MStatus SwirlDeformer::deform( MDataBlock& block, MItGeometry &iter,
												const MMatrix &localToWorld, unsigned int geomIndex )
{
MStatus stat;
	
MDataHandle envData = block.inputValue( envelope );
float env = envData.asFloat();	
if( env == 0.0 ) // Deformer has no effect
	return MS::kSuccess;

MDataHandle matData = block.inputValue( deformSpace );
MMatrix mat = matData.asMatrix();
MMatrix invMat = mat.inverse();

MDataHandle startDistHnd = block.inputValue( startDist );
double startDist = startDistHnd.asDouble();	

MDataHandle endDistHnd = block.inputValue( endDist );
double endDist = endDistHnd.asDouble();	

MPoint pt;
float weight;
double dist;
double ang;
double cosAng;
double sinAng;
double x;
double distFactor;
for( iter.reset(); !iter.isDone(); iter.next() ) 
	{
	weight = weightValue( block, geomIndex, iter.index() );
	if( weight == 0.0f )
		continue;

	pt = iter.position();
	pt *= invMat;

	dist = sqrt( pt.x * pt.x + pt.z * pt.z );
	if( dist < startDist || dist > endDist )
		continue;

	distFactor = 1 - ((dist - startDist) / (endDist - startDist));

	ang = distFactor * M_PI * 2.0 * env * weight;
	if( ang == 0.0 )
		continue;

	cosAng = cos( ang );
	sinAng = sin( ang );
	x = pt.x * cosAng - pt.z * sinAng;
	pt.z = pt.x * sinAng + pt.z * cosAng;
	pt.x = x;

	pt *= mat;
	
	iter.setPosition( pt );
	}

return stat;
}
MStatus transCircle::compute( const MPlug& plug, MDataBlock& data )
{
    MStatus stat;
 
	bool k = ( plug == outputTranslateX ) |
	         ( plug == outputTranslateY ) |
			 ( plug == outputTranslateZ ) |
			 ( plug == outputTranslate );
	if (!k) return MS::kUnknownParameter;

	MDataHandle inputData = data.inputValue( input, &stat );
	MDataHandle scaleData = data.inputValue( scale, &stat );
	MDataHandle framesData = data.inputValue( frames, &stat );
	MDataHandle transData  = data.inputValue( inputTranslate, &stat ); 
	double3& iTranslate = transData.asDouble3();
	double currentFrame = inputData.asDouble();
	double scaleFactor  = scaleData.asDouble();
	double framesPerCircle = framesData.asDouble();
	double angle = 6.2831853 * ( currentFrame/framesPerCircle );
	double3 oTranslate;
	
	oTranslate[0] = iTranslate[0] + (sin( angle ) * scaleFactor);
	oTranslate[1] = iTranslate[1] + 1.0;
	oTranslate[2] = iTranslate[2] + (cos( angle ) * scaleFactor);

	MDataHandle otHandle = data.outputValue( outputTranslate ); 
	otHandle.set( oTranslate[0], oTranslate[1], oTranslate[2] );
	data.setClean(plug);

    return MS::kSuccess;
}
MStatus  matrixFromPolygon::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus status;

	//MFnDependencyNode thisNode( thisMObject() );
	//cout << thisNode.name() << ", start" << endl;

	if( plug == aOutputMatrix )
	{
		MDataHandle  hInputMesh = data.inputValue( aInputMesh, &status );
		CHECK_MSTATUS_AND_RETURN_IT( status );
		MDataHandle  hInputMeshMatrix = data.inputValue( aInputMeshMatrix, &status );
		CHECK_MSTATUS_AND_RETURN_IT( status );
		MDataHandle  hPolygonIndex = data.inputValue( aPolygonIndex, &status );
		CHECK_MSTATUS_AND_RETURN_IT( status );
		MDataHandle  hU = data.inputValue( aU, &status );
		CHECK_MSTATUS_AND_RETURN_IT( status );
		MDataHandle  hV = data.inputValue( aV, &status );
		CHECK_MSTATUS_AND_RETURN_IT( status );
		MDataHandle  hOutputMatrix = data.outputValue( aOutputMatrix, &status );
		CHECK_MSTATUS_AND_RETURN_IT( status );

		MMatrix outMatrix;
		getMatrixByPoints( outMatrix, hPolygonIndex.asInt(), hU.asDouble(), hV.asDouble(), hInputMesh.asMesh() );

		outMatrix *= hInputMeshMatrix.asMatrix();

		hOutputMatrix.set( outMatrix );

		data.setClean( plug );
	}
	//cout << thisNode.name() << ", end" << endl;

	return MS::kSuccess;
}
Exemple #4
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MStatus squash::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus returnStatus;
	if( plug == output )
	{
		MDataHandle lengthOrigHandle = data.inputValue( lengthOriginal, &returnStatus );
		MDataHandle lengthModiHandle = data.inputValue( lengthModify, &returnStatus );
		MDataHandle rateHandle = data.inputValue( squashRate, &returnStatus );
		MDataHandle forceHandle = data.inputValue( forceValue, &returnStatus );

		if( returnStatus != MS::kSuccess )
			MGlobal::displayError( "Node squash cannot get value\n" );
		else
		{
			double lengthOrig = lengthOrigHandle.asDouble();
			double lengthModi = lengthModiHandle.asDouble();
			double rate       = rateHandle.asDouble();
			double force      = forceHandle.asDouble();

			double result = pow( lengthOrig/lengthModi, 0.5*rate )*(1+force);

			MDataHandle outputHandle = data.outputValue( squash::output );
			outputHandle.set( result );
			data.setClean(plug);
		}
	} else {
		return MS::kUnknownParameter;
	}

	return MS::kSuccess;
}
MStatus sgLockAngleMatrix::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus status;

	MDataHandle hBaseMatrix = data.inputValue( aBaseMatrix );
	m_baseMatrix = hBaseMatrix.asMatrix();

	MDataHandle hInputMatrix = data.inputValue( aInputMatrix );
	m_inputMatrix = hInputMatrix.asMatrix();

	MDataHandle hAngleAxis = data.inputValue( aAngleAxis );
	m_angleAxis = hAngleAxis.asUChar();

	MDataHandle hInputAngle = data.inputValue( aInputAngle );
	m_inputAngle = hInputAngle.asDouble();

	m_mtxResult = getsgLockAngleMatrix( m_inputMatrix*m_baseMatrix.inverse(), m_angleAxis, m_inputAngle );

	MDataHandle hOutputMatrix = data.outputValue( aOutputMatrix );
	hOutputMatrix.set( m_mtxResult * m_baseMatrix );

	data.setClean( plug );

	return MS::kSuccess;
}
Exemple #6
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MStatus timeControl::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus status;

	MDataHandle hInTime = data.inputValue( aInTime );
	MDataHandle hOffset = data.inputValue( aOffset );
	MDataHandle hMult = data.inputValue( aMult );
	MDataHandle hMinTime = data.inputValue( aMinTime );
	MDataHandle hMaxTime = data.inputValue( aMaxTime );
	MDataHandle hLimitAble = data.inputValue( aLimitAble );

	MTime inTime = hInTime.asTime();
	
	double offset = hOffset.asDouble();
	double mult = hMult.asDouble();

	double timeValue = inTime.value();
	
	if( hLimitAble.asBool() )
	{
		MTime minTime = hMinTime.asTime();
		MTime maxTime = hMaxTime.asTime();
		double minTimeValue = minTime.value();
		double maxTimeValue = maxTime.value();
		if( timeValue < minTimeValue )
			timeValue = minTimeValue;
		if( timeValue > maxTimeValue )
			timeValue = maxTimeValue;
	}

	timeValue += offset;
	timeValue *= mult;

	MTime outTime( timeValue );

	MDataHandle hOutTime = data.outputValue( aOutTime );
	hOutTime.set( outTime );

	MDataHandle hWeight = data.inputValue( aWeight );
	MDataHandle hOutWeight = data.outputValue( aOutWeight );
	hOutWeight.set( hWeight.asDouble() );

	data.setClean( plug );

	return status;
}
Exemple #7
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double dynExprField::magnitude( MDataBlock& block )
{
	MStatus status;
	MDataHandle hValue = block.inputValue( mMagnitude, &status );

	double value = 0.0;
	if( status == MS::kSuccess )
		value = hValue.asDouble();

	return( value );
}
MStatus LSystemNode::compute(const MPlug& plug, MDataBlock& data)
{
        MStatus returnStatus;

        if (plug == outputMesh) {
			//angle
			MDataHandle angleData = data.inputValue(angle,&returnStatus);
			McheckErr(returnStatus, "Error getting angle data handle\n");
			double angle = angleData.asDouble();
			//step
			MDataHandle stepData = data.inputValue(step,&returnStatus);
			McheckErr(returnStatus, "Error getting step data handle\n");
			double step = stepData.asDouble();
			//grammar
			MDataHandle grammarData = data.inputValue(grammar,&returnStatus);
			McheckErr(returnStatus, "Error getting grammar data handle\n");
			MString grammar = grammarData.asString();

                /* Get time */
                MDataHandle timeData = data.inputValue( time, &returnStatus ); 
                McheckErr(returnStatus, "Error getting time data handle\n");
                MTime time = timeData.asTime();

                /* Get output object */

                MDataHandle outputHandle = data.outputValue(outputMesh, &returnStatus);
                McheckErr(returnStatus, "ERROR getting polygon data handle\n");

                MFnMeshData dataCreator;
                MObject newOutputData = dataCreator.create(&returnStatus);
                McheckErr(returnStatus, "ERROR creating outputData");

                createMesh(angle, step, grammar, time, newOutputData, returnStatus);
                McheckErr(returnStatus, "ERROR creating new Cube");

                outputHandle.set(newOutputData);
                data.setClean( plug );
        } else
        return MS::kUnknownParameter;
		return MS::kSuccess;
}
//----------------------------------------------------------------------------------------------------------------------
// This method should be overridden in user defined nodes.
// Recompute the given output based on the nodes inputs.
// The plug represents the data value that needs to be recomputed, and the data block holds the storage
// for all of the node'_scale attributes.
//----------------------------------------------------------------------------------------------------------------------
MStatus OceanNode::compute( const MPlug &_plug , MDataBlock &_data ){
    MStatus status;
    // see if we get the output plug
    if( _plug == m_output){    

        MDataHandle dataHandle;

        dataHandle = _data.inputValue(m_resolution, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for resolution plug");

        if (m_res != dataHandle.asInt()){
            switch(dataHandle.asInt()){
                case 0:
                    m_ocean->setResolution(128);
                    MGlobal::displayInfo("Resolution: 128");
                    break;
                case 1:
                    m_ocean->setResolution(256);
                    MGlobal::displayInfo("Resolution: 256");
                    break;
                case 2:
                    m_ocean->setResolution(512);
                    MGlobal::displayInfo("Resolution: 512");
                    break;
                case 3:
                    m_ocean->setResolution(1024);
                    MGlobal::displayInfo("Resolution: 1024");
                    break;
                default:
                    break;
            }
            m_res = dataHandle.asInt();
        }

        dataHandle = _data.inputValue( m_amplitude , &status );
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status , "Unable to get data handle for amplitude plug" );
        // now get the value for the data handle as a double
        double amp = dataHandle.asDouble();
        m_ocean->setAmplitude(amp);

        dataHandle = _data.inputValue(m_frequency, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get handle for \"frequency\" plug");
        double freq = dataHandle.asDouble();
        m_ocean->setFrequency(freq);

        dataHandle = _data.inputValue(m_windDirectionX, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for windDirectionX plug");
        // now get value for data handle
        double wdx = dataHandle.asDouble();
        dataHandle = _data.inputValue(m_windDirectionZ, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for windDirectionY plug");
        // now get value for data handle
        double wdz = dataHandle.asDouble();
        m_ocean->setWindVector(make_float2(wdx, wdz));

        dataHandle = _data.inputValue(m_windSpeed, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for windSpeed plug");
        // now get value for data handle
        double ws = dataHandle.asDouble();
        m_ocean->setWindSpeed(ws);

        // Only create a new frequency domain if either amplitude or the wind vecotr has changed
        if (m_amp != amp || m_wdx != wdx || m_wdz != wdz || m_ws != ws ){
            MGlobal::displayInfo("here");
            m_ocean->createH0();
            m_amp = amp;
            m_wdx = wdx;
            m_wdz = wdz;
            m_ws = ws;
        }

        dataHandle = _data.inputValue(m_choppiness, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for the choppiness plug");
        double choppiness = dataHandle.asDouble();

        dataHandle = _data.inputValue(m_time, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to get data handle for time plug");
        MTime time = dataHandle.asTime();

        MDataHandle outputData = _data.outputValue(m_output, &status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status , "Unable to get data handle for output plug" );

        MFnMeshData mesh;
        MObject outputObject = mesh.create(&status);
        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to create output mesh");

        // Find the current frame number we're on and create the grid based on this
        MAnimControl anim;
        anim.setMinTime(time);

        createGrid((int)pow(2.0, m_res+7), anim.currentTime().value()/24, choppiness, outputObject, status);

        CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to to create grid");

        outputData.set(outputObject);

        // clean the output plug, ie unset it from dirty so that maya does not re-evaluate it
        _data.setClean( _plug );

        return MStatus::kSuccess;
    }

    return MStatus::kUnknownParameter;
}
MStatus proWater::compute(const MPlug& plug, MDataBlock& dataBlock)
{
    MStatus status = MStatus::kUnknownParameter;
    if (plug.attribute() == outputGeom) {
        // get the input corresponding to this output
        //
        unsigned int index = plug.logicalIndex();
        MObject thisNode = this->thisMObject();
        MPlug inPlug(thisNode,input);
        inPlug.selectAncestorLogicalIndex(index,input);
        MDataHandle hInput = dataBlock.inputValue(inPlug);
        
        // get the input geometry and input groupId
        //
        MDataHandle hGeom = hInput.child(inputGeom);
        MDataHandle hGroup = hInput.child(groupId);
        
        
        
        unsigned int groupId = hGroup.asLong();
        MDataHandle hOutput = dataBlock.outputValue(plug);
        hOutput.copy(hGeom);
        
        
        MStatus returnStatus;
        
        MDataHandle envData = dataBlock.inputValue(envelope, &returnStatus);
        if (MS::kSuccess != returnStatus) return returnStatus;
        float env = envData.asFloat();
        
        MDataHandle timeData = dataBlock.inputValue(time, &returnStatus);
        if(MS::kSuccess != returnStatus) return returnStatus;
        double t = timeData.asDouble();
        
        MDataHandle dirData = dataBlock.inputValue(dir, &returnStatus);
        if(MS::kSuccess != returnStatus) return returnStatus;
        double dirDeg = dirData.asDouble();
        
        MDataHandle bigData = dataBlock.inputValue(bigFreq, &returnStatus);
        if(MS::kSuccess != returnStatus) return returnStatus;
        double bigFreqAmp = bigData.asDouble();
        
        MDataHandle ampData = dataBlock.inputValue(amplitude1, &returnStatus);
        if(MS::kSuccess != returnStatus) return returnStatus;
        double amp1 = ampData.asDouble();
        
        MDataHandle freqData = dataBlock.inputValue(frequency1, &returnStatus);
        if(MS::kSuccess != returnStatus) return returnStatus;
        double freq1 = freqData.asDouble();
        
        MDataHandle ampData2 = dataBlock.inputValue(amplitude2, &returnStatus);
        if(MS::kSuccess != returnStatus) return returnStatus;
        double amp2 = ampData2.asDouble();
        
        MDataHandle freqData2 = dataBlock.inputValue(frequency2, &returnStatus);
        if(MS::kSuccess != returnStatus) return returnStatus;
        double freq2 = freqData2.asDouble();
        
        
        // Get the MFnMesh
        MStatus stat;
        MObject inputObj = hOutput.data();
        MFnMesh * meshFn = new MFnMesh(inputObj, &stat);
        
        // do the deformation
        //
        MItGeometry iter(hOutput,groupId,false);
        
        for ( ; !iter.isDone(); iter.next()) {
            MPoint pt = iter.position();
            
            //float2 uvPoint;
            //float u,v;
            
            //uvPoint[0] = u;
            //uvPoint[1] = v;
            
            //meshFn->getUVAtPoint(pt, uvPoint, MSpace::kObject);
            
            float u = pt.x; //uvPoint[0]*100;
            float v = pt.z; //uvPoint[1]*100;
            
            float degDir = dirDeg;
            
            float dir = degDir* M_PI/180;
            
            float dirX = cos(dir);
            float dirY = sin(dir);
            
            
            float bigFreq = 0.01;
            
            float bigWaves = scaled_raw_noise_3d(0, 1, (u + 3*t*dirX)*bigFreq*dirX, (v + 3*t*dirY)*bigFreq*dirY*2, t*0.01);
            
            
            float frequency1 = freq1/10;//0.2;
            float amplitude1 = amp1;//1.3;
            
            float firstOctave = -(std::abs(scaled_raw_noise_3d(-amplitude1, amplitude1, (float)(u + 0.7*t*dirX)*frequency1*0.4, (float)(v + 0.7*t*dirY)*frequency1*0.6, 0.05*t))-amplitude1);
            
            float frequency2 = freq2/10;
            float amplitude2 = amp2;
        
            float secondOctave = - (std::abs(scaled_raw_noise_3d(-amplitude2, amplitude2, (float)(u + 0.7*t*dirX)*frequency2*0.35, (float)(v + 0.7*t*dirY)*frequency2*0.65, 0.005*t))-amplitude2);
            
            float frequency3 = freq1/10;
            float amplitude3 = amp1/1.5;
            
            float thirdOctave = - (std::abs(scaled_raw_noise_3d(-amplitude3, amplitude3, (float)(u + t*0.5*dirX)*frequency3*0.4, (float)(v + t*0.5*dirY)*frequency3*0.6, 30))-amplitude3);
            
            float frequency4 = freq2/10;
            float amplitude4 = amp2/1.5;
            
            float fourthOctave = scaled_raw_noise_3d(-amplitude4, amplitude4, (float)(u + t*0.5*dirX)*frequency4*0.4, (float)(v + t*0.5*dirY)*frequency4*0.6, 50);
            
            float frequency5 = freq2;
            float amplitude5 = amp2/2;
            
            float fifthOctave = scaled_raw_noise_3d(-amplitude5, amplitude5, (float)(u + t*0.5*dirX)*frequency5*0.15, (float)(v + t*0.5*dirY)*frequency5*0.85, 0.001*t);
            
            float disp = bigFreqAmp*bigWaves + 7*(bigWaves)*firstOctave + secondOctave + thirdOctave*thirdOctave + fourthOctave + std::abs(bigWaves-1)*fifthOctave;
            
            pt = pt + iter.normal()*disp;
            
            iter.setPosition(pt);
        }
        
        delete meshFn;
        status = MStatus::kSuccess;
    }
    
    
    return status;
}
MStatus LSSolverNode::compute(const MPlug& plug, MDataBlock& data)
{
	MStatus stat;
	
	if( plug == deformed)
	{
		MDataHandle tetWorldMatrixData = data.inputValue(tetWorldMatrix, &returnStatus);
		McheckErr(returnStatus, "Error getting tetWorldMatrix data handle\n");

		MDataHandle restShapeData = data.inputValue(restShape, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle restVerticesData = data.inputValue(restVertices, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle restElementsData = data.inputValue(restElements, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle selectedConstraintVertsData = data.inputValue(selectedConstraintVerts, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle selectedForceVertsData = data.inputValue(selectedForceVerts, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle timeData = data.inputValue(time, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle outputMeshData = data.outputValue(deformed, &returnStatus);
		McheckErr(returnStatus, "Error getting outputMesh data handle\n");
		
		MMatrix twmat = tetWorldMatrixData.asMatrix();
		MObject rs = restShapeData.asMesh();
		double t = timeData.asDouble();

		MDataHandle poissonRatioData = data.inputValue(poissonRatio, &returnStatus);
		McheckErr(returnStatus, "Error getting poissonRatio data handle\n");

		MDataHandle youngsModulusData = data.inputValue(youngsModulus, &returnStatus);
		McheckErr(returnStatus, "Error getting youngsmodulus data handle\n");

		MDataHandle objectDensityData = data.inputValue(objectDensity, &returnStatus);
		McheckErr(returnStatus, "Error getting objectDensity data handle\n");

		MDataHandle frictionData = data.inputValue(friction, &returnStatus);
		McheckErr(returnStatus, "Error getting friction data handle\n");

		MDataHandle restitutionData = data.inputValue(restitution, &returnStatus);
		McheckErr(returnStatus, "Error getting restitution data handle\n");

		MDataHandle dampingData = data.inputValue(damping, &returnStatus);
		McheckErr(returnStatus, "Error getting damping data handle\n");

		MDataHandle userSuppliedDtData = data.inputValue(userSuppliedDt, &returnStatus);
		McheckErr(returnStatus, "Error getting user supplied dt data handle\n");


		MDataHandle integrationTypeData = data.inputValue(integrationType, &returnStatus);
		McheckErr(returnStatus, "Error getting user integrationTypeData\n");

		MDataHandle forceModelTypeData = data.inputValue(forceModelType, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceModelTypeData\n");

		MDataHandle forceApplicationTimeData = data.inputValue(forceApplicationTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceApplicationTime\n");
	
		MDataHandle forceReleasedTimeData = data.inputValue(forceReleasedTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceReleasedTime\n");

		MDataHandle forceIncrementTimeData = data.inputValue(forceIncrementTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceIncrementTime\n");

		MDataHandle forceStartTimeData = data.inputValue(forceStartTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceStartTime\n");

		MDataHandle forceStopTimeData = data.inputValue(forceStopTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceStopTime\n");

		MDataHandle forceMagnitudeData = data.inputValue(forceMagnitude, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceIdleTime\n");

		MDataHandle useSuppliedForceData = data.inputValue(useSuppliedForce, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceIdleTime\n");

		MDataHandle useSuppliedConstraintsData = data.inputValue(useSuppliedConstraints, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceIdleTime\n");

		MDataHandle forceDirectionData = data.inputValue(forceDirection, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceDirection\n");

		MDataHandle contactKsData = data.inputValue(contactKs, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceDirection\n");	

		MDataHandle contactKdData = data.inputValue(contactKd, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceDirection\n");

		MTime currentTime, maxTime;
		currentTime = MAnimControl::currentTime();
		maxTime = MAnimControl::maxTime();
					
		if (currentTime == MAnimControl::minTime())
		{
			// retrive restVertices and restElements
			sTime=0;

			MFnDoubleArrayData restVertArrayData(restVerticesData.data());
			MDoubleArray verts = restVertArrayData.array();
			int vertArrayLen = verts.length();
			double *vertArray = new double[vertArrayLen];
			verts.get(vertArray);

			for(int v=0;v<vertArrayLen;v=v+3)
			{
				MPoint mpoint = MPoint(vertArray[v],vertArray[v+1],vertArray[v+2])*twmat;
				vertArray[v] = mpoint.x;
				vertArray[v+1] = mpoint.y;
				vertArray[v+2] = mpoint.z;
			}

			MFnIntArrayData restEleArrayData(restElementsData.data());
			MIntArray ele = restEleArrayData.array();
			int eleArrayLen = ele.length();
			int *eleArray = new int[eleArrayLen];
			ele.get(eleArray);

			MFnIntArrayData selectedConstraintVertsArrayData(selectedConstraintVertsData.data());
			MIntArray sv = selectedConstraintVertsArrayData.array();

			// building selectedConstraintVerts
			vector<int> selectedConstraintVertIndices;
			for (int i = 0 ; i < sv.length() ; i++)
			{
				selectedConstraintVertIndices.push_back(sv[i]);
			}
			MGlobal::displayInfo("!!!!!");
			//std::string tmp=std::to_string((long double)selectedConstraintVertIndices.size());
			//MGlobal::displayInfo(MString(tmp.c_str()));
			//std::cout<<currentConstriant<<" up"<<std::endl;
			for(int i=0;i<constraintIndex[currentConstriant].size();i++){
				if(domainParentIndex[currentConstriant]==-1)
					selectedConstraintVertIndices.push_back(constraintIndex[currentConstriant][i]);
				//std::cout<<constraintIndex[currentConstriant][i]<<std::endl;
			}
			//std::cout<<currentConstriant<<" up"<<std::endl;

			/*for(int i=0;i<10;i++){
				selectedConstraintVertIndices.push_back(i+1);
			}*/

			MFnIntArrayData selectedForceVertsArrayData(selectedForceVertsData.data());
			MIntArray sf = selectedForceVertsArrayData.array();

			vector<int> selectedForceVertIndices;
			for (int i = 0 ; i < sf.length() ; i++)
			{
				selectedForceVertIndices.push_back(sf[i]);
			}


			// temporarily create force direction vector
			double *forceDir = forceDirectionData.asDouble3();

	
			vector<double> dir;
			dir.push_back(forceDir[0]); dir.push_back(forceDir[1]);dir.push_back(forceDir[2]);

			prevDeformed = 0;
			double youngsModulusDouble = youngsModulusData.asDouble();
			double poissonRatioDouble = poissonRatioData.asDouble();
			double objectDensityDouble = objectDensityData.asDouble();
			double frictionDouble = frictionData.asDouble();
			double restitutionDouble = restitutionData.asDouble();
			double dampingDouble = dampingData.asDouble();
			double userSuppliedDtDouble = userSuppliedDtData.asDouble();
			double forceMagnitudeDouble = forceMagnitudeData.asDouble();
			int fAppT = forceApplicationTimeData.asInt();
			int fReleasedT = forceReleasedTimeData.asInt();
			int fIncT = forceIncrementTimeData.asInt();
			int fStartT = forceStartTimeData.asInt();
			int fStopT = forceStopTimeData.asInt();
			int integrationTypeInt = integrationTypeData.asShort();
			int forceModelTypeInt = forceModelTypeData.asShort();

			bool useSuppliedForceBool = useSuppliedForceData.asBool();
			bool useSuppliedConstraintsBool = useSuppliedConstraintsData.asBool();

			double contactKs = contactKsData.asDouble();
			double contactKd = contactKdData.asDouble();

			if( sm)
			{
				delete sm;
			}
			sm = new SoftBodySim(youngsModulusDouble,poissonRatioDouble,objectDensityDouble,
				frictionDouble,restitutionDouble,dampingDouble, eleArrayLen, eleArray, vertArrayLen, vertArray,integrationTypeInt,forceModelTypeInt);
			sm->setContactAttributes(contactKs,contactKd);
			if (useSuppliedConstraintsBool)
				sm->initialize("",userSuppliedDtDouble, selectedConstraintVertIndices);
			else
			{
				vector<int> empty;
				sm->initialize("",userSuppliedDtDouble, empty);
			}
			
			if (useSuppliedForceBool)
				sm->setUserForceAttributes(forceMagnitudeDouble, dir,selectedForceVertIndices,fAppT,fReleasedT,fIncT,fStartT,fStopT);

			std::vector<int> childList=fdg.GetDomainChild(currentConstriant);
			if(childList.size()!=0){//not the root
				for(int i=0;i<childList.size();i++){
					int childIndex=-1;
					for(int j=0;j<fdomain_list.size();j++){
						if(fdomain_list[j]->index==childList[i]){
							childIndex=j;
						}
					}//j
					glm::dvec3 oldPos=glm::dvec3(0,0,0);
					for(int j=0;j<parentConstraintIndex[childIndex].size();j++){
						int index=3*parentConstraintIndex[childIndex][j];
						oldPos.x+=sm->m_vertices[index];
						oldPos.y+=sm->m_vertices[index+1];
						oldPos.z+=sm->m_vertices[index+2];
					}
					oldPos=oldPos*(1.0/parentConstraintIndex[childIndex].size());
					parentLastPosOld[childIndex]=oldPos;
					parentLastPosNew[childIndex]=oldPos;
				}//i
			}
			domainID=currentConstriant;
			currentConstriant++;
			if(currentConstriant==fdomain_list.size()) currentConstriant=0;
		}

		else
		{
			std::vector<int> childList=fdg.GetDomainChild(domainID);
			if(childList.size()!=0){//not the root
				for(int i=0;i<childList.size();i++){
					int childIndex=-1;
					for(int j=0;j<fdomain_list.size();j++){
						if(fdomain_list[j]->index==childList[i]){
							childIndex=j;
						}
					}//j
					glm::dvec3 newPos=glm::dvec3(0,0,0);
					for(int j=0;j<parentConstraintIndex[childIndex].size();j++){
						int index=3*parentConstraintIndex[childIndex][j];
						newPos.x+=sm->m_vertices[index];
						newPos.y+=sm->m_vertices[index+1];
						newPos.z+=sm->m_vertices[index+2];
					}
					//std::cout<<newPos.x<<","<<newPos.y<<","<<newPos.z<<std::endl;
					newPos=newPos*(1.0/parentConstraintIndex[childIndex].size());
					parentLastPosOld[childIndex]=parentLastPosNew[childIndex];
					parentLastPosNew[childIndex]=newPos;
				}//i
			}
			//update the parents' fixed point moving distance
			std::vector<float> pos;
			int num=0;
			if(domainParentIndex[domainID]!=-1){//has parent
				for(int i=0;i<constraintIndex[domainID].size();i++){
					int index=3*constraintIndex[domainID][i];
					pos.push_back(sm->m_vertices[index]);
					pos.push_back(sm->m_vertices[index+1]);
					pos.push_back(sm->m_vertices[index+2]);
				}
			}
			sm->update(sTime);
			sTime++;
			if(domainParentIndex[domainID]!=-1){//has parent
				//std::cout<<sm->numOfVertices<<std::endl;
				for(int i=0;i<constraintIndex[domainID].size();i++){
					int index=3*constraintIndex[domainID][i];
					if(index>3*sm->numOfVertices) std::cout<<index-3*sm->numOfVertices<<"big "<<currentConstriant<<std::endl;
					glm::dvec3 movePos=parentLastPosNew[domainID]-parentLastPosOld[domainID];
					//std::cout<<sm->m_vertices[index]<<","<<sm->m_vertices[index+1]<<","<<sm->m_vertices[index+2]<<std::endl;
					sm->m_vertices[index]=pos[num++]+movePos.x;
					sm->m_vertices[index+1]=pos[num++]+movePos.y;
					sm->m_vertices[index+2]=pos[num++]+movePos.z;
					//std::cout<<sm->m_vertices[index]<<","<<sm->m_vertices[index+1]<<","<<sm->m_vertices[index+2]<<"end"<<std::endl;
					//std::cout<<constraintIndex[domainID][i]<<std::endl;
				}
			}
		}

		MFnMesh surfFn(rs,&stat);
		McheckErr( stat, "compute - MFnMesh error" );

		MFnMeshData ouputMeshDataCreator;
		MObject oMesh = ouputMeshDataCreator.create(&stat);
		buildOutputMesh(surfFn, sm->m_vertices,oMesh);
		outputMeshData.set(oMesh);
		data.setClean(plug);

	}

	else
		stat = MS::kUnknownParameter;

	return stat;
}
Exemple #12
0
//----------------------------------------------------------------------------
MStatus		BPT_InsertVtx::doCompleteCompute( MDataBlock& data )
//----------------------------------------------------------------------------
{

				SPEED("Berechne EdgeSplit neu: ");

				MStatus status;

				MPRINT("MACHE KOMPLETTE BERECHNUNG")



				MDataHandle inMeshHandle = data.inputValue(IVinMesh);
				MDataHandle outMeshHandle = data.outputValue(IVoutMesh);


					//splitCount setzen
				
				MDataHandle countHandle	= data.inputValue(IVcount);			
				fIVfty.setCount(countHandle.asInt());
			
				

				MDataHandle spinHandle = data.inputValue(IVspin);

				fIVfty.setSpin(spinHandle.asInt());
				

				int initialVtxCount;	//wird spueueter benueuetigt, um das ValidIndicesArray gleich in der rictigen grueueueuee zu erstellen und zu schreiben


				//gleich zu beginn muss der MeshPath initialisiert werden, damit der MeshPath an die fty ueuebergeben werden kann
				// Dies geschieht besser durch die STE - sie ist darauf ausgelegt
				softTransformationEngine::gatherAttributeObjects(thisMObject());
				softTransformationEngine::saveMeshPathes();

				

				fIVfty.setMeshPath(meshPath);
				
				
			
				MDataHandle	rHandle = data.inputValue(IVslideRelative);
				fIVfty.setRelative(rHandle.asInt());
				
				
				MDataHandle nRelativeHandle = data.inputValue(IVnormalRelative);
				fIVfty.setNormalRelative(nRelativeHandle.asInt());
				
				
				//selection setzen
				MFnIntArrayData		intDataArray;	
				
				MDataHandle arrayHandle = data.inputValue(IVselEdgeIDs);
				intDataArray.setObject(arrayHandle.data());
				
				fIVfty.setEdgeIDs( intDataArray.array() );

				arrayHandle = data.inputValue(IVselVertIDs);
				intDataArray.setObject(arrayHandle.data());

				fIVfty.setVertIDs(intDataArray.array());
				

				//				optionen holen
				
				arrayHandle = data.inputValue(IVoptions);
				intDataArray.setObject(arrayHandle.data());
				MIntArray optionsArray(intDataArray.array());
				

				fIVfty.setOptions(optionsArray);
				
				
				
				
				MDataHandle slideHandle = data.inputValue(IVslide);
				fIVfty.setSlide(slideHandle.asDouble());

				
				//whichSide attribute wird nur fueuer SLide selbst verwendet und kann nicht bereits beim command gestetzt werden
				
				


				MObject inMeshRef = inMeshHandle.asMesh();
				fIVfty.setMesh(inMeshRef);


				MFnMesh meshFn(inMeshHandle.asMesh());
				initialVtxCount = meshFn.numVertices();
				

				

				//ACTION
				try
				{
					status = fIVfty.doIt();
				}
				
				catch(...)
				{
					MGlobal::displayError(" An unknown, severe, error occoured.\nIf it happens again in this situation, please write a bug report.\nPlease undo the operation and save your work!");
					return MS::kUnknownParameter;
				}

				
				MObject newOutMesh = fIVfty.getMesh();

				
				outMeshHandle.set(newOutMesh);

				
				// ---------------------
				// SOFT TRANSFORMATION
				// ---------------------
				// VtxSet setzen - hier reicht es, wenn er einfach die neuen Vtx nimmt


				softTransformationEngine::setVtxSet(data);

		

				//------------SELECTION ROUTINE----------------------


			
				//nur wenn sich spin nicht verueuendert hat, darf ne neue selection gemacht werden - dies wird auch von der IV berueuecksichtigt
				//die selection wird nur noch einmal ausgefueuehrt, weshalb scriptJobInitiated nicht mehr gesetzt wird vom scriptjob
				if( optionsArray[6] && !scriptJobInitated && !(meshPath.apiType() == MFn::kInvalid) )
				{
						
						//auf jeden Fall erstmal die neuen Vertizen holen, damit die anderen prozeduren auch darauf arbeiten kueuennen

						//alles neuen Vertces sollen gewueuehlt werden, also einfach alle Indices eintragen vom initialVtxCount
						//bis zum jetzigen VtxCount
						MIntArray validEdges, validFaces;
						componentConverter CC(newOutMesh);

						int i = 0;


						meshFn.setObject(newOutMesh);
						int newCount = meshFn.numVertices();
						
						validIndices.clear();
						validIndices.setLength(newCount - initialVtxCount);
						
						

						for(; initialVtxCount < newCount; initialVtxCount++)
							validIndices[i++] = initialVtxCount;
						
						

					
					if(optionsArray[6] == 1 || optionsArray[6] == 2) //select edges
					{
						
						CC.getContainedEdges(validIndices,validEdges);
					}


					BPT_Helpers helper;


					if(optionsArray[6] == 2) //select Faces
					{
						CC.getConnectedFaces(validEdges,validFaces);

						//jetzt kann gleich alles beendet werden, da hiernach keine componente mehr kommt, in die man faces umwandeln mueuesste
						validIndices.clear();
						validIndices.append(2);

						
						helper.addIntArrayToLHS(validIndices,validFaces);

					}

					if(optionsArray[6] == 1)
					{//edges fertigmachen
						
						validIndices.clear();
						validIndices.append(1);

						helper.addIntArrayToLHS(validIndices,validEdges);

					}
					else if(optionsArray[6] == 5)
						validIndices.insert(3,0);


					//component Mode umschalten bei bedarf
					if(optionsArray[5])
					{
						MSelectionMask::SelectionType type = MSelectionMask::kSelectMeshVerts;
						
						if(optionsArray[6] == 5)
						{
							type = MSelectionMask::kSelectMeshVerts;
						}
						else if(optionsArray[6] == 2)
						{
							type = MSelectionMask::kSelectMeshFaces;
						}
						else if(optionsArray[6] == 1)
						{
							type = MSelectionMask::kSelectMeshEdges;
						}
						
						
						MSelectionMask mask(type);
						
						
						MGlobal:: setComponentSelectionMask(mask);
					}


					eID = MEventMessage::addEventCallback("idle",IV_makeSelection,this);

					scriptJobInitated = true;

				}
				else
				{//ansonsten muss die SelectionList neu aufgebaut werden, allerdings ohne komponenten
					//diese Aktion solte auch nur einmal ausgefueuehrt werden

					//gegenwueuertige selection holen
					MSelectionList currentList;
					MSelectionList newList;
					MGlobal::getActiveSelectionList(currentList);

					//durch die Liste iterieren und Komponenten Filtern
					MItSelectionList selIter(currentList);
					MObject currentObj;
					for( ; !selIter.isDone();selIter.next() )
					{
						
						selIter.getDependNode(currentObj);
						
						newList.add(currentObj);
					}

					MGlobal::setActiveSelectionList(newList, MGlobal::kAddToList);


		


				}


				



				return status;

}
Exemple #13
0
//---------------------------------------------------------------------------------------------------
bool	BPT_InsertVtx::setInternalValue ( const MPlug & plug, const MDataHandle & dataHandle)
//---------------------------------------------------------------------------------------------------
{ 

//	cout<<"War hier, plug war "<<plug.info()<<endl;


	if(plug == IVslide)
	{
		int isLimited;
		
		MFnDependencyNode depFn(plug.node());
		depFn.findPlug( "sll" ).getValue( isLimited );


		if( isLimited )
		{//limits setzen, wenn gewueuenscht
			
			double value = dataHandle.asDouble();
			
	//		cout<<value<<endl;

			if(value > 1.0)
				value = 1.0;

			if(value < 0.0)
				value = 0.0;
			
			//Das muss hier einfach sein, um limits dynamisch zu setzen je nach userwunsch
			 const_cast<MDataHandle&>(dataHandle).set(value);
		}

	}
	else if( plug == IVcount )
	{
		int value = dataHandle.asInt();
		
		if(value != lastCount)
		{//count hat sich nicht verueuendert, also outHandle sueueubern und raus hier
			meshDirty = true;
			lastCount = value;	
		}
		
	}
	else if( plug == IVspin )
	{
		int value = dataHandle.asInt();
/*
		MFnIntArrayData arrayData;
		MPlug optionPlug(thisMObject(), options);	//dieser wert kann gefahrlos geholt werden, da er das outmesh nicht beeinflusst
		
		MObject data;
		optionsPlug.getValue(data);
		arrayData.setObject(data);

		if(!(arrayData.array())[9])
		{//wenn civ nicht gesetzt ist, dann macht dieser Wert keinen sinn



		}
*/
		
		if(value != lastSpin)
		{
			meshDirty = true;
			lastSpin = value;
		}

	}

	
	// Sich jetzt um die STE internals kuemmern
	//
	//

	STE_CHECK_INTERNALS( IV,dataHandle );

	

	if(plug==IVinMesh)
		meshDirty = true; 
	
	return MPxNode::setInternalValue (plug, dataHandle);
}
MStatus closestPointOnCurveNode::compute(const MPlug &plug, MDataBlock &data)

{

   // DO THE COMPUTE ONLY FOR THE *OUTPUT* PLUGS THAT ARE DIRTIED:

   if ((plug == aPosition)  || (plug == aPositionX)  || (plug == aPositionY)  || (plug == aPositionZ)

    || (plug == aNormal) || (plug == aNormalX) || (plug == aNormalY) || (plug == aNormalZ)

    || (plug == aTangent) || (plug == aTangentX) || (plug == aTangentY) || (plug == aTangentZ)

	|| (plug == aParamU) || (plug == aDistance))

   {

      // READ IN ".inCurve" DATA:

      MDataHandle inCurveDataHandle = data.inputValue(aInCurve);

      MObject inCurve = inCurveDataHandle.asNurbsCurve();



      // READ IN ".inPositionX" DATA:

      MDataHandle inPositionXDataHandle = data.inputValue(aInPositionX);

      double inPositionX = inPositionXDataHandle.asDouble();



      // READ IN ".inPositionY" DATA:

      MDataHandle inPositionYDataHandle = data.inputValue(aInPositionY);

      double inPositionY = inPositionYDataHandle.asDouble();



      // READ IN ".inPositionZ" DATA:

      MDataHandle inPositionZDataHandle = data.inputValue(aInPositionZ);

      double inPositionZ = inPositionZDataHandle.asDouble();



      // GET THE CLOSEST POSITION, NORMAL, TANGENT, PARAMETER-U AND DISTANCE:

      MPoint inPosition(inPositionX, inPositionY, inPositionZ), position;

      MVector normal, tangent;

      double paramU, distance;

      MDagPath dummyDagPath;

      closestTangentUAndDistance(dummyDagPath, inPosition, position, normal, tangent, paramU, distance, inCurve);



      // WRITE OUT ".position" DATA:

      MDataHandle positionDataHandle = data.outputValue(aPosition);

      positionDataHandle.set(position.x, position.y, position.z);

      data.setClean(plug);



      // WRITE OUT ".normal" DATA:

      MDataHandle normalDataHandle = data.outputValue(aNormal);

      normalDataHandle.set(normal.x, normal.y, normal.z);

      data.setClean(plug);



      // WRITE OUT ".tangent" DATA:

      MDataHandle tangentDataHandle = data.outputValue(aTangent);

      tangentDataHandle.set(tangent.x, tangent.y, tangent.z);

      data.setClean(plug);



      // WRITE OUT ".paramU" DATA:

      MDataHandle paramUDataHandle = data.outputValue(aParamU);

      paramUDataHandle.set(paramU);

      data.setClean(plug);



      // WRITE OUT ".distance" DATA:

      MDataHandle distanceDataHandle = data.outputValue(aDistance);

      distanceDataHandle.set(distance);

      data.setClean(plug);

   }

   else

   {

      return MS::kUnknownParameter;

   }



   return MS::kSuccess;

}
MStatus sgIkSmoothStretch::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus stat;

	if ( plug == aOutputDistance )
	{
		MArrayDataHandle hArrInputDistance = data.inputArrayValue( aInputDistance );
		MDataHandle hStretchAble = data.inputValue( aStretchAble );
		MDataHandle hSmoothArea = data.inputValue( aSmoothArea );

		float stretchAble = hStretchAble.asFloat();

		double allDistance = 0.0;
		int arrayCount = hArrInputDistance.elementCount();

		double* outputDistances = new double[arrayCount]; 

		int multMinus = 1;
		for( int i=0; i<arrayCount; i++ )
		{
			MDataHandle hInputDistance = hArrInputDistance.inputValue();
			double inputDistance = hInputDistance.asDouble();

			if( inputDistance < 0 )
			{
				multMinus = -1;
				outputDistances[i] = -inputDistance;
			}
			else
			{
				outputDistances[i] = inputDistance;
			}
			allDistance += outputDistances[i];
			hArrInputDistance.next();
		}
		
		MDataHandle hInPosition = data.inputValue( aInPosition );
		MDataHandle hInPositionX = hInPosition.child( aInPositionX );
		MDataHandle hInPositionY = hInPosition.child( aInPositionY );
		MDataHandle hInPositionZ = hInPosition.child( aInPositionZ );

		double smoothArea = hSmoothArea.asDouble()*0.1;

		double poseDistance = sqrt( pow( hInPositionX.asDouble(), 2 )+pow( hInPositionY.asDouble(), 2 )+pow( hInPositionZ.asDouble(), 2 ) ) ;
		allDistance = fabs( allDistance );

		double stretchRate = getSmoothStretchRate( outputDistances[0], outputDistances[1], poseDistance, smoothArea );
		double smoothRate  = getSmoothRate( outputDistances[0], outputDistances[1], poseDistance, smoothArea );

		double currentRate = ( 1-stretchAble )*smoothRate + stretchAble*stretchRate;

		outputDistances[0] *= currentRate*multMinus;
		outputDistances[1] *= currentRate*multMinus;

		MArrayDataHandle hArrOutputDistance = data.outputArrayValue( aOutputDistance );
		MArrayDataBuilder bArrOutputDistance( aOutputDistance, arrayCount, &stat );

		for( int i=0; i<arrayCount; i++ )
		{
			MDataHandle hOutputDistance = bArrOutputDistance.addElement( i );
			hOutputDistance.set( outputDistances[i] );
		}

		hArrOutputDistance.set( bArrOutputDistance );
		hArrOutputDistance.setAllClean();

		data.setClean( plug );
	}
	return MS::kSuccess;
}
Exemple #16
0
MStatus
tm_noisePerlin::deform( MDataBlock& block,
                        MItGeometry& iter,
                        const MMatrix& /*m*/,
                        unsigned int /*multiIndex*/)
{
    MStatus status = MS::kSuccess;

    // It's a fake data access try to workaround strange behavior on x86_64 linux systems...
    MDataHandle dummyData = block.inputValue(dummy,&status);

    MDataHandle lev_MampData = block.inputValue(lev_Mamp,&status);
    McheckErr(status, "Error getting lev_Mamp data handle\n");
    double _lev_Mamp = lev_MampData.asDouble();

    MDataHandle lev_MfreqData = block.inputValue(lev_Mfreq,&status);
    McheckErr(status, "Error getting lev_Mfreq data handle\n");
    double lev_Mfreq = lev_MfreqData.asDouble();

    MDataHandle levelsData = block.inputValue(levels,&status);
    McheckErr(status, "Error getting frequency data handle\n");
    short levels = levelsData.asShort();

    MDataHandle scaleData = block.inputValue(scale,&status);
    McheckErr(status, "Error getting scale data handle\n");
    double scale = scaleData.asDouble();

    MDataHandle scaleAmpXData = block.inputValue(scaleAmpX,&status);
    McheckErr(status, "Error getting scaleAmpX data handle\n");
    double scaleAmpX = scaleAmpXData.asDouble();

    MDataHandle scaleAmpYData = block.inputValue(scaleAmpY,&status);
    McheckErr(status, "Error getting scaleAmpY data handle\n");
    double scaleAmpY = scaleAmpYData.asDouble();

    MDataHandle scaleAmpZData = block.inputValue(scaleAmpZ,&status);
    McheckErr(status, "Error getting scaleAmpZ data handle\n");
    double scaleAmpZ = scaleAmpZData.asDouble();

    MDataHandle scaleFreqXData = block.inputValue(scaleFreqX,&status);
    McheckErr(status, "Error getting scaleFreqX data handle\n");
    double scaleFreqX = scaleFreqXData.asDouble();

    MDataHandle scaleFreqYData = block.inputValue(scaleFreqY,&status);
    McheckErr(status, "Error getting scaleFreqY data handle\n");
    double scaleFreqY = scaleFreqYData.asDouble();

    MDataHandle scaleFreqZData = block.inputValue(scaleFreqZ,&status);
    McheckErr(status, "Error getting scaleFreqZ data handle\n");
    double scaleFreqZ = scaleFreqZData.asDouble();

    MDataHandle variationData = block.inputValue(variation,&status);
    McheckErr(status, "Error getting variation data handle\n");
    double variation = variationData.asDouble();

    MDataHandle envData = block.inputValue(envelope,&status);
    McheckErr(status, "Error getting envelope data handle\n");
    double env = envData.asDouble();

    MDataHandle amplitudeData = block.inputValue(amplitude,&status);
    McheckErr(status, "Error getting amplitude data handle\n");
    double amplitude = amplitudeData.asDouble();

    MDataHandle frequencyData = block.inputValue(frequency,&status);
    McheckErr(status, "Error getting frequency data handle\n");
    double frequency = frequencyData.asDouble();

    amplitude = amplitude * scale;
    frequency = frequency * 0.01 / scale;


    for ( ; !iter.isDone(); iter.next()) {

        MPoint pt = iter.position();
        vector noisePnt;
        noisePnt.x = 0;
        noisePnt.y = 0;
        noisePnt.z = 0;

        double l_amp = amplitude;

        double x = scaleFreqX * pt.x * frequency;
        double y = scaleFreqY * pt.y * frequency;
        double z = scaleFreqZ * pt.z * frequency;

        for( int lev = 0; lev < levels; lev++)
        {
            x *= lev_Mfreq;
            y *= lev_Mfreq;
            z *= lev_Mfreq;
            vector lev_Pnt = INoise::noise4d_v(x, y, z, variation);
            noisePnt.x += lev_Pnt.x * l_amp;
            noisePnt.y += lev_Pnt.y * l_amp;
            noisePnt.z += lev_Pnt.z * l_amp;
            l_amp *= _lev_Mamp;
        }

        pt.x += noisePnt.x * scaleAmpX;
        pt.y += noisePnt.y * scaleAmpY;
        pt.z += noisePnt.z * scaleAmpZ;

        iter.setPosition(pt);
    }
    return status;
}
Exemple #17
0
MStatus AlembicNode::compute(const MPlug & plug, MDataBlock & dataBlock)
{
    MStatus status;

    // update the frame number to be imported
    MDataHandle speedHandle = dataBlock.inputValue(mSpeedAttr, &status);
    double speed = speedHandle.asDouble();

    MDataHandle offsetHandle = dataBlock.inputValue(mOffsetAttr, &status);
    double offset = offsetHandle.asDouble();

    MDataHandle timeHandle = dataBlock.inputValue(mTimeAttr, &status);
    MTime t = timeHandle.asTime();
    double inputTime = t.as(MTime::kSeconds);

    double fps = getFPS();

    // scale and offset inputTime.
    inputTime = computeAdjustedTime(inputTime, speed, offset/fps);

    // this should be done only once per file
    if (mFileInitialized == false)
    {
        mFileInitialized = true;

        MDataHandle dataHandle = dataBlock.inputValue(mAbcFileNameAttr);
        MFileObject fileObject;
        fileObject.setRawFullName(dataHandle.asString());
        MString fileName = fileObject.resolvedFullName();

        // TODO, make sure the file name, or list of files create a valid
        // Alembic IArchive

        // initialize some flags for plug update
        mSubDInitialized = false;
        mPolyInitialized = false;

        // When an alembic cache will be imported at the first time using
        // AbcImport, we need to set mIncludeFilterAttr (filterHandle) to be
        // mIncludeFilterString for later use. When we save a maya scene(.ma)
        // mIncludeFilterAttr will be saved. Then when we load the saved
        // .ma file, mIncludeFilterString will be set to be mIncludeFilterAttr.
        MDataHandle includeFilterHandle =
                        dataBlock.inputValue(mIncludeFilterAttr, &status);
        MString& includeFilterString = includeFilterHandle.asString();

       if (mIncludeFilterString.length() > 0)
        {
            includeFilterHandle.set(mIncludeFilterString);
            dataBlock.setClean(mIncludeFilterAttr);
        }
        else if (includeFilterString.length() > 0)
        {
            mIncludeFilterString = includeFilterString;
        }

        MDataHandle excludeFilterHandle =
                        dataBlock.inputValue(mExcludeFilterAttr, &status);
        MString& excludeFilterString = excludeFilterHandle.asString();

       if (mExcludeFilterString.length() > 0)
        {
            excludeFilterHandle.set(mExcludeFilterString);
            dataBlock.setClean(mExcludeFilterAttr);
        }
        else if (excludeFilterString.length() > 0)
        {
            mExcludeFilterString = excludeFilterString;
        }


        MFnDependencyNode dep(thisMObject());
        MPlug allSetsPlug = dep.findPlug("allColorSets");
        CreateSceneVisitor visitor(inputTime, !allSetsPlug.isNull(),
            MObject::kNullObj, CreateSceneVisitor::NONE, "",
            mIncludeFilterString, mExcludeFilterString);

        {
           mData.getFrameRange(mSequenceStartTime, mSequenceEndTime);
            MDataHandle startFrameHandle = dataBlock.inputValue(mStartFrameAttr,
                                                                &status);
            startFrameHandle.set(mSequenceStartTime*fps);
            MDataHandle endFrameHandle = dataBlock.inputValue(mEndFrameAttr,
                                                                &status);
            endFrameHandle.set(mSequenceEndTime*fps);
        }
    }

    // Retime
    MDataHandle cycleHandle = dataBlock.inputValue(mCycleTypeAttr, &status);
    short playType = cycleHandle.asShort();
    inputTime = computeRetime(inputTime, mSequenceStartTime, mSequenceEndTime,
                              playType);

    clamp<double>(mSequenceStartTime, mSequenceEndTime, inputTime);

    // update only when the time lapse is big enough
    if (fabs(inputTime - mCurTime) > 0.00001)
    {
        mOutRead = std::vector<bool>(mOutRead.size(), false);
        mCurTime = inputTime;
    }

    if (plug == mOutPropArrayAttr)
    {

        if (mOutRead[0])
        {
            dataBlock.setClean(plug);
            return MS::kSuccess;
        }

        mOutRead[0] = true;

        unsigned int propSize =
            static_cast<unsigned int>(mData.mPropList.size());

        if (propSize > 0)
        {
            MArrayDataHandle outArrayHandle = dataBlock.outputValue(
                mOutPropArrayAttr, &status);

            unsigned int outHandleIndex = 0;
            MDataHandle outHandle;

            // for all of the nodes with sampled attributes
            for (unsigned int i = 0; i < propSize; i++)
            {
                // only use the handle if it matches the index.
                // The index wont line up in the sparse case so we
                // can just skip that element.
                if (outArrayHandle.elementIndex() == outHandleIndex++)
                {
                    outHandle = outArrayHandle.outputValue();
                }
                else
                {
                    continue;
                }

                if (mData.mPropList[i].mArray.valid())
                {
                    readProp(mCurTime, mData.mPropList[i].mArray, outHandle);
                }
                else if (mData.mPropList[i].mScalar.valid())
                {
                    // for visibility only
                    if (mData.mPropList[i].mScalar.getName() ==
                        Alembic::AbcGeom::kVisibilityPropertyName)
                    {
                        Alembic::Util::int8_t visVal = 1;
                        mData.mPropList[i].mScalar.get(&visVal,
                            Alembic::Abc::ISampleSelector(mCurTime,
                                Alembic::Abc::ISampleSelector::kNearIndex ));
                        outHandle.setGenericBool(visVal != 0, false);
                    }
                    else
                    {
                        // for all scalar props
                        readProp(mCurTime, mData.mPropList[i].mScalar, outHandle);
                    }
                }
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
        }

    }
    else if (plug == mOutTransOpArrayAttr )
    {
        if (mOutRead[1])
        {
            dataBlock.setClean(plug);
            return MS::kSuccess;
        }

        mOutRead[1] = true;

        unsigned int xformSize =
            static_cast<unsigned int>(mData.mXformList.size());

        if (xformSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutTransOpArrayAttr, &status);

            MPlug arrayPlug(thisMObject(), mOutTransOpArrayAttr);

            MDataHandle outHandle;
            unsigned int outHandleIndex = 0;

            for (unsigned int i = 0; i < xformSize; i++)
            {
                std::vector<double> sampleList;

                if (mData.mIsComplexXform[i])
                {
                    readComplex(mCurTime, mData.mXformList[i], sampleList);
                }
                else
                {
                    Alembic::AbcGeom::XformSample samp;
                    read(mCurTime, mData.mXformList[i], sampleList, samp);
                }

                unsigned int sampleSize = (unsigned int)sampleList.size();

                for (unsigned int j = 0; j < sampleSize; j++)
                {
                    // only use the handle if it matches the index.
                    // The index wont line up in the sparse case so we
                    // can just skip that element.
                    if (outArrayHandle.elementIndex() == outHandleIndex++)
                    {
                        outHandle = outArrayHandle.outputValue(&status);
                    }
                    else
                        continue;

                    outArrayHandle.next();
                    outHandle.set(sampleList[j]);
                }
            }
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutLocatorPosScaleArrayAttr )
    {
        if (mOutRead[8])
        {
            dataBlock.setClean(plug);
            return MS::kSuccess;
        }

        mOutRead[8] = true;

        unsigned int locSize =
            static_cast<unsigned int>(mData.mLocList.size());

        if (locSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutLocatorPosScaleArrayAttr, &status);

            MPlug arrayPlug(thisMObject(), mOutLocatorPosScaleArrayAttr);

            MDataHandle outHandle;
            unsigned int outHandleIndex = 0;

            for (unsigned int i = 0; i < locSize; i++)
            {
                std::vector< double > sampleList;
                read(mCurTime, mData.mLocList[i], sampleList);

                unsigned int sampleSize = (unsigned int)sampleList.size();
                for (unsigned int j = 0; j < sampleSize; j++)
                {
                    // only use the handle if it matches the index.
                    // The index wont line up in the sparse case so we
                    // can just skip that element.
                    if (outArrayHandle.elementIndex() == outHandleIndex++)
                    {
                        outHandle = outArrayHandle.outputValue(&status);
                    }
                    else
                        continue;

                    outArrayHandle.next();
                    outHandle.set(sampleList[j]);
                }
            }
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutSubDArrayAttr)
    {
        if (mOutRead[2])
        {
            // Reference the output to let EM know we are the writer
            // of the data. EM sets the output to holder and causes
            // race condition when evaluating fan-out destinations.
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutSubDArrayAttr, &status);
            const unsigned int elementCount = outArrayHandle.elementCount();
            for (unsigned int j = 0; j < elementCount; j++)
            {
                outArrayHandle.outputValue().data();
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
            return MS::kSuccess;
        }

        mOutRead[2] = true;

        unsigned int subDSize =
            static_cast<unsigned int>(mData.mSubDList.size());

        if (subDSize > 0)
        {
            MArrayDataHandle outArrayHandle = dataBlock.outputValue(
                mOutSubDArrayAttr, &status);

            MDataHandle outHandle;

            for (unsigned int j = 0; j < subDSize; j++)
            {
                // these elements can be sparse if they have been deleted
                if (outArrayHandle.elementIndex() != j)
                {
                    continue;
                }

                outHandle = outArrayHandle.outputValue(&status);
                outArrayHandle.next();

                MObject obj = outHandle.data();
                if (obj.hasFn(MFn::kMesh))
                {
                    MFnMesh fnMesh(obj);
                    readSubD(mCurTime, fnMesh, obj, mData.mSubDList[j],
                        mSubDInitialized);
                    outHandle.set(obj);
                }
            }
            mSubDInitialized = true;
            outArrayHandle.setAllClean();
        }
        // for the case where we don't have any nodes, we want to make sure
        // to push out empty meshes on our connections, this can happen if
        // the input file was offlined, currently we only need to do this for
        // meshes as Nurbs, curves, and the other channels don't crash Maya
        else
        {
            MArrayDataHandle outArrayHandle = dataBlock.outputValue(
                mOutSubDArrayAttr, &status);

            if (outArrayHandle.elementCount() > 0)
            {
                do
                {
                    MDataHandle outHandle = outArrayHandle.outputValue();
                    MObject obj = outHandle.data();
                    if (obj.hasFn(MFn::kMesh))
                    {
                        MFloatPointArray emptyVerts;
                        MIntArray emptyCounts;
                        MIntArray emptyConnects;
                        MFnMesh emptyMesh;
                        emptyMesh.create(0, 0, emptyVerts, emptyCounts,
                            emptyConnects, obj);
                        outHandle.set(obj);
                    }
                }
                while (outArrayHandle.next() == MS::kSuccess);
            }
            mSubDInitialized = true;
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutPolyArrayAttr)
    {
        if (mOutRead[3])
        {
            // Reference the output to let EM know we are the writer
            // of the data. EM sets the output to holder and causes
            // race condition when evaluating fan-out destinations.
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutPolyArrayAttr, &status);
            const unsigned int elementCount = outArrayHandle.elementCount();
            for (unsigned int j = 0; j < elementCount; j++)
            {
                outArrayHandle.outputValue().data();
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
            return MS::kSuccess;
        }

        mOutRead[3] = true;

        unsigned int polySize =
            static_cast<unsigned int>(mData.mPolyMeshList.size());

        if (polySize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutPolyArrayAttr, &status);

            MDataHandle outHandle;

            for (unsigned int j = 0; j < polySize; j++)
            {
                // these elements can be sparse if they have been deleted
                if (outArrayHandle.elementIndex() != j)
                {
                    continue;
                }

                outHandle = outArrayHandle.outputValue(&status);
                outArrayHandle.next();

                MObject obj = outHandle.data();
                if (obj.hasFn(MFn::kMesh))
                {
                    MFnMesh fnMesh(obj);
                    readPoly(mCurTime, fnMesh, obj, mData.mPolyMeshList[j],
                        mPolyInitialized);
                    outHandle.set(obj);
                }
            }
            mPolyInitialized = true;
            outArrayHandle.setAllClean();
        }
        // for the case where we don't have any nodes, we want to make sure
        // to push out empty meshes on our connections, this can happen if
        // the input file was offlined, currently we only need to do this for
        // meshes as Nurbs, curves, and the other channels don't crash Maya
        else
        {
            MArrayDataHandle outArrayHandle = dataBlock.outputValue(
                mOutPolyArrayAttr, &status);

            if (outArrayHandle.elementCount() > 0)
            {
                do
                {
                    MDataHandle outHandle = outArrayHandle.outputValue(&status);
                    MObject obj = outHandle.data();
                    if (obj.hasFn(MFn::kMesh))
                    {
                        MFloatPointArray emptyVerts;
                        MIntArray emptyCounts;
                        MIntArray emptyConnects;
                        MFnMesh emptyMesh;
                        emptyMesh.create(0, 0, emptyVerts, emptyCounts,
                            emptyConnects, obj);
                        outHandle.set(obj);
                    }
                }
                while (outArrayHandle.next() == MS::kSuccess);
            }
            mPolyInitialized = true;
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutCameraArrayAttr)
    {
        if (mOutRead[4])
        {
            dataBlock.setClean(plug);
            return MS::kSuccess;
        }

        mOutRead[4] = true;

        unsigned int cameraSize =
            static_cast<unsigned int>(mData.mCameraList.size());

        if (cameraSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutCameraArrayAttr, &status);
            MPlug arrayPlug(thisMObject(), mOutCameraArrayAttr);
            double angleConversion = 1.0;

            switch (MAngle::uiUnit())
            {
                case MAngle::kRadians:
                    angleConversion = 0.017453292519943295;
                break;
                case MAngle::kAngMinutes:
                    angleConversion = 60.0;
                break;
                case MAngle::kAngSeconds:
                    angleConversion = 3600.0;
                break;
                default:
                break;
            }

            MDataHandle outHandle;
            unsigned int index = 0;

            for (unsigned int cameraIndex = 0; cameraIndex < cameraSize;
                cameraIndex++)
            {
                Alembic::AbcGeom::ICamera & cam =
                    mData.mCameraList[cameraIndex];
                std::vector<double> array;

                read(mCurTime, cam, array);

                for (unsigned int dataIndex = 0; dataIndex < array.size();
                    dataIndex++, index++)
                {
                    // skip over sparse elements
                    if (index != outArrayHandle.elementIndex())
                    {
                        continue;
                    }

                    outHandle = outArrayHandle.outputValue(&status);
                    outArrayHandle.next();

                    // not shutter angle index, so not an angle
                    if (dataIndex != 11)
                    {
                        outHandle.set(array[dataIndex]);
                    }
                    else
                    {
                        outHandle.set(array[dataIndex] * angleConversion);
                    }
                }  // for the per camera data handles
            }  // for each camera
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutNurbsSurfaceArrayAttr)
    {
        if (mOutRead[5])
        {
            // Reference the output to let EM know we are the writer
            // of the data. EM sets the output to holder and causes
            // race condition when evaluating fan-out destinations.
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutNurbsSurfaceArrayAttr, &status);
            const unsigned int elementCount = outArrayHandle.elementCount();
            for (unsigned int j = 0; j < elementCount; j++)
            {
                outArrayHandle.outputValue().data();
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
            return MS::kSuccess;
        }

        mOutRead[5] = true;

        unsigned int nSurfaceSize =
            static_cast<unsigned int>(mData.mNurbsList.size());

        if (nSurfaceSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutNurbsSurfaceArrayAttr, &status);

            MDataHandle outHandle;

            for (unsigned int j = 0; j < nSurfaceSize; j++)
            {
                // these elements can be sparse if they have been deleted
                if (outArrayHandle.elementIndex() != j)
                    continue;

                outHandle = outArrayHandle.outputValue(&status);
                outArrayHandle.next();

                MObject obj = outHandle.data();
                if (obj.hasFn(MFn::kNurbsSurface))
                {
                    readNurbs(mCurTime, mData.mNurbsList[j], obj);
                    outHandle.set(obj);
                }
            }
            outArrayHandle.setAllClean();
        }
    }
    else if (plug == mOutNurbsCurveGrpArrayAttr)
    {
        if (mOutRead[6])
        {
            // Reference the output to let EM know we are the writer
            // of the data. EM sets the output to holder and causes
            // race condition when evaluating fan-out destinations.
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutNurbsCurveGrpArrayAttr, &status);
            const unsigned int elementCount = outArrayHandle.elementCount();
            for (unsigned int j = 0; j < elementCount; j++)
            {
                outArrayHandle.outputValue().data();
                outArrayHandle.next();
            }
            outArrayHandle.setAllClean();
            return MS::kSuccess;
        }

        mOutRead[6] = true;

        unsigned int nCurveGrpSize =
            static_cast<unsigned int>(mData.mCurvesList.size());

        if (nCurveGrpSize > 0)
        {
            MArrayDataHandle outArrayHandle =
                dataBlock.outputValue(mOutNurbsCurveGrpArrayAttr, &status);
            MDataHandle outHandle;

            std::vector<MObject> curvesObj;
            for (unsigned int i = 0; i < nCurveGrpSize; ++i)
            {
                readCurves(mCurTime, mData.mCurvesList[i],
                    mData.mNumCurves[i], curvesObj);
            }

            std::size_t numChild = curvesObj.size();

            // not the best way to do this
            // only reading bunches of curves based on the connections would be
            // more efficient when there is a bunch of broken connections
            for (unsigned int i = 0; i < numChild; i++)
            {
                if (outArrayHandle.elementIndex() != i)
                {
                    continue;
                }

                outHandle = outArrayHandle.outputValue(&status);
                outArrayHandle.next();
                status = outHandle.set(curvesObj[i]);
            }

            outArrayHandle.setAllClean();
        }
    }
    else
    {
        return MS::kUnknownParameter;
    }

    dataBlock.setClean(plug);
    return status;
}
Exemple #18
0
MStatus MocapMesh::compute( const MPlug &plug, MDataBlock &data )
{
	MStatus stat;
	MDataHandle indata_inMesh = data.inputValue(in_inMesh, &stat);
	if(stat != MS::kSuccess) return stat;

	MDataHandle hMessage = data.outputValue( out_message, &stat );
	if(stat != MS::kSuccess) return stat;

	double &v = hMessage.asDouble();
	value += 0.001;
	v = value;
	

	MObject oMesh = indata_inMesh.asMesh();
	MFnMesh fnMesh( oMesh );

	MPointArray points;
	fnMesh.getPoints( points );

	MIntArray vertCount, vertList;
	fnMesh.getTriangles( vertCount, vertList );



	if (hPipe)
	{
		size_t pointLen = points.length() * sizeof(float) * 3;
		size_t vertLen = vertList.length() * sizeof(int);
		size_t headLen = 3 * sizeof(int);
		size_t packetLen = pointLen + vertLen + headLen;
			

		char *data = (char*) malloc(packetLen);

		unsigned int * header = (unsigned int*)data;

		header[0] = 0x3223;
		header[1] = pointLen;
		header[2] = vertLen;
		
		float *fptr = (float*) (data + headLen);

		for (int i = 0; i < points.length(); i++)
		{
			*fptr = (float)points[i].x;  fptr++;
			*fptr = (float)points[i].y;  fptr++;
			*fptr = (float)points[i].z;  fptr++;
		}

		int *iptr = (int*) ( data + headLen + pointLen );
		for (int i = 0; i < vertList.length(); i++)
		{
			*iptr = vertList[i];  iptr++;
		}

		DWORD written;
		if (!WriteFile(hPipe, data, packetLen, &written, NULL))
		{
			TCHAR buf[1024];
			FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, 0, GetLastError(), 0, buf, 1024 * sizeof(TCHAR), 0);
			printf("Error Writing to pipe: %s", buf);
		}

		free(data);

		


	}

	



	

	MDataHandle outdata_message = data.outputValue(out_message, &stat);
	if(stat != MS::kSuccess) return stat;

	return MS::kSuccess;
}
Exemple #19
0
MStatus LSystemNode::compute(const MPlug& plug, MDataBlock& data)

{
	MStatus returnStatus;

	if (plug == outputMesh) {
		/* Get time */
		MDataHandle timeData = data.inputValue( time, &returnStatus ); 
		McheckErr(returnStatus, "Error getting time data handle\n");
		MTime time = timeData.asTime();

		MDataHandle angleData = data.inputValue( angle, &returnStatus ); 
		McheckErr(returnStatus, "Error getting time data handle\n");
		double angle_value = angleData.asDouble();

		MDataHandle stepsData = data.inputValue( steps, &returnStatus ); 
		McheckErr(returnStatus, "Error getting time data handle\n");
		double steps_value = stepsData.asDouble();

		MDataHandle grammarData = data.inputValue( grammar, &returnStatus ); 
		McheckErr(returnStatus, "Error getting time data handle\n");
		MString grammar_value = grammarData.asString();

		/* Get output object */

		MDataHandle outputHandle = data.outputValue(outputMesh, &returnStatus);
		McheckErr(returnStatus, "ERROR getting polygon data handle\n");

		MFnMeshData dataCreator;
		MObject newOutputData = dataCreator.create(&returnStatus);
		McheckErr(returnStatus, "ERROR creating outputData");

		MFnMesh	myMesh;
		MPointArray points;
		MIntArray faceCounts;
		MIntArray faceConnects;

		//MString grammar = ("F\\nF->F[+F]F[-F]F");

		CylinderMesh *cm;


		LSystem system;
		system.loadProgramFromString(grammar_value.asChar());
		system.setDefaultAngle(angle_value);
		system.setDefaultStep(steps_value);



			std::vector<LSystem::Branch> branches;
			system.process(time.value(), branches);

			int k = branches.size();
			for(int j = 0; j < branches.size(); j++)
			{
				//1. find the position for start and end point of current branch
				//2. generate a cylinder
				MPoint start(branches[j].first[0],branches[j].first[1],branches[j].first[2]);
				MPoint end(branches[j].second[0],branches[j].second[1],branches[j].second[2]);
				cm = new CylinderMesh(start, end);
				cm->appendToMesh(points, faceCounts, faceConnects); 
			}

		MObject newMesh = myMesh.create(points.length(), faceCounts.length(),
			points, faceCounts, faceConnects,
			newOutputData, &returnStatus);

		McheckErr(returnStatus, "ERROR creating new mesh");

		outputHandle.set(newOutputData);
		data.setClean( plug );
	} else
		return MS::kUnknownParameter;

	return MS::kSuccess;
}
Exemple #20
0
//
// A very simple implementation of validAndSetValue().  No lock
// or limit checking on the rocking attribute is done in this method.
// If you wish to apply locks and limits to the rocking attribute, you
// would follow the approach taken in the rockingTransformCheck example.
// Meaning you would implement methods similar to:
//	* applyRotationLocks();
//	* applyRotationLimits();
//	* checkAndSetRotation();  
// but for the rocking attribute.  The method checkAndSetRotation()
// would be called below rather than updating the rocking attribute
// directly.
//
MStatus rockingTransformNode::validateAndSetValue(const MPlug& plug,
												const MDataHandle& handle,
												const MDGContext& context)
{
	MStatus status = MS::kSuccess;

	//	Make sure that there is something interesting to process.
	//
	if (plug.isNull())
		return MS::kFailure;

	MDataBlock block = forceCache(*(MDGContext *)&context);
	MDataHandle blockHandle = block.outputValue(plug, &status);
	ReturnOnError(status);
	
	MString cachename =  block.inputValue( acachename ).asString();
	MString meshname =  block.inputValue( ameshname ).asString();
	
/*	
	if ( plug == aRockInX )
	{
		// Update our new rock in x value
		double rockInX = handle.asDouble();
		blockHandle.set(rockInX);
		rockXValue = rockInX;
		
		// Update the custom transformation matrix to the
		// right rock value.  
		rockingTransformMatrix *ltm = getRockingTransformMatrix();
		if (ltm)
			ltm->setRockInX(rockXValue);
		else 
			MGlobal::displayError("Failed to get rock transform matrix");
			
		blockHandle.setClean();
		
		// Mark the matrix as dirty so that DG information
		// will update.
		dirtyMatrix();		
	}
*/	
	if ( plug == aframe )
	{
		// Update our new rock in x value
		double rockInX = handle.asDouble();
		blockHandle.set(rockInX);
		rockXValue = rockInX;
		
		// Update the custom transformation matrix to the
		// right rock value.  
		rockingTransformMatrix *ltm = getRockingTransformMatrix();
		if (ltm)
			ltm->setRockInX(rockXValue, cachename, meshname);
		else 
			MGlobal::displayError("Failed to get rock transform matrix");
			
		blockHandle.setClean();
		
		// Mark the matrix as dirty so that DG information
		// will update.
		dirtyMatrix();		
	}
	
	// Allow processing for other attributes
	return ParentClass::validateAndSetValue(plug, handle, context);
}
MStatus pointOnSubd::compute( const MPlug& plug, MDataBlock& data )
//
//	Description:
//		This method computes the value of the given output plug based
//		on the values of the input attributes.
//
//	Arguments:
//		plug - the plug to compute
//		data - object that provides access to the attributes for this node
//
{
	MStatus returnStatus;
 
	// Check which output attribute we have been asked to compute.  If this 
	// node doesn't know how to compute it, we must return 
	// MS::kUnknownParameter.
	// 
	if( (plug == aPoint) || (plug == aNormal) ||
		(plug == aPointX) || (plug == aNormalX) ||
		(plug == aPointY) || (plug == aNormalY) ||
		(plug == aPointZ) || (plug == aNormalZ) ) {

		// Get a handle to the input attribute that we will need for the
		// computation.  If the value is being supplied via a connection 
		// in the dependency graph, then this call will cause all upstream  
		// connections to be evaluated so that the correct value is supplied.
		// 
		do {
			MDataHandle subdHandle = data.inputValue( aSubd, &returnStatus );
			if( returnStatus != MS::kSuccess ) {
				MGlobal::displayError( "ERROR: cannot get subd\n" );
				break;
			}
			
			MDataHandle faceFirstHandle =
				data.inputValue( aFaceFirst, &returnStatus );
			if( returnStatus != MS::kSuccess ) {
				MGlobal::displayError( "ERROR: cannot get face first\n" );
				break;
			}
			
			MDataHandle faceSecondHandle =
				data.inputValue( aFaceSecond, &returnStatus );
			if( returnStatus != MS::kSuccess ) {
				MGlobal::displayError( "ERROR: cannot get face2\n" );
				break;
			}
			
			MDataHandle uHandle = data.inputValue( aU, &returnStatus );
			if( returnStatus != MS::kSuccess ) {
				MGlobal::displayError( "ERROR: cannot get u\n" );
				break;
			}
			
			MDataHandle vHandle = data.inputValue( aV, &returnStatus );
			if( returnStatus != MS::kSuccess ) {
				MGlobal::displayError( "ERROR: cannot get v\n" );
				break;
			}

			MDataHandle relHandle = data.inputValue( aRelativeUV, &returnStatus );
			if( returnStatus != MS::kSuccess ) {
				MGlobal::displayError( "ERROR: cannot get relative UV\n" );
				break;
			}
			
			// Read the input value from the handle.
			//
			MStatus stat;
			MObject subdValue = subdHandle.asSubdSurface();
			MFnSubd subdFn( subdValue, &stat );
			McheckErr(stat,"ERROR creating subd function set"); 

			int faceFirstValue = faceFirstHandle.asLong();
			int faceSecondValue = faceSecondHandle.asLong();
			double uValue = uHandle.asDouble();
			double vValue = vHandle.asDouble();
			bool relUV = relHandle.asBool();

			MPoint point;
			MVector normal;

			MUint64 polyId;
			stat = MFnSubdNames::fromSelectionIndices( polyId, faceFirstValue,
													   faceSecondValue );
			McheckErr(stat,"ERROR converting indices"); 


			stat = subdFn.evaluatePositionAndNormal( polyId, uValue, vValue,
													 relUV, point, normal );
			normal.normalize();
			McheckErr(stat,"ERROR evaluating the position and the normal"); 

			// Get handles to the output attributes.  This is similar to the
			// "inputValue" call above except that no dependency graph 
			// computation will be done as a result of this call.
			// 
			MDataHandle pointHandle = data.outputValue( aPoint );
			pointHandle.set( point.x, point.y, point.z );
			data.setClean(plug);

			MDataHandle normalHandle = data.outputValue( aNormal );
			normalHandle.set( normal.x, normal.y, normal.z );
			data.setClean(plug);

		} while( false );
	}
	else {
		return MS::kUnknownParameter;
	}

	return MS::kSuccess;
}
MStatus sgHair_controlJoint::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus status;

	MDataHandle   hStaticRotation = data.inputValue( aStaticRotation );
	m_bStaticRotation = hStaticRotation.asBool();

	if( m_isDirtyMatrix )
	{
		MDataHandle hInputBaseCurveMatrix = data.inputValue( aInputBaseCurveMatrix );
		m_mtxBaseCurve       = hInputBaseCurveMatrix.asMatrix(); 
	}
	if( m_isDirtyParentMatrixBase )
	{
		MDataHandle hJointParenBasetMatrix = data.inputValue( aJointParentBaseMatrix );
		m_mtxJointParentBase = hJointParenBasetMatrix.asMatrix();
	}
	if( m_isDirtyCurve || m_isDirtyParentMatrixBase )
	{
		MDataHandle hInputBaseCurve = data.inputValue( aInputBaseCurve );
		MFnNurbsCurve fnCurve = hInputBaseCurve.asNurbsCurve();
		fnCurve.getCVs( m_cvs );
		getJointPositionBaseWorld();
	}
	if( m_isDirtyGravityOption || m_isDirtyCurve || m_isDirtyParentMatrixBase )
	{
		MDataHandle hGravityParam  = data.inputValue( aGravityParam );
		MDataHandle hGravityRange  = data.inputValue( aGravityRange );
		MDataHandle hGravityWeight = data.inputValue( aGravityWeight );
		MDataHandle hGravityOffsetMatrix = data.inputValue( aGravityOffsetMatrix );

		m_paramGravity = hGravityParam.asDouble();
		m_rangeGravity = hGravityRange.asDouble();
		m_weightGravity = hGravityWeight.asDouble();
		m_mtxGravityOffset = hGravityOffsetMatrix.asMatrix();
		m_mtxGravityOffset( 3,0 ) = 0.0;
		m_mtxGravityOffset( 3,1 ) = 0.0;
		m_mtxGravityOffset( 3,2 ) = 0.0;
		setGravityJointPositionWorld();
	}

	setOutput();

	MArrayDataHandle  hArrOutput = data.outputValue( aOutput );
	MArrayDataBuilder builderOutput( aOutput, m_cvs.length() );

	for( int i=0; i< m_cvs.length(); i++ )
	{
		MDataHandle hOutput = builderOutput.addElement( i );
		MDataHandle hOutTrans = hOutput.child( aOutTrans );
		MDataHandle hOutOrient = hOutput.child( aOutOrient );

		hOutTrans.set( m_vectorArrTransJoint[i] );
		hOutOrient.set( m_vectorArrRotateJoint[i] );
	}

	hArrOutput.set( builderOutput );
	hArrOutput.setAllClean();

	data.setClean( plug );

	m_isDirtyMatrix  = false;
	m_isDirtyCurve   = false;
	m_isDirtyGravityOption = false;
	m_isDirtyParentMatrixBase = false;

	return MS::kSuccess;
}
Exemple #23
0
MStatus  retargetLocator::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus status;

	MDataHandle hDiscMatrix = data.inputValue( aDiscMatrix );
	MDataHandle hDiscAxis = data.inputValue( aDiscAxis );
	MDataHandle hDiscAngle = data.inputValue( aDiscAngle );
	MDataHandle hDiscDivision = data.inputValue( aDiscDivision );
	MDataHandle hDiscOffset = data.inputValue( aDiscOffset );
	MDataHandle hDiscSize = data.inputValue( aDiscSize );
	MDataHandle hDiscActiveColor = data.inputValue( aDiscActiveColor );
	MDataHandle hDiscLeadColor = data.inputValue( aDiscLeadColor );
	MDataHandle hDiscDefaultColor = data.inputValue( aDiscDefaultColor );
	MDataHandle hDiscFillAlpha = data.inputValue( aDiscFillAlpha );
	MDataHandle hDiscLineAlpha = data.inputValue( aDiscLineAlpha );

	discAxis = hDiscAxis.asInt();
	discDivision = hDiscDivision.asInt();
	discAngle = hDiscAngle.asDouble();
	discSize = hDiscSize.asVector();
	discOffset = hDiscOffset.asVector();
	discActiveColor = hDiscActiveColor.asFloat3();
	discLeadColor = hDiscLeadColor.asFloat3();
	discDefaultColor = hDiscDefaultColor.asFloat3();
	discFillAlpha = hDiscFillAlpha.asFloat();
	discLineAlpha = hDiscLineAlpha.asFloat();

	MArrayDataHandle hArrArrow = data.inputArrayValue( aArrow );
	arrowNum = hArrArrow.elementCount();

	inheritMatrix.setLength( arrowNum );
	aimMatrix.setLength( arrowNum );
	inputMeshObj.setLength( arrowNum );
	startSize.setLength( arrowNum );
	size.setLength( arrowNum );
	activeColor.setLength( arrowNum );
	leadColor.setLength( arrowNum );
	defaultColor.setLength( arrowNum );
	fillAlpha.setLength( arrowNum );
	lineAlpha.setLength( arrowNum );
	offset.setLength( arrowNum );

	for( int i =0; i < arrowNum; i++ )
	{
		MDataHandle hArrow = hArrArrow.inputValue();

		MDataHandle hInheritMatrix = hArrow.child( aInheritMatrix );
		MDataHandle hAimMatrix = hArrow.child( aAimMatrix );
		MDataHandle hInputMesh = hArrow.child( aInputMesh );
		MDataHandle hStartSize = hArrow.child( aStartSize );
		MDataHandle hSize = hArrow.child( aSize );
		MDataHandle hActiveColor = hArrow.child( aActiveColor );
		MDataHandle hLeadColor = hArrow.child( aLeadColor );
		MDataHandle hDefaultColor = hArrow.child( aDefaultColor );
		MDataHandle hFillAlpha = hArrow.child( aFillAlpha );
		MDataHandle hLineAlpha = hArrow.child( aLineAlpha );
		MDataHandle hOffset = hArrow.child( aOffset );

		inheritMatrix[i] = hInheritMatrix.asBool();
		aimMatrix[i] = hAimMatrix.asMatrix()*hDiscMatrix.asMatrix().inverse();
		inputMeshObj[i] = hInputMesh.asMesh();
		startSize[i] = hStartSize.asFloat();
		size[i] = hSize.asFloat();
		activeColor[i] = hActiveColor.asFloat3();
		leadColor[i] = hLeadColor.asFloat3();
		defaultColor[i] = hDefaultColor.asFloat3();
		fillAlpha[i] = hFillAlpha.asFloat();
		lineAlpha[i] = hLineAlpha.asFloat();
		offset[i] = hOffset.asVector();

		hArrArrow.next();
	}

	MDataHandle hOutput = data.outputValue( aOutput );
	hOutput.set( 1.0 );
	data.setClean( plug );

	return MS::kSuccess;
}
MStatus LSSolverNode::compute(const MPlug& plug, MDataBlock& data)
{
	MStatus stat;
	
	if( plug == deformed)
	{
		MDataHandle tetWorldMatrixData = data.inputValue(tetWorldMatrix, &returnStatus);
		McheckErr(returnStatus, "Error getting tetWorldMatrix data handle\n");

		MDataHandle restShapeData = data.inputValue(restShape, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle restVerticesData = data.inputValue(restVertices, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle restElementsData = data.inputValue(restElements, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle selectedConstraintVertsData = data.inputValue(selectedConstraintVerts, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle selectedForceVertsData = data.inputValue(selectedForceVerts, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle timeData = data.inputValue(time, &returnStatus);
		McheckErr(returnStatus, "Error getting step data handle\n");

		MDataHandle outputMeshData = data.outputValue(deformed, &returnStatus);
		McheckErr(returnStatus, "Error getting outputMesh data handle\n");
		
		MMatrix twmat = tetWorldMatrixData.asMatrix();
		MObject rs = restShapeData.asMesh();
		double t = timeData.asDouble();

		MDataHandle poissonRatioData = data.inputValue(poissonRatio, &returnStatus);
		McheckErr(returnStatus, "Error getting poissonRatio data handle\n");

		MDataHandle youngsModulusData = data.inputValue(youngsModulus, &returnStatus);
		McheckErr(returnStatus, "Error getting youngsmodulus data handle\n");

		MDataHandle objectDensityData = data.inputValue(objectDensity, &returnStatus);
		McheckErr(returnStatus, "Error getting objectDensity data handle\n");

		MDataHandle frictionData = data.inputValue(friction, &returnStatus);
		McheckErr(returnStatus, "Error getting friction data handle\n");

		MDataHandle restitutionData = data.inputValue(restitution, &returnStatus);
		McheckErr(returnStatus, "Error getting restitution data handle\n");

		MDataHandle dampingData = data.inputValue(damping, &returnStatus);
		McheckErr(returnStatus, "Error getting damping data handle\n");

		MDataHandle userSuppliedDtData = data.inputValue(userSuppliedDt, &returnStatus);
		McheckErr(returnStatus, "Error getting user supplied dt data handle\n");


		MDataHandle integrationTypeData = data.inputValue(integrationType, &returnStatus);
		McheckErr(returnStatus, "Error getting user integrationTypeData\n");

		MDataHandle forceModelTypeData = data.inputValue(forceModelType, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceModelTypeData\n");

		MDataHandle forceApplicationTimeData = data.inputValue(forceApplicationTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceApplicationTime\n");
	
		MDataHandle forceReleasedTimeData = data.inputValue(forceReleasedTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceReleasedTime\n");

		MDataHandle forceIncrementTimeData = data.inputValue(forceIncrementTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceIncrementTime\n");

		MDataHandle forceStartTimeData = data.inputValue(forceStartTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceStartTime\n");

		MDataHandle forceStopTimeData = data.inputValue(forceStopTime, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceStopTime\n");

		MDataHandle forceMagnitudeData = data.inputValue(forceMagnitude, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceIdleTime\n");

		MDataHandle useSuppliedForceData = data.inputValue(useSuppliedForce, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceIdleTime\n");

		MDataHandle useSuppliedConstraintsData = data.inputValue(useSuppliedConstraints, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceIdleTime\n");

		MDataHandle forceDirectionData = data.inputValue(forceDirection, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceDirection\n");

		MDataHandle contactKsData = data.inputValue(contactKs, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceDirection\n");	

		MDataHandle contactKdData = data.inputValue(contactKd, &returnStatus);
		McheckErr(returnStatus, "Error getting user forceDirection\n");

		MTime currentTime, maxTime;
		currentTime = MAnimControl::currentTime();
		maxTime = MAnimControl::maxTime();
					
		if (currentTime == MAnimControl::minTime())
		{
			// retrive restVertices and restElements
			MFnDoubleArrayData restVertArrayData(restVerticesData.data());
			MDoubleArray verts = restVertArrayData.array();
			int vertArrayLen = verts.length();
			double *vertArray = new double[vertArrayLen];
			verts.get(vertArray);

			for(int v=0;v<vertArrayLen;v=v+3)
			{
				MPoint mpoint = MPoint(vertArray[v],vertArray[v+1],vertArray[v+2])*twmat;
				vertArray[v] = mpoint.x;
				vertArray[v+1] = mpoint.y;
				vertArray[v+2] = mpoint.z;
			}

			MFnIntArrayData restEleArrayData(restElementsData.data());
			MIntArray ele = restEleArrayData.array();
			int eleArrayLen = ele.length();
			int *eleArray = new int[eleArrayLen];
			ele.get(eleArray);

			MFnIntArrayData selectedConstraintVertsArrayData(selectedConstraintVertsData.data());
			MIntArray sv = selectedConstraintVertsArrayData.array();

			// building selectedConstraintVerts
			vector<int> selectedConstraintVertIndices;
			for (int i = 0 ; i < sv.length() ; i++)
			{
				selectedConstraintVertIndices.push_back(sv[i]);
			}

			MFnIntArrayData selectedForceVertsArrayData(selectedForceVertsData.data());
			MIntArray sf = selectedForceVertsArrayData.array();

			vector<int> selectedForceVertIndices;
			for (int i = 0 ; i < sf.length() ; i++)
			{
				selectedForceVertIndices.push_back(sf[i]);
			}


			// temporarily create force direction vector
			double *forceDir = forceDirectionData.asDouble3();

	
			vector<double> dir;
			dir.push_back(forceDir[0]); dir.push_back(forceDir[1]);dir.push_back(forceDir[2]);

			prevDeformed = 0;
			double youngsModulusDouble = youngsModulusData.asDouble();
			double poissonRatioDouble = poissonRatioData.asDouble();
			double objectDensityDouble = objectDensityData.asDouble();
			double frictionDouble = frictionData.asDouble();
			double restitutionDouble = restitutionData.asDouble();
			double dampingDouble = dampingData.asDouble();
			double userSuppliedDtDouble = userSuppliedDtData.asDouble();
			double forceMagnitudeDouble = forceMagnitudeData.asDouble();
			int fAppT = forceApplicationTimeData.asInt();
			int fReleasedT = forceReleasedTimeData.asInt();
			int fIncT = forceIncrementTimeData.asInt();
			int fStartT = forceStartTimeData.asInt();
			int fStopT = forceStopTimeData.asInt();
			int integrationTypeInt = integrationTypeData.asShort();
			int forceModelTypeInt = forceModelTypeData.asShort();

			bool useSuppliedForceBool = useSuppliedForceData.asBool();
			bool useSuppliedConstraintsBool = useSuppliedConstraintsData.asBool();

			double contactKs = contactKsData.asDouble();
			double contactKd = contactKdData.asDouble();

			if( sm)
			{
				delete sm;
			}
			sm = new SoftBodySim(youngsModulusDouble,poissonRatioDouble,objectDensityDouble,
				frictionDouble,restitutionDouble,dampingDouble, eleArrayLen, eleArray, vertArrayLen, vertArray,integrationTypeInt,forceModelTypeInt);
			sm->setContactAttributes(contactKs,contactKd);
			if (useSuppliedConstraintsBool)
				sm->initialize("",userSuppliedDtDouble, selectedConstraintVertIndices);
			else
			{
				vector<int> empty;
				sm->initialize("",userSuppliedDtDouble, empty);
			}
			
			if (useSuppliedForceBool)
				sm->setUserForceAttributes(forceMagnitudeDouble, dir,selectedForceVertIndices,fAppT,fReleasedT,fIncT,fStartT,fStopT);
		}

		else
		{
			sm->update();
		}

		MFnMesh surfFn(rs,&stat);
		McheckErr( stat, "compute - MFnMesh error" );

		MFnMeshData ouputMeshDataCreator;
		MObject oMesh = ouputMeshDataCreator.create(&stat);
		buildOutputMesh(surfFn, sm->m_vertices,oMesh);
		outputMeshData.set(oMesh);
		data.setClean(plug);

	}

	else
		stat = MS::kUnknownParameter;

	return stat;
}
MStatus stringFormat::compute (const MPlug& plug, MDataBlock& data)
{
	
	MStatus status;
 
	// Check that the requested recompute is one of the output values
	//
	if (plug == attrOutput) {
		// Read the input values
		//
		MDataHandle inputData = data.inputValue (attrFormat, &status);
		CHECK_MSTATUS( status );
		MString format = inputData.asString();

        // Get input data handle, use outputArrayValue since we do not
        // want to evaluate all inputs, only the ones related to the
        // requested multiIndex. This is for efficiency reasons.
        //
		MArrayDataHandle vals = data.outputArrayValue(attrValues, &status);
		CHECK_MSTATUS( status );

		int indx = 0;
		int param;
		char letter;
		while ((indx = findNextMatch(format, indx, param, letter)) > 0) {
			double val = 0.;
			status = vals.jumpToElement(param);
			if (status == MStatus::kSuccess) {
				MDataHandle thisVal = vals.inputValue( &status );
				if (status == MStatus::kSuccess) {
					val = thisVal.asDouble();
				}
			}
			MString replace;
			bool valid = false;
			switch (letter) {
				case 'd':					// Integer
				val = floor(val+.5);
				// No break here

				case 'f':					// Float
				replace.set(val);
				valid = true;
				break;

				case 't':					// Timecode
				{
					const char * sign = "";
					if (val<0) {
						sign = "-";
						val = -val;
					}
					int valInt = (int)(val+.5);
					int sec = valInt / 24;
					int frame = valInt - sec * 24;
					int min = sec / 60;
					sec -= min * 60;
					int hour = min / 60;
					min -= hour * 60;
					char buffer[90];
					if (hour>0)
						sprintf(buffer, "%s%d:%02d:%02d.%02d", 
								sign, hour, min, sec, frame);
					else
						sprintf(buffer, "%s%02d:%02d.%02d", 
								sign, min, sec, frame);
					replace = buffer;
				}
				valid = true;
				break;
			}

			if (valid) {
				format = format.substring(0, indx-2) + 
					replace + format.substring(indx+2, format.length()-1);
				indx += replace.length() - 3;
			}
		}

		// Store the result
		//
		MDataHandle output = data.outputValue(attrOutput, &status );
		CHECK_MSTATUS( status );
		output.set( format );

	} else {
		return MS::kUnknownParameter;
	}

	return MS::kSuccess;
}
Exemple #26
0
MStatus multiCurve::compute( const MPlug& plug, MDataBlock& data )
{
	MStatus stat;

	if ( plug == outputCurves )
	{
		MDataHandle numCurvesHandle =  data.inputValue(numCurves, &stat);
		PERRORfail(stat, "multiCurve::compute getting numCurves");
		int num = numCurvesHandle.asLong();

		MDataHandle curveOffsetHandle =  data.inputValue(curveOffset, &stat);
		PERRORfail(stat, "multiCurve::compute getting curveOffset");
		double baseOffset = curveOffsetHandle.asDouble();

		MDataHandle inputCurveHandle = data.inputValue(inputCurve, &stat);
		PERRORfail(stat, "multiCurve::compute getting inputCurve");

		MObject inputCurveObject ( inputCurveHandle.asNurbsCurveTransformed() );
		MFnNurbsCurve inCurveFS ( inputCurveObject );

		MArrayDataHandle outputArray = data.outputArrayValue(outputCurves,
															 &stat);
		PERRORfail(stat, "multiCurve::compute getting output data handle");

		// Create an array data build that is preallocated to hold just
		// the number of curves we plan on creating.  When this builder
		// is set in to the MArrayDataHandle at the end of the compute
		// method, the new array will replace the existing array in the
		// scene.
		// 
		// If the number of elements of the multi does not change between
		// compute cycles, then one can reuse the space allocated on a
		// previous cycle by extracting the existing builder from the
		// MArrayDataHandle:
		//		MArrayDataBuilder builder( outputArray.builder(&stat) );
		// this later form of the builder will allow you to rewrite elements
		// of the array, and to grow it, but the array can only be shrunk by
		// explicitly removing elements with the method
		//		MArrayDataBuilder::removeElement(unsigned index);
		//
		MArrayDataBuilder builder(outputCurves, num, &stat);
		PERRORfail(stat, "multiCurve::compute creating builder");
		
		for (int curveNum = 0; curveNum < num; curveNum++) {
			MDataHandle outHandle = builder.addElement(curveNum);
			MFnNurbsCurveData dataCreator;
			MObject outCurveData = dataCreator.create();
			MObject outputCurve  = inCurveFS.copy(inputCurveObject,
												  outCurveData, &stat);
			PERRORfail(stat, "multiCurve::compute copying curve");

			MFnNurbsCurve outCurveFS ( outputCurve );
			MPointArray cvs;

			double offset = baseOffset * (curveNum+1);

			outCurveFS.getCVs ( cvs, MSpace::kWorld );
			int numCVs = cvs.length();
			for (int i = 0; i < numCVs; i++) {
				cvs[i].x += offset;
			}
			outCurveFS.setCVs ( cvs );

			outHandle.set(outCurveData);
		}
		
		// Set the builder back into the output array.  This statement
		// is always required, no matter what constructor was used to
		// create the builder.
		stat = outputArray.set(builder);
		PERRORfail(stat, "multiCurve::compute setting the builder");

		// Since we compute all the elements of the array, instead of
		// just marking the plug we were asked to compute as clean, mark
		// every element of the array as clean to prevent further calls
		// to this compute method during this DG evaluation cycle.
		stat = outputArray.setAllClean();
		PERRORfail(stat, "multiCurve::compute cleaning outputCurves");

	} else {
		return MS::kUnknownParameter;
	}
	
	return stat;
}