void rigidBodyNode::clearContactInfo() { MObject thisObject(thisMObject()); // contactCount m_contactCount = 0; MPlug plugContactCount(thisObject, rigidBodyNode::oa_contactCount); plugContactCount.setValue(m_contactCount); // contactName MStringArray stringArray; stringArray.clear(); MFnStringArrayData stringArrayData; MObject strArrObject = stringArrayData.create(stringArray); MPlug plugContactName(thisObject, rigidBodyNode::oa_contactName); if ( !plugContactName.isNull() ) plugContactName.setValue(strArrObject); // contactPosition MPlug plugContactPosition(thisObject, rigidBodyNode::oa_contactPosition); bool isArray = plugContactPosition.isArray(); MVectorArray vectorArray; vectorArray.clear(); MFnVectorArrayData vectorArrayData; MObject arrObject = vectorArrayData.create(vectorArray); if ( !plugContactPosition.isNull() ) plugContactPosition.setValue(arrObject); }
void maTranslator::getSetAttrCmds(const MObject& node, MStringArray& cmds) { // // Get rid of any garbage already in the array. // cmds.clear(); // // Run through the node's attributes. // MFnDependencyNode nodeFn(node); unsigned int numAttrs = nodeFn.attributeCount(); unsigned int i; for (i = 0; i < numAttrs; i++) { // // Use the attribute ordering which Maya uses when doing I/O. // MObject attr = nodeFn.reorderedAttribute(i); MFnAttribute attrFn(attr); MStatus status; attrFn.parent(&status); bool isChild = (status != MS::kNotFound); // // We don't want attributes which are children of other attributes // because they will be processed when we process the parent. // // And we only want storable attributes which accept inputs. // if (!isChild && attrFn.isStorable() && attrFn.isWritable()) { // // Get a plug for the attribute. // MPlug plug(node, attr); // // Get setAttr commands for this attribute, and any of its // children, which have had their values changed by the scene. // MStringArray newCmds; plug.getSetAttrCmds(newCmds, MPlug::kChanged, false); unsigned int numCommands = newCmds.length(); unsigned int c; for (c = 0; c < numCommands; c++) { if (newCmds[c] != "") cmds.append(newCmds[c]); } } } }
//----------------------------------------------------------------------------- // Changes any \'s to /'s in place and then splits on / //----------------------------------------------------------------------------- uint SplitPath( const MString &path, MStringArray &splitPath ) { char *pC( const_cast< char *>( path.asChar() ) ); for ( const char *const pEnd( pC + path.length() ); pC != pEnd; ++pC ) { if ( *pC == '\\' ) { *pC = '/'; } } splitPath.clear(); path.split( '/', splitPath ); return splitPath.length(); }
bool XmlCacheFormat::readXmlTagValue( string tag, MStringArray& values ) { string endTag = XMLENDTAG(tag); bool status = true; values.clear(); // Yes this could be much much smarter if( findXmlStartTag(tag) ) { string token; fFile >> token; while ( !fFile.eof() && token != endTag ) { values.append( token.data() ); fFile >> token; } } else {
MStatus uninitializePlugin( MObject obj) { MStatus status; MFnPlugin plugin( obj ); // Loop through all the ids and remove the callbacks // int i; int len = eventNames.length(); for (i = 0; i < len; ++i) { if (callbackId[i] != 0) { MGlobal::displayWarning("Removing callback for " + eventNames[i] + "\n"); MMessage::removeCallback(callbackId[i]); callbackId[i] = 0; } } eventNames.clear(); delete [] callbackId; // Deregister the command // status = plugin.deregisterCommand("eventTest"); if (!status) { status.perror("deregisterCommand"); } return status; }
MStatus MayaFileTranslator::writer( const MFileObject& file, const MString& options, FileAccessMode mode){ //-------------------détection des options transmises par le script MEL--------------- // this will store our option strings MStringArray optionList; // seperate the option string options.split(' ', optionList); // check all of the options int len = optionList.length(); for( int i = 0; i < len; ++i ){ MString Option = optionList[i]; // if we recognised option 1 if( Option == "vertexcolorFlag" ) { // check for true or false if(optionList[++i]=="0") Flags.vertex_colors=0; else Flags.vertex_colors=1; } // if we recognised our second option if( Option == "vertexnormalFlag" ) { // check for true or false if(optionList[++i]=="0") Flags.Normals=0; else Flags.Normals=1; } // if we recognised our third option if( Option == "brushFX" ) { // check for true or false if(optionList[++i]=="0") Flags.use_vertex_colors=1; else Flags.use_vertex_colors=0; } } //----------------------------------fin------------------------ //export Selected Objects if(mode == kExportActiveAccessMode) { //liste des objets sélectionnés MSelectionList selection; MGlobal::getActiveSelectionList( selection ); //MStringArray strings; //MDagPath dagPath; MObject components; MDagPath path; //----- // int temp; //MGlobal::displayInfo("Début exportation des objets sélectionnés"); // ouverture du fichier [BB3D] MString output_filename = file.fullName(); ::output.open(output_filename.asChar(),ios::out |ios::binary); // ecriture header fichier ::output << "BB3D"; // mise en place du Header fichier B3D StartChunck(); // sauv garde de la position du début de fichier //write_int(1);// mise en place d'une valeur entière quelconque pour mise en place ultérieure de la longeur du fichier write_int(1);//écriture de la version BB3D #ifdef OLD_TEXS // écriture des textures si présentent [TEXS]|detection des textures à enregistrer| + fermeture texs ::output << "TEXS";//header Brush StartChunck(); OutputTextures(selection); EndChunck(); // écriture des matériaux [BRUS]|detection des materiaux à enregistrer| +fermeture brus //Matid.clear(); OutputMaterials(selection); #else //nouvelles textures #endif //------------------------------------fin materials---------------------------------- #ifdef SCENE_ROOT // algo des nodes [NODE] réplication de la hierarchie, ::output << "NODE"; // mise en place du Header fichier B3D StartChunck(); //write_int(1);// mise en place d'une valeur quelconque ::output << "Scene Root";//nom du Node ::output << char(0x00);//fin de chaîne //écriture des coordonnées spatiales //transaltion write_float(0);// translation x write_float(0);// translation y write_float(0);// translation z write_float(1);//scale x write_float(1);//scale y write_float(1);//scale z write_float(0);// rotation x write_float(0);// rotation y write_float(0);// rotation z write_float(0);// rotation w #else #endif int pos_objet=0,pos_nouvel_objet; MString nom_objet_precedent; // create an iterator to go through all transforms //MItDag it(MItDag::depth, MFn::kTransform); MItDag it(MItDag::kDepthFirst, MFn::kTransform); // keep looping until done int position_hierarchie=0; int pos=0; while(!it.isDone()) { MString temp; MDagPath path; it.getPath(path); MFnTransform trans(path); MObject obj=it.item(); MStringArray chemin_split; MString chemin=path.fullPathName(); chemin.split((char)'|',chemin_split); pos=chemin_split.length(); //temp=pos; //MGlobal::displayInfo(temp); if(obj.apiType()== MFn::kTransform && path.child(0).apiType()== MFn::kMesh){ //MGlobal::displayInfo("Transform trouvé avec child Kmesh"); //écriture du node avec transform //incrément de la hierarchie if(pos<position_hierarchie || pos==position_hierarchie){ //MGlobal::displayInfo("fermeture des nodes précédents"); for(int i=position_hierarchie;i>pos-1;i--){ //temp = i; //MGlobal::displayInfo(temp); EndChunck(); }//fin for }//fin if //MGlobal::displayInfo("Ouverture node"); ::output << "NODE"; // mise en place du Header node StartChunck(); MString nom_objet; nom_objet=chemin_split[chemin_split.length()-1]; ::output << nom_objet.substring(0,nom_objet.length());//nom du Node ::output << char(0x00);//caractêre de fin de chaîne MVector Translation; // get the transforms local translation Translation = trans.getTranslation(MSpace::kTransform); float temp=(float)Translation.x; //écriture des coordonnées spaciales //transaltion write_float(temp);// translation x temp=(float)Translation.y; write_float(temp);// translation y temp=-(float)Translation.z; write_float(temp);// translation z double scale[3]; trans.getScale(scale); temp=(float)scale[0]; write_float(temp); temp=(float)scale[1]; write_float(temp); temp=(float)scale[2]; write_float(temp); MQuaternion Rotation; trans.getRotation(Rotation,MSpace::kTransform); temp=(float)Rotation.w; write_float(temp); temp=(float)Rotation.x; write_float(temp); temp=(float)Rotation.y; write_float(temp); temp=(float)Rotation.z; write_float(temp); path.getPath(path); if(selection.hasItem(path)!=MStatus::kSuccess){ //MGlobal::displayInfo("présent dans la liste de selection"); //---------exportation du mesh //mais avec des nodes vides, pour les mesh non sélectionnés //----------------------------ecriture mesh si objet polygonal présent ::output << "MESH"; // mise en place du Header mesh StartChunck(); MPointArray vertexArray;// coordonnées des point format double x,y,z; MIntArray vertexList;// stockage des indexs des points pour les triangles MVector Normal;//stockage d'une normal d'un vertex //----------------------coordonnées Vertexs (normal & color si présent et demandés) //master brush //write_int(0xffffffff); write_int(-1);//-1 master brush MFnMesh meshFn(path.child(0)); // crée une fonction pour le mesh MItMeshVertex polyperVertex(path, MObject::kNullObj);// crée une fonction pour le mesh , mais avec les fonctions de itmesh //récupération des coordonnées des points //obtient les coordonnées des vertex en mode global //meshFn.getPoints(vertexArray,MSpace::kObject); meshFn.getPoints(vertexArray,MSpace::kTransform); //MFloatArray uArray; //MFloatArray vArray; //meshFn.getUVs(uArray,vArray);//getUVs( MFloatArray& uArray, MFloatArray& vArray,const MString * uvSet = NULL ) MIntArray uvCounts,uvIds; meshFn.getAssignedUVs(uvCounts,uvIds,0); //ecriture VRTS ::output<<"VRTS"; StartChunck(); //flags 0=none just vertices coords 1=normal values present, 2=rgba values present //The way the flags work, is that you combine them. //1 = Vertex Normal //2 = Vertex Color //3 = Vertex Normal + Color int flag_normal_colors=0; //info = "Normals "; //info += Flags.Normals; //Affich(info); //info = "vertex colors "; //info += Flags.vertex_colors; //Affich(info); flag_normal_colors = Flags.Normals+((Flags.use_vertex_colors && Flags.vertex_colors)*2); //info = flag_normal_colors; //Affich(info); write_int(flag_normal_colors);//présence normale //int tex_coord_sets ;texture coords per vertex (eg: 1 for simple U/V) max=8 write_int(1);//uv simple // int tex_coord_set_size ;components per set (eg: 2 for simple U/V) max=4 write_int(2);//2 coordonées textures float x,y,z,normx,normy,normz;//,normx,normy,normz; for (unsigned int i=0;i<vertexArray.length();i++){ x =float(vertexArray[i].x); // - pour replacer l'axe X dans le sens de celui de blitz y =float(vertexArray[i].y); z =-float(vertexArray[i].z);// - //vertices coords write_float(x); write_float(y); write_float(z); //récupère la normale du point if(flag_normal_colors==1 || flag_normal_colors==3){ meshFn.getVertexNormal(i, Normal ,MSpace::kObject); normx=float(Normal.x); normy=float(Normal.y); normz=float(Normal.z); write_float(normx); write_float(normy); write_float(normz); } //----------------------------------------- //vertex_colors_present=1; if (flag_normal_colors == 2 || flag_normal_colors==3){ MStringArray colorsets; MColorArray color; //status = meshFn.getColorSetNames(colorsets); meshFn.getColorSetNames(colorsets); MColor couleur; MString colorset = colorsets[0]; //récupère la couleur moyenne des faces connectés au point meshFn.getVertexColors(color,&colorset); //polyperVertex.getColor //int a; //meshFn.getColor(a,couleur); //meshFn.getColors(color); couleur=color[i]; float col=float(couleur.r); //R ::output.write((char*)&couleur.r,sizeof(couleur.r)); //write_float(col); col=float(couleur.g); //G ::output.write((char*)&couleur.g,sizeof(couleur.g)); //write_float(col); col=float(couleur.b); //B ::output.write((char*)&couleur.b,sizeof(couleur.b)); //write_float(col); col=float(couleur.a); //Alpha ::output.write((char*)&couleur.a,sizeof(couleur.a)); //write_float(col); } //----------------------------------------- //float tempo; float u,v; MFloatArray uArray; MFloatArray vArray; MIntArray FaceIds; polyperVertex.getUVs(uArray,vArray,FaceIds); //meshFn.getUV(i*2,u,v); u=uArray[0]; v=vArray[0]; //tempo = uArray[0]; //write_float(tempo); //tempo = vArray[0]; //write_float(tempo); write_float(u); write_float(-v); polyperVertex.next(); }//fin for //-----------------fermeture coordonées Vertex EndChunck(); // ----------------------------------export des triangles #ifdef OLD_TRIS //ecriture TRIS ::output<<"TRIS"; StartChunck(); //brush ID write_int(-1);//write_int(0); //MItMeshPolygon itPolygon( path, MObject::kNullObj ); MItMeshPolygon itPolygon(path.child(0)); for ( /* nothing */; !itPolygon.isDone(); itPolygon.next() ) { // Get triangulation of this poly. int numTriangles; itPolygon.numTriangles(numTriangles); while ( numTriangles-- ) { //MGlobal::displayInfo(" triangle"); MStatus status; MIntArray polygonVertices; itPolygon.getVertices( polygonVertices ); MPointArray nonTweaked; // object-relative vertex indices for each triangle MIntArray triangleVertices; // face-relative vertex indices for each triangle MIntArray localIndex; status = itPolygon.getTriangle( numTriangles, nonTweaked, triangleVertices, MSpace::kObject ); if ( status == MS::kSuccess ) { //traitement du triangle // Get face-relative vertex indices for this triangle //int temp=triangleVertices[0]; write_int(triangleVertices[0]); write_int(triangleVertices[2]); write_int(triangleVertices[1]); //::output.write((char*)&triangleVertices[0],sizeof(triangleVertices[0])); //::output.write((char*)&triangleVertices[2],sizeof(triangleVertices[2])); //::output.write((char*)&triangleVertices[1],sizeof(triangleVertices[1])); } // fin if };// fin while }; //fin for EndChunck(); #else unsigned int instancenumbers; MObjectArray shaders; MIntArray indices; //MFnMesh Fn(path.instanceNumber); meshFn.getConnectedShaders(instancenumbers,shaders,indices); MString info="shaders.lenght "; info += shaders.length(); Affich(info); for (int i=-1;i<shaders.length();i++){//création de tris en fonction du nombre de brush appliqué //___________ouput tris________ info = "shader "; info += i; Affich(info); //ecriture TRIS ::output<<"TRIS"; StartChunck(); //trouver le brush id par rapport à matid //recup nom shader et compare à matid MString nameshader; nameshader=GetShaderName(shaders[i]); info = "Matid id lenght"; info += Matid.length(); Affich(info); int BrushId=0; for (int b=0;b<Matid.length();b++){ if (nameshader==Matid[b]){ BrushId=b; } } //brush ID write_int(BrushId); //write_int(-1);//default info= "BrushId "; info += BrushId; Affich(info); info = Matid[BrushId]; Affich(info); MItMeshPolygon itPolygon(path.child(0)); int d=0; for ( /* nothing */; !itPolygon.isDone(); itPolygon.next() ) { nameshader=GetShaderName(shaders[indices[d]]); if(nameshader==Matid[BrushId]){ // Get triangulation of this poly. int numTriangles; itPolygon.numTriangles(numTriangles); while ( numTriangles-- ) { //MGlobal::displayInfo(" triangle"); MStatus status; MIntArray polygonVertices; itPolygon.getVertices( polygonVertices ); MPointArray nonTweaked; // object-relative vertex indices for each triangle MIntArray triangleVertices; // face-relative vertex indices for each triangle MIntArray localIndex; status = itPolygon.getTriangle( numTriangles, nonTweaked, triangleVertices, MSpace::kObject ); if ( status == MS::kSuccess ) { write_int(triangleVertices[0]); write_int(triangleVertices[2]); write_int(triangleVertices[1]); } // fin if };// fin while } d++; } for (int i=0;i<indices.length();i++){ //info = " indice "; //info += indices[i]; //Affich(info); nameshader=GetShaderName(shaders[indices[i]]); if(nameshader==Matid[BrushId]){ //info=nameshader; //Affich(info); //*********************ecrire triangle******* } } EndChunck(); } //for (int i=0;i<Matid.length();i++){ // info = Matid[i]; // Affich(info); //} //Affich("fin objet"); #endif //---------------------fermeture mesh EndChunck(); //------------------------------------------------------------ } position_hierarchie=pos; } // move on to next node it.next(); }//fin while //fermeture du node //fermeture fichier //fermeture de tous les nodes ouverts //for (int i=posfichier.length();i>0;i--){ #ifdef SCENE_ROOT EndChunck(); #else #endif //} //écriture de la longueur du fichier output.close(); Matid.clear(); Texid.clear(); nb_Tex_by_Brush.clear(); Texids_by_brush.clear(); } else //export all polygonal scene objects { } return MS::kSuccess; }
void OutputTextures(MSelectionList selected){ MString temp; MString affich; int MatExists=0; for(int i=0;i<selected.length();i++){ MDagPath path; MObject obj; selected.getDagPath(i,path); obj=path.child(0); MFnMesh fn(path); obj=fn.parent(0); path.getAPathTo(fn.parent(0)); MFnMesh fna(path); unsigned int instancenumbers; MObjectArray shaders; MIntArray indices; fna.getConnectedShaders(instancenumbers,shaders,indices); switch(shaders.length()) { // if no shader applied to the mesh instance case 0: { //***************Affich("pas de matériaux"); } break; // if all faces use the same material // if more than one material is used, write out the face indices the materials // are applied to. default: { //************************Affich("trouvé plusieurs matériaux"); //write_int(shaders.length()); // now write each material and the face indices that use them for(int j=0;j < shaders.length();++j) { for(int matest=0;matest<Matid.length();matest++){ //**************************Affich(Matid[matest].asChar()); //*****************************Affich(GetShaderName( shaders[j] ).asChar()); if(Matid[matest]== GetShaderName( shaders[j] )){ MatExists = 1; }//fin if matid }// fin for matest if(MatExists != 1){ //*****************************Affich("matériau absent de la liste, enregistrement"); Matid.append(GetShaderName( shaders[j] ).asChar()); nb_Tex_by_Brush.append(0); writeTexture(shaders[j],"color"); //Affich(temp); }else { //************************************* Affich("matériau existe dans la liste"); }// fin if matexists MatExists = 0; }//fin for j shaders }// fin case default break; }//fin switches }//fin for selected Matid.clear(); }// fin output textures
// Write method of the GE2.0 translator / file exporter MStatus ge2Translator::writer ( const MFileObject & fileObject, const MString & options, MPxFileTranslator::FileAccessMode mode) { char LTmpStr[MAXPATHLEN]; unsigned int i, LN; // const MString fname = fileObject.fullName (); MString extension; MString baseFileName; // Lets strip off the known extension of .grp if it is there. extension.set (".grp"); int extLocation = fileObject.name ().rindex ('.'); if ( (extLocation != -1) && // no '.' in name (extLocation != 0) && // name was ".grp" -- that's ok?? (fileObject.name ().substring (extLocation, fileObject.name ().length () - 1) == extension) ) { baseFileName = fileObject.name ().substring (0, extLocation - 1); } else { baseFileName = fileObject.name (); extension.clear (); } geWrapper.setBaseFileName( baseFileName ); geWrapper.setPathName( fileObject.fullName() ); geWrapper.pluginVersion = version; // Set the directory at the Dt level strncpy( LTmpStr, geWrapper.getPathName().asChar(), MAXPATHLEN ); LN = (int)strlen( LTmpStr ); if ( LTmpStr[LN - 1] == '/' ) LTmpStr[LN - 1] = '\0'; DtSetDirectory( LTmpStr ); // in an ideal world, everything in setDefaults() should be overridden // with the option parsing. If the mel script doesn't get run for whatever // reason, or neglects to return some values, hopefully setDefaults will // enable the export to go through anyway geWrapper.setDefaults(); // Turn off this pesky warning on NT - performance warning // for int -> bool conversion. #ifdef WIN32 #pragma warning ( disable : 4800 ) #endif // Lets now do all of the option processing if ( options.length () > 0 ) { //Start parsing. MStringArray optionList; MStringArray theOption; options.split(';', optionList); //break out all the options. for ( i = 0; i < optionList.length (); ++i ) { theOption.clear (); optionList[i].split( '=', theOption ); if ( theOption.length () > 1 ) { if ( theOption[0] == MString( "enableAnim" ) ) { geWrapper.enableAnim = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "animStart" ) ) { geWrapper.frameStart = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "animEnd" ) ) { geWrapper.frameEnd = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "animStep" ) ) { geWrapper.frameStep = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "animVertices" ) ) { geWrapper.animVertices = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "animDisplacement" ) ) { if ( theOption[1].asInt() == 1 ) geWrapper.vertexDisplacement = ge2Wrapper::kVDRelative; else geWrapper.vertexDisplacement = ge2Wrapper::kVDAbsolute; } else if ( theOption[0] == MString( "animTransforms" ) ) { geWrapper.animTransforms = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "animShaders" ) ) { geWrapper.animShaders = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "animLights" ) ) { geWrapper.animLights = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "animCamera" ) ) { geWrapper.animCamera = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "keyCurves" ) ) { geWrapper.keyCurves = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "keySample" ) ) { geWrapper.keySample = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "sampRate" ) ) { geWrapper.sampleRate = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "sampTol" ) ) { geWrapper.sampleTolerance = (float) ( theOption[1].asFloat() ); } else if ( theOption[0] == MString( "useGL" ) ) { geWrapper.useDomainGL = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "usePSX" ) ) { geWrapper.useDomainPSX = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "useN64" ) ) { geWrapper.useDomainN64 = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "useCustom" ) ) { geWrapper.useDomainCustom = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "hrcType" ) ) { geWrapper.hrcMode = static_cast <ge2Wrapper::GEHrcMode> ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "exportSel" ) ) { geWrapper.selType = static_cast <ge2Wrapper::GESelType> ( theOption[1].asInt() ); if ( (mode == MPxFileTranslator::kExportActiveAccessMode) && (geWrapper.selType == ge2Wrapper::kSelAll) ) { geWrapper.selType = ge2Wrapper::kSelActive; } } else if ( theOption[0] == MString( "exportLights" ) ) { geWrapper.outputLights = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "exportCamera" ) ) { geWrapper.outputCamera = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "exportJoints" ) ) { geWrapper.outputJoints = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "exportNormals" ) ) { geWrapper.outputNormals = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "opposite" ) ) { geWrapper.oppositeNormals = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "exportGeometry" ) ) { geWrapper.outputGeometry = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "reverse" ) ) { geWrapper.reverseWinding = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "exportTextures" ) ) { geWrapper.outputTextures = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "tesselation" ) ) { if ( theOption[1].asInt() == 2 ) DtExt_setTesselate( kTESSQUAD ); else DtExt_setTesselate( kTESSTRI ); } else if ( theOption[0] == MString( "texsample" ) ) { geWrapper.sampleTextures = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "texevaluate" ) ) { geWrapper.evalTextures = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "texOriginal" ) ) { geWrapper.useOriginalFileTextures = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "Xtexres" ) ) { geWrapper.xTexRes = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "Ytexres" ) ) { geWrapper.yTexRes = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "MaxXtexres" ) ) { geWrapper.xMaxTexRes = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "MaxYtexres" ) ) { geWrapper.yMaxTexRes = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "texType" ) ) { geWrapper.texType = theOption[1]; } else if ( theOption[0] == MString( "precision" ) ) { geWrapper.precision = (int) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "format" ) ) { geWrapper.useTabs = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "comments" ) ) { geWrapper.writeComments = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "verboseGeom" ) ) { geWrapper.verboseGeom = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "verboseLgt" ) ) { geWrapper.verboseLgt = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "verboseCam" ) ) { geWrapper.verboseCam = (bool) ( theOption[1].asInt() ); } else if ( theOption[0] == MString( "script" ) ) { geWrapper.userScript = theOption[1]; } else if ( theOption[0] == MString( "scriptAppend" ) ) { geWrapper.scriptAppendFileName = (int) ( theOption[1].asInt() ); } } } } #ifdef WIN32 #pragma warning ( default : 4800 ) #endif geWrapper.initScene(); // do some initialization geWrapper.writeScene(); // write it to the appropriate files geWrapper.killScene(); // clean-up return MS::kSuccess; }
MStatus usdTranslatorExport::writer(const MFileObject &file, const MString &optionsString, MPxFileTranslator::FileAccessMode mode ) { std::string fileName(file.fullName().asChar()); JobExportArgs jobArgs; double startTime=1, endTime=1; bool append=false; // Get the options if ( optionsString.length() > 0 ) { MStringArray optionList; MStringArray theOption; optionsString.split(';', optionList); for(int i=0; i<(int)optionList.length(); ++i) { theOption.clear(); optionList[i].split('=', theOption); if (theOption[0] == MString("exportReferencesAsInstanceable")) { jobArgs.exportRefsAsInstanceable = theOption[1].asInt(); } if (theOption[0] == MString("shadingMode")) { // Set default (most common) options jobArgs.exportDisplayColor = true; jobArgs.shadingMode = PxrUsdMayaShadingModeTokens->none; if (theOption[1]=="None") { jobArgs.exportDisplayColor = false; }else if (theOption[1]=="Look Colors") { jobArgs.shadingMode = PxrUsdMayaShadingModeTokens->displayColor; } else if (theOption[1]=="RfM Shaders") { TfToken shadingMode("pxrRis"); if (PxrUsdMayaShadingModeRegistry::GetInstance().GetExporter(shadingMode)) { jobArgs.shadingMode = shadingMode; } } } if (theOption[0] == MString("exportUVs")) { jobArgs.exportMeshUVs = theOption[1].asInt(); jobArgs.exportNurbsExplicitUV = theOption[1].asInt(); } if (theOption[0] == MString("normalizeUVs")) { jobArgs.normalizeMeshUVs = theOption[1].asInt(); jobArgs.nurbsExplicitUVType = PxUsdExportJobArgsTokens->Uniform; } if (theOption[0] == MString("exportColorSets")) { jobArgs.exportColorSets = theOption[1].asInt(); } if (theOption[0] == MString("renderableOnly")) { jobArgs.excludeInvisible = theOption[1].asInt(); } if (theOption[0] == MString("allCameras")) { jobArgs.exportDefaultCameras = theOption[1].asInt(); } if (theOption[0] == MString("renderLayerMode")) { jobArgs.renderLayerMode = PxUsdExportJobArgsTokens->defaultLayer; if (theOption[1]=="Use Current Layer") { jobArgs.renderLayerMode = PxUsdExportJobArgsTokens->currentLayer; } else if (theOption[1]=="Modeling Variant Per Layer") { jobArgs.renderLayerMode = PxUsdExportJobArgsTokens->modelingVariant; } } if (theOption[0] == MString("mergeXForm")) { jobArgs.mergeTransformAndShape = theOption[1].asInt(); } if (theOption[0] == MString("defaultMeshScheme")) { if (theOption[1]=="Polygonal Mesh") { jobArgs.defaultMeshScheme = UsdGeomTokens->none; } else if (theOption[1]=="Bilinear SubDiv") { jobArgs.defaultMeshScheme = UsdGeomTokens->bilinear; } else if (theOption[1]=="CatmullClark SDiv") { jobArgs.defaultMeshScheme = UsdGeomTokens->catmullClark; } else if (theOption[1]=="Loop SDiv") { jobArgs.defaultMeshScheme = UsdGeomTokens->loop; } } if (theOption[0] == MString("exportVisibility")) { jobArgs.exportVisibility = theOption[1].asInt(); } if (theOption[0] == MString("animation")) { jobArgs.exportAnimation = theOption[1].asInt(); } if (theOption[0] == MString("startTime")) { startTime = theOption[1].asDouble(); } if (theOption[0] == MString("endTime")) { endTime = theOption[1].asDouble(); } } // Now resync start and end frame based on animation mode if (jobArgs.exportAnimation) { if (endTime<startTime) endTime=startTime; } else { startTime=MAnimControl::currentTime().value(); endTime=startTime; } } MSelectionList objSelList; if(mode == MPxFileTranslator::kExportActiveAccessMode) { // Get selected objects MGlobal::getActiveSelectionList(objSelList); } else if(mode == MPxFileTranslator::kExportAccessMode) { // Get all objects at DAG root objSelList.add("|*", true); } // Convert selection list to jobArgs dagPaths for (unsigned int i=0; i < objSelList.length(); i++) { MDagPath dagPath; if (objSelList.getDagPath(i, dagPath) == MS::kSuccess) { jobArgs.dagPaths.insert(dagPath); } } if (jobArgs.dagPaths.size()) { MTime oldCurTime = MAnimControl::currentTime(); usdWriteJob writeJob(jobArgs); if (writeJob.beginJob(fileName, append, startTime, endTime)) { for (double i=startTime;i<(endTime+1);i++) { MGlobal::viewFrame(i); writeJob.evalJob(i); } writeJob.endJob(); MGlobal::viewFrame(oldCurTime); } } else { MGlobal::displayWarning("No DAG nodes to export. Skipping"); } return MS::kSuccess; }
MStatus animExport::writer( const MFileObject& file, const MString& options, FileAccessMode mode) { MStatus status = MS::kFailure; MString fileName = file.fullName(); #if defined (OSMac_) char fname[MAXPATHLEN]; strcpy (fname, fileName.asChar()); ofstream animFile(fname); #else ofstream animFile(fileName.asChar()); #endif // Defaults. // MString copyFlags("copyKey -cb api -fea 1 "); int precision = kDefaultPrecision; bool nodeNames = true; bool verboseUnits = false; // Parse the options. The options syntax is in the form of // "flag=val;flag1=val;flag2=val" // MString exportFlags; if (options.length() > 0) { const MString flagPrecision("precision"); const MString flagNodeNames("nodeNames"); const MString flagVerboseUnits("verboseUnits"); const MString flagCopyKeyCmd("copyKeyCmd"); // Start parsing. // MStringArray optionList; MStringArray theOption; options.split(';', optionList); unsigned nOptions = optionList.length(); for (unsigned i = 0; i < nOptions; i++) { theOption.clear(); optionList[i].split('=', theOption); if (theOption.length() < 1) { continue; } if (theOption[0] == flagPrecision && theOption.length() > 1) { if (theOption[1].isInt()) { precision = theOption[1].asInt(); } } else if ( theOption[0] == flagNodeNames && theOption.length() > 1) { if (theOption[1].isInt()) { nodeNames = (theOption[1].asInt()) ? true : false; } } else if ( theOption[0] == flagVerboseUnits && theOption.length() > 1) { if (theOption[1].isInt()) { verboseUnits = (theOption[1].asInt()) ? true : false; } } else if ( theOption[0] == flagCopyKeyCmd && theOption.length() > 1) { // Replace any '>' characters with '"'. This is needed // since the file translator option boxes do not handle // escaped quotation marks. // const char *optStr = theOption[1].asChar(); size_t nChars = strlen(optStr); char *copyStr = new char[nChars+1]; copyStr = strcpy(copyStr, optStr); for (size_t j = 0; j < nChars; j++) { if (copyStr[j] == '>') { copyStr[j] = '"'; } } copyFlags += copyStr; delete [] copyStr; } } } // Set the precision of the ofstream. // animFile.precision(precision); status = exportSelected(animFile, copyFlags, nodeNames, verboseUnits); animFile.flush(); animFile.close(); return status; }
//The writer simply goes gathers all objects from the scene. //We will check if the object has a transform, if so, we will check //if it's either a nurbsSphere, nurbsCone or nurbsCylinder. If so, //we will write it out. MStatus LepTranslator::writer ( const MFileObject& file, const MString& options, MPxFileTranslator::FileAccessMode mode) { MStatus status; bool showPositions = false; unsigned int i; const MString fname = file.fullName(); ofstream newf(fname.asChar(), ios::out); if (!newf) { // open failed cerr << fname << ": could not be opened for reading\n"; return MS::kFailure; } newf.setf(ios::unitbuf); if (options.length() > 0) { // Start parsing. MStringArray optionList; MStringArray theOption; options.split(';', optionList); // break out all the options. for( i = 0; i < optionList.length(); ++i ){ theOption.clear(); optionList[i].split( '=', theOption ); if( theOption[0] == MString("showPositions") && theOption.length() > 1 ) { if( theOption[1].asInt() > 0 ){ showPositions = true; }else{ showPositions = false; } } } } // output our magic number newf << "<LEP>\n"; MItDag dagIterator( MItDag::kBreadthFirst, MFn::kInvalid, &status); if ( !status) { status.perror ("Failure in DAG iterator setup"); return MS::kFailure; } MSelectionList selection; MGlobal::getActiveSelectionList (selection); MItSelectionList selIterator (selection, MFn::kDagNode); bool done = false; while (true) { MObject currentNode; switch (mode) { case MPxFileTranslator::kSaveAccessMode: case MPxFileTranslator::kExportAccessMode: if (dagIterator.isDone ()) done = true; else { currentNode = dagIterator.item (); dagIterator.next (); } break; case MPxFileTranslator::kExportActiveAccessMode: if (selIterator.isDone ()) done = true; else { selIterator.getDependNode (currentNode); selIterator.next (); } break; default: cerr << "Unrecognized write mode: " << mode << endl; break; } if (done) break; //We only care about nodes that are transforms MFnTransform dagNode(currentNode, &status); if ( status == MS::kSuccess ) { MString nodeNameNoNamespace=MNamespace::stripNamespaceFromName(dagNode.name()); for (i = 0; i < numPrimitives; ++i) { if(nodeNameNoNamespace.indexW(primitiveStrings[i]) >= 0){ // This is a node we support newf << primitiveCommands[i] << " -n " << nodeNameNoNamespace << endl; if (showPositions) { MVector pos; pos = dagNode.getTranslation(MSpace::kObject); newf << "move " << pos.x << " " << pos.y << " " << pos.z << endl; } } } }//if (status == MS::kSuccess) }//while loop newf.close(); return MS::kSuccess; }
// Get shading engine // void CScriptedShapeTranslator::GetShapeInstanceShader(MDagPath& dagPath, MFnDependencyNode &shadingEngineNode) { // Get instance shadingEngine shadingEngineNode.setObject(MObject::kNullObj); // First try the usual way MPlug shadingGroupPlug = GetNodeShadingGroup(dagPath.node(), (dagPath.isInstanced() ? dagPath.instanceNumber() : 0)); if (!shadingGroupPlug.isNull()) { shadingEngineNode.setObject(shadingGroupPlug.node()); return; } char buffer[64]; // Check connection from any shadingEngine on shape MStringArray connections; MGlobal::executeCommand("listConnections -s 1 -d 0 -c 1 -type shadingEngine "+dagPath.fullPathName(), connections); MSelectionList sl; if (connections.length() == 0) { // Check for direct surface shader connection MGlobal::executeCommand("listConnections -s 1 -d 0 -c 1 "+dagPath.fullPathName(), connections); for (unsigned int cidx=0; cidx<connections.length(); cidx+=2) { MString srcNode = connections[cidx+1]; // Get node classification, if can find arnold/shader/surface -> got it MStringArray rv; MGlobal::executeCommand("getClassification `nodeType "+srcNode+"`", rv); if (rv.length() > 0 && rv[0].indexW("arnold/shader/surface") != -1) { connections.clear(); MGlobal::executeCommand("listConnections -s 0 -d 1 -c 1 -type shadingEngine "+srcNode, connections); if (connections.length() == 2) { sl.add(connections[1]); } break; } } } else if (connections.length() == 2) { // Single connection, use same shader for all instances sl.add(connections[1]); } else if (connections.length() > 2) { // Many connections, expects the destination plug in shape to be an array // Use instance number as logical index, if this fails, use first shadingEngine in list bool found = false; sprintf(buffer, "[%d]", dagPath.instanceNumber()); MString iidx = buffer; for (unsigned int cidx = 0; cidx < connections.length(); cidx += 2) { MString conn = connections[cidx]; if (conn.length() < iidx.length()) { continue; } if (conn.substring(conn.length() - iidx.length(), conn.length() - 1) != iidx) { continue; } sl.add(connections[cidx+1]); found = true; break; } if (!found) { MGlobal::displayWarning("[mtoaScriptedTranslators] Instance shader plug not found, use first found shadingEngine \"" + connections[1] + "\""); sl.add(connections[1]); } } if (sl.length() == 1) { MObject shadingEngineObj; if (sl.getDependNode(0, shadingEngineObj) == MS::kSuccess && shadingEngineObj.apiType() == MFn::kShadingEngine) { shadingEngineNode.setObject(shadingEngineObj); } else { if (shadingEngineObj != MObject::kNullObj) { MFnDependencyNode dn(shadingEngineObj); MGlobal::displayWarning("[mtoaScriptedTranslators] Not a shading engine \"" + dn.name() + "\""); } } } }
void ShaderValidConnection::setValidConnection() { MStringArray validConnection; //null (dummy shader) validConnection.clear(); validConnection.append(""); validConnectionMap.insert(std::make_pair("null", validConnection)); // MATERIAL ----------------------------------- /// surface /// //anisotropic //hairTubeShader //lambert validConnection.clear(); validConnection.append("color"); validConnection.append("transparency"); validConnection.append("ambientColor"); validConnection.append("incandescence"); validConnection.append("diffuse"); validConnection.append("outColor"); validConnection.append("outTransparency"); validConnectionMap.insert(std::make_pair("lambert", validConnection)); //layered shader //blinn validConnection.clear(); validConnection.append("color"); validConnection.append("transparency"); validConnection.append("ambientColor"); validConnection.append("incandescence"); validConnection.append("diffuse"); validConnection.append("eccentricity"); validConnection.append("specularRollOff"); validConnection.append("specularColor"); validConnection.append("reflectivity"); validConnection.append("reflectedColor"); validConnection.append("outColor"); validConnectionMap.insert(std::make_pair("blinn", validConnection)); //oceanShader //phong validConnection.clear(); validConnection.append("color"); validConnection.append("transparency"); validConnection.append("ambientColor"); validConnection.append("incandescence"); validConnection.append("normalCamera"); validConnection.append("diffuse"); validConnection.append("translucence"); validConnection.append("translucenceDepth"); validConnection.append("translucenceFocus"); validConnection.append("cosinePower"); validConnection.append("specularColor"); validConnection.append("reflectivity"); validConnection.append("reflectedColor"); validConnection.append("matteOpacityMode"); validConnection.append("matteOpacity"); validConnection.append("reflectionLimit"); validConnection.append("outColor"); validConnection.append("outTransparency"); validConnectionMap.insert(std::make_pair("phong", validConnection)); //phongE //rampShader //shadingMap //surfaceShader //useBackground /// Volumetric /// //envFog //fluidShape //lightFog //particleCloud //volumeFog //volumeShader /// DISPLACEMENT /// //displacement /// 2D Texture (normal)/// //bulge //checker validConnection.clear(); validConnection.append("alphaGain"); validConnection.append("alphaIsLuminance"); validConnection.append("alphaOffset"); validConnection.append("color1");//color1 validConnection.append("color1R"); validConnection.append("color1G"); validConnection.append("color1B"); validConnection.append("color2");//color2 validConnection.append("color2R"); validConnection.append("color2G"); validConnection.append("color2B"); validConnection.append("colorGain"); validConnection.append("colorOffset"); validConnection.append("contrast"); validConnection.append("defaultColor"); validConnection.append("filter"); validConnection.append("filterOffset"); validConnection.append("invert"); validConnection.append("uvCoord");//uvCoord validConnection.append("uCoord"); validConnection.append("vCoord"); validConnection.append("outAlpha"); validConnection.append("outColor");//outColor validConnection.append("outColorR"); validConnection.append("outColorG"); validConnection.append("outColorB"); validConnectionMap.insert(std::make_pair("checker", validConnection)); //cloth // file validConnection.clear(); validConnection.append("alphaGain"); validConnection.append("alphaIsLuminance"); validConnection.append("alphaOffset"); validConnection.append("colorGain"); validConnection.append("colorOffset"); validConnection.append("defaultColor"); validConnection.append("fileTextureName"); validConnection.append("filterType"); validConnection.append("filter"); validConnection.append("filterOffset"); validConnection.append("invert"); validConnection.append("uvCoord"); validConnection.append("fileHasAlpha"); validConnection.append("outAlpha"); validConnection.append("outColor"); validConnection.append("outTransparency"); validConnectionMap.insert(std::make_pair("file", validConnection)); //fluidTexture2D //fractal //grid //mountain //movie //noise //ocean //psdFileTex //ramp //water /// 3D Textures /// //brownian //cloud //crater //fluidTexture3D //granite //leather //marble //rock //snow //solidFractal //stucco //volumeNoise //wood /// Env Textures /// //envBall //envChrome //envCube //envSky //envSphere /// other textures /// //layeredTexture /// Lights /// //ambientLight //areaLight //directionalLight //pointLight //spotLight //volumeLight /// General utilities /// //arrayMapper //bump2d validConnection.clear(); validConnection.append("bumpValue"); validConnection.append("bumpDepth"); validConnection.append("bumpInterp"); validConnection.append("bumpFilter"); validConnection.append("bumpFilterOffset"); validConnection.append("normalCamera"); validConnection.append("bumpNormal"); validConnection.append("outNormal"); validConnectionMap.insert(std::make_pair("bump2d", validConnection)); //bump3d validConnection.clear(); validConnection.append("bumpValue"); validConnection.append("bumpDepth"); validConnection.append("bumpFilter"); validConnection.append("bumpFilterOffset"); validConnection.append("normalCamera"); validConnection.append("outNormal"); validConnectionMap.insert(std::make_pair("bump3d", validConnection)); //condition //distanceBetween //heightField //lightInfo //multiplyDivide //place2dTexture validConnection.clear(); validConnection.append("uvCoord"); validConnection.append("coverageU"); validConnection.append("coverageV"); validConnection.append("coverage"); validConnection.append("mirrorU"); validConnection.append("mirrorV"); validConnection.append("noiseU"); validConnection.append("noiseV"); validConnection.append("noiseUV"); validConnection.append("offsetU"); validConnection.append("offsetV"); validConnection.append("offset"); validConnection.append("repeatU"); validConnection.append("repeatV"); validConnection.append("repeatUV"); validConnection.append("rotateFrame"); validConnection.append("rotateUV"); validConnection.append("stagger"); validConnection.append("translateFrameU"); validConnection.append("translateFrameV"); validConnection.append("translateFrame"); validConnection.append("wrapU"); validConnection.append("wrapV"); validConnection.append("outUV"); validConnectionMap.insert(std::make_pair("place2dTexture", validConnection)); //place3dTexture //plusMinusAverage //projection //reverse //samplerInfo //setRange //stencil //studioClearCoat //uvChooser //vectorProduct /// color utilities /// //blendColors //clamp //contrast //gammaCorrect //hsvToRgb //luminance //remapColor //remapHsv //remapValue //rgbToHsv //smear //surfaceLuminance /// switch utilities /// //doubleShadingSwitch //quadShadingSwitch //singleShadingSwitch //tripleShadingSwitch /// particle utilities /// //particleSamplerInfo /// image planes /// //imagePlane /// glow /// //opticalFX setValidConnection_mi(); }
MStatus atomImport::reader( const MFileObject& file, const MString& options, FileAccessMode mode) { MStatus status = MS::kFailure; MString fileName = file.fullName(); #if defined (OSMac_) char fname[MAXPATHLEN]; strcpy (fname, fileName.asChar()); ifstream animFile(fname); #else ifstream animFile(fileName.asChar()); #endif // Parse the options. The options syntax is in the form of // "flag=val;flag1=val;flag2=val" // if(animFile.good()==false) return status; MString pasteFlags; MString prefix; MString suffix; MString search; MString replace; MString mapFile; bool replaceLayers = false; MString exportEditsFile; bool includeChildren = false; atomNodeNameReplacer::ReplaceType type = atomNodeNameReplacer::eHierarchy; MString templateName; MString viewName; bool useTemplate = false; if (options.length() > 0) { // Set up the flags for the paste command. // const MString flagSrcTime("srcTime"); const MString flagDstTime("dstTime"); const MString flagOldDstTime("time"); const MString flagCopies("copies"); const MString flagOption("option"); const MString flagConnect("connect"); const MString flagMatch("match"); const MString flagSearch("search"); const MString flagReplace("replace"); const MString flagPrefix("prefix"); const MString flagSuffix("suffix"); const MString flagMapFile("mapFile"); const MString flagHierarchy("hierarchy"); const MString flagString("string"); const MString flagSelected("selected"); const MString flagTemplate("template"); const MString flagView("view"); const MString optionChildrenToo("childrenToo"); const MString optionTemplate("template"); const MString flagExportEdits("exportEdits"); MString copyValue; MString flagValue; MString connectValue; MString match; MString srcTimeValue; MString dstTimeValue; // Start parsing. // MStringArray optionList; MStringArray theOption; options.split(';', optionList); unsigned nOptions = optionList.length(); for (unsigned i = 0; i < nOptions; i++) { theOption.clear(); optionList[i].split('=', theOption); if (theOption.length() < 1) { continue; } if (theOption[0] == flagCopies && theOption.length() > 1) { copyValue = theOption[1];; } else if (theOption[0] == flagOption && theOption.length() > 1) { flagValue = theOption[1]; } else if (theOption[0] == flagConnect && theOption.length() > 1) { if (theOption[1].asInt() != 0) { connectValue += theOption[1]; } } else if( theOption[0] == flagTemplate && theOption.length() > 1) { templateName = theOption[1]; } else if( theOption[0] == flagView && theOption.length() > 1) { viewName = theOption[1]; } else if (theOption[0] == flagSrcTime && theOption.length() > 1) { srcTimeValue += theOption[1]; } else if ((theOption[0] == flagDstTime || theOption[0] == flagOldDstTime )&& theOption.length() > 1) { dstTimeValue += theOption[1]; } else if (theOption[0] == flagMatch && theOption.length() > 1) { match = theOption[1]; } else if (theOption[0] == flagSearch && theOption.length() > 1) { search = theOption[1]; } else if (theOption[0] == flagReplace && theOption.length() > 1) { replace = theOption[1]; } else if (theOption[0] == flagPrefix && theOption.length() > 1) { prefix = theOption[1]; } else if (theOption[0] == flagSuffix && theOption.length() > 1) { suffix = theOption[1]; } else if (theOption[0] == flagMapFile && theOption.length() > 1) { mapFile = theOption[1]; } else if (theOption[0] == flagSelected && theOption.length() > 1) { includeChildren = (theOption[1] == optionChildrenToo) ? true : false; if(theOption[1] == optionTemplate) useTemplate = true; } else if (theOption[0] == flagExportEdits && theOption.length() > 1) { exportEditsFile = theOption[1]; } } if (copyValue.length() > 0) { pasteFlags += " -copies "; pasteFlags += copyValue; pasteFlags += " "; } if (flagValue.length() > 0) { pasteFlags += " -option \""; pasteFlags += flagValue; pasteFlags += "\" "; if(flagValue == MString("replace")) replaceLayers = true; } if (connectValue.length() > 0) { pasteFlags += " -connect "; pasteFlags += connectValue; pasteFlags += " "; } if (dstTimeValue.length() > 0) { bool useQuotes = !dstTimeValue.isDouble(); pasteFlags += " -time "; if (useQuotes) pasteFlags += "\""; pasteFlags += dstTimeValue; if (useQuotes) pasteFlags += "\""; pasteFlags += " "; } if (srcTimeValue.length() > 0) { MTime lClipStartTime; MTime lClipEndTime; MStringArray lTimes; if ( MStatus::kSuccess == srcTimeValue.split( L':', lTimes ) ) { if ( lTimes.length() > 0 ) { double lImportStartFrame = lTimes[0].asDouble(); double lImportEndFrame = lImportStartFrame; if ( lTimes.length() > 1 ) { lImportEndFrame = lTimes[1].asDouble(); } fReader.setImportFrameRange( lImportStartFrame, lImportEndFrame ); } else { fReader.clearImportFrameRange(); } } } else { fReader.clearImportFrameRange(); } if(match.length() >0) { if(match == flagHierarchy) type = atomNodeNameReplacer::eHierarchy; else if(match == flagString) type = atomNodeNameReplacer::eSearchReplace; else if(match == flagMapFile) type = atomNodeNameReplacer::eMapFile; } //not set, then we leave what we had } // If the selection list is empty, there is nothing to import. // MSelectionList sList; std::vector<unsigned int> depths; atomTemplateReader templateReader; if(useTemplate == true) { templateReader.setTemplate(templateName,viewName); includeChildren = false; templateReader.selectNodes(); //make the selection set be us. } SelectionGetter::getSelectedObjects(includeChildren,sList,depths); if (sList.isEmpty()) { MString msg = MStringResource::getString(kNothingSelected, status); MGlobal::displayError(msg); return (MS::kFailure); } atomNodeNameReplacer replacer(type,sList,depths,prefix,suffix,search,replace,mapFile); if (mode == kImportAccessMode) { status = importAnim(sList,animFile,pasteFlags,replacer,exportEditsFile,templateReader,replaceLayers); } animFile.close(); return status; }
MStatus animImport::reader( const MFileObject& file, const MString& options, FileAccessMode mode) { MStatus status = MS::kFailure; MString fileName = file.fullName(); #if defined (OSMac_) char fname[MAXPATHLEN]; strcpy (fname, fileName.asChar()); ifstream animFile(fname); #else ifstream animFile(fileName.asChar()); #endif // Parse the options. The options syntax is in the form of // "flag=val;flag1=val;flag2=val" // MString pasteFlags; if (options.length() > 0) { // Set up the flags for the paste command. // const MString flagTargetTime("targetTime"); const MString flagTime("time"); const MString flagCopies("copies"); const MString flagOption("option"); const MString flagConnect("connect"); MString copyValue; MString flagValue; MString connectValue; MString timeValue; // Start parsing. // MStringArray optionList; MStringArray theOption; options.split(';', optionList); unsigned nOptions = optionList.length(); for (unsigned i = 0; i < nOptions; i++) { theOption.clear(); optionList[i].split('=', theOption); if (theOption.length() < 1) { continue; } if (theOption[0] == flagCopies && theOption.length() > 1) { copyValue = theOption[1];; } else if (theOption[0] == flagOption && theOption.length() > 1) { flagValue = theOption[1]; } else if (theOption[0] == flagConnect && theOption.length() > 1) { if (theOption[1].asInt() != 0) { connectValue += theOption[1]; } } else if (theOption[0] == flagTime && theOption.length() > 1) { timeValue += theOption[1]; } } if (copyValue.length() > 0) { pasteFlags += " -copies "; pasteFlags += copyValue; pasteFlags += " "; } if (flagValue.length() > 0) { pasteFlags += " -option \""; pasteFlags += flagValue; pasteFlags += "\" "; } if (connectValue.length() > 0) { pasteFlags += " -connect "; pasteFlags += connectValue; pasteFlags += " "; } if (timeValue.length() > 0) { bool useQuotes = !timeValue.isDouble(); pasteFlags += " -time "; if (useQuotes) pasteFlags += "\""; pasteFlags += timeValue; if (useQuotes) pasteFlags += "\""; pasteFlags += " "; } } if (mode == kImportAccessMode) { status = importAnim(animFile, pasteFlags); } animFile.close(); return status; }
MStatus atomExport::writer( const MFileObject& file, const MString& options, FileAccessMode mode) { MStatus status = MS::kFailure; MString fileName = file.fullName(); #if defined (OSMac_) char fname[MAXPATHLEN]; strcpy (fname, fileName.asChar()); ofstream animFile(fname); #else ofstream animFile(fileName.asChar()); #endif // Defaults. // MString copyFlags("copyKey -cb api -fea 1 "); int precision = kDefaultPrecision; bool statics = false; bool includeChildren = false; std::set<std::string> attrStrings; // Parse the options. The options syntax is in the form of // "flag=val;flag1=val;flag2=val" // bool useSpecifiedRange = false; bool useTemplate = false; bool cached = false; bool constraint = false; bool sdk = false; bool animLayers = true; MString templateName; MString viewName; MTime startTime = MAnimControl::animationStartTime(); MTime endTime = MAnimControl::animationEndTime(); MString exportEditsFile; MString exportFlags; if (options.length() > 0) { const MString flagPrecision("precision"); const MString flagStatics("statics"); const MString flagConstraint("constraint"); const MString flagSDK("sdk"); const MString flagAnimLayers("animLayers"); const MString flagCopyKeyCmd("copyKeyCmd"); const MString flagSelected("selected"); const MString flagTemplate("template"); const MString flagView("view"); const MString optionChildrenToo("childrenToo"); const MString optionTemplate("template"); const MString flagAttr("at"); const MString flagWhichRange("whichRange"); const MString flagRange("range"); const MString flagExportEdits("exportEdits"); const MString flagCached("baked"); // Start parsing. // MStringArray optionList; MStringArray theOption; options.split(';', optionList); unsigned nOptions = optionList.length(); for (unsigned i = 0; i < nOptions; i++) { theOption.clear(); optionList[i].split('=', theOption); if (theOption.length() < 1) { continue; } if (theOption[0] == flagPrecision && theOption.length() > 1) { if (theOption[1].isInt()) { precision = theOption[1].asInt(); } } else if( theOption[0] == flagTemplate && theOption.length() > 1) { templateName = theOption[1]; } else if( theOption[0] == flagView && theOption.length() > 1) { viewName = theOption[1]; } else if ( theOption[0] == flagWhichRange && theOption.length() > 1) { if (theOption[1].isInt()) useSpecifiedRange = (theOption[1].asInt() ==1) ? false : true; } else if ( theOption[0] == flagRange && theOption.length() > 1) { MStringArray rangeArray; theOption[1].split(':',rangeArray); if(rangeArray.length()==2) { if(rangeArray[0].isDouble()) { double val = rangeArray[0].asDouble(); startTime = MTime(val,MTime::uiUnit()); } else if(rangeArray[0].isInt()) { double val = (double)rangeArray[0].asInt(); startTime = MTime(val,MTime::uiUnit()); } if(rangeArray[1].isDouble()) { double val = rangeArray[1].asDouble(); endTime = MTime(val,MTime::uiUnit()); } else if(rangeArray[1].isInt()) { double val = (double)rangeArray[1].asInt(); endTime = MTime(val,MTime::uiUnit()); } } } else if ( theOption[0] == flagStatics && theOption.length() > 1) { if (theOption[1].isInt()) { statics = (theOption[1].asInt()) ? true : false; } } else if ( theOption[0] == flagSDK && theOption.length() > 1) { if (theOption[1].isInt()) { sdk = (theOption[1].asInt()) ? true : false; } } else if ( theOption[0] == flagConstraint && theOption.length() > 1) { if (theOption[1].isInt()) { constraint = (theOption[1].asInt()) ? true : false; } } else if ( theOption[0] == flagAnimLayers && theOption.length() > 1) { if (theOption[1].isInt()) { animLayers = (theOption[1].asInt()) ? true : false; } } else if ( theOption[0] == flagCached && theOption.length() > 1) { if (theOption[1].isInt()) { cached = (theOption[1].asInt()) ? true : false; } } else if (theOption[0] == flagSelected && theOption.length() > 1) { includeChildren = (theOption[1] == optionChildrenToo) ? true : false; if(theOption[1] == optionTemplate) useTemplate = true; } else if (theOption[0] == flagAttr && theOption.length() > 1) { std::string str(theOption[1].asChar()); attrStrings.insert(str); } else if ( theOption[0] == flagCopyKeyCmd && theOption.length() > 1) { // Replace any '>' characters with '"'. This is needed // since the file translator option boxes do not handle // escaped quotation marks. // const char *optStr = theOption[1].asChar(); size_t nChars = strlen(optStr); char *copyStr = new char[nChars+1]; copyStr = strcpy(copyStr, optStr); for (size_t j = 0; j < nChars; j++) { if (copyStr[j] == '>') { copyStr[j] = '"'; } } copyFlags += copyStr; delete [] copyStr; } else if (theOption[0] == flagExportEdits && theOption.length() > 1) { exportEditsFile = theOption[1]; } } } // Set the precision of the ofstream. // animFile.precision(precision); atomTemplateReader templateReader; if(useTemplate == true) { includeChildren = false; templateReader.setTemplate(templateName,viewName); templateReader.selectNodes(); //make the template nodes be the selection } status = exportSelected(animFile, copyFlags, attrStrings, includeChildren, useSpecifiedRange, startTime, endTime, statics, cached,sdk,constraint, animLayers, exportEditsFile,templateReader); animFile.flush(); animFile.close(); return status; }
MStatus rtgTranslator::writer ( const MFileObject & fileObject, const MString & options, MPxFileTranslator::FileAccessMode mode) { char LTmpStr[MAXPATHLEN]; unsigned int i; int LN; const MString fname = fileObject.fullName (); MString extension; MString baseFileName; int TimeSlider = 0; int AnimEnabled = 0; // Lets strip off the known extension of .rtg if it is there. extension.set (".rtg"); int extLocation = fileObject.name ().rindex ('.'); if (extLocation > 0 && fileObject.name ().substring (extLocation, fileObject.name ().length () - 1) == extension) { baseFileName = fileObject.name ().substring (0, extLocation - 1); } else { baseFileName = fileObject.name (); extension.clear (); } DtExt_SceneInit( (char *)baseFileName.asChar() ); // Lets now do all of the option processing if (options.length () > 0) { //Start parsing. MStringArray optionList; MStringArray theOption; options.split (';', optionList); //break out all the options. for ( i = 0; i < optionList.length (); ++i) { theOption.clear (); optionList[i].split ('=', theOption); if (theOption.length () > 1) { if (theOption[0] == MString ("v18compatible")) { rtg_v18_compatible = (int) (theOption[1].asInt() ); } else if (theOption[0] == MString ("timeslider")) { TimeSlider = (int) (theOption[1].asInt ()); } else if (theOption[0] == MString ("animEnabled")) { AnimEnabled = (int) (theOption[1].asInt ()); } else if (theOption[0] == MString ("animStart")) { DtFrameSetStart( (int) (theOption[1].asInt ()) ); } else if (theOption[0] == MString ("animEnd")) { DtFrameSetEnd( (int) (theOption[1].asInt ()) ); } else if (theOption[0] == MString ("animStep")) { DtFrameSetBy( (int) (theOption[1].asInt ()) ); } else if (theOption[0] == MString ("hrcType")) { switch ( theOption[1].asInt () - 1) { case VRHRC_FLAT: DtExt_setOutputTransforms (kTRANSFORMMINIMAL); DtExt_setParents (0); break; case VRHRC_WORLD: DtExt_setOutputTransforms (kTRANSFORMNONE); DtExt_setParents (0); break; case VRHRC_FULL: default: DtExt_setOutputTransforms (kTRANSFORMALL); DtExt_setParents (1); break; } } else if (theOption[0] == MString ("joints")) { // Allow user to specify if the hierarchy should include // NULL geometry nodes - usually joints DtExt_setJointHierarchy( theOption[1].asInt() ); } else if (theOption[0] == MString ("exportSel")) { switch ( theOption[1].asInt () - 1) { case VRSEL_ALL: DtExt_setWalkMode (ALL_Nodes); break; case VRSEL_ACTIVE: DtExt_setWalkMode (ACTIVE_Nodes); break; case VRSEL_PICKED: DtExt_setWalkMode (PICKED_Nodes); break; } } else if (theOption[0] == MString ("texsample")) { // Allow user to specify if the textures should be sampled // with the Texture Placement options DtExt_setSoftTextures ( theOption[1].asInt() ); } else if (theOption[0] == MString ("texevaluate")) { // Allow the user to specify if the tex should be eval with // convertSolidTx command or read in if is a file texture. DtExt_setInlineTextures( theOption[1].asInt() ); } else if (theOption[0] == MString ("texoriginal")) { // Allow the user to specify if the tex should be eval at all. DtExt_setOriginalTexture( theOption[1].asInt() ); } else if (theOption[0] == MString ("Xtexres")) { // Set the X size of the texture swatches to use DtExt_setXTextureRes ( theOption[1].asInt () ); } else if (theOption[0] == MString ("Ytexres")) { // Set the Y size of the texture swatches to use DtExt_setYTextureRes ( theOption[1].asInt () ); } else if (theOption[0] == MString ("MaxXtexres")) { // Set the Max X size of the texture swatches to use DtExt_setMaxXTextureRes( theOption[1].asInt () ); } else if (theOption[0] == MString ("MaxYtexres")) { // Set the Max Y size of the texture swatches to use DtExt_setMaxYTextureRes( theOption[1].asInt () ); } else if (theOption[0] == MString ("precision")) { //VR_Precision = theOption[1].asInt (); } else if (theOption[0] == MString ("verbose")) { // DtExt_setDebug ( theOption[1].asInt () ); } else if (theOption[0] == MString ("debug")) { int levelG = DtExt_Debug(); if ( (int) (theOption[1].asInt () ) ) levelG |= DEBUG_GEOMAT; else levelG &= ~DEBUG_GEOMAT; DtExt_setDebug( levelG ); } else if (theOption[0] == MString ("debugC")) { int levelC = DtExt_Debug(); if ( (int) (theOption[1].asInt () ) ) levelC |= DEBUG_CAMERA; else levelC &= ~DEBUG_CAMERA; DtExt_setDebug( levelC ); } else if (theOption[0] == MString ("debugL")) { int levelL = DtExt_Debug(); if ( (int) (theOption[1].asInt () ) ) levelL |= DEBUG_LIGHT; else levelL &= ~DEBUG_LIGHT; DtExt_setDebug( levelL ); } else if (theOption[0] == MString ("reversed")) { DtExt_setWinding( theOption[1].asInt() ); } else if (theOption[0] == MString ("tesselation")) { if ( theOption[1].asInt() == 2 ) { DtExt_setTesselate( kTESSQUAD ); } else { DtExt_setTesselate( kTESSTRI ); } // // Now come the translator specific options // } else if (theOption[0] == MString ("imageformat")) { rtg_output_image_format = theOption[1].asInt(); } else if (theOption[0] == MString ("fileformat")) { rtg_output_file_format = theOption[1].asInt(); } else if (theOption[0] == MString ("vnormals")) { rtg_output_vert_norms = theOption[1].asInt(); } else if (theOption[0] == MString ("vcolors")) { rtg_output_vert_colors = theOption[1].asInt(); } else if (theOption[0] == MString ("tcoords")) { rtg_output_tex_coords = theOption[1].asInt(); } else if (theOption[0] == MString ("pnormals")) { rtg_output_poly_norms = theOption[1].asInt(); } else if (theOption[0] == MString ("idxcnt")) { rtg_show_index_counters = theOption[1].asInt(); } else if (theOption[0] == MString ("anglesdeg")) { rtg_output_degrees = theOption[1].asInt(); } else if (theOption[0] == MString ("materials")) { rtg_output_materials = theOption[1].asInt(); } else if (theOption[0] == MString ("multitexture")) { DtExt_setMultiTexture( theOption[1].asInt() ); } else if (theOption[0] == MString ("mdecomp")) { rtg_output_decomp = theOption[1].asInt(); } else if (theOption[0] == MString ("pivoth")) { rtg_output_pivots = theOption[1].asInt(); } else if (theOption[0] == MString ("transforms")) { rtg_output_transforms = theOption[1].asInt(); } else if (theOption[0] == MString ("ltransforms")) { rtg_output_local = theOption[1].asInt(); } else if (theOption[0] == MString ("animation")) { rtg_output_animation = theOption[1].asInt(); } else if (theOption[0] == MString ("allnodes")) { rtg_output_all_nodes = theOption[1].asInt(); } else if (theOption[0] == MString ("script")) { scriptToRun = theOption[1]; } else if (theOption[0] == MString ("scriptAppend")) { scriptAppend = (int)(theOption[1].asInt() ); } } } } // Lets see how we entered this plug-in, either with the export all // or export selection flag set. if ( mode == MPxFileTranslator::kExportActiveAccessMode ) { DtExt_setWalkMode ( ACTIVE_Nodes ); } // Lets check the TimeSlider control now: if ( TimeSlider ) { MTime start( MAnimControl::minTime().value(), MTime::uiUnit() ); DtFrameSetStart( (int) start.value() ); MTime end( MAnimControl::maxTime().value(), MTime::uiUnit() ); DtFrameSetEnd( (int) end.value() ); } // Now see if the animation is really enabled. // Else we will set the end frame to the beginning frame automatically if ( !AnimEnabled ) { DtFrameSetEnd( DtFrameGetStart() ); } // Find out where the file is supposed to end up. MDt_GetPathName ((char *) (fname.asChar ()), LTmpStr, MAXPATHLEN); LN = (int)strlen (LTmpStr); if (LTmpStr[LN - 1] == '/') LTmpStr[LN - 1] = '\0'; DtSetDirectory (LTmpStr); // Now lets setup some paths to do basic texture file searching // for those textures with relative paths MStringArray wSpacePaths; MStringArray rPaths; MString usePath; MString separator; MGlobal::executeCommand( "workspace -q -rd", wSpacePaths ); MGlobal::executeCommand( "workspace -q -rtl", rPaths ); if ( DtExt_getTextureSearchPath() ) separator.set( "|" ); else separator.set( "" ); for (i = 0; i < wSpacePaths.length (); ++i) { for ( unsigned int j = 0; j < rPaths.length(); j++ ) { usePath = usePath + separator + wSpacePaths[i] + MString( "/" ) + rPaths[j]; separator.set( "|" ); if ( rPaths[j] == MString( "sourceImages" ) ) usePath = usePath + separator + wSpacePaths[i] + MString( "/" ) + MString( "sourceimages" ); } } DtExt_addTextureSearchPath( (char *)usePath.asChar() ); // Now we can setup the database from the wire file geometry. // This is where all the Maya data are retrieved, cached, and processed. // // Say that we want to have camera info DtExt_setOutputCameras( 1 ); //Now we can setup the database from the wire file geometry DtExt_dbInit(); DtFrameSet( DtFrameGetStart() ); // Now do the export rtgExport(); // Now lets see if the user wants something else to be done if ( 0 < scriptToRun.length() ) { if ( scriptAppend ) { scriptToRun += MString( " " ) + MString( LTmpStr ); } system( scriptToRun.asChar() ); } // Clean house. // DtExt_CleanUp(); return MS::kSuccess; }