.visuals.renderType = WEAPON_RENDERTYPE_PLASMA; } wd.gravityAffected = false; if (wd.dropped || ballistic) { wd.gravityAffected = true; } if (wd.dropped) { wd.type = "AircraftBomb"; } else if (wd.vlaunch) { wd.type = "StarburstLauncher"; } else if (beamlaser) { wd.type = "BeamLaser"; } else if (wd.isShield) { wd.type = "Shield"; } else if (wd.waterweapon) { wd.type = "TorpedoLauncher"; } else if (wd.name.find("disintegrator") != string::npos) { wd.type = "DGun"; } else if (lineofsight) { if (rendertype==7) { wd.type = "LightingCannon"; } else if (beamweapon) { wd.type = "LaserCannon"; } else if (wd.visuals.modelName.find("laser") != string::npos) { wd.type = "LaserCannon"; //swta fix } else if (/*selfprop && */wd.visuals.smokeTrail) { wd.type = "MissileLauncher"; } else if (rendertype == 4 && color == 2) { wd.type = "EmgCannon"; } else if (rendertype == 5) { wd.type = "Flame"; // } else if(rendertype == 1) { // wd.type = "MissileLauncher"; } else { wd.type = "Cannon"; } } else { wd.type = "Cannon"; } string ttype = wdTable.GetString("weaponType", ""); if (ttype != "") { wd.type = ttype; } // logOutput.Print("%s as %s",weaponname.c_str(),wd.type.c_str()); const bool melee = (wd.type == "Melee"); wd.targetBorder = wdTable.GetFloat("targetBorder", melee ? 1.0f : 0.0f); if (wd.targetBorder > 1.0f) { logOutput.Print("warning: targetBorder truncated to 1 (was %f)", wd.targetBorder); wd.targetBorder = 1.0f; } else if (wd.targetBorder < -1.0f) { logOutput.Print("warning: targetBorder truncated to -1 (was %f)", wd.targetBorder); wd.targetBorder = -1.0f; } wd.cylinderTargetting = wdTable.GetFloat("cylinderTargetting", melee ? 1.0f : 0.0f); wd.range = wdTable.GetFloat("range", 10.0f); const float accuracy = wdTable.GetFloat("accuracy", 0.0f); const float sprayangle = wdTable.GetFloat("sprayAngle", 0.0f); const float movingAccuracy = wdTable.GetFloat("movingAccuracy", accuracy); // should really be tan but TA seem to cap it somehow // should also be 7fff or ffff theoretically but neither seems good wd.accuracy = sin((accuracy) * PI / 0xafff); wd.sprayangle = sin((sprayangle) * PI / 0xafff); wd.movingAccuracy = sin((movingAccuracy) * PI / 0xafff); wd.targetMoveError = wdTable.GetFloat("targetMoveError", 0.0f); wd.leadLimit = wdTable.GetFloat("leadLimit", -1.0f); wd.leadBonus = wdTable.GetFloat("leadBonus", 0.0f); // setup the default damages const LuaTable dmgTable = wdTable.SubTable("damage"); float defDamage = dmgTable.GetFloat("default", 0.0f); if (defDamage == 0.0f) { defDamage = 1.0f; //avoid division by zeroes } for (int a = 0; a < damageArrayHandler->GetNumTypes(); ++a) { wd.damages[a] = defDamage; } map<string, float> damages; dmgTable.GetMap(damages); map<string, float>::const_iterator di; for (di = damages.begin(); di != damages.end(); ++di) { const int type = damageArrayHandler->GetTypeFromName(di->first); if (type != 0) { float dmg = di->second; if (dmg != 0.0f) { wd.damages[type] = dmg; } else { wd.damages[type] = 1.0f; } } } wd.damages.impulseFactor = wdTable.GetFloat("impulseFactor", 1.0f); wd.damages.impulseBoost = wdTable.GetFloat("impulseBoost", 0.0f); wd.damages.craterMult = wdTable.GetFloat("craterMult", wd.damages.impulseFactor); wd.damages.craterBoost = wdTable.GetFloat("craterBoost", 0.0f); wd.areaOfEffect = wdTable.GetFloat("areaOfEffect", 8.0f) * 0.5f; wd.edgeEffectiveness = wdTable.GetFloat("edgeEffectiveness", 0.0f); // prevent 0/0 division in CGameHelper::Explosion if (wd.edgeEffectiveness > 0.999f) { wd.edgeEffectiveness = 0.999f; } wd.projectilespeed = wdTable.GetFloat("weaponVelocity", 0.0f) / GAME_SPEED; wd.startvelocity = max(0.01f, wdTable.GetFloat("startVelocity", 0.0f) / GAME_SPEED); wd.weaponacceleration = wdTable.GetFloat("weaponAcceleration", 0.0f) / GAME_SPEED / GAME_SPEED; wd.reload = wdTable.GetFloat("reloadtime", 1.0f); wd.salvodelay = wdTable.GetFloat("burstrate", 0.1f); wd.salvosize = wdTable.GetInt("burst", 1); wd.projectilespershot = wdTable.GetInt("projectiles", 1); wd.maxAngle = wdTable.GetFloat("tolerance", 3000.0f) * 180.0f / 0x7fff; wd.restTime = 0.0f; wd.metalcost = wdTable.GetFloat("metalpershot", 0.0f); wd.energycost = wdTable.GetFloat("energypershot", 0.0f); wd.selfExplode = wdTable.GetBool("burnblow", false); wd.predictBoost = wdTable.GetFloat("predictBoost", wd.selfExplode ? 0.5f : 0.0f); wd.sweepFire = wdTable.GetBool("sweepfire", false); wd.canAttackGround = wdTable.GetBool("canattackground", true); wd.myGravity = wdTable.GetFloat("myGravity", 0.0f); wd.fireStarter = wdTable.GetFloat("fireStarter", 0.0f) * 0.01f; wd.paralyzer = wdTable.GetBool("paralyzer", false); if (wd.paralyzer) { wd.damages.paralyzeDamageTime = max(0, wdTable.GetInt("paralyzeTime", 10)); } else { wd.damages.paralyzeDamageTime = 0; } const float defShake = wd.paralyzer ? 0.0f : wd.damages.GetDefaultDamage(); wd.cameraShake = wdTable.GetFloat("cameraShake", defShake); wd.cameraShake = max(0.0f, wd.cameraShake); wd.soundTrigger = wdTable.GetBool("soundTrigger", false); //sunparser->GetDef(wd.highTrajectory, "0", weaponname + "minbarrelangle"); wd.stockpile = wdTable.GetBool("stockpile", false); wd.interceptor = wdTable.GetInt("interceptor", 0); wd.targetable = wdTable.GetInt("targetable", 0); wd.manualfire = wdTable.GetBool("commandfire", false); wd.coverageRange = wdTable.GetFloat("coverage", 0.0f); // FIXME -- remove the old style ? LuaTable shTable = wdTable.SubTable("shield"); const float3 shieldBadColor (1.0f, 0.5f, 0.5f); const float3 shieldGoodColor(0.5f, 0.5f, 1.0f); if (shTable.IsValid()) { wd.shieldRepulser = shTable.GetBool("repulser", false); wd.smartShield = shTable.GetBool("smart", false); wd.exteriorShield = shTable.GetBool("exterior", false); wd.visibleShield = shTable.GetBool("visible", false); wd.visibleShieldRepulse = shTable.GetBool("visibleRepulse", false); wd.visibleShieldHitFrames = shTable.GetInt("visibleHitFrames", 0); wd.shieldEnergyUse = shTable.GetFloat("energyUse", 0.0f); wd.shieldForce = shTable.GetFloat("force", 0.0f); wd.shieldRadius = shTable.GetFloat("radius", 0.0f); wd.shieldMaxSpeed = shTable.GetFloat("maxSpeed", 0.0f); wd.shieldPower = shTable.GetFloat("power", 0.0f); wd.shieldPowerRegen = shTable.GetFloat("powerRegen", 0.0f); wd.shieldPowerRegenEnergy = shTable.GetFloat("powerRegenEnergy", 0.0f); wd.shieldStartingPower = shTable.GetFloat("startingPower", 0.0f); wd.shieldInterceptType = shTable.GetInt("interceptType", 0); wd.shieldBadColor = shTable.GetFloat3("badColor", shieldBadColor); wd.shieldGoodColor = shTable.GetFloat3("goodColor", shieldGoodColor); wd.shieldAlpha = shTable.GetFloat("alpha", 0.2f); } else { wd.shieldRepulser = wdTable.GetBool("shieldRepulser", false); wd.smartShield = wdTable.GetBool("smartShield", false); wd.exteriorShield = wdTable.GetBool("exteriorShield", false); wd.visibleShield = wdTable.GetBool("visibleShield", false); wd.visibleShieldRepulse = wdTable.GetBool("visibleShieldRepulse", false); wd.visibleShieldHitFrames = wdTable.GetInt("visibleShieldHitFrames", 0); wd.shieldEnergyUse = wdTable.GetFloat("shieldEnergyUse", 0.0f); wd.shieldForce = wdTable.GetFloat("shieldForce", 0.0f); wd.shieldRadius = wdTable.GetFloat("shieldRadius", 0.0f); wd.shieldMaxSpeed = wdTable.GetFloat("shieldMaxSpeed", 0.0f); wd.shieldPower = wdTable.GetFloat("shieldPower", 0.0f); wd.shieldPowerRegen = wdTable.GetFloat("shieldPowerRegen", 0.0f); wd.shieldPowerRegenEnergy = wdTable.GetFloat("shieldPowerRegenEnergy", 0.0f); wd.shieldStartingPower = wdTable.GetFloat("shieldStartingPower", 0.0f); wd.shieldInterceptType = wdTable.GetInt("shieldInterceptType", 0); wd.shieldBadColor = wdTable.GetFloat3("shieldBadColor", shieldBadColor); wd.shieldGoodColor = wdTable.GetFloat3("shieldGoodColor", shieldGoodColor); wd.shieldAlpha = wdTable.GetFloat("shieldAlpha", 0.2f); } int defInterceptType = 0; if (wd.type == "Cannon") { defInterceptType = 1; } else if ((wd.type == "LaserCannon") || (wd.type == "BeamLaser")) { defInterceptType = 2; } else if ((wd.type == "StarburstLauncher") || (wd.type == "MissileLauncher")) { defInterceptType = 4; } wd.interceptedByShieldType = wdTable.GetInt("interceptedByShieldType", defInterceptType); wd.wobble = wdTable.GetFloat("wobble", 0.0f) * PI / 0x7fff / 30.0f; wd.dance = wdTable.GetFloat("dance", 0.0f) / GAME_SPEED; wd.trajectoryHeight = wdTable.GetFloat("trajectoryHeight", 0.0f); wd.noAutoTarget = (wd.manualfire || wd.interceptor || wd.isShield); wd.onlyTargetCategory = 0xffffffff; if (wdTable.GetBool("toAirWeapon", false)) { // fix if we sometime call aircrafts otherwise wd.onlyTargetCategory = CCategoryHandler::Instance()->GetCategories("VTOL"); //logOutput.Print("air only weapon %s %i",weaponname.c_str(),wd.onlyTargetCategory); } wd.largeBeamLaser = wdTable.GetBool("largeBeamLaser", false); wd.visuals.tilelength = wdTable.GetFloat("tileLength", 200.0f); wd.visuals.scrollspeed = wdTable.GetFloat("scrollSpeed", 5.0f); wd.visuals.pulseSpeed = wdTable.GetFloat("pulseSpeed", 1.0f); wd.visuals.beamdecay = wdTable.GetFloat("beamDecay", 1.0f); wd.visuals.beamttl = wdTable.GetInt("beamTTL", 0); if (wd.type == "Cannon") { wd.heightmod = wdTable.GetFloat("heightMod", 0.8f); } else if (wd.type == "BeamLaser") { wd.heightmod = wdTable.GetFloat("heightMod", 1.0f); } else { wd.heightmod = wdTable.GetFloat("heightMod", 0.2f); } wd.supplycost = 0.0f; wd.onlyForward = !wd.turret && (wd.type != "StarburstLauncher"); const int color2 = wdTable.GetInt("color2", 0); const float3 rgbcol = hs2rgb(color / float(255), color2 / float(255)); wd.visuals.color = wdTable.GetFloat3("rgbColor", rgbcol); wd.visuals.color2 = wdTable.GetFloat3("rgbColor2", float3(1.0f, 1.0f, 1.0f)); wd.uptime = wdTable.GetFloat("weaponTimer", 0.0f); wd.flighttime = wdTable.GetInt("flightTime", 0) * 32; wd.turnrate = wdTable.GetFloat("turnRate", 0.0f) * PI / 0x7fff / 30.0f; if ((wd.type == "AircraftBomb") && !manualBombSettings) { if (wd.reload < 0.5f) { wd.salvodelay = min(0.2f, wd.reload); wd.salvosize = (int)(1 / wd.salvodelay) + 1; wd.reload = 5; } else { wd.salvodelay = min(0.4f, wd.reload); wd.salvosize = 2; } } //if(!wd.turret && (wd.type != "TorpedoLauncher")) { // wd.maxAngle*=0.4f; //} //2+min(damages[0]*0.0025f,weaponDef->areaOfEffect*0.1f) const float tempsize = 2.0f + min(wd.damages[0] * 0.0025f, wd.areaOfEffect * 0.1f); wd.size = wdTable.GetFloat("size", tempsize); wd.sizeGrowth = wdTable.GetFloat("sizeGrowth", 0.2f); wd.collisionSize = wdTable.GetFloat("collisionSize", 0.05f); wd.visuals.colorMap = 0; const string colormap = wdTable.GetString("colormap", ""); if (colormap != "") { wd.visuals.colorMap = CColorMap::LoadFromDefString(colormap); } wd.heightBoostFactor = wdTable.GetFloat("heightBoostFactor", -1.0f); wd.proximityPriority = wdTable.GetFloat("proximityPriority", 1.0f); // get some weapon specific defaults if (wd.type == "Cannon") { // CExplosiveProjectile wd.visuals.texture1 = &ph->plasmatex; wd.visuals.color = wdTable.GetFloat3("rgbColor", float3(1.0f,0.5f,0.0f)); wd.intensity = wdTable.GetFloat("intensity", 0.2f); } else if (wd.type == "Rifle") { // ... } else if (wd.type == "Melee") { // ... } else if (wd.type == "AircraftBomb") { // CExplosiveProjectile or CTorpedoProjectile wd.visuals.texture1 = &ph->plasmatex; } else if (wd.type == "Shield") { wd.visuals.texture1 = &ph->perlintex; } else if (wd.type == "Flame") { // CFlameProjectile wd.visuals.texture1 = &ph->flametex; wd.size = wdTable.GetFloat("size", tempsize); wd.sizeGrowth = wdTable.GetFloat("sizeGrowth", 0.5f); wd.collisionSize = wdTable.GetFloat("collisionSize", 0.5f); wd.duration = wdTable.GetFloat("flameGfxTime", 1.2f); if (wd.visuals.colorMap == 0) { wd.visuals.colorMap = CColorMap::Load12f(1.000f, 1.000f, 1.000f, 0.100f, 0.025f, 0.025f, 0.025f, 0.100f, 0.000f, 0.000f, 0.000f, 0.000f); } } else if (wd.type == "MissileLauncher") { // CMissileProjectile wd.visuals.texture1 = &ph->missileflaretex; wd.visuals.texture2 = &ph->missiletrailtex; } else if (wd.type == "TorpedoLauncher") { // CExplosiveProjectile or CTorpedoProjectile wd.visuals.texture1 = &ph->plasmatex; } else if (wd.type == "LaserCannon") { // CLaserProjectile wd.visuals.texture1 = &ph->laserfallofftex; wd.visuals.texture2 = &ph->laserendtex; wd.visuals.hardStop = wdTable.GetBool("hardstop", false); wd.collisionSize = wdTable.GetFloat("collisionSize", 0.5f); } else if (wd.type == "BeamLaser") { if (wd.largeBeamLaser) { wd.visuals.texture1 = ph->textureAtlas->GetTexturePtr("largebeam"); wd.visuals.texture2 = &ph->laserendtex; wd.visuals.texture3 = ph->textureAtlas->GetTexturePtr("muzzleside"); wd.visuals.texture4 = &ph->beamlaserflaretex; } else { wd.visuals.texture1 = &ph->laserfallofftex; wd.visuals.texture2 = &ph->laserendtex; wd.visuals.texture3 = &ph->beamlaserflaretex; } } else if (wd.type == "LightingCannon") { wd.visuals.texture1 = &ph->laserfallofftex; wd.thickness = wdTable.GetFloat("thickness", 0.8f); } else if (wd.type == "EmgCannon") { // CEmgProjectile wd.visuals.texture1 = &ph->plasmatex; wd.visuals.color = wdTable.GetFloat3("rgbColor", float3(0.9f,0.9f,0.2f)); wd.size = wdTable.GetFloat("size", 3.0f); } else if (wd.type == "DGun") { // CFireBallProjectile wd.collisionSize = wdTable.GetFloat("collisionSize", 10.0f); } else if (wd.type == "StarburstLauncher") { // CStarburstProjectile wd.visuals.texture1 = &ph->sbflaretex; wd.visuals.texture2 = &ph->sbtrailtex; wd.visuals.texture3 = &ph->explotex; } else { wd.visuals.texture1 = &ph->plasmatex; wd.visuals.texture2 = &ph->plasmatex; } // FIXME -- remove the 'textureN' format? LuaTable texTable = wdTable.SubTable("textures"); string texName; texName = wdTable.GetString("texture1", ""); texName = texTable.GetString(1, texName); if (texName != "") { wd.visuals.texture1 = ph->textureAtlas->GetTexturePtr(texName); } texName = wdTable.GetString("texture2", ""); texName = texTable.GetString(2, texName); if (texName != "") { wd.visuals.texture2 = ph->textureAtlas->GetTexturePtr(texName); } texName = wdTable.GetString("texture3", ""); texName = texTable.GetString(3, texName); if (texName != "") { wd.visuals.texture3 = ph->textureAtlas->GetTexturePtr(texName); } texName = wdTable.GetString("texture4", ""); texName = texTable.GetString(4, texName); if (texName != "") { wd.visuals.texture4 = ph->textureAtlas->GetTexturePtr(texName); } const string expGenTag = wdTable.GetString("explosionGenerator", ""); if (expGenTag.empty()) { wd.explosionGenerator = NULL; } else { wd.explosionGenerator = explGenHandler->LoadGenerator(expGenTag); } const string bounceExpGenTag = wdTable.GetString("bounceExplosionGenerator", ""); if (bounceExpGenTag.empty()) { wd.bounceExplosionGenerator = NULL; } else { wd.bounceExplosionGenerator = explGenHandler->LoadGenerator(bounceExpGenTag); } const float gd = max(30.0f, wd.damages[0] / 20.0f); const float defExpSpeed = (8.0f + (gd * 2.5f)) / (9.0f + (sqrtf(gd) * 0.7f)) * 0.5f; wd.explosionSpeed = wdTable.GetFloat("explosionSpeed", defExpSpeed); // Dynamic Damage wd.dynDamageInverted = wdTable.GetBool("dynDamageInverted", false); wd.dynDamageExp = wdTable.GetFloat("dynDamageExp", 0.0f); wd.dynDamageMin = wdTable.GetFloat("dynDamageMin", 0.0f); wd.dynDamageRange = wdTable.GetFloat("dynDamageRange", 0.0f); LoadSound(wdTable, wd.firesound, "firesound"); LoadSound(wdTable, wd.soundhit, "soundhit"); if ((wd.firesound.getVolume(0) == -1.0f) || (wd.soundhit.getVolume(0) == -1.0f)) { // no volume (-1.0f) read from weapon definition, set it dynamically here if (wd.damages[0] <= 50.0f) { wd.soundhit.setVolume(0, 5.0f); wd.firesound.setVolume(0, 5.0f); } else { float soundVolume = sqrt(wd.damages[0] * 0.5f); if (wd.type == "LaserCannon") { soundVolume *= 0.5f; } float hitSoundVolume = soundVolume; if ((soundVolume > 100.0f) && ((wd.type == "MissileLauncher") || (wd.type == "StarburstLauncher"))) { soundVolume = 10.0f * sqrt(soundVolume); } if (wd.firesound.getVolume(0) == -1.0f) { wd.firesound.setVolume(0, soundVolume); } soundVolume = hitSoundVolume; if (wd.areaOfEffect > 8.0f) { soundVolume *= 2.0f; } if (wd.type == "DGun") { soundVolume *= 0.15f; } if (wd.soundhit.getVolume(0) == -1.0f) { wd.soundhit.setVolume(0, soundVolume); } } } }
/* * CArchiveScanner::ArchiveData */ CArchiveScanner::ArchiveData::ArchiveData(const LuaTable& archiveTable) { if (!archiveTable.IsValid()) { return; } std::vector<std::string> keys; if (!archiveTable.GetKeys(keys)) { return; } std::vector<std::string>::const_iterator key; for (key = keys.begin(); key != keys.end(); ++key) { const std::string& keyLower = StringToLower(*key); if (!ArchiveData::IsReservedKey(keyLower)) { if (keyLower == "modtype") { SetInfoItemValueInteger(*key, archiveTable.GetInt(*key, 0)); continue; } const int luaType = archiveTable.GetType(*key); switch (luaType) { case LuaTable::STRING: { SetInfoItemValueString(*key, archiveTable.GetString(*key, "")); } break; case LuaTable::NUMBER: { SetInfoItemValueFloat(*key, archiveTable.GetFloat(*key, 0.0f)); } break; case LuaTable::BOOLEAN: { SetInfoItemValueBool(*key, archiveTable.GetBool(*key, false)); } break; default: { // just ignore unsupported types (most likely to be lua-tables) //throw content_error("Lua-type " + IntToString(luaType) + " not supported in archive-info, but it is used on key \"" + *key + "\""); } break; } } } const LuaTable _dependencies = archiveTable.SubTable("depend"); for (int dep = 1; _dependencies.KeyExists(dep); ++dep) { dependencies.push_back(_dependencies.GetString(dep, "")); } const LuaTable _replaces = archiveTable.SubTable("replace"); for (int rep = 1; _replaces.KeyExists(rep); ++rep) { replaces.push_back(_replaces.GetString(rep, "")); } //! FIXME //! XXX HACK needed until lobbies, lobbyserver and unitsync are sorted out //! so they can uniquely identify different versions of the same mod. //! (at time of this writing they use name only) //! NOTE when changing this, this function is used both by the code that //! reads ArchiveCache.lua and the code that reads modinfo.lua from the mod. //! so make sure it doesn't keep adding stuff to the name everytime //! Spring/unitsync is loaded. const std::string& name = GetName(); const std::string& version = GetVersion(); if ((name.find(version) == std::string::npos) && !version.empty()) { SetInfoItemValueString("name", name + " " + version); } }
void CAssParser::LoadPieceTransformations( SAssPiece* piece, const S3DModel* model, const aiNode* pieceNode, const LuaTable& pieceTable ) { aiVector3D aiScaleVec, aiTransVec; aiQuaternion aiRotateQuat; // process transforms pieceNode->mTransformation.Decompose(aiScaleVec, aiRotateQuat, aiTransVec); // metadata-scaling piece->scales = pieceTable.GetFloat3("scale", aiVectorToFloat3(aiScaleVec)); piece->scales.x = pieceTable.GetFloat("scalex", piece->scales.x); piece->scales.y = pieceTable.GetFloat("scaley", piece->scales.y); piece->scales.z = pieceTable.GetFloat("scalez", piece->scales.z); if (piece->scales.x != piece->scales.y || piece->scales.y != piece->scales.z) { // LOG_SL(LOG_SECTION_MODEL, L_WARNING, "Spring doesn't support non-uniform scaling"); piece->scales.y = piece->scales.x; piece->scales.z = piece->scales.x; } // metadata-translation piece->offset = pieceTable.GetFloat3("offset", aiVectorToFloat3(aiTransVec)); piece->offset.x = pieceTable.GetFloat("offsetx", piece->offset.x); piece->offset.y = pieceTable.GetFloat("offsety", piece->offset.y); piece->offset.z = pieceTable.GetFloat("offsetz", piece->offset.z); // metadata-rotation // NOTE: // these rotations are "pre-scripting" but "post-modelling" // together with the (baked) aiRotateQuad they determine the // model's pose *before* any animations execute // // float3 rotAngles = pieceTable.GetFloat3("rotate", aiQuaternionToRadianAngles(aiRotateQuat) * RADTODEG); float3 pieceRotAngles = pieceTable.GetFloat3("rotate", ZeroVector); pieceRotAngles.x = pieceTable.GetFloat("rotatex", pieceRotAngles.x); pieceRotAngles.y = pieceTable.GetFloat("rotatey", pieceRotAngles.y); pieceRotAngles.z = pieceTable.GetFloat("rotatez", pieceRotAngles.z); pieceRotAngles *= DEGTORAD; LOG_SL(LOG_SECTION_PIECE, L_INFO, "(%d:%s) Assimp offset (%f,%f,%f), rotate (%f,%f,%f,%f), scale (%f,%f,%f)", model->numPieces, piece->name.c_str(), aiTransVec.x, aiTransVec.y, aiTransVec.z, aiRotateQuat.w, aiRotateQuat.x, aiRotateQuat.y, aiRotateQuat.z, aiScaleVec.x, aiScaleVec.y, aiScaleVec.z ); LOG_SL(LOG_SECTION_PIECE, L_INFO, "(%d:%s) Relative offset (%f,%f,%f), rotate (%f,%f,%f), scale (%f,%f,%f)", model->numPieces, piece->name.c_str(), piece->offset.x, piece->offset.y, piece->offset.z, pieceRotAngles.x, pieceRotAngles.y, pieceRotAngles.z, piece->scales.x, piece->scales.y, piece->scales.z ); // NOTE: // at least collada (.dae) files generated by Blender represent // a coordinate-system that differs from the "standard" formats // (3DO, S3O, ...) for which existing tools at least have prior // knowledge of Spring's expectations --> let the user override // the ROOT rotational transform and the rotation-axis mapping // used by animation scripts (but re-modelling/re-exporting is // always preferred!) even though AssImp should convert models // to its own system which matches that of Spring // // .dae : x=Rgt, y=-Fwd, z= Up, as=(-1, -1, 1), am=AXIS_XZY (if Z_UP) // .dae : x=Rgt, y=-Fwd, z= Up, as=(-1, -1, 1), am=AXIS_XZY (if Y_UP) [!?] // .blend: ???? piece->bakedRotMatrix = aiMatrixToMatrix(aiMatrix4x4t<float>(aiRotateQuat.GetMatrix())); if (piece == model->GetRootPiece()) { const float3 xaxis = pieceTable.GetFloat3("xaxis", piece->bakedRotMatrix.GetX()); const float3 yaxis = pieceTable.GetFloat3("yaxis", piece->bakedRotMatrix.GetY()); const float3 zaxis = pieceTable.GetFloat3("zaxis", piece->bakedRotMatrix.GetZ()); if (math::fabs(xaxis.SqLength() - yaxis.SqLength()) < 0.01f && math::fabs(yaxis.SqLength() - zaxis.SqLength()) < 0.01f) { piece->bakedRotMatrix = CMatrix44f(ZeroVector, xaxis, yaxis, zaxis); } } piece->rotAxisSigns = pieceTable.GetFloat3("rotAxisSigns", float3(-OnesVector)); piece->axisMapType = AxisMappingType(pieceTable.GetInt("rotAxisMap", AXIS_MAPPING_XYZ)); // construct 'baked' part of the piece-space matrix // AssImp order is translate * rotate * scale * v; // we leave the translation and scale parts out and // put those in <offset> and <scales> --> transform // is just R instead of T * R * S // // note: for all non-AssImp models this is identity! // piece->ComposeRotation(piece->bakedRotMatrix, pieceRotAngles); piece->SetHasIdentityRotation(piece->bakedRotMatrix.IsIdentity() == 0); assert(piece->bakedRotMatrix.IsOrthoNormal() == 0); }
void CModInfo::Init(const char* modname) { filename = modname; humanName = archiveScanner->ModArchiveToModName(modname); const CArchiveScanner::ModData md = archiveScanner->ModArchiveToModData(modname); shortName = md.shortName; version = md.version; mutator = md.mutator; description = md.description; // initialize the parser LuaParser parser("gamedata/modrules.lua", SPRING_VFS_MOD_BASE, SPRING_VFS_ZIP); // customize the defs environment parser.GetTable("Spring"); parser.AddFunc("GetModOptions", LuaSyncedRead::GetModOptions); parser.EndTable(); parser.Execute(); if (!parser.IsValid()) { logOutput.Print("Error loading modrules, using defaults"); logOutput.Print(parser.GetErrorLog()); } const LuaTable root = parser.GetRoot(); // determine if bombers are allowed to leave map boundaries const LuaTable movementTbl = root.SubTable("movement"); allowAirPlanesToLeaveMap = movementTbl.GetBool("allowAirPlanesToLeaveMap", true); // determine whether the modder allows the user to use team coloured nanospray const LuaTable nanosprayTbl = root.SubTable("nanospray"); allowTeamColors = nanosprayTbl.GetBool("allow_team_colors", true); if (allowTeamColors) { // Load the users preference for team coloured nanospray gu->teamNanospray = !!configHandler->Get("TeamNanoSpray", 1); } // constructions const LuaTable constructionTbl = root.SubTable("construction"); constructionDecay = constructionTbl.GetBool("constructionDecay", true); constructionDecayTime = (int)(constructionTbl.GetFloat("constructionDecayTime", 6.66) * 30); constructionDecaySpeed = constructionTbl.GetFloat("constructionDecaySpeed", 0.03); // reclaim const LuaTable reclaimTbl = root.SubTable("reclaim"); multiReclaim = reclaimTbl.GetInt("multiReclaim", 0); reclaimMethod = reclaimTbl.GetInt("reclaimMethod", 1); reclaimUnitMethod = reclaimTbl.GetInt("unitMethod", 1); reclaimUnitEnergyCostFactor = reclaimTbl.GetFloat("unitEnergyCostFactor", 0.0); reclaimUnitEfficiency = reclaimTbl.GetFloat("unitEfficiency", 1.0); reclaimFeatureEnergyCostFactor = reclaimTbl.GetFloat("featureEnergyCostFactor", 0.0); reclaimAllowEnemies = reclaimTbl.GetBool("allowEnemies", true); reclaimAllowAllies = reclaimTbl.GetBool("allowAllies", true); // repair const LuaTable repairTbl = root.SubTable("repair"); repairEnergyCostFactor = repairTbl.GetFloat("energyCostFactor", 0.0); // resurrect const LuaTable resurrectTbl = root.SubTable("resurrect"); resurrectEnergyCostFactor = resurrectTbl.GetFloat("energyCostFactor", 0.5); // capture const LuaTable captureTbl = root.SubTable("capture"); captureEnergyCostFactor = captureTbl.GetFloat("energyCostFactor", 0.0); // fire-at-dead-units const LuaTable fireAtDeadTbl = root.SubTable("fireAtDead"); fireAtKilled = fireAtDeadTbl.GetBool("fireAtKilled", false); fireAtCrashing = fireAtDeadTbl.GetBool("fireAtCrashing", false); // transportability const LuaTable transportTbl = root.SubTable("transportability"); transportAir = transportTbl.GetInt("transportAir", false); transportShip = transportTbl.GetInt("transportShip", false); transportHover = transportTbl.GetInt("transportHover", false); transportGround = transportTbl.GetInt("transportGround", true); // experience const LuaTable experienceTbl = root.SubTable("experience"); CUnit::SetExpMultiplier (experienceTbl.GetFloat("experienceMult", 1.0f)); CUnit::SetExpPowerScale (experienceTbl.GetFloat("powerScale", 1.0f)); CUnit::SetExpHealthScale(experienceTbl.GetFloat("healthScale", 0.7f)); CUnit::SetExpReloadScale(experienceTbl.GetFloat("reloadScale", 0.4f)); // flanking bonus const LuaTable flankingBonusTbl = root.SubTable("flankingBonus"); flankingBonusModeDefault = flankingBonusTbl.GetInt("defaultMode", 1); // feature visibility const LuaTable featureLOS = root.SubTable("featureLOS"); featureVisibility = featureLOS.GetInt("featureVisibility", 3); if (featureVisibility < 0 || featureVisibility > 3) throw content_error("invalid modinfo: featureVisibility, valid range is 0..3"); // sensors const LuaTable sensors = root.SubTable("sensors"); requireSonarUnderWater = sensors.GetBool("requireSonarUnderWater", true); /// LoS const LuaTable los = sensors.SubTable("los"); // losMipLevel is used as index to readmap->mipHeightmap, // so the max value is CReadMap::numHeightMipMaps - 1 losMipLevel = los.GetInt("losMipLevel", 1); losMul = los.GetFloat("losMul", 1.0f); if ((losMipLevel < 0) || (losMipLevel > 6)) { throw content_error("Sensors\\Los\\LosMipLevel out of bounds. " "The minimum value is 0. The maximum value is 6."); } // airLosMipLevel doesn't have such restrictions, it's just used in various // bitshifts with signed integers airMipLevel = los.GetInt("airMipLevel", 2); if ((airMipLevel < 0) || (airMipLevel > 30)) { throw content_error("Sensors\\Los\\AirLosMipLevel out of bounds. " "The minimum value is 0. The maximum value is 30."); } airLosMul = los.GetFloat("airLosMul", 1.0f); }
MoveDef::MoveDef(const LuaTable& moveDefTable, int moveDefID) { *this = MoveDef(); name = StringToLower(moveDefTable.GetString("name", "")); pathType = moveDefID - 1; crushStrength = moveDefTable.GetFloat("crushStrength", 10.0f); const LuaTable& depthModTable = moveDefTable.SubTable("depthModParams"); const LuaTable& speedModMultsTable = moveDefTable.SubTable("speedModMults"); const float minWaterDepth = moveDefTable.GetFloat("minWaterDepth", GetDefaultMinWaterDepth()); const float maxWaterDepth = moveDefTable.GetFloat("maxWaterDepth", GetDefaultMaxWaterDepth()); switch ((speedModClass = ParseSpeedModClass(name, moveDefTable))) { case MoveDef::Tank: { // fall-through } case MoveDef::KBot: { depthModParams[DEPTHMOD_MIN_HEIGHT] = std::max(0.00f, depthModTable.GetFloat("minHeight", 0.0f )); depthModParams[DEPTHMOD_MAX_HEIGHT] = ( depthModTable.GetFloat("maxHeight", std::numeric_limits<float>::max() )); depthModParams[DEPTHMOD_MAX_SCALE ] = std::max(0.01f, depthModTable.GetFloat("maxScale", std::numeric_limits<float>::max() )); depthModParams[DEPTHMOD_QUA_COEFF ] = std::max(0.00f, depthModTable.GetFloat("quadraticCoeff", 0.0f )); depthModParams[DEPTHMOD_LIN_COEFF ] = std::max(0.00f, depthModTable.GetFloat("linearCoeff", moveDefTable.GetFloat("depthMod", 0.1f))); depthModParams[DEPTHMOD_CON_COEFF ] = std::max(0.00f, depthModTable.GetFloat("constantCoeff", 1.0f )); // ensure [depthModMinHeight, depthModMaxHeight] is a valid range depthModParams[DEPTHMOD_MAX_HEIGHT] = std::max(depthModParams[DEPTHMOD_MIN_HEIGHT], depthModParams[DEPTHMOD_MAX_HEIGHT]); depth = maxWaterDepth; maxSlope = DegreesToMaxSlope(moveDefTable.GetFloat("maxSlope", 60.0f)); } break; case MoveDef::Hover: { depth = maxWaterDepth; maxSlope = DegreesToMaxSlope(moveDefTable.GetFloat("maxSlope", 15.0f)); } break; case MoveDef::Ship: { depth = minWaterDepth; subMarine = moveDefTable.GetBool("subMarine", false); } break; } speedModMults[SPEEDMOD_MOBILE_BUSY_MULT] = std::max(0.01f, speedModMultsTable.GetFloat("mobileBusyMult", 1.0f /*0.10f*/)); speedModMults[SPEEDMOD_MOBILE_IDLE_MULT] = std::max(0.01f, speedModMultsTable.GetFloat("mobileIdleMult", 1.0f /*0.35f*/)); speedModMults[SPEEDMOD_MOBILE_MOVE_MULT] = std::max(0.01f, speedModMultsTable.GetFloat("mobileMoveMult", 1.0f /*0.65f*/)); avoidMobilesOnPath = moveDefTable.GetBool("avoidMobilesOnPath", true); allowTerrainCollisions = moveDefTable.GetBool("allowTerrainCollisions", true); heatMapping = moveDefTable.GetBool("heatMapping", false); flowMapping = moveDefTable.GetBool("flowMapping", true); heatMod = moveDefTable.GetFloat("heatMod", (1.0f / (GAME_SPEED * 2)) * 0.25f); flowMod = moveDefTable.GetFloat("flowMod", 1.0f); // by default heat decays to zero after N=2 seconds // // the cost contribution to a square from heat must // be on the same order as its normal movement cost // PER FRAME, i.e. such that heatMod * heatProduced // ~= O(1 / (GAME_SPEED * N)) because unit behavior // in groups quickly becomes FUBAR if heatMod >>> 1 // heatProduced = moveDefTable.GetInt("heatProduced", GAME_SPEED * 2); // <maxSlope> ranges from 0.0 to 60 * 1.5 degrees, ie. from 0.0 to // 0.5 * PI radians, ie. from 1.0 - cos(0.0) to 1.0 - cos(0.5 * PI) // = [0, 1] --> DEFAULT <slopeMod> values range from (4 / 0.001) to // (4 / 1.001) = [4000.0, 3.996] // // speedMod values for a terrain-square slope in [0, 1] are given by // (1.0 / (1.0 + slope * slopeMod)) and therefore have a MAXIMUM at // <slope=0, slopeMod=...> and a MINIMUM at <slope=1, slopeMod=4000> // (of 1.0 / (1.0 + 0.0 * ...) = 1.0 and 1.0 / (1.0 + 1.0 * 4000.0) // = 0.00025 respectively) // slopeMod = moveDefTable.GetFloat("slopeMod", 4.0f / (maxSlope + 0.001f)); // ground units hug the ocean floor when in water, // ships stay at a "fixed" level (their waterline) followGround = (speedModClass == MoveDef::Tank || speedModClass == MoveDef::KBot); // TODO: // remove terrainClass, not used anywhere // and only AI's MIGHT have benefit from it // // tank or bot that cannot get its threads / feet // wet, or hovercraft (which doesn't touch ground // or water) if ((followGround && maxWaterDepth <= 0.0f) || speedModClass == MoveDef::Hover) terrainClass = MoveDef::Land; // ship (or sub) that cannot crawl onto shore, OR tank // or bot restricted to snorkling (strange but possible) if ((speedModClass == MoveDef::Ship && minWaterDepth > 0.0f) || (followGround && minWaterDepth > 0.0f)) terrainClass = MoveDef::Water; // tank or kbot that CAN go skinny-dipping (amph.), // or ship that CAN sprout legs when at the beach if ((followGround && maxWaterDepth > 0.0f) || (speedModClass == MoveDef::Ship && minWaterDepth < 0.0f)) terrainClass = MoveDef::Mixed; const int xsizeDef = std::max(1, moveDefTable.GetInt("footprintX", 1)); const int zsizeDef = std::max(1, moveDefTable.GetInt("footprintZ", xsizeDef)); // make all mobile footprints point-symmetric in heightmap space // (meaning that only non-even dimensions are possible and each // footprint always has a unique center square) xsize = xsizeDef * SPRING_FOOTPRINT_SCALE; zsize = zsizeDef * SPRING_FOOTPRINT_SCALE; xsize -= ((xsize & 1)? 0: 1); zsize -= ((zsize & 1)? 0: 1); // precalculated data for MoveMath xsizeh = xsize >> 1; zsizeh = zsize >> 1; assert((xsize & 1) == 1); assert((zsize & 1) == 1); }
void CUnitDefHandler::ParseUnitDefTable(const LuaTable& udTable, const string& unitName, int id) { UnitDef& ud = unitDefs[id]; // allocate and fill ud->unitImage ud.buildPicName = udTable.GetString("buildPic", ""); ud.humanName = udTable.GetString("name", ""); if (ud.humanName.empty()) { const string errmsg = "missing 'name' parameter for the " + unitName + " unitdef"; throw content_error(errmsg); } ud.filename = udTable.GetString("filename", ""); if (ud.filename.empty()) { const string errmsg = "missing 'filename' parameter for the" + unitName + " unitdef"; throw content_error(errmsg); } ud.tooltip = udTable.GetString("description", ud.name); const string decoy = udTable.GetString("decoyFor", ""); if (!decoy.empty()) { decoyNameMap[ud.name] = StringToLower(decoy); } ud.gaia = udTable.GetString("gaia", ""); ud.isCommander = udTable.GetBool("commander", false); if (ud.isCommander && gameSetup) { ud.metalStorage = udTable.GetFloat("metalStorage", gameSetup->startMetal); ud.energyStorage = udTable.GetFloat("energyStorage", gameSetup->startEnergy); } else { ud.metalStorage = udTable.GetFloat("metalStorage", 0.0f); ud.energyStorage = udTable.GetFloat("energyStorage", 0.0f); } ud.extractsMetal = udTable.GetFloat("extractsMetal", 0.0f); ud.windGenerator = udTable.GetFloat("windGenerator", 0.0f); ud.tidalGenerator = udTable.GetFloat("tidalGenerator", 0.0f); ud.metalUpkeep = udTable.GetFloat("metalUse", 0.0f); ud.energyUpkeep = udTable.GetFloat("energyUse", 0.0f); ud.metalMake = udTable.GetFloat("metalMake", 0.0f); ud.makesMetal = udTable.GetFloat("makesMetal", 0.0f); ud.energyMake = udTable.GetFloat("energyMake", 0.0f); ud.health = udTable.GetFloat("maxDamage", 0.0f); ud.autoHeal = udTable.GetFloat("autoHeal", 0.0f) * (16.0f / GAME_SPEED); ud.idleAutoHeal = udTable.GetFloat("idleAutoHeal", 10.0f) * (16.0f / GAME_SPEED); ud.idleTime = udTable.GetInt("idleTime", 600); ud.buildangle = udTable.GetInt("buildAngle", 0); ud.isMetalMaker = (ud.makesMetal >= 1 && ud.energyUpkeep > ud.makesMetal * 40); ud.controlRadius = 32; ud.losHeight = 20; ud.metalCost = udTable.GetFloat("buildCostMetal", 0.0f); if (ud.metalCost < 1.0f) { ud.metalCost = 1.0f; //avoid some nasty divide by 0 etc } ud.mass = udTable.GetFloat("mass", 0.0f); if (ud.mass <= 0.0f) { ud.mass=ud.metalCost; } ud.energyCost = udTable.GetFloat("buildCostEnergy", 0.0f); ud.buildTime = udTable.GetFloat("buildTime", 0.0f); if (ud.buildTime < 1.0f) { ud.buildTime = 1.0f; //avoid some nasty divide by 0 etc } ud.aihint = id; // FIXME? (as noted in SelectedUnits.cpp, aihint is ignored) ud.cobID = udTable.GetInt("cobID", -1); ud.losRadius = udTable.GetFloat("sightDistance", 0.0f) * modInfo.losMul / (SQUARE_SIZE * (1 << modInfo.losMipLevel)); ud.airLosRadius = udTable.GetFloat("airSightDistance", -1.0f); if (ud.airLosRadius == -1.0f) { ud.airLosRadius=udTable.GetFloat("sightDistance", 0.0f) * modInfo.airLosMul * 1.5f / (SQUARE_SIZE * (1 << modInfo.airMipLevel)); } else { ud.airLosRadius = ud.airLosRadius * modInfo.airLosMul / (SQUARE_SIZE * (1 << modInfo.airMipLevel)); } ud.canSubmerge = udTable.GetBool("canSubmerge", false); ud.canfly = udTable.GetBool("canFly", false); ud.canmove = udTable.GetBool("canMove", false); ud.reclaimable = udTable.GetBool("reclaimable", true); ud.capturable = udTable.GetBool("capturable", true); ud.repairable = udTable.GetBool("repairable", true); ud.canAttack = udTable.GetBool("canAttack", true); ud.canFight = udTable.GetBool("canFight", true); ud.canPatrol = udTable.GetBool("canPatrol", true); ud.canGuard = udTable.GetBool("canGuard", true); ud.canRepeat = udTable.GetBool("canRepeat", true); ud.builder = udTable.GetBool("builder", true); ud.canRestore = udTable.GetBool("canRestore", ud.builder); ud.canRepair = udTable.GetBool("canRepair", ud.builder); ud.canReclaim = udTable.GetBool("canReclaim", ud.builder); ud.canAssist = udTable.GetBool("canAssist", ud.builder); ud.canBeAssisted = udTable.GetBool("canBeAssisted", true); ud.canSelfRepair = udTable.GetBool("canSelfRepair", false); ud.fullHealthFactory = udTable.GetBool("fullHealthFactory", false); ud.factoryHeadingTakeoff = udTable.GetBool("factoryHeadingTakeoff", true); ud.upright = udTable.GetBool("upright", false); ud.collide = udTable.GetBool("collide", true); ud.onoffable = udTable.GetBool("onoffable", false); ud.maxSlope = udTable.GetFloat("maxSlope", 0.0f); ud.maxHeightDif = 40 * tan(ud.maxSlope * (PI / 180)); ud.maxSlope = cos(ud.maxSlope * (PI / 180)); ud.minWaterDepth = udTable.GetFloat("minWaterDepth", -10e6f); ud.maxWaterDepth = udTable.GetFloat("maxWaterDepth", +10e6f); ud.minCollisionSpeed = udTable.GetFloat("minCollisionSpeed", 1.0f); ud.slideTolerance = udTable.GetFloat("slideTolerance", 0.0f); // disabled ud.pushResistant = udTable.GetBool("pushResistant", false); ud.waterline = udTable.GetFloat("waterline", 0.0f); if ((ud.waterline >= 5.0f) && ud.canmove) { // make subs travel at somewhat larger depths // to reduce vulnerability to surface weapons ud.waterline += 10.0f; } ud.canSelfD = udTable.GetBool("canSelfDestruct", true); ud.selfDCountdown = udTable.GetInt("selfDestructCountdown", 5); ud.speed = udTable.GetFloat("maxVelocity", 0.0f) * GAME_SPEED; ud.rSpeed = udTable.GetFloat("maxReverseVelocity", 0.0f) * GAME_SPEED; ud.speed = fabs(ud.speed); ud.rSpeed = fabs(ud.rSpeed); ud.maxAcc = fabs(udTable.GetFloat("acceleration", 0.5f)); // no negative values ud.maxDec = fabs(udTable.GetFloat("brakeRate", 3.0f * ud.maxAcc)) * (ud.canfly? 0.1f: 1.0f); // no negative values ud.turnRate = udTable.GetFloat("turnRate", 0.0f); ud.turnInPlace = udTable.GetBool( "turnInPlace", true); ud.turnInPlaceDistance = udTable.GetFloat("turnInPlaceDistance", 350.f); ud.turnInPlaceSpeedLimit = udTable.GetFloat("turnInPlaceSpeedLimit", 15.f); const bool noAutoFire = udTable.GetBool("noAutoFire", false); ud.canFireControl = udTable.GetBool("canFireControl", !noAutoFire); ud.fireState = udTable.GetInt("fireState", ud.canFireControl ? -1 : 2); ud.fireState = std::min(ud.fireState,2); ud.moveState = udTable.GetInt("moveState", (ud.canmove && ud.speed>0.0f) ? -1 : 1); ud.moveState = std::min(ud.moveState,2); ud.buildRange3D = udTable.GetBool("buildRange3D", false); ud.buildDistance = udTable.GetFloat("buildDistance", 128.0f); ud.buildDistance = std::max(128.0f, ud.buildDistance); ud.buildSpeed = udTable.GetFloat("workerTime", 0.0f); ud.repairSpeed = udTable.GetFloat("repairSpeed", ud.buildSpeed); ud.maxRepairSpeed = udTable.GetFloat("maxRepairSpeed", 1e20f); ud.reclaimSpeed = udTable.GetFloat("reclaimSpeed", ud.buildSpeed); ud.resurrectSpeed = udTable.GetFloat("resurrectSpeed", ud.buildSpeed); ud.captureSpeed = udTable.GetFloat("captureSpeed", ud.buildSpeed); ud.terraformSpeed = udTable.GetFloat("terraformSpeed", ud.buildSpeed); ud.flankingBonusMode = udTable.GetInt("flankingBonusMode", modInfo.flankingBonusModeDefault); ud.flankingBonusMax = udTable.GetFloat("flankingBonusMax", 1.9f); ud.flankingBonusMin = udTable.GetFloat("flankingBonusMin", 0.9); ud.flankingBonusDir = udTable.GetFloat3("flankingBonusDir", float3(0.0f, 0.0f, 1.0f)); ud.flankingBonusMobilityAdd = udTable.GetFloat("flankingBonusMobilityAdd", 0.01f); ud.armoredMultiple = udTable.GetFloat("damageModifier", 1.0f); ud.armorType = damageArrayHandler->GetTypeFromName(ud.name); ud.radarRadius = udTable.GetInt("radarDistance", 0); ud.sonarRadius = udTable.GetInt("sonarDistance", 0); ud.jammerRadius = udTable.GetInt("radarDistanceJam", 0); ud.sonarJamRadius = udTable.GetInt("sonarDistanceJam", 0); ud.stealth = udTable.GetBool("stealth", false); ud.sonarStealth = udTable.GetBool("sonarStealth", false); ud.targfac = udTable.GetBool("isTargetingUpgrade", false); ud.isFeature = udTable.GetBool("isFeature", false); ud.canResurrect = udTable.GetBool("canResurrect", false); ud.canCapture = udTable.GetBool("canCapture", false); ud.hideDamage = udTable.GetBool("hideDamage", false); ud.showPlayerName = udTable.GetBool("showPlayerName", false); ud.cloakCost = udTable.GetFloat("cloakCost", -1.0f); ud.cloakCostMoving = udTable.GetFloat("cloakCostMoving", -1.0f); if (ud.cloakCostMoving < 0) { ud.cloakCostMoving = ud.cloakCost; } ud.canCloak = (ud.cloakCost >= 0); ud.startCloaked = udTable.GetBool("initCloaked", false); ud.decloakDistance = udTable.GetFloat("minCloakDistance", 0.0f); ud.decloakSpherical = udTable.GetBool("decloakSpherical", true); ud.decloakOnFire = udTable.GetBool("decloakOnFire", true); ud.highTrajectoryType = udTable.GetInt("highTrajectory", 0); ud.canKamikaze = udTable.GetBool("kamikaze", false); ud.kamikazeDist = udTable.GetFloat("kamikazeDistance", -25.0f) + 25.0f; //we count 3d distance while ta count 2d distance so increase slightly ud.showNanoFrame = udTable.GetBool("showNanoFrame", true); ud.showNanoSpray = udTable.GetBool("showNanoSpray", true); ud.nanoColor = udTable.GetFloat3("nanoColor", float3(0.2f,0.7f,0.2f)); ud.canhover = udTable.GetBool("canHover", false); ud.floater = udTable.GetBool("floater", udTable.KeyExists("WaterLine")); ud.builder = udTable.GetBool("builder", false); if (ud.builder && !ud.buildSpeed) { // core anti is flagged as builder for some reason ud.builder = false; } ud.airStrafe = udTable.GetBool("airStrafe", true); ud.hoverAttack = udTable.GetBool("hoverAttack", false); ud.wantedHeight = udTable.GetFloat("cruiseAlt", 0.0f); ud.dlHoverFactor = udTable.GetFloat("airHoverFactor", -1.0f); ud.bankingAllowed = udTable.GetBool("bankingAllowed", true); ud.transportSize = udTable.GetInt("transportSize", 0); ud.minTransportSize = udTable.GetInt("minTransportSize", 0); ud.transportCapacity = udTable.GetInt("transportCapacity", 0); ud.isFirePlatform = udTable.GetBool("isFirePlatform", false); ud.isAirBase = udTable.GetBool("isAirBase", false); ud.loadingRadius = udTable.GetFloat("loadingRadius", 220.0f); ud.unloadSpread = udTable.GetFloat("unloadSpread", 1.0f); ud.transportMass = udTable.GetFloat("transportMass", 100000.0f); ud.minTransportMass = udTable.GetFloat("minTransportMass", 0.0f); ud.holdSteady = udTable.GetBool("holdSteady", true); ud.releaseHeld = udTable.GetBool("releaseHeld", false); ud.cantBeTransported = udTable.GetBool("cantBeTransported", false); ud.transportByEnemy = udTable.GetBool("transportByEnemy", true); ud.fallSpeed = udTable.GetFloat("fallSpeed", 0.2); ud.unitFallSpeed = udTable.GetFloat("unitFallSpeed", 0); ud.transportUnloadMethod = udTable.GetInt("transportUnloadMethod" , 0); // modrules transport settings if ((!modInfo.transportAir && ud.canfly) || (!modInfo.transportShip && ud.floater) || (!modInfo.transportHover && ud.canhover) || (!modInfo.transportGround && !ud.canhover && !ud.floater && !ud.canfly)) { ud.cantBeTransported = true; } ud.wingDrag = udTable.GetFloat("wingDrag", 0.07f); // drag caused by wings ud.wingDrag = std::min(1.0f, std::max(0.0f, ud.wingDrag)); ud.wingAngle = udTable.GetFloat("wingAngle", 0.08f); // angle between front and the wing plane ud.frontToSpeed = udTable.GetFloat("frontToSpeed", 0.1f); // fudge factor for lining up speed and front of plane ud.speedToFront = udTable.GetFloat("speedToFront", 0.07f); // fudge factor for lining up speed and front of plane ud.myGravity = udTable.GetFloat("myGravity", 0.4f); // planes are slower than real airplanes so lower gravity to compensate ud.crashDrag = udTable.GetFloat("crashDrag",0.005f); // drag used when crashing ud.crashDrag = std::min(1.0f, std::max(0.0f, ud.crashDrag)); ud.maxBank = udTable.GetFloat("maxBank", 0.8f); // max roll ud.maxPitch = udTable.GetFloat("maxPitch", 0.45f); // max pitch this plane tries to keep ud.turnRadius = udTable.GetFloat("turnRadius", 500.0f); // hint to the ai about how large turn radius this plane needs ud.verticalSpeed = udTable.GetFloat("verticalSpeed", 3.0f); // speed of takeoff and landing, at least for gunships ud.maxAileron = udTable.GetFloat("maxAileron", 0.015f); // turn speed around roll axis ud.maxElevator = udTable.GetFloat("maxElevator", 0.01f); // turn speed around pitch axis ud.maxRudder = udTable.GetFloat("maxRudder", 0.004f); // turn speed around yaw axis ud.maxFuel = udTable.GetFloat("maxFuel", 0.0f); //max flight time in seconds before aircraft must return to base ud.refuelTime = udTable.GetFloat("refuelTime", 5.0f); ud.minAirBasePower = udTable.GetFloat("minAirBasePower", 0.0f); ud.maxThisUnit = udTable.GetInt("unitRestricted", MAX_UNITS); string lname = StringToLower(ud.name); if (gameSetup->restrictedUnits.find(lname) != gameSetup->restrictedUnits.end()) { ud.maxThisUnit = std::min(ud.maxThisUnit, gameSetup->restrictedUnits.find(lname)->second); } ud.categoryString = udTable.GetString("category", ""); ud.category = CCategoryHandler::Instance()->GetCategories(udTable.GetString("category", "")); ud.noChaseCategory = CCategoryHandler::Instance()->GetCategories(udTable.GetString("noChaseCategory", "")); // logOutput.Print("Unit %s has cat %i",ud.humanName.c_str(),ud.category); const string iconName = udTable.GetString("iconType", "default"); ud.iconType = iconHandler->GetIcon(iconName); ud.shieldWeaponDef = NULL; ud.stockpileWeaponDef = NULL; ud.maxWeaponRange = 0.0f; ud.maxCoverage = 0.0f; const WeaponDef* noWeaponDef = weaponDefHandler->GetWeapon("NOWEAPON"); LuaTable weaponsTable = udTable.SubTable("weapons"); for (int w = 0; w < COB_MaxWeapons; w++) { LuaTable wTable; string name = weaponsTable.GetString(w + 1, ""); if (name.empty()) { wTable = weaponsTable.SubTable(w + 1); name = wTable.GetString("name", ""); } const WeaponDef* wd = NULL; if (!name.empty()) { wd = weaponDefHandler->GetWeapon(name); } if (wd == NULL) { if (w <= 3) { continue; // allow empty weapons among the first 3 } else { break; } } while (ud.weapons.size() < w) { if (!noWeaponDef) { logOutput.Print("Error: Spring requires a NOWEAPON weapon type " "to be present as a placeholder for missing weapons"); break; } else { ud.weapons.push_back(UnitDef::UnitDefWeapon()); ud.weapons.back().def = noWeaponDef; } } const string badTarget = wTable.GetString("badTargetCategory", ""); unsigned int btc = CCategoryHandler::Instance()->GetCategories(badTarget); const string onlyTarget = wTable.GetString("onlyTargetCategory", ""); unsigned int otc; if (onlyTarget.empty()) { otc = 0xffffffff; } else { otc = CCategoryHandler::Instance()->GetCategories(onlyTarget); } const unsigned int slaveTo = wTable.GetInt("slaveTo", 0); float3 mainDir = wTable.GetFloat3("mainDir", float3(1.0f, 0.0f, 0.0f)); mainDir.SafeNormalize(); const float angleDif = cos(wTable.GetFloat("maxAngleDif", 360.0f) * (PI / 360.0f)); const float fuelUse = wTable.GetFloat("fuelUsage", 0.0f); ud.weapons.push_back(UnitDef::UnitDefWeapon(name, wd, slaveTo, mainDir, angleDif, btc, otc, fuelUse)); if (wd->range > ud.maxWeaponRange) { ud.maxWeaponRange = wd->range; } if (wd->interceptor && wd->coverageRange > ud.maxCoverage) { ud.maxCoverage = wd->coverageRange; } if (wd->isShield) { if (!ud.shieldWeaponDef || // use the biggest shield (ud.shieldWeaponDef->shieldRadius < wd->shieldRadius)) { ud.shieldWeaponDef = wd; } } if (wd->stockpile) { // interceptors have priority if (wd->interceptor || !ud.stockpileWeaponDef || !ud.stockpileWeaponDef->interceptor) { ud.stockpileWeaponDef = wd; } } } ud.canDGun = udTable.GetBool("canDGun", false); string TEDClass = udTable.GetString("TEDClass", "0"); ud.TEDClassString = TEDClass; ud.extractRange = 0.0f; ud.extractSquare = udTable.GetBool("extractSquare", false); if (ud.extractsMetal) { ud.extractRange = mapInfo->map.extractorRadius; ud.type = "MetalExtractor"; } else if (ud.transportCapacity) { ud.type = "Transport"; } else if (ud.builder) { if (TEDClass != "PLANT") { ud.type = "Builder"; } else { ud.type = "Factory"; } } else if (ud.canfly && !ud.hoverAttack) { if (!ud.weapons.empty() && (ud.weapons[0].def != 0) && (ud.weapons[0].def->type=="AircraftBomb" || ud.weapons[0].def->type=="TorpedoLauncher")) { ud.type = "Bomber"; if (ud.turnRadius == 500) { // only reset it if user hasnt set it explicitly ud.turnRadius = 1000; // hint to the ai about how large turn radius this plane needs } } else { ud.type = "Fighter"; } ud.maxAcc = udTable.GetFloat("maxAcc", 0.065f); // engine power } else if (ud.canmove) { ud.type = "GroundUnit"; } else { ud.type = "Building"; } ud.movedata = 0; if (ud.canmove && !ud.canfly && (ud.type != "Factory")) { string moveclass = StringToLower(udTable.GetString("movementClass", "")); ud.movedata = moveinfo->GetMoveDataFromName(moveclass); if (!ud.movedata) { const string errmsg = "WARNING: Couldn't find a MoveClass named " + moveclass + " (used in UnitDef: " + unitName + ")"; logOutput.Print(errmsg); // remove the UnitDef throw content_error(errmsg); } if ((ud.movedata->moveType == MoveData::Hover_Move) || (ud.movedata->moveType == MoveData::Ship_Move)) { ud.upright = true; } if (ud.canhover) { if (ud.movedata->moveType != MoveData::Hover_Move) { logOutput.Print("Inconsistent movedata %i for %s (moveclass %s): canhover, but not a hovercraft movetype", ud.movedata->pathType, ud.name.c_str(), moveclass.c_str()); } } else if (ud.floater) { if (ud.movedata->moveType != MoveData::Ship_Move) { logOutput.Print("Inconsistent movedata %i for %s (moveclass %s): floater, but not a ship movetype", ud.movedata->pathType, ud.name.c_str(), moveclass.c_str()); } } else { if (ud.movedata->moveType != MoveData::Ground_Move) { logOutput.Print("Inconsistent movedata %i for %s (moveclass %s): neither canhover nor floater, but not a ground movetype", ud.movedata->pathType, ud.name.c_str(), moveclass.c_str()); } } } if ((ud.maxAcc != 0) && (ud.speed != 0)) { //meant to set the drag such that the maxspeed becomes what it should be ud.drag = 1.0f / (ud.speed/GAME_SPEED * 1.1f / ud.maxAcc) - (ud.wingAngle * ud.wingAngle * ud.wingDrag); ud.drag = std::min(1.0f, std::max(0.0f, ud.drag)); } else { //shouldn't be needed since drag is only used in CAirMoveType anyway, //and aircraft without acceleration or speed aren't common :) //initializing it anyway just for safety ud.drag = 0.005f; } std::string objectname = udTable.GetString("objectName", ""); if (objectname.find(".") == std::string::npos) { objectname += ".3do"; } ud.modelDef.modelpath = "objects3d/" + objectname; ud.modelDef.modelname = objectname; ud.scriptName = udTable.GetString("script", unitName + ".cob"); ud.scriptPath = "scripts/" + ud.scriptName; ud.wreckName = udTable.GetString("corpse", ""); ud.deathExplosion = udTable.GetString("explodeAs", ""); ud.selfDExplosion = udTable.GetString("selfDestructAs", ""); ud.power = udTable.GetFloat("power", (ud.metalCost + (ud.energyCost / 60.0f))); // Prevent a division by zero in experience calculations. if (ud.power < 1.0e-3f) { logOutput.Print("Unit %s is really cheap? %f", ud.humanName.c_str(), ud.power); logOutput.Print("This can cause a division by zero in experience calculations."); ud.power = 1.0e-3f; } ud.activateWhenBuilt = udTable.GetBool("activateWhenBuilt", false); // TA has only half our res so multiply size with 2 ud.xsize = udTable.GetInt("footprintX", 1) * 2; ud.zsize = udTable.GetInt("footprintZ", 1) * 2; ud.needGeo = false; if ((ud.type == "Building") || (ud.type == "Factory")) { CreateYardMap(&ud, udTable.GetString("yardMap", "c")); } else { for (int u = 0; u < 4; u++) { ud.yardmaps[u] = 0; } } ud.leaveTracks = udTable.GetBool("leaveTracks", false); ud.trackWidth = udTable.GetFloat("trackWidth", 32.0f); ud.trackOffset = udTable.GetFloat("trackOffset", 0.0f); ud.trackStrength = udTable.GetFloat("trackStrength", 0.0f); ud.trackStretch = udTable.GetFloat("trackStretch", 1.0f); if (ud.leaveTracks && groundDecals) { ud.trackType = groundDecals->GetTrackType(udTable.GetString("trackType", "StdTank")); } ud.useBuildingGroundDecal = udTable.GetBool("useBuildingGroundDecal", false); ud.buildingDecalSizeX = udTable.GetInt("buildingGroundDecalSizeX", 4); ud.buildingDecalSizeY = udTable.GetInt("buildingGroundDecalSizeY", 4); ud.buildingDecalDecaySpeed = udTable.GetFloat("buildingGroundDecalDecaySpeed", 0.1f); if (ud.useBuildingGroundDecal && groundDecals) { ud.buildingDecalType = groundDecals->GetBuildingDecalType(udTable.GetString("buildingGroundDecalType", "")); } ud.canDropFlare = udTable.GetBool("canDropFlare", false); ud.flareReloadTime = udTable.GetFloat("flareReload", 5.0f); ud.flareDelay = udTable.GetFloat("flareDelay", 0.3f); ud.flareEfficiency = udTable.GetFloat("flareEfficiency", 0.5f); ud.flareDropVector = udTable.GetFloat3("flareDropVector", ZeroVector); ud.flareTime = udTable.GetInt("flareTime", 3) * GAME_SPEED; ud.flareSalvoSize = udTable.GetInt("flareSalvoSize", 4); ud.flareSalvoDelay = udTable.GetInt("flareSalvoDelay", 0) * GAME_SPEED; ud.smoothAnim = udTable.GetBool("smoothAnim", false); ud.canLoopbackAttack = udTable.GetBool("canLoopbackAttack", false); ud.canCrash = udTable.GetBool("canCrash", true); ud.levelGround = udTable.GetBool("levelGround", true); ud.strafeToAttack = udTable.GetBool("strafeToAttack", false); ud.modelCenterOffset = udTable.GetFloat3("modelCenterOffset", ZeroVector); ud.collisionVolumeTypeStr = udTable.GetString("collisionVolumeType", ""); ud.collisionVolumeScales = udTable.GetFloat3("collisionVolumeScales", ZeroVector); ud.collisionVolumeOffsets = udTable.GetFloat3("collisionVolumeOffsets", ZeroVector); ud.collisionVolumeTest = udTable.GetInt("collisionVolumeTest", COLVOL_TEST_DISC); ud.usePieceCollisionVolumes = udTable.GetBool("usePieceCollisionVolumes", false); // initialize the (per-unitdef) collision-volume // all CUnit instances hold a copy of this object ud.collisionVolume = new CollisionVolume( ud.collisionVolumeTypeStr, ud.collisionVolumeScales, ud.collisionVolumeOffsets, ud.collisionVolumeTest ); if (ud.usePieceCollisionVolumes) { ud.collisionVolume->Disable(); } ud.seismicRadius = udTable.GetInt("seismicDistance", 0); ud.seismicSignature = udTable.GetFloat("seismicSignature", -1.0f); if (ud.seismicSignature == -1.0f) { if (!ud.floater && !ud.canhover && !ud.canfly) { ud.seismicSignature = sqrt(ud.mass / 100.0f); } else { ud.seismicSignature = 0.0f; } } LuaTable buildsTable = udTable.SubTable("buildOptions"); if (buildsTable.IsValid()) { for (int bo = 1; true; bo++) { const string order = buildsTable.GetString(bo, ""); if (order.empty()) { break; } ud.buildOptions[bo] = order; } } LuaTable sfxTable = udTable.SubTable("SFXTypes"); LuaTable expTable = sfxTable.SubTable("explosionGenerators"); for (int expNum = 1; expNum <= 1024; expNum++) { string expsfx = expTable.GetString(expNum, ""); if (expsfx == "") { break; } else { ud.sfxExplGens.push_back(explGenHandler->LoadGenerator(expsfx)); } } // we use range in a modulo operation, so it needs to be >= 1 ud.pieceTrailCEGTag = udTable.GetString("pieceTrailCEGTag", ""); ud.pieceTrailCEGRange = udTable.GetInt("pieceTrailCEGRange", 1); ud.pieceTrailCEGRange = std::max(ud.pieceTrailCEGRange, 1); LuaTable soundsTable = udTable.SubTable("sounds"); LoadSounds(soundsTable, ud.sounds.ok, "ok"); // eg. "ok1", "ok2", ... LoadSounds(soundsTable, ud.sounds.select, "select"); // eg. "select1", "select2", ... LoadSounds(soundsTable, ud.sounds.arrived, "arrived"); // eg. "arrived1", "arrived2", ... LoadSounds(soundsTable, ud.sounds.build, "build"); LoadSounds(soundsTable, ud.sounds.activate, "activate"); LoadSounds(soundsTable, ud.sounds.deactivate, "deactivate"); LoadSounds(soundsTable, ud.sounds.cant, "cant"); LoadSounds(soundsTable, ud.sounds.underattack, "underattack"); // custom parameters table udTable.SubTable("customParams").GetMap(ud.customParams); }
void CMapInfo::ReadWater() { const LuaTable wt = mapRoot->SubTable("water"); water.repeatX = wt.GetFloat("repeatX", 0.0f); water.repeatY = wt.GetFloat("repeatY", 0.0f); water.damage = wt.GetFloat("damage", 0.0f) * (16.0f / 30.0f); water.absorb = wt.GetFloat3("absorb", float3(0.0f, 0.0f, 0.0f)); water.baseColor = wt.GetFloat3("baseColor", float3(0.0f, 0.0f, 0.0f)); water.minColor = wt.GetFloat3("minColor", float3(0.0f, 0.0f, 0.0f)); water.surfaceColor = wt.GetFloat3("surfaceColor", float3(0.75f, 0.8f, 0.85f)); water.surfaceAlpha = wt.GetFloat("surfaceAlpha", 0.55f); water.planeColor = wt.GetFloat3("planeColor", float3(0.0f, 0.4f, 0.0f)); hasWaterPlane = wt.KeyExists("planeColor"); water.specularColor = wt.GetFloat3("specularColor", light.groundSunColor); water.specularFactor = wt.GetFloat("specularFactor", 20.0f); water.fresnelMin = wt.GetFloat("fresnelMin", 0.2f); water.fresnelMax = wt.GetFloat("fresnelMax", 0.3f); water.fresnelPower = wt.GetFloat("fresnelPower", 4.0f); water.texture = wt.GetString("texture", ""); water.foamTexture = wt.GetString("foamTexture", ""); water.normalTexture = wt.GetString("normalTexture", ""); // use 'resources.lua' for missing fields (our the engine defaults) const LuaTable resGfxMaps = resRoot->SubTable("graphics").SubTable("maps"); if (!water.texture.empty()) { water.texture = "maps/" + water.texture; } else { water.texture = "bitmaps/" + resGfxMaps.GetString("watertex", "ocean.jpg"); } if (!water.foamTexture.empty()) { water.foamTexture = "maps/" + water.foamTexture; } else { water.foamTexture = "bitmaps/" + resGfxMaps.GetString("waterfoamtex", "foam.jpg"); } if (!water.normalTexture.empty()) { water.normalTexture = "maps/" + water.normalTexture; } else { water.normalTexture = "bitmaps/" + resGfxMaps.GetString("waternormaltex", "waterbump.png"); } // water caustic textures LuaTable caustics = wt.SubTable("caustics"); string causticPrefix = "maps/"; if (!caustics.IsValid()) { caustics = resRoot->SubTable("graphics").SubTable("caustics"); causticPrefix = "bitmaps/"; } if (caustics.IsValid()) { for (int i = 1; true; i++) { const string texName = caustics.GetString(i, ""); if (texName.empty()) { break; } water.causticTextures.push_back(causticPrefix + texName); } } else { // load the default 32 textures for (int i = 0; i < 32; i++) { char defTex[256]; sprintf(defTex, "bitmaps/caustics/caustic%02i.jpg", i); water.causticTextures.push_back(defTex); } } }