예제 #1
0
void rigidBodyNode::clearContactInfo()
{
	MObject thisObject(thisMObject());

	// contactCount
	m_contactCount = 0;
	MPlug plugContactCount(thisObject, rigidBodyNode::oa_contactCount);
	plugContactCount.setValue(m_contactCount);
	
	// contactName
	MStringArray stringArray;
	stringArray.clear();
	MFnStringArrayData stringArrayData;
	MObject strArrObject = stringArrayData.create(stringArray);

	MPlug plugContactName(thisObject, rigidBodyNode::oa_contactName);

	if ( !plugContactName.isNull() )
		plugContactName.setValue(strArrObject);

	// contactPosition
	MPlug plugContactPosition(thisObject, rigidBodyNode::oa_contactPosition);
	bool isArray = plugContactPosition.isArray();
				
	MVectorArray vectorArray;
	vectorArray.clear();

	MFnVectorArrayData vectorArrayData;
	MObject arrObject = vectorArrayData.create(vectorArray);		

	if ( !plugContactPosition.isNull() )
		plugContactPosition.setValue(arrObject);
}
예제 #2
0
void maTranslator::getSetAttrCmds(const MObject& node, MStringArray& cmds)
{
	//
	// Get rid of any garbage already in the array.
	//
	cmds.clear();

	//
	// Run through the node's attributes.
	//
	MFnDependencyNode	nodeFn(node);
	unsigned int		numAttrs = nodeFn.attributeCount();
	unsigned int		i;

	for (i = 0; i < numAttrs; i++)
	{
		//
		// Use the attribute ordering which Maya uses when doing I/O.
		//
		MObject			attr = nodeFn.reorderedAttribute(i);
		MFnAttribute	attrFn(attr);
		MStatus			status;

		attrFn.parent(&status);

		bool			isChild = (status != MS::kNotFound);

		//
		// We don't want attributes which are children of other attributes
		// because they will be processed when we process the parent.
		//
		// And we only want storable attributes which accept inputs.
		//
		if (!isChild && attrFn.isStorable() && attrFn.isWritable())
		{
			//
			// Get a plug for the attribute.
			//
			MPlug	plug(node, attr);

			//
			// Get setAttr commands for this attribute, and any of its
			// children, which have had their values changed by the scene.
			//
			MStringArray	newCmds;

			plug.getSetAttrCmds(newCmds, MPlug::kChanged, false);

			unsigned int	numCommands = newCmds.length();
			unsigned int	c;

			for (c = 0; c < numCommands; c++)
			{
				if (newCmds[c] != "")
					cmds.append(newCmds[c]);
			}
		}
	}
}
예제 #3
0
//-----------------------------------------------------------------------------
// Changes any \'s to /'s in place and then splits on /
//-----------------------------------------------------------------------------
uint SplitPath(
	const MString &path,
	MStringArray &splitPath )
{
	char *pC( const_cast< char *>( path.asChar() ) );
	for ( const char *const pEnd( pC + path.length() ); pC != pEnd; ++pC )
	{
		if ( *pC == '\\' )
		{
			*pC = '/';
		}
	}

	splitPath.clear();
	path.split( '/', splitPath );

	return splitPath.length();
}
예제 #4
0
bool XmlCacheFormat::readXmlTagValue( string tag, MStringArray& values )
{
	string endTag = XMLENDTAG(tag);
	bool status = true;

	values.clear();

	// Yes this could be much much smarter
	if( findXmlStartTag(tag) )
	{
		string token;
		fFile >> token;
		while ( !fFile.eof() && token != endTag )
		{
			values.append( token.data() );
			fFile >> token;
		} 
	}
	else
	{
예제 #5
0
MStatus uninitializePlugin( MObject obj)
{
	MStatus   status;
	MFnPlugin plugin( obj );

	// Loop through all the ids and remove the callbacks
	//
	int i;
	int len = eventNames.length();

	for (i = 0; i < len; ++i)
	{
		if (callbackId[i] != 0)
		{
			MGlobal::displayWarning("Removing callback for " +
									eventNames[i] +
									"\n");
			MMessage::removeCallback(callbackId[i]);
			callbackId[i] = 0;
		}
	}

	eventNames.clear();

	delete [] callbackId;

	// Deregister the command
	//
	status = plugin.deregisterCommand("eventTest");

	if (!status)
	{
		status.perror("deregisterCommand");
	}

	return status;
}
MStatus MayaFileTranslator::writer( 	const MFileObject& file,
const MString& options,
FileAccessMode mode){

//-------------------détection des options transmises par le script MEL---------------


	// this will store our option strings
	MStringArray optionList;

	// seperate the option string
	options.split(' ', optionList);

	
	// check all of the options
	int len = optionList.length();

	for( int i = 0; i < len; ++i ){
  		MString Option = optionList[i];

	

		// if we recognised option 1
		if( Option == "vertexcolorFlag" ) {
  			// check for true or false
			if(optionList[++i]=="0")
				Flags.vertex_colors=0;
			else
				Flags.vertex_colors=1;

		}

		// if we recognised our second option
		if( Option == "vertexnormalFlag" ) {
  		// check for true or false
			if(optionList[++i]=="0")
				Flags.Normals=0;
			else
  				Flags.Normals=1;

		}



		// if we recognised our third option
		if( Option == "brushFX" ) {
  			// check for true or false
			if(optionList[++i]=="0")
				Flags.use_vertex_colors=1;
			else
  				Flags.use_vertex_colors=0;

		}
		
	}

	//----------------------------------fin------------------------

	//export Selected Objects
    if(mode == kExportActiveAccessMode) 
	{
		//liste des objets sélectionnés
		MSelectionList selection;
		MGlobal::getActiveSelectionList( selection );
		
		//MStringArray strings;
		//MDagPath dagPath;

			MObject components;
			MDagPath path;

		//-----

//		int temp;
		//MGlobal::displayInfo("Début exportation des objets sélectionnés");
		// ouverture du fichier [BB3D]
		MString output_filename = file.fullName();
		::output.open(output_filename.asChar(),ios::out |ios::binary);
		// ecriture header fichier
		
		::output << "BB3D"; // mise en place du Header fichier B3D
		StartChunck();

		// sauv garde de la position du début de fichier
		//write_int(1);// mise en place d'une valeur entière quelconque pour mise en place ultérieure de la longeur du fichier
		write_int(1);//écriture de la version BB3D
	

#ifdef OLD_TEXS
		// écriture des textures si présentent [TEXS]|detection des textures à enregistrer| + fermeture texs
::output << "TEXS";//header Brush
								StartChunck();
		OutputTextures(selection);
EndChunck();

		// écriture des matériaux [BRUS]|detection des materiaux à enregistrer| +fermeture brus
	
		
//Matid.clear();
		
OutputMaterials(selection);

#else

		//nouvelles textures

#endif	
		
	//------------------------------------fin materials----------------------------------


#ifdef SCENE_ROOT
		// algo des nodes [NODE] réplication de la hierarchie, 
		::output << "NODE"; // mise en place du Header fichier B3D
		StartChunck();
		

		//write_int(1);// mise en place d'une valeur quelconque
		::output << "Scene Root";//nom du Node
		::output << char(0x00);//fin de chaîne

		//écriture des coordonnées spatiales
		//transaltion
		write_float(0);// translation x
		write_float(0);// translation y
		write_float(0);// translation z
		
		write_float(1);//scale x
		write_float(1);//scale y
		write_float(1);//scale z
		
		write_float(0);// rotation  x
		write_float(0);// rotation  y
		write_float(0);// rotation  z
		write_float(0);// rotation  w
		
#else
#endif
		



		int pos_objet=0,pos_nouvel_objet;
		MString nom_objet_precedent;


 	

		// create an iterator to go through all transforms
		//MItDag it(MItDag::depth, MFn::kTransform); 
		MItDag it(MItDag::kDepthFirst, MFn::kTransform);
		// keep looping until done
		int position_hierarchie=0;
		int pos=0;
		while(!it.isDone())
		{
  				MString temp;
				MDagPath path;
				it.getPath(path);
				MFnTransform trans(path);	
				MObject obj=it.item();

	
			
		

				MStringArray chemin_split;
			MString chemin=path.fullPathName();

		
			chemin.split((char)'|',chemin_split);

			pos=chemin_split.length();
			//temp=pos;

			//MGlobal::displayInfo(temp);
		
			if(obj.apiType()== MFn::kTransform && path.child(0).apiType()== MFn::kMesh){
						//MGlobal::displayInfo("Transform trouvé avec child Kmesh");
						//écriture du node avec transform
						//incrément de la hierarchie
						if(pos<position_hierarchie || pos==position_hierarchie){
							//MGlobal::displayInfo("fermeture des nodes précédents");
							for(int i=position_hierarchie;i>pos-1;i--){
							//temp = i;
							//MGlobal::displayInfo(temp);

							EndChunck();
							}//fin for
						
						}//fin if
							
								//MGlobal::displayInfo("Ouverture node");
								::output << "NODE"; // mise en place du Header node
								StartChunck();
								MString nom_objet;
								nom_objet=chemin_split[chemin_split.length()-1];
								
							
									::output << nom_objet.substring(0,nom_objet.length());//nom du Node
								
									::output << char(0x00);//caractêre de fin de chaîne


									
			

			
MVector Translation;
				// get the transforms local translation
		
Translation = trans.getTranslation(MSpace::kTransform);
		
			
			float temp=(float)Translation.x;
			//écriture des coordonnées spaciales
			//transaltion
			write_float(temp);// translation x
			temp=(float)Translation.y;
			write_float(temp);// translation y
			temp=-(float)Translation.z;
			write_float(temp);// translation z
			
				
			double scale[3];
			trans.getScale(scale);
			temp=(float)scale[0];
			write_float(temp);
			temp=(float)scale[1];
			write_float(temp);
			temp=(float)scale[2];
			write_float(temp);

			
			MQuaternion Rotation;
			
			trans.getRotation(Rotation,MSpace::kTransform);



			temp=(float)Rotation.w;
			write_float(temp);
			temp=(float)Rotation.x;
			write_float(temp);
			temp=(float)Rotation.y;
			write_float(temp);
			temp=(float)Rotation.z; 
			write_float(temp);

		


							
		
			


						path.getPath(path);
						if(selection.hasItem(path)!=MStatus::kSuccess){
							//MGlobal::displayInfo("présent dans la liste de selection");
							
							//---------exportation du mesh

						//mais avec des nodes vides, pour les mesh non sélectionnés
					//----------------------------ecriture mesh si objet polygonal présent
						::output << "MESH"; // mise en place du Header mesh
						StartChunck();
										MPointArray vertexArray;// coordonnées des point format double x,y,z;
										MIntArray vertexList;// stockage des indexs des points pour les triangles
										MVector Normal;//stockage d'une normal d'un vertex
		
						//----------------------coordonnées Vertexs  (normal & color si présent et demandés)
						//master brush
						//write_int(0xffffffff);
						write_int(-1);//-1 master brush
						
						MFnMesh meshFn(path.child(0)); // crée une fonction pour le mesh
										
						MItMeshVertex polyperVertex(path, MObject::kNullObj);// crée une fonction pour le mesh , mais avec les fonctions de itmesh
						
						//récupération des coordonnées des points
						//obtient les coordonnées des vertex en mode global
						//meshFn.getPoints(vertexArray,MSpace::kObject);
						meshFn.getPoints(vertexArray,MSpace::kTransform);

						//MFloatArray uArray;
						//MFloatArray vArray;

						//meshFn.getUVs(uArray,vArray);//getUVs( MFloatArray& uArray, MFloatArray& vArray,const MString * uvSet = NULL )
						
						MIntArray uvCounts,uvIds;

						meshFn.getAssignedUVs(uvCounts,uvIds,0);



						//ecriture VRTS
						::output<<"VRTS";
						StartChunck();

										//flags 0=none just vertices coords 1=normal values present, 2=rgba values present
										//The way the flags work, is that you combine them.
										//1 = Vertex Normal
										//2 = Vertex Color
										//3 = Vertex Normal + Color
int flag_normal_colors=0;
//info = "Normals ";
//info += Flags.Normals;
//Affich(info);
//info = "vertex colors ";
//info += Flags.vertex_colors;
//Affich(info);
flag_normal_colors = Flags.Normals+((Flags.use_vertex_colors && Flags.vertex_colors)*2);
//info = flag_normal_colors;
//Affich(info);
						write_int(flag_normal_colors);//présence normale
						
						//int tex_coord_sets          ;texture coords per vertex (eg: 1 for simple U/V) max=8
						write_int(1);//uv simple
						//  int tex_coord_set_size      ;components per set (eg: 2 for simple U/V) max=4
						write_int(2);//2 coordonées textures






										
										




						float x,y,z,normx,normy,normz;//,normx,normy,normz;
						for (unsigned int i=0;i<vertexArray.length();i++){


							x =float(vertexArray[i].x); // -  pour replacer l'axe X dans le sens de celui de blitz
							y =float(vertexArray[i].y);
							z =-float(vertexArray[i].z);// -



							//vertices coords

							write_float(x);
							write_float(y);
							write_float(z);

							//récupère la normale du point
							if(flag_normal_colors==1 || flag_normal_colors==3){
											meshFn.getVertexNormal(i, Normal ,MSpace::kObject);
											normx=float(Normal.x);
											normy=float(Normal.y);
											normz=float(Normal.z);

											
											
											write_float(normx);
											write_float(normy);
											write_float(normz);
							}
											


							//-----------------------------------------
											//vertex_colors_present=1;
											
											if (flag_normal_colors == 2 || flag_normal_colors==3){
											
											
											MStringArray colorsets;
											MColorArray color;
											
											//status = meshFn.getColorSetNames(colorsets);
											meshFn.getColorSetNames(colorsets);
										
												   
												MColor couleur;
												MString colorset = colorsets[0];
												//récupère la couleur moyenne des faces connectés au point
												meshFn.getVertexColors(color,&colorset);

												
												
												
												//polyperVertex.getColor
												//int a;
												//meshFn.getColor(a,couleur);
												//meshFn.getColors(color);
												couleur=color[i];
												float col=float(couleur.r);
												//R
												::output.write((char*)&couleur.r,sizeof(couleur.r));
												//write_float(col);
												col=float(couleur.g);
												//G
												::output.write((char*)&couleur.g,sizeof(couleur.g));
												//write_float(col);
												col=float(couleur.b);
												//B
												::output.write((char*)&couleur.b,sizeof(couleur.b));
												//write_float(col);
												col=float(couleur.a);
												//Alpha
												::output.write((char*)&couleur.a,sizeof(couleur.a));
												//write_float(col);
											
											
											
											}
											//-----------------------------------------
											

//float tempo;
float u,v;

MFloatArray uArray;
MFloatArray vArray;
MIntArray FaceIds;

polyperVertex.getUVs(uArray,vArray,FaceIds);

//meshFn.getUV(i*2,u,v);

u=uArray[0];
v=vArray[0];



//tempo = uArray[0];
//write_float(tempo);

//tempo = vArray[0];
//write_float(tempo);

write_float(u);
write_float(-v);


polyperVertex.next();













						}//fin for

	

						//-----------------fermeture coordonées Vertex
						EndChunck();
						// ----------------------------------export des triangles


#ifdef OLD_TRIS

							//ecriture TRIS
						::output<<"TRIS";
						StartChunck();

										//brush ID
										write_int(-1);//write_int(0);




										//MItMeshPolygon  itPolygon( path, MObject::kNullObj );
										MItMeshPolygon  itPolygon(path.child(0));

	

										for ( /* nothing */; !itPolygon.isDone(); itPolygon.next() )
										{		
					
	

											// Get triangulation of this poly.
											int  numTriangles; 
											itPolygon.numTriangles(numTriangles);

											while ( numTriangles-- )
											{
												//MGlobal::displayInfo("  triangle");
												MStatus status;

												MIntArray                           polygonVertices;

												itPolygon.getVertices( polygonVertices );

												MPointArray                     nonTweaked;
												// object-relative vertex indices for each triangle
												MIntArray                       triangleVertices;
												// face-relative vertex indices for each triangle
												MIntArray                       localIndex;

												status = itPolygon.getTriangle( numTriangles,
												nonTweaked,
												triangleVertices,
												MSpace::kObject );
		
												if ( status == MS::kSuccess )
												{



													//traitement du triangle
			
													// Get face-relative vertex indices for this triangle

			
													//int temp=triangleVertices[0];
						
						
													write_int(triangleVertices[0]);
													write_int(triangleVertices[2]);
													write_int(triangleVertices[1]);
													//::output.write((char*)&triangleVertices[0],sizeof(triangleVertices[0]));
													//::output.write((char*)&triangleVertices[2],sizeof(triangleVertices[2]));
													//::output.write((char*)&triangleVertices[1],sizeof(triangleVertices[1]));
			
			

												} // fin if	


											};// fin while



									}; //fin for

										EndChunck();

#else

			

	unsigned int instancenumbers;
	MObjectArray shaders;
	MIntArray indices;
	//MFnMesh		Fn(path.instanceNumber);
	meshFn.getConnectedShaders(instancenumbers,shaders,indices);
	MString info="shaders.lenght ";
	info += shaders.length();
	Affich(info);

	for (int i=-1;i<shaders.length();i++){//création de tris en fonction du nombre de brush appliqué
		//___________ouput tris________
	
		info = "shader ";
		info += i;
	Affich(info);

							//ecriture TRIS
						::output<<"TRIS";
						StartChunck();
						


	//trouver le brush id par rapport à matid
	//recup nom shader et compare à matid
	MString nameshader;
	nameshader=GetShaderName(shaders[i]);

	info = "Matid id lenght";
	info += Matid.length();
	Affich(info);

int BrushId=0;
	for (int b=0;b<Matid.length();b++){
		if (nameshader==Matid[b]){
		BrushId=b;
		}	
	}

							//brush ID
						write_int(BrushId);
						//write_int(-1);//default
			info= "BrushId ";
		info += BrushId;
	Affich(info);

	info = Matid[BrushId];
	Affich(info);

	MItMeshPolygon  itPolygon(path.child(0));
	int d=0;
	for ( /* nothing */; !itPolygon.isDone(); itPolygon.next() )
		{

			nameshader=GetShaderName(shaders[indices[d]]);
			if(nameshader==Matid[BrushId]){

				// Get triangulation of this poly.
				int  numTriangles; 
				itPolygon.numTriangles(numTriangles);
				while ( numTriangles-- )
											{
												//MGlobal::displayInfo("  triangle");
												MStatus status;

												MIntArray                           polygonVertices;

												itPolygon.getVertices( polygonVertices );
											
												MPointArray                     nonTweaked;
												// object-relative vertex indices for each triangle
												MIntArray                       triangleVertices;
												// face-relative vertex indices for each triangle
												MIntArray                       localIndex;

												status = itPolygon.getTriangle( numTriangles,
												nonTweaked,
												triangleVertices,
												MSpace::kObject );
		
												if ( status == MS::kSuccess )
												{



													
						
						
													write_int(triangleVertices[0]);
													write_int(triangleVertices[2]);
													write_int(triangleVertices[1]);
													
			

												} // fin if	


											};// fin while


			}
		d++;

		}
					
	for (int i=0;i<indices.length();i++){
		//info = " indice ";
		//info += indices[i];
		//Affich(info);

		nameshader=GetShaderName(shaders[indices[i]]);
		if(nameshader==Matid[BrushId]){
		//info=nameshader;
		//Affich(info);

//*********************ecrire triangle*******


		}

	}

	
						EndChunck();

	}
	//for (int i=0;i<Matid.length();i++){
	//	info = Matid[i];
	//	Affich(info);
	//}
//Affich("fin objet");

#endif

						


					//---------------------fermeture mesh
						EndChunck();

							//------------------------------------------------------------
						
						}
						position_hierarchie=pos;
				}
				// move on to next node
				it.next();
			 
			
		}//fin while
		

				//fermeture du node
		//fermeture fichier
		//fermeture de tous les nodes ouverts
			//for (int i=posfichier.length();i>0;i--){

#ifdef SCENE_ROOT
				EndChunck();
#else
#endif

				//}
		//écriture de la longueur du fichier

		output.close();
		Matid.clear();
		Texid.clear();
		nb_Tex_by_Brush.clear();
		Texids_by_brush.clear();
	}
	else		
		//export all polygonal scene objects
	{
	}
	


	return MS::kSuccess;
}
void OutputTextures(MSelectionList selected){
	
	
MString temp;
MString affich;
	

	
int MatExists=0;
	for(int i=0;i<selected.length();i++){
	

	MDagPath path;
	MObject obj;

	selected.getDagPath(i,path);

	
	obj=path.child(0);

	

	MFnMesh fn(path);
	obj=fn.parent(0);
	path.getAPathTo(fn.parent(0));
	MFnMesh fna(path);
	
	
	unsigned int instancenumbers;
	MObjectArray shaders;
	MIntArray indices;

	fna.getConnectedShaders(instancenumbers,shaders,indices);

	

switch(shaders.length()) {

		// if no shader applied to the mesh instance
		case 0:
			{
				//***************Affich("pas de matériaux");
			}
			break;

		// if all faces use the same material
	
		// if more than one material is used, write out the face indices the materials
		// are applied to.
		default:
			{
				//************************Affich("trouvé plusieurs matériaux");

				
				//write_int(shaders.length());

				// now write each material and the face indices that use them
				
				for(int j=0;j < shaders.length();++j)
				{						
					for(int matest=0;matest<Matid.length();matest++){
						//**************************Affich(Matid[matest].asChar());
						//*****************************Affich(GetShaderName( shaders[j] ).asChar());
						if(Matid[matest]== GetShaderName( shaders[j] )){
						MatExists = 1;
						
						}//fin if matid
						
						}// fin for matest
					if(MatExists != 1){
					//*****************************Affich("matériau absent de la liste, enregistrement");
					Matid.append(GetShaderName( shaders[j] ).asChar());
					nb_Tex_by_Brush.append(0);
						writeTexture(shaders[j],"color");

					//Affich(temp);
					}else {
					//*************************************	Affich("matériau existe dans la liste");
					}// fin if matexists
					
					MatExists = 0;
						

				}//fin for j shaders
			}// fin case default
			break;
		}//fin switches

	}//fin for selected
		

	Matid.clear();
}// fin output textures
예제 #8
0
// Write method of the GE2.0 translator / file exporter
MStatus ge2Translator::writer ( const MFileObject & fileObject,
								  const MString & options,
								  MPxFileTranslator::FileAccessMode mode)
{
	char            LTmpStr[MAXPATHLEN];
	unsigned int	i,
					LN;

	// const MString   fname = fileObject.fullName ();
	MString         extension;
	MString         baseFileName;


	// Lets strip off the known extension of .grp if it is there.
	extension.set (".grp");
	int  extLocation = fileObject.name ().rindex ('.');

	if ( (extLocation != -1) && // no '.' in name
		 (extLocation != 0) && // name was ".grp" -- that's ok??
		 (fileObject.name ().substring (extLocation, fileObject.name ().length () - 1) == extension) )
	{
		baseFileName = fileObject.name ().substring (0, extLocation - 1);
	} else
	{
		baseFileName = fileObject.name ();
		extension.clear ();
	}

	geWrapper.setBaseFileName( baseFileName );
	geWrapper.setPathName( fileObject.fullName() );

	geWrapper.pluginVersion = version;

	// Set the directory at the Dt level
	strncpy( LTmpStr, geWrapper.getPathName().asChar(), MAXPATHLEN );
	LN = (int)strlen( LTmpStr );
	if ( LTmpStr[LN - 1] == '/' )
		LTmpStr[LN - 1] = '\0';
	DtSetDirectory( LTmpStr );	

	// in an ideal world, everything in setDefaults() should be overridden
	// with the option parsing. If the mel script doesn't get run for whatever
	// reason, or neglects to return some values, hopefully setDefaults will
	// enable the export to go through anyway
	geWrapper.setDefaults();

// Turn off this pesky warning on NT - performance warning
// for int -> bool conversion.
#ifdef WIN32
#pragma warning ( disable : 4800 )
#endif

	// Lets now do all of the option processing	
	if ( options.length () > 0 )
	{
		//Start parsing.

		MStringArray optionList;
		MStringArray    theOption;

		options.split(';', optionList);

		//break out all the options.

		for ( i = 0; i < optionList.length (); ++i )
		{
			theOption.clear ();
			optionList[i].split( '=', theOption );
			if ( theOption.length () > 1 )
			{
				if ( theOption[0] == MString( "enableAnim" ) )
				{
					geWrapper.enableAnim = (bool) ( theOption[1].asInt() );
				}  else if ( theOption[0] == MString( "animStart" ) )
				{
					geWrapper.frameStart = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "animEnd" ) )
				{
					geWrapper.frameEnd = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "animStep" ) )
				{
					geWrapper.frameStep = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "animVertices" ) )
				{
					geWrapper.animVertices = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "animDisplacement" ) )
				{
					if ( theOption[1].asInt() == 1 )
						geWrapper.vertexDisplacement = ge2Wrapper::kVDRelative;
					else
						geWrapper.vertexDisplacement = ge2Wrapper::kVDAbsolute;
				} else if ( theOption[0] == MString( "animTransforms" ) )
				{
					geWrapper.animTransforms = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "animShaders" ) )
				{
					geWrapper.animShaders = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "animLights" ) )
				{
					geWrapper.animLights = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "animCamera" ) )
				{
					geWrapper.animCamera = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "keyCurves" ) )
				{
					geWrapper.keyCurves = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "keySample" ) )
				{
					geWrapper.keySample = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "sampRate" ) )
				{
					geWrapper.sampleRate = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "sampTol" ) )
				{
					geWrapper.sampleTolerance = (float) ( theOption[1].asFloat() );
				} else if ( theOption[0] == MString( "useGL" ) )
				{
					geWrapper.useDomainGL = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "usePSX" ) )
				{
					geWrapper.useDomainPSX = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "useN64" ) )
				{
					geWrapper.useDomainN64 = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "useCustom" ) )
				{
					geWrapper.useDomainCustom = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "hrcType" ) )
				{
					geWrapper.hrcMode = static_cast <ge2Wrapper::GEHrcMode> ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "exportSel" ) )
				{					
					geWrapper.selType = static_cast <ge2Wrapper::GESelType> ( theOption[1].asInt() );
					if ( (mode == MPxFileTranslator::kExportActiveAccessMode) &&
						 (geWrapper.selType == ge2Wrapper::kSelAll) )
					{
						geWrapper.selType = ge2Wrapper::kSelActive;
					}
				} else if ( theOption[0] == MString( "exportLights" ) )
				{
					geWrapper.outputLights = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "exportCamera" ) )
				{
					geWrapper.outputCamera = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "exportJoints" ) )
				{
					geWrapper.outputJoints = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "exportNormals" ) )
				{
					geWrapper.outputNormals = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "opposite" ) )
				{
					geWrapper.oppositeNormals = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "exportGeometry" ) )
				{ 
					geWrapper.outputGeometry = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "reverse" ) )
				{
					geWrapper.reverseWinding = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "exportTextures" ) )
				{
					geWrapper.outputTextures = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "tesselation" ) )
				{
					if ( theOption[1].asInt() == 2 )
						DtExt_setTesselate( kTESSQUAD );
					else
						DtExt_setTesselate( kTESSTRI );
				} else if ( theOption[0] == MString( "texsample" ) )
				{
					geWrapper.sampleTextures = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "texevaluate" ) )
				{
					geWrapper.evalTextures = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "texOriginal" ) )
				{
					geWrapper.useOriginalFileTextures = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "Xtexres" ) )
				{
					geWrapper.xTexRes = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "Ytexres" ) )
				{
					geWrapper.yTexRes = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "MaxXtexres" ) )
				{
					geWrapper.xMaxTexRes = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "MaxYtexres" ) )
				{
					geWrapper.yMaxTexRes = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "texType" ) )
				{
					geWrapper.texType = theOption[1];
				} else if ( theOption[0] == MString( "precision" ) )
				{
					geWrapper.precision = (int) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "format" ) )
				{
					geWrapper.useTabs = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "comments" ) )
				{
					geWrapper.writeComments = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "verboseGeom" ) )
				{
					geWrapper.verboseGeom = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "verboseLgt" ) )
				{
					geWrapper.verboseLgt = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "verboseCam" ) )
				{
					geWrapper.verboseCam = (bool) ( theOption[1].asInt() );
				} else if ( theOption[0] == MString( "script" ) )
				{
					geWrapper.userScript = theOption[1];
				} else if ( theOption[0] == MString( "scriptAppend" ) )
				{
					geWrapper.scriptAppendFileName = (int) ( theOption[1].asInt() );
				}
			}
		}
	}

#ifdef WIN32
#pragma warning ( default : 4800 )
#endif

	geWrapper.initScene(); // do some initialization
	geWrapper.writeScene(); // write it to the appropriate files
	geWrapper.killScene(); // clean-up

	return MS::kSuccess;
}
예제 #9
0
MStatus
usdTranslatorExport::writer(const MFileObject &file, 
                 const MString &optionsString,
                 MPxFileTranslator::FileAccessMode mode ) {

    std::string fileName(file.fullName().asChar());
    JobExportArgs jobArgs;
    double startTime=1, endTime=1;
    bool append=false;
    
    // Get the options 
    if ( optionsString.length() > 0 ) {
        MStringArray optionList;
        MStringArray theOption;
        optionsString.split(';', optionList);
        for(int i=0; i<(int)optionList.length(); ++i) {
            theOption.clear();
            optionList[i].split('=', theOption);            
            if (theOption[0] == MString("exportReferencesAsInstanceable")) {
                jobArgs.exportRefsAsInstanceable = theOption[1].asInt();
            }
            if (theOption[0] == MString("shadingMode")) {
                // Set default (most common) options
                jobArgs.exportDisplayColor = true;
                jobArgs.shadingMode = PxrUsdMayaShadingModeTokens->none;
                
                if (theOption[1]=="None") {
                    jobArgs.exportDisplayColor = false;
                }else if (theOption[1]=="Look Colors") {
                    jobArgs.shadingMode = PxrUsdMayaShadingModeTokens->displayColor;
                } else if (theOption[1]=="RfM Shaders") {
                    TfToken shadingMode("pxrRis");
                    if (PxrUsdMayaShadingModeRegistry::GetInstance().GetExporter(shadingMode)) {
                        jobArgs.shadingMode = shadingMode;
                    }
                }
            }
            if (theOption[0] == MString("exportUVs")) {
                jobArgs.exportMeshUVs = theOption[1].asInt();
                jobArgs.exportNurbsExplicitUV = theOption[1].asInt();
            }
            if (theOption[0] == MString("normalizeUVs")) {
                jobArgs.normalizeMeshUVs = theOption[1].asInt();
                jobArgs.nurbsExplicitUVType = PxUsdExportJobArgsTokens->Uniform;
            }
            if (theOption[0] == MString("exportColorSets")) {
                jobArgs.exportColorSets = theOption[1].asInt();
            }
            if (theOption[0] == MString("renderableOnly")) {
                jobArgs.excludeInvisible = theOption[1].asInt();
            }
            if (theOption[0] == MString("allCameras")) {
                jobArgs.exportDefaultCameras = theOption[1].asInt();
            }
            if (theOption[0] == MString("renderLayerMode")) {
                jobArgs.renderLayerMode = PxUsdExportJobArgsTokens->defaultLayer;

                if (theOption[1]=="Use Current Layer") {
                    jobArgs.renderLayerMode = PxUsdExportJobArgsTokens->currentLayer;
                } else if (theOption[1]=="Modeling Variant Per Layer") {
                    jobArgs.renderLayerMode = PxUsdExportJobArgsTokens->modelingVariant;
                }
            }
            if (theOption[0] == MString("mergeXForm")) {
                jobArgs.mergeTransformAndShape = theOption[1].asInt();
            }
            if (theOption[0] == MString("defaultMeshScheme")) {            
                if (theOption[1]=="Polygonal Mesh") {
                    jobArgs.defaultMeshScheme = UsdGeomTokens->none;
                } else if (theOption[1]=="Bilinear SubDiv") {
                    jobArgs.defaultMeshScheme = UsdGeomTokens->bilinear;
                } else if (theOption[1]=="CatmullClark SDiv") {
                    jobArgs.defaultMeshScheme = UsdGeomTokens->catmullClark;
                } else if (theOption[1]=="Loop SDiv") {
                    jobArgs.defaultMeshScheme = UsdGeomTokens->loop;
                }
            }
            if (theOption[0] == MString("exportVisibility")) {
                jobArgs.exportVisibility = theOption[1].asInt();
            }
            if (theOption[0] == MString("animation")) {
                jobArgs.exportAnimation = theOption[1].asInt();
            }
            if (theOption[0] == MString("startTime")) {
                startTime = theOption[1].asDouble();
            }
            if (theOption[0] == MString("endTime")) {
                endTime = theOption[1].asDouble();
            }
        }
        // Now resync start and end frame based on animation mode
        if (jobArgs.exportAnimation) {
            if (endTime<startTime) endTime=startTime;
        } else {
            startTime=MAnimControl::currentTime().value();
            endTime=startTime;
        }
    }

    MSelectionList objSelList;
    if(mode == MPxFileTranslator::kExportActiveAccessMode) {
        // Get selected objects
        MGlobal::getActiveSelectionList(objSelList);
    } else if(mode == MPxFileTranslator::kExportAccessMode) {
        // Get all objects at DAG root
        objSelList.add("|*", true);
    }

    // Convert selection list to jobArgs dagPaths
    for (unsigned int i=0; i < objSelList.length(); i++) {
        MDagPath dagPath;
        if (objSelList.getDagPath(i, dagPath) == MS::kSuccess) {
            jobArgs.dagPaths.insert(dagPath);
        }
    }
    
    if (jobArgs.dagPaths.size()) {
        MTime oldCurTime = MAnimControl::currentTime();
        usdWriteJob writeJob(jobArgs);
        if (writeJob.beginJob(fileName, append, startTime, endTime)) {
            for (double i=startTime;i<(endTime+1);i++) {
                MGlobal::viewFrame(i);
                writeJob.evalJob(i);
            }
            writeJob.endJob();
            MGlobal::viewFrame(oldCurTime);
        }
    } else {
        MGlobal::displayWarning("No DAG nodes to export. Skipping");
    }
    
    return MS::kSuccess;
}
예제 #10
0
MStatus animExport::writer(	const MFileObject& file,
								const MString& options,
								FileAccessMode mode)
{
	MStatus status = MS::kFailure;


	MString fileName = file.fullName();
#if defined (OSMac_)
	char fname[MAXPATHLEN];
	strcpy (fname, fileName.asChar());
	ofstream animFile(fname);
#else
	ofstream animFile(fileName.asChar());
#endif
	//	Defaults.
	//
	MString copyFlags("copyKey -cb api -fea 1 ");
	int precision = kDefaultPrecision;
	bool nodeNames = true;
	bool verboseUnits = false;

	//	Parse the options. The options syntax is in the form of
	//	"flag=val;flag1=val;flag2=val"
	//
	MString exportFlags;
	if (options.length() > 0) {
		const MString flagPrecision("precision");
		const MString flagNodeNames("nodeNames");
		const MString flagVerboseUnits("verboseUnits");
		const MString flagCopyKeyCmd("copyKeyCmd");

		//	Start parsing.
		//
		MStringArray optionList;
		MStringArray theOption;
		options.split(';', optionList);

		unsigned nOptions = optionList.length();
		for (unsigned i = 0; i < nOptions; i++) {
			theOption.clear();
			optionList[i].split('=', theOption);
			if (theOption.length() < 1) {
				continue;
			}

			if (theOption[0] == flagPrecision && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					precision = theOption[1].asInt();
				}
			} else if (	theOption[0] == 
						flagNodeNames && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					nodeNames = (theOption[1].asInt()) ? true : false;
				}
			}
			else if (	theOption[0] == 
					flagVerboseUnits && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					verboseUnits = (theOption[1].asInt()) ? true : false;
				}
			} else if (	theOption[0] == 
						flagCopyKeyCmd && theOption.length() > 1) {

				//	Replace any '>' characters with '"'. This is needed
				//	since the file translator option boxes do not handle
				//	escaped quotation marks.
				//
				const char *optStr = theOption[1].asChar();
				size_t nChars = strlen(optStr);
				char *copyStr = new char[nChars+1];

				copyStr = strcpy(copyStr, optStr);
				for (size_t j = 0; j < nChars; j++) {
					if (copyStr[j] == '>') {
						copyStr[j] = '"';
					}
				}
		
				copyFlags += copyStr;
				delete [] copyStr;
			}
		}
	}
	
	//	Set the precision of the ofstream.
	//
	animFile.precision(precision);

	status = exportSelected(animFile, copyFlags, nodeNames, verboseUnits);

	animFile.flush();
	animFile.close();

	return status;
}
예제 #11
0
//The writer simply goes gathers all objects from the scene.
//We will check if the object has a transform, if so, we will check
//if it's either a nurbsSphere, nurbsCone or nurbsCylinder.  If so,
//we will write it out.
MStatus LepTranslator::writer ( const MFileObject& file,
                                const MString& options,
                                MPxFileTranslator::FileAccessMode mode)
{
    MStatus status;
	bool showPositions = false;
    unsigned int  i;
    const MString fname = file.fullName();

    ofstream newf(fname.asChar(), ios::out);
    if (!newf) {
        // open failed
        cerr << fname << ": could not be opened for reading\n";
        return MS::kFailure;
    }
    newf.setf(ios::unitbuf);

    if (options.length() > 0) {
        // Start parsing.
        MStringArray optionList;
        MStringArray theOption;
        options.split(';', optionList);    // break out all the options.
        
        for( i = 0; i < optionList.length(); ++i ){
            theOption.clear();
            optionList[i].split( '=', theOption );
            if( theOption[0] == MString("showPositions") &&
                                                    theOption.length() > 1 ) {
                if( theOption[1].asInt() > 0 ){
                    showPositions = true;
                }else{
                    showPositions = false;
                }
            }
        }
    }

    // output our magic number
    newf << "<LEP>\n";

    MItDag dagIterator( MItDag::kBreadthFirst, MFn::kInvalid, &status);

    if ( !status) {
        status.perror ("Failure in DAG iterator setup");
        return MS::kFailure;
    }

    MSelectionList selection;
    MGlobal::getActiveSelectionList (selection);
    MItSelectionList selIterator (selection, MFn::kDagNode);

    bool done = false;
    while (true) 
    {
        MObject currentNode;
        switch (mode)
        {
            case MPxFileTranslator::kSaveAccessMode:
            case MPxFileTranslator::kExportAccessMode:
                if (dagIterator.isDone ())
                    done = true;
                else {
                    currentNode = dagIterator.item ();
                    dagIterator.next ();
                }
                break;
            case MPxFileTranslator::kExportActiveAccessMode:
                if (selIterator.isDone ())
                    done = true;
                else {
                    selIterator.getDependNode (currentNode);
                    selIterator.next ();
                }
                break;
            default:
                cerr << "Unrecognized write mode: " << mode << endl;
                break;
        }
        if (done)
            break;

        //We only care about nodes that are transforms
        MFnTransform dagNode(currentNode, &status);
        if ( status == MS::kSuccess ) 
        {
            MString nodeNameNoNamespace=MNamespace::stripNamespaceFromName(dagNode.name());
            for (i = 0; i < numPrimitives; ++i) {                
                if(nodeNameNoNamespace.indexW(primitiveStrings[i]) >= 0){
                    // This is a node we support
                    newf << primitiveCommands[i] << " -n " << nodeNameNoNamespace << endl;
                    if (showPositions) {
                        MVector pos;
                        pos = dagNode.getTranslation(MSpace::kObject);
                        newf << "move " << pos.x << " " << pos.y << " " << pos.z << endl;
                    }
                }
            }
        }//if (status == MS::kSuccess)
    }//while loop

    newf.close();
    return MS::kSuccess;
}
// Get shading engine
//
void CScriptedShapeTranslator::GetShapeInstanceShader(MDagPath& dagPath, MFnDependencyNode &shadingEngineNode)
{
   // Get instance shadingEngine
   shadingEngineNode.setObject(MObject::kNullObj);
   
   // First try the usual way
   MPlug shadingGroupPlug = GetNodeShadingGroup(dagPath.node(), (dagPath.isInstanced() ? dagPath.instanceNumber() : 0));
   if (!shadingGroupPlug.isNull())
   {
      shadingEngineNode.setObject(shadingGroupPlug.node());
      return;
   }
   
   char buffer[64];
   
   // Check connection from any shadingEngine on shape
   MStringArray connections;
   MGlobal::executeCommand("listConnections -s 1 -d 0 -c 1 -type shadingEngine "+dagPath.fullPathName(), connections);
   
   MSelectionList sl;
   
   if (connections.length() == 0)
   {
      // Check for direct surface shader connection
      MGlobal::executeCommand("listConnections -s 1 -d 0 -c 1 "+dagPath.fullPathName(), connections);
      
      for (unsigned int cidx=0; cidx<connections.length(); cidx+=2)
      {
         MString srcNode = connections[cidx+1];
         // Get node classification, if can find arnold/shader/surface -> got it
         MStringArray rv;
         MGlobal::executeCommand("getClassification `nodeType "+srcNode+"`", rv);
         if (rv.length() > 0 && rv[0].indexW("arnold/shader/surface") != -1)
         {
            connections.clear();
            
            MGlobal::executeCommand("listConnections -s 0 -d 1 -c 1 -type shadingEngine "+srcNode, connections);
            
            if (connections.length() == 2)
            {
               sl.add(connections[1]);
            }
            
            break;
         }
      }
   }
   else if (connections.length() == 2)
   {
      // Single connection, use same shader for all instances
      sl.add(connections[1]);
   }
   else if (connections.length() > 2)
   {
      // Many connections, expects the destination plug in shape to be an array
      // Use instance number as logical index, if this fails, use first shadingEngine in list
      
      bool found = false;
      
      sprintf(buffer, "[%d]", dagPath.instanceNumber());
      MString iidx = buffer;
      
      for (unsigned int cidx = 0; cidx < connections.length(); cidx += 2)
      {
         MString conn = connections[cidx];
         
         if (conn.length() < iidx.length())
         {
            continue;
         }
         
         if (conn.substring(conn.length() - iidx.length(), conn.length() - 1) != iidx)
         {
            continue;
         }
         
         sl.add(connections[cidx+1]);
         
         found = true;
         
         break;
      }
      
      if (!found)
      {
         MGlobal::displayWarning("[mtoaScriptedTranslators] Instance shader plug not found, use first found shadingEngine \"" + connections[1] + "\"");
         sl.add(connections[1]);
      }
   }
   
   if (sl.length() == 1)
   {
      MObject shadingEngineObj;
      
      if (sl.getDependNode(0, shadingEngineObj) == MS::kSuccess && shadingEngineObj.apiType() == MFn::kShadingEngine)
      {
         shadingEngineNode.setObject(shadingEngineObj);
      }
      else
      {
         if (shadingEngineObj != MObject::kNullObj)
         {
            MFnDependencyNode dn(shadingEngineObj);
            MGlobal::displayWarning("[mtoaScriptedTranslators] Not a shading engine \"" + dn.name() + "\"");
         }
      }
   }
}
void ShaderValidConnection::setValidConnection()
{
	MStringArray validConnection;
	
	//null (dummy shader)
	validConnection.clear();
	validConnection.append("");
	validConnectionMap.insert(std::make_pair("null", validConnection));	

	// MATERIAL -----------------------------------
	/// surface ///
	//anisotropic

	//hairTubeShader

	//lambert
	validConnection.clear();
	validConnection.append("color");
	validConnection.append("transparency");
	validConnection.append("ambientColor");
	validConnection.append("incandescence");
	validConnection.append("diffuse");
	validConnection.append("outColor");
	validConnection.append("outTransparency");
	validConnectionMap.insert(std::make_pair("lambert", validConnection));	

	//layered shader

	//blinn
	validConnection.clear();
	validConnection.append("color");
	validConnection.append("transparency");
	validConnection.append("ambientColor");
	validConnection.append("incandescence");
	validConnection.append("diffuse");
	validConnection.append("eccentricity");
	validConnection.append("specularRollOff");
	validConnection.append("specularColor");
	validConnection.append("reflectivity");
	validConnection.append("reflectedColor");
	validConnection.append("outColor");
	validConnectionMap.insert(std::make_pair("blinn", validConnection));	

	//oceanShader 

	//phong
	validConnection.clear();
	validConnection.append("color");
	validConnection.append("transparency");
	validConnection.append("ambientColor");
	validConnection.append("incandescence");
	validConnection.append("normalCamera");
	validConnection.append("diffuse");
	validConnection.append("translucence");
	validConnection.append("translucenceDepth");
	validConnection.append("translucenceFocus");
	validConnection.append("cosinePower");
	validConnection.append("specularColor");
	validConnection.append("reflectivity");
	validConnection.append("reflectedColor");
	validConnection.append("matteOpacityMode");
	validConnection.append("matteOpacity");
	validConnection.append("reflectionLimit");
	validConnection.append("outColor");
	validConnection.append("outTransparency");
	validConnectionMap.insert(std::make_pair("phong", validConnection));	

	//phongE

	//rampShader

	//shadingMap

	//surfaceShader

	//useBackground

	/// Volumetric ///
	//envFog

	//fluidShape

	//lightFog

	//particleCloud

	//volumeFog

	//volumeShader

	/// DISPLACEMENT ///
	//displacement

	/// 2D Texture (normal)///
	//bulge

	//checker
	validConnection.clear();
	validConnection.append("alphaGain");
	validConnection.append("alphaIsLuminance");
	validConnection.append("alphaOffset");
	validConnection.append("color1");//color1
	validConnection.append("color1R");
	validConnection.append("color1G");
	validConnection.append("color1B");
	validConnection.append("color2");//color2
	validConnection.append("color2R");
	validConnection.append("color2G");
	validConnection.append("color2B");
	validConnection.append("colorGain");
	validConnection.append("colorOffset");
	validConnection.append("contrast");
	validConnection.append("defaultColor");
	validConnection.append("filter");
	validConnection.append("filterOffset");
	validConnection.append("invert");
	validConnection.append("uvCoord");//uvCoord
	validConnection.append("uCoord");
	validConnection.append("vCoord");
	validConnection.append("outAlpha");
	validConnection.append("outColor");//outColor
	validConnection.append("outColorR");
	validConnection.append("outColorG");
	validConnection.append("outColorB");
	validConnectionMap.insert(std::make_pair("checker", validConnection));	

	//cloth

	// file
	validConnection.clear();
	validConnection.append("alphaGain");
	validConnection.append("alphaIsLuminance");
	validConnection.append("alphaOffset");
	validConnection.append("colorGain");
	validConnection.append("colorOffset");
	validConnection.append("defaultColor");
	validConnection.append("fileTextureName");
	validConnection.append("filterType");
	validConnection.append("filter");
	validConnection.append("filterOffset");
	validConnection.append("invert");
	validConnection.append("uvCoord");
	validConnection.append("fileHasAlpha");
	validConnection.append("outAlpha");
	validConnection.append("outColor");
	validConnection.append("outTransparency");
	validConnectionMap.insert(std::make_pair("file", validConnection));	

	//fluidTexture2D

	//fractal

	//grid

	//mountain

	//movie

	//noise

	//ocean

	//psdFileTex

	//ramp

	//water

	/// 3D Textures ///
	//brownian

	//cloud

	//crater

	//fluidTexture3D

	//granite

	//leather

	//marble

	//rock

	//snow

	//solidFractal

	//stucco

	//volumeNoise

	//wood

	/// Env Textures ///
	//envBall

	//envChrome

	//envCube

	//envSky 

	//envSphere

	/// other textures ///
	//layeredTexture

	/// Lights ///
	//ambientLight

	//areaLight

	//directionalLight

	//pointLight

	//spotLight

	//volumeLight

	/// General utilities ///
	//arrayMapper

	//bump2d
	validConnection.clear();
	validConnection.append("bumpValue");
	validConnection.append("bumpDepth");
	validConnection.append("bumpInterp");
	validConnection.append("bumpFilter");
	validConnection.append("bumpFilterOffset");
	validConnection.append("normalCamera");
	validConnection.append("bumpNormal");
	validConnection.append("outNormal");
	validConnectionMap.insert(std::make_pair("bump2d", validConnection));

	//bump3d
	validConnection.clear();
	validConnection.append("bumpValue");
	validConnection.append("bumpDepth");
	validConnection.append("bumpFilter");
	validConnection.append("bumpFilterOffset");
	validConnection.append("normalCamera");
	validConnection.append("outNormal");
	validConnectionMap.insert(std::make_pair("bump3d", validConnection));

	//condition

	//distanceBetween

	//heightField

	//lightInfo

	//multiplyDivide

	//place2dTexture
	validConnection.clear();
	validConnection.append("uvCoord");
	validConnection.append("coverageU");
	validConnection.append("coverageV");
	validConnection.append("coverage");
	validConnection.append("mirrorU");
	validConnection.append("mirrorV");
	validConnection.append("noiseU");
	validConnection.append("noiseV");
	validConnection.append("noiseUV");
	validConnection.append("offsetU");
	validConnection.append("offsetV");
	validConnection.append("offset");
	validConnection.append("repeatU");
	validConnection.append("repeatV");
	validConnection.append("repeatUV");
	validConnection.append("rotateFrame");
	validConnection.append("rotateUV");
	validConnection.append("stagger");
	validConnection.append("translateFrameU");
	validConnection.append("translateFrameV");
	validConnection.append("translateFrame");
	validConnection.append("wrapU");
	validConnection.append("wrapV");
	validConnection.append("outUV");
	validConnectionMap.insert(std::make_pair("place2dTexture", validConnection));	

	//place3dTexture

	//plusMinusAverage

	//projection

	//reverse

	//samplerInfo

	//setRange

	//stencil

	//studioClearCoat

	//uvChooser

	//vectorProduct

	/// color utilities ///
	//blendColors

	//clamp

	//contrast

	//gammaCorrect

	//hsvToRgb

	//luminance

	//remapColor

	//remapHsv

	//remapValue

	//rgbToHsv

	//smear

	//surfaceLuminance

	/// switch utilities ///
	//doubleShadingSwitch

	//quadShadingSwitch

	//singleShadingSwitch

	//tripleShadingSwitch

	/// particle utilities ///
	//particleSamplerInfo

	/// image planes ///
	//imagePlane

	/// glow ///
	//opticalFX

	setValidConnection_mi();


}
예제 #14
0
MStatus atomImport::reader(	const MFileObject& file,
								const MString& options,
								FileAccessMode mode)
{
	MStatus status = MS::kFailure;

	MString fileName = file.fullName();
#if defined (OSMac_)	
	char fname[MAXPATHLEN];
	strcpy (fname, fileName.asChar());
	ifstream animFile(fname);
#else
	ifstream animFile(fileName.asChar());
#endif
	// 	Parse the options. The options syntax is in the form of
	//	"flag=val;flag1=val;flag2=val"
	//

	if(animFile.good()==false)
		return status;
	MString pasteFlags;
	MString	prefix;
	MString	suffix;
	MString	search;
	MString	replace;
	MString	mapFile;
	bool replaceLayers = false;
	MString	exportEditsFile;	
	bool includeChildren = false;
	atomNodeNameReplacer::ReplaceType type = atomNodeNameReplacer::eHierarchy;
	MString templateName;
	MString viewName;
	bool useTemplate = false;

	if (options.length() > 0) {
		//	Set up the flags for the paste command.
		//
		const MString flagSrcTime("srcTime");
		const MString flagDstTime("dstTime");
		const MString flagOldDstTime("time");
		const MString flagCopies("copies");
		const MString flagOption("option");
		const MString flagConnect("connect");
		const MString flagMatch("match");
		const MString flagSearch("search");
		const MString flagReplace("replace");
		const MString flagPrefix("prefix");
		const MString flagSuffix("suffix");
		const MString flagMapFile("mapFile");
		const MString flagHierarchy("hierarchy");
		const MString flagString("string");
		const MString flagSelected("selected");
		const MString flagTemplate("template");
		const MString flagView("view");
		const MString optionChildrenToo("childrenToo");
		const MString optionTemplate("template");
		const MString flagExportEdits("exportEdits");
		MString copyValue;
		MString flagValue;
		MString connectValue;
		MString match;
		MString srcTimeValue;
		MString dstTimeValue;

		//	Start parsing.
		//
		MStringArray optionList;
		MStringArray theOption;
		options.split(';', optionList);

		unsigned nOptions = optionList.length();
		for (unsigned i = 0; i < nOptions; i++) {

			theOption.clear();
			optionList[i].split('=', theOption);
			if (theOption.length() < 1) {
				continue;
			}

			if (theOption[0] == flagCopies && theOption.length() > 1) {
				copyValue = theOption[1];;
			} else if (theOption[0] == flagOption && theOption.length() > 1) {
				flagValue = theOption[1];
			} else if (theOption[0] == flagConnect && theOption.length() > 1) {
				if (theOption[1].asInt() != 0) {
					connectValue += theOption[1];
				}
			} 
			else if( theOption[0] == flagTemplate && theOption.length() > 1)
			{
				templateName = theOption[1];
			}
			else if( theOption[0] == flagView && theOption.length() > 1)
			{
				viewName = theOption[1];
			}
			else if (theOption[0] == flagSrcTime && theOption.length() > 1) {
				srcTimeValue += theOption[1];
			}
			else if ((theOption[0] == flagDstTime || theOption[0] == flagOldDstTime )&& theOption.length() > 1) {
				dstTimeValue += theOption[1];
			}
			else if (theOption[0] == flagMatch && theOption.length() > 1) {
				match =  theOption[1];
			} 
			else if (theOption[0] == flagSearch && theOption.length() > 1) {
				search =  theOption[1];
			} 
			else if (theOption[0] == flagReplace && theOption.length() > 1) {
				replace =  theOption[1];
			} 
			else if (theOption[0] == flagPrefix && theOption.length() > 1) {
				prefix =  theOption[1];
			} 
			else if (theOption[0] == flagSuffix && theOption.length() > 1) {
				suffix =  theOption[1];
			} 
			else if (theOption[0] == flagMapFile && theOption.length() > 1) {
				mapFile =  theOption[1];
			}
			else if (theOption[0] == flagSelected && theOption.length() > 1) {
				includeChildren =   (theOption[1] == optionChildrenToo) ? true : false;
				if(theOption[1] == optionTemplate)
					useTemplate = true;
			}
			else if (theOption[0] == flagExportEdits && theOption.length() > 1) {
				exportEditsFile =  theOption[1];
			}
		}
	
		if (copyValue.length() > 0) {
			pasteFlags += " -copies ";
			pasteFlags += copyValue;
			pasteFlags += " ";
		} 
		if (flagValue.length() > 0) {
			pasteFlags += " -option \"";
			pasteFlags += flagValue;
			pasteFlags += "\" ";
			if(flagValue == MString("replace"))
				replaceLayers = true;
		} 
		if (connectValue.length() > 0) {
			pasteFlags += " -connect ";
			pasteFlags += connectValue;
			pasteFlags += " ";
		} 
		if (dstTimeValue.length() > 0) {
			bool useQuotes = !dstTimeValue.isDouble();
			pasteFlags += " -time ";
			if (useQuotes) pasteFlags += "\"";
			pasteFlags +=  dstTimeValue;
			if (useQuotes) pasteFlags += "\"";
			pasteFlags += " ";
		} 		
		if (srcTimeValue.length() > 0) 
		{
			MTime lClipStartTime;
			MTime lClipEndTime;
			MStringArray lTimes;

			if ( MStatus::kSuccess == srcTimeValue.split( L':', lTimes ) )
			{
				if ( lTimes.length() > 0 )
				{
					double lImportStartFrame = lTimes[0].asDouble();
					double lImportEndFrame   = lImportStartFrame;
					
					if ( lTimes.length() > 1 )
					{
						lImportEndFrame = lTimes[1].asDouble();
					}
					fReader.setImportFrameRange( lImportStartFrame, lImportEndFrame );
				}
				else
				{
					fReader.clearImportFrameRange();
				}
			}
		} 
        else
        {
            fReader.clearImportFrameRange();
        }
		if(match.length() >0)
		{
			if(match == flagHierarchy)
				type = atomNodeNameReplacer::eHierarchy;
			else if(match == flagString)
				type = atomNodeNameReplacer::eSearchReplace;
			else if(match == flagMapFile)
				type = atomNodeNameReplacer::eMapFile;
		} //not set, then we leave what we had

		
	}

	//	If the selection list is empty, there is nothing to import.
	//
	MSelectionList sList;
	std::vector<unsigned int> depths;
	atomTemplateReader templateReader;
	if(useTemplate == true)
	{
		templateReader.setTemplate(templateName,viewName);
		includeChildren = false;
		templateReader.selectNodes(); //make the selection set be us.
	}
	SelectionGetter::getSelectedObjects(includeChildren,sList,depths);
	if (sList.isEmpty()) {
		MString msg = MStringResource::getString(kNothingSelected, status);
		MGlobal::displayError(msg);
		return (MS::kFailure);
	}


	atomNodeNameReplacer replacer(type,sList,depths,prefix,suffix,search,replace,mapFile);
	if (mode == kImportAccessMode) {
		status = importAnim(sList,animFile,pasteFlags,replacer,exportEditsFile,templateReader,replaceLayers);
	}

	animFile.close();
	return status;
}
예제 #15
0
MStatus animImport::reader(	const MFileObject& file,
								const MString& options,
								FileAccessMode mode)
{
	MStatus status = MS::kFailure;

	MString fileName = file.fullName();
#if defined (OSMac_)	
	char fname[MAXPATHLEN];
	strcpy (fname, fileName.asChar());
	ifstream animFile(fname);
#else
	ifstream animFile(fileName.asChar());
#endif
	// 	Parse the options. The options syntax is in the form of
	//	"flag=val;flag1=val;flag2=val"
	//
	MString pasteFlags;
	if (options.length() > 0) {
		//	Set up the flags for the paste command.
		//
		const MString flagTargetTime("targetTime");
		const MString flagTime("time");
		const MString flagCopies("copies");
		const MString flagOption("option");
		const MString flagConnect("connect");

		MString copyValue;
		MString flagValue;
		MString connectValue;
		MString timeValue;

		//	Start parsing.
		//
		MStringArray optionList;
		MStringArray theOption;
		options.split(';', optionList);

		unsigned nOptions = optionList.length();
		for (unsigned i = 0; i < nOptions; i++) {

			theOption.clear();
			optionList[i].split('=', theOption);
			if (theOption.length() < 1) {
				continue;
			}

			if (theOption[0] == flagCopies && theOption.length() > 1) {
				copyValue = theOption[1];;
			} else if (theOption[0] == flagOption && theOption.length() > 1) {
				flagValue = theOption[1];
			} else if (theOption[0] == flagConnect && theOption.length() > 1) {
				if (theOption[1].asInt() != 0) {
					connectValue += theOption[1];
				}
			} else if (theOption[0] == flagTime && theOption.length() > 1) {
				timeValue += theOption[1];
			}
		}
	
		if (copyValue.length() > 0) {
			pasteFlags += " -copies ";
			pasteFlags += copyValue;
			pasteFlags += " ";
		} 
		if (flagValue.length() > 0) {
			pasteFlags += " -option \"";
			pasteFlags += flagValue;
			pasteFlags += "\" ";
		} 
		if (connectValue.length() > 0) {
			pasteFlags += " -connect ";
			pasteFlags += connectValue;
			pasteFlags += " ";
		} 
		if (timeValue.length() > 0) {
			bool useQuotes = !timeValue.isDouble();
			pasteFlags += " -time ";
			if (useQuotes) pasteFlags += "\"";
			pasteFlags += timeValue;
			if (useQuotes) pasteFlags += "\"";
			pasteFlags += " ";
		} 
	}

	if (mode == kImportAccessMode) {
		status = importAnim(animFile, pasteFlags);
	}

	animFile.close();
	return status;
}
예제 #16
0
MStatus atomExport::writer(	const MFileObject& file,
								const MString& options,
								FileAccessMode mode)
{
	MStatus status = MS::kFailure;


	MString fileName = file.fullName();
#if defined (OSMac_)
	char fname[MAXPATHLEN];
	strcpy (fname, fileName.asChar());
	ofstream animFile(fname);
#else
	ofstream animFile(fileName.asChar());
#endif
	//	Defaults.
	//
	MString copyFlags("copyKey -cb api -fea 1 ");
	int precision = kDefaultPrecision;
	bool statics = false;
	bool includeChildren = false;
	std::set<std::string> attrStrings;
	//	Parse the options. The options syntax is in the form of
	//	"flag=val;flag1=val;flag2=val"
	//
	bool useSpecifiedRange = false;
	bool useTemplate = false;
	bool cached = false;
	bool constraint = false;
	bool sdk = false;
	bool animLayers = true;
	MString templateName;
	MString viewName;
	MTime startTime = MAnimControl::animationStartTime();
	MTime endTime = MAnimControl::animationEndTime();
	MString	exportEditsFile;

	MString exportFlags;
	if (options.length() > 0) {
		const MString flagPrecision("precision");
		const MString flagStatics("statics");
		const MString flagConstraint("constraint");
		const MString flagSDK("sdk");
		const MString flagAnimLayers("animLayers");
		const MString flagCopyKeyCmd("copyKeyCmd");
		const MString flagSelected("selected");
		const MString flagTemplate("template");
		const MString flagView("view");
		const MString optionChildrenToo("childrenToo");
		const MString optionTemplate("template");
		const MString flagAttr("at");
		const MString flagWhichRange("whichRange");
		const MString flagRange("range");
		const MString flagExportEdits("exportEdits");		
		const MString flagCached("baked");		
		
		//	Start parsing.
		//
		MStringArray optionList;
		MStringArray theOption;
		options.split(';', optionList);

		unsigned nOptions = optionList.length();
		for (unsigned i = 0; i < nOptions; i++) {
			theOption.clear();
			optionList[i].split('=', theOption);
			if (theOption.length() < 1) {
				continue;
			}

			if (theOption[0] == flagPrecision && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					precision = theOption[1].asInt();
				}
			} 
			else if( theOption[0] == flagTemplate && theOption.length() > 1)
			{
				templateName = theOption[1];
			}
			else if( theOption[0] == flagView && theOption.length() > 1)
			{
				viewName = theOption[1];
			}
			else if (	theOption[0] == 
						flagWhichRange && theOption.length() > 1) {
				if (theOption[1].isInt()) 
					useSpecifiedRange = (theOption[1].asInt() ==1) ? false : true;
			}
			else if (	theOption[0] == 
						flagRange && theOption.length() > 1) 
			{
				MStringArray rangeArray;
				theOption[1].split(':',rangeArray);
				if(rangeArray.length()==2)
				{
					if(rangeArray[0].isDouble())
					{
						double val = rangeArray[0].asDouble();
						startTime = MTime(val,MTime::uiUnit());
					}
					else if(rangeArray[0].isInt())
					{
						double val = (double)rangeArray[0].asInt();
						startTime = MTime(val,MTime::uiUnit());
					}
					if(rangeArray[1].isDouble())
					{
						double val = rangeArray[1].asDouble();
						endTime = MTime(val,MTime::uiUnit());
					}
					else if(rangeArray[1].isInt())
					{
						double val = (double)rangeArray[1].asInt();
						endTime = MTime(val,MTime::uiUnit());
					}
				}
			}
			else if (	theOption[0] == 
						flagStatics && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					statics = (theOption[1].asInt()) ? true : false;
				}
			}
			else if (	theOption[0] == 
						flagSDK && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					sdk = (theOption[1].asInt()) ? true : false;
				}
			}
			else if (	theOption[0] == 
						flagConstraint && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					constraint = (theOption[1].asInt()) ? true : false;
				}
			}
			else if (	theOption[0] == 
						flagAnimLayers && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					animLayers = (theOption[1].asInt()) ? true : false;
				}
			}
			else if (	theOption[0] == 
						flagCached && theOption.length() > 1) {
				if (theOption[1].isInt()) {
					cached = (theOption[1].asInt()) ? true : false;
				}
			}
			else if (theOption[0] == flagSelected && theOption.length() > 1) {
				includeChildren = (theOption[1] == optionChildrenToo) ? true : false;
				if(theOption[1] == optionTemplate)
					useTemplate = true;
			} 
			else if (theOption[0] == flagAttr && theOption.length() > 1) {
				std::string str(theOption[1].asChar());
				attrStrings.insert(str);
			} 
			else if (	theOption[0] == 
						flagCopyKeyCmd && theOption.length() > 1) {

				//	Replace any '>' characters with '"'. This is needed
				//	since the file translator option boxes do not handle
				//	escaped quotation marks.
				//
				const char *optStr = theOption[1].asChar();
				size_t nChars = strlen(optStr);
				char *copyStr = new char[nChars+1];

				copyStr = strcpy(copyStr, optStr);
				for (size_t j = 0; j < nChars; j++) {
					if (copyStr[j] == '>') {
						copyStr[j] = '"';
					}
				}
		
				copyFlags += copyStr;
				delete [] copyStr;
			}
			else if (theOption[0] == flagExportEdits && theOption.length() > 1)
			{
				exportEditsFile =  theOption[1];
			}
		}
	}
	
	//	Set the precision of the ofstream.
	//
	animFile.precision(precision);


	atomTemplateReader templateReader;
	if(useTemplate == true)
	{
		includeChildren = false;
		templateReader.setTemplate(templateName,viewName);
		templateReader.selectNodes(); //make the template nodes be the selection
	}
	status = exportSelected(animFile, copyFlags, attrStrings, includeChildren,
							useSpecifiedRange, startTime, endTime, statics,
							cached,sdk,constraint, animLayers, exportEditsFile,templateReader);

	animFile.flush();
	animFile.close();

	return status;
}
예제 #17
0
MStatus rtgTranslator::writer ( const MFileObject & fileObject,
								  const MString & options,
								  MPxFileTranslator::FileAccessMode mode)
{
	char            LTmpStr[MAXPATHLEN];
	unsigned int	i;
	int             LN;

	const MString   fname = fileObject.fullName ();
	MString         extension;
	MString         baseFileName;

    int             TimeSlider = 0;
    int             AnimEnabled = 0;


	// Lets strip off the known extension of .rtg if it is there.
	
	extension.set (".rtg");
	int  extLocation = fileObject.name ().rindex ('.');

	if (extLocation > 0 && fileObject.name ().substring (extLocation,
			     fileObject.name ().length () - 1) == extension)
	{
		baseFileName = fileObject.name ().substring (0, extLocation - 1);
	} else
	{
		baseFileName = fileObject.name ();
		extension.clear ();
	}


    DtExt_SceneInit( (char *)baseFileName.asChar() );
	
	// Lets now do all of the option processing
	
	if (options.length () > 0)
	{
		//Start parsing.

		MStringArray optionList;
		MStringArray    theOption;

		options.split (';', optionList);

		//break out all the options.

		for ( i = 0; i < optionList.length (); ++i)
		{
			theOption.clear ();
			optionList[i].split ('=', theOption);
			if (theOption.length () > 1)
			{
				if (theOption[0] == MString ("v18compatible"))
				{
					rtg_v18_compatible = (int) (theOption[1].asInt() );
					
				} else if (theOption[0] == MString ("timeslider"))
				{
					TimeSlider = (int) (theOption[1].asInt ());
                } else if (theOption[0] == MString ("animEnabled"))
                {
                    AnimEnabled = (int) (theOption[1].asInt ());

				} else if (theOption[0] == MString ("animStart"))
				{
                    DtFrameSetStart( (int) (theOption[1].asInt ()) );

				} else if (theOption[0] == MString ("animEnd"))
				{
                    DtFrameSetEnd( (int) (theOption[1].asInt ()) );

				} else if (theOption[0] == MString ("animStep"))
				{
                    DtFrameSetBy( (int) (theOption[1].asInt ()) );

				} else if (theOption[0] == MString ("hrcType"))
				{
                    switch ( theOption[1].asInt () - 1)
                    {
                        case VRHRC_FLAT:
                            DtExt_setOutputTransforms (kTRANSFORMMINIMAL);
                            DtExt_setParents (0);
                            break;
                            
                        case VRHRC_WORLD:
                            DtExt_setOutputTransforms (kTRANSFORMNONE);
                            DtExt_setParents (0);
                            break;
                            
                        case VRHRC_FULL:
                        default:
                            DtExt_setOutputTransforms (kTRANSFORMALL);
                            DtExt_setParents (1);
                            break;
                    }       

                } else if (theOption[0] == MString ("joints"))
                { 
                    // Allow user to specify if the hierarchy should include
					// NULL geometry nodes - usually joints 
                    
                    DtExt_setJointHierarchy( theOption[1].asInt() );
 
				} else if (theOption[0] == MString ("exportSel"))
				{
                    switch ( theOption[1].asInt () - 1)
                    {
                        case VRSEL_ALL:
                            DtExt_setWalkMode (ALL_Nodes);
                            break;
                        case VRSEL_ACTIVE:
                            DtExt_setWalkMode (ACTIVE_Nodes);
                            break;
                        case VRSEL_PICKED:
                            DtExt_setWalkMode (PICKED_Nodes);
                            break;
                    }      
				} else if (theOption[0] == MString ("texsample"))
				{
                    // Allow user to specify if the textures should be sampled 
                    // with the Texture Placement options
                    
                    DtExt_setSoftTextures ( theOption[1].asInt() );

				} else if (theOption[0] == MString ("texevaluate"))
				{
                    // Allow the user to specify if the tex should be eval with
                    // convertSolidTx command or read in if is a file texture.
                    
                    DtExt_setInlineTextures( theOption[1].asInt() );

				} else if (theOption[0] == MString ("texoriginal"))
				{
                    // Allow the user to specify if the tex should be eval at all.
                    
                    DtExt_setOriginalTexture( theOption[1].asInt() );
					
				} else if (theOption[0] == MString ("Xtexres"))
				{
                    // Set the X size of the texture swatches to use  
                    
                    DtExt_setXTextureRes ( theOption[1].asInt () );

				} else if (theOption[0] == MString ("Ytexres"))
				{
                    // Set the Y size of the texture swatches to use  
                    DtExt_setYTextureRes ( theOption[1].asInt () );

				} else if (theOption[0] == MString ("MaxXtexres"))
				{
                    // Set the Max X size of the texture swatches to use  
                    DtExt_setMaxXTextureRes( theOption[1].asInt () );
                
				} else if (theOption[0] == MString ("MaxYtexres"))
				{
                    // Set the Max Y size of the texture swatches to use  
                    DtExt_setMaxYTextureRes( theOption[1].asInt () );

				} else if (theOption[0] == MString ("precision"))
				{
					//VR_Precision = theOption[1].asInt ();
				} else if (theOption[0] == MString ("verbose"))
				{
                   // DtExt_setDebug ( theOption[1].asInt () );

                } else if (theOption[0] == MString ("debug"))
                { 
                    int levelG = DtExt_Debug();
                    if ( (int) (theOption[1].asInt () ) )
                        levelG |= DEBUG_GEOMAT;
                    else 
                        levelG &= ~DEBUG_GEOMAT;
                        
                    DtExt_setDebug( levelG );
                    
                } else if (theOption[0] == MString ("debugC"))
                { 
                    int levelC = DtExt_Debug();
                    if ( (int) (theOption[1].asInt () ) )
                        levelC |= DEBUG_CAMERA;
                    else 
                        levelC &= ~DEBUG_CAMERA;
                        
                    DtExt_setDebug( levelC );
                    
                } else if (theOption[0] == MString ("debugL"))
                { 
                    int levelL = DtExt_Debug();
                    if ( (int) (theOption[1].asInt () ) )
                        levelL |= DEBUG_LIGHT;
                    else 
                        levelL &= ~DEBUG_LIGHT;
                        
                    DtExt_setDebug( levelL );

				} else if (theOption[0] == MString ("reversed"))
				{
					DtExt_setWinding( theOption[1].asInt() );

				} else if (theOption[0] == MString ("tesselation"))
				{
					if ( theOption[1].asInt() == 2 )
					{
						DtExt_setTesselate( kTESSQUAD );
					} else {
						DtExt_setTesselate( kTESSTRI );
					}

				//
				// Now come the translator specific options
				//

                } else if (theOption[0] == MString ("imageformat"))
                {
					rtg_output_image_format = theOption[1].asInt();

                } else if (theOption[0] == MString ("fileformat"))
                {
                    rtg_output_file_format = theOption[1].asInt();

                } else if (theOption[0] == MString ("vnormals"))
                { 
                    rtg_output_vert_norms = theOption[1].asInt();

                } else if (theOption[0] == MString ("vcolors"))
                { 
                    rtg_output_vert_colors = theOption[1].asInt();

                } else if (theOption[0] == MString ("tcoords"))
                { 
                    rtg_output_tex_coords = theOption[1].asInt();

                } else if (theOption[0] == MString ("pnormals"))
                { 
                    rtg_output_poly_norms = theOption[1].asInt();

                } else if (theOption[0] == MString ("idxcnt"))
                { 
                    rtg_show_index_counters = theOption[1].asInt();

                } else if (theOption[0] == MString ("anglesdeg"))
                { 
                    rtg_output_degrees = theOption[1].asInt();

                } else if (theOption[0] == MString ("materials"))
                { 
                    rtg_output_materials = theOption[1].asInt();

                } else if (theOption[0] == MString ("multitexture"))
                {
                    DtExt_setMultiTexture( theOption[1].asInt() );

                } else if (theOption[0] == MString ("mdecomp"))
                { 
                    rtg_output_decomp = theOption[1].asInt();

                } else if (theOption[0] == MString ("pivoth"))
                { 
                    rtg_output_pivots = theOption[1].asInt();

                } else if (theOption[0] == MString ("transforms"))
                { 
                    rtg_output_transforms = theOption[1].asInt();

                } else if (theOption[0] == MString ("ltransforms"))
                { 
                    rtg_output_local = theOption[1].asInt();

                } else if (theOption[0] == MString ("animation"))
                { 
                    rtg_output_animation = theOption[1].asInt();

                } else if (theOption[0] == MString ("allnodes"))
                { 
                    rtg_output_all_nodes = theOption[1].asInt();

                } else if (theOption[0] == MString ("script"))
                {
                    scriptToRun = theOption[1];

                } else if (theOption[0] == MString ("scriptAppend"))
                {
                    scriptAppend = (int)(theOption[1].asInt() );
                }

			}
		}
	}

	// Lets see how we entered this plug-in, either with the export all
	// or export selection flag set.

    if ( mode == MPxFileTranslator::kExportActiveAccessMode )
	{ 
        DtExt_setWalkMode ( ACTIVE_Nodes );
	}

    // Lets check the TimeSlider control now:

    if ( TimeSlider )
    {
        MTime start( MAnimControl::minTime().value(), MTime::uiUnit() );
		DtFrameSetStart( (int) start.value() );

        MTime end( MAnimControl::maxTime().value(), MTime::uiUnit() );
		DtFrameSetEnd( (int) end.value() );
    }


    // Now see if the animation is really enabled.
    // Else we will set the end frame to the beginning frame automatically

    if ( !AnimEnabled )
    {
        DtFrameSetEnd( DtFrameGetStart() );
    }

	// Find out where the file is supposed to end up.
	
	MDt_GetPathName ((char *) (fname.asChar ()), LTmpStr, MAXPATHLEN);

	LN = (int)strlen (LTmpStr);
	if (LTmpStr[LN - 1] == '/')
		LTmpStr[LN - 1] = '\0';

	DtSetDirectory (LTmpStr);

    // Now lets setup some paths to do basic texture file searching
    // for those textures with relative paths
    
    MStringArray wSpacePaths;
    MStringArray rPaths;
    MString      usePath;
    MString      separator;
    
    MGlobal::executeCommand( "workspace -q -rd", wSpacePaths );
    MGlobal::executeCommand( "workspace -q -rtl", rPaths );
    
    if ( DtExt_getTextureSearchPath() )
        separator.set( "|" );
    else
        separator.set( "" );
    
    for (i = 0; i < wSpacePaths.length (); ++i)
    {   
        for ( unsigned int j = 0; j < rPaths.length(); j++ )
        {   
            usePath = usePath + separator + wSpacePaths[i] + MString( "/" ) + rPaths[j];    
            separator.set( "|" );
            
            if ( rPaths[j] == MString( "sourceImages" ) )
                usePath = usePath + separator + wSpacePaths[i] + MString( "/" )
                + MString( "sourceimages" );
        
        }
    }
    
    DtExt_addTextureSearchPath( (char *)usePath.asChar() );
    

    // Now we can setup the database from the wire file geometry.
    // This is where all the Maya data are retrieved, cached, and processed.
    //
    
    // Say that we want to have camera info
    
    DtExt_setOutputCameras( 1 );
    
    //Now we can setup the database from the wire file geometry
    
    DtExt_dbInit();
    
	DtFrameSet( DtFrameGetStart() );

    // Now do the export

    rtgExport();
    


    // Now lets see if the user wants something else to be done
    
    if ( 0 < scriptToRun.length() )
    {
        if ( scriptAppend )
        {
            scriptToRun += MString( " " ) + MString( LTmpStr );
        }   
        
        system( scriptToRun.asChar() );
    }   

    // Clean house.
    //
    
    DtExt_CleanUp();

	
	return MS::kSuccess;
}