Exemple #1
0
	static int GetColumnInfo( T* p, lua_State *L )
	{
		PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
		int iCol = IArg(2) - 1;
		if( iCol < 0 || iCol >= p->m_iColsPerPlayer )
		{
			LOG->Warn( "Style:GetColumnDrawOrder(): column %i out of range( 1 to %i )", iCol+1, p->m_iColsPerPlayer );
			return 0;
		}

		LuaTable ret;
		lua_pushnumber( L, p->m_ColumnInfo[pn][iCol].track+1 );
		ret.Set( L, "Track" );
		lua_pushnumber( L, p->m_ColumnInfo[pn][iCol].fXOffset );
		ret.Set( L,  "XOffset" );
		lua_pushstring( L, p->ColToButtonName(iCol) );
		ret.Set( L, "Name" );
		
		ret.PushSelf(L); 
		return 1;
	}