void AeroCraftGUI:: camera (){
    glMatrixMode( GL_PROJECTION );
    glLoadIdentity();
    float fov = VIEW_ZOOM_DEFAULT/zoom;
    glFrustum( -ASPECT_RATIO, ASPECT_RATIO, -1, 1, 1*fov, VIEW_DEPTH*fov );
    Mat3d camMat;
    Vec3f camPos;
    convert(world->myCraft->pos, camPos );
    float camDist = 10.0;
    if(first_person){
        // third person camera attached to aero-craft
        camMat.setT( world->myCraft->rotMat );
        //glTranslatef ( -camPos.x, -camPos.y, -camPos.z );
    }else{
        // third person camera attached to aero-craft
        qCamera.toMatrix( camMat );
        camMat.T();
	}
	float glMat[16];
	Draw3D::toGLMatCam( { 0.0f, 0.0f, 0.0f}, camMat, glMat );
	glMultMatrixf( glMat );
    glTranslatef ( -camPos.x+camMat.cx*camDist, -camPos.y+camMat.cy*camDist, -camPos.z+camMat.cz*camDist );
    glMatrixMode (GL_MODELVIEW);
    glLoadIdentity();

}