Exemple #1
0
bool MazeSolver::goWest(Creature& myCreature, Maze& myMaze){
	// coming from the east
	// if space to the west is within the maze
	cout << "Trying to head West." << endl;
	if ((myCreature.getCrCol() - 1) >= 0)
	{
		//get the state of the space to the north
		char stateOfWest = myMaze.getSquareState(myCreature.getCrRow(), myCreature.getCrCol() - 1);
		cout << "State of the West reads: " << stateOfWest << endl;
		// and if space to the west is clear
		if (stateOfWest == myMaze.getClearSymbol() || stateOfWest == myMaze.getPathSymbol()) // if the path is clear, it has not been visited
		{
			cout << "Moving the creature west. " << endl;
			myCreature.moveWest();
			cout << "Movement is a success... Marking the path..." << endl;
			myCreature.markAsPath();
			cout << "Path Marked." << endl;
			myMaze.display();
			// if we're at the exit, we're done
			if (isAtExit(myCreature, myMaze))
			{
				cout << "We've reached the end of the maze!" << endl;
				success = true;
			}
			else
			{
				success = goNorth(myCreature, myMaze); // else try to go north again
				if (!success)
				{
					success = goWest(myCreature, myMaze); // else try to go west
					if (!success)
					{
						success = goSouth(myCreature, myMaze);// else try to go south
						if (!success)
						{
							cout << "Heading back East!" << endl << endl;
							myCreature.markAsVisited(); // else mark the square as visited
							goEast(myCreature, myMaze); // and head back east
						}
					}
				}
			}
		}
	}
	else success = false;
	return success;
}
Exemple #2
0
bool MazeSolver::goSouth(Creature& myCreature, Maze& myMaze){
	cout << "Trying to head South!" << endl;
	if ((myCreature.getCrRow() + 1) < myMaze.getMazeLength())
	{
		//get the state of the space to the east
		char stateOfSouth = myMaze.getSquareState(myCreature.getCrRow()+1, myCreature.getCrCol());
		cout << "State of the South reads: " << stateOfSouth << endl;
		// and if space to the east is clear
		if (stateOfSouth == myMaze.getClearSymbol() || stateOfSouth == myMaze.getPathSymbol()) // if the square is clear or on path, it has not been visited
		{
			cout << "Moving the creature Soutg. " << endl;
			myCreature.moveSouth();
			cout << "Movement is a success... Marking the path..." << endl;
			myCreature.markAsPath();
			cout << "Path Marked." << endl;
			myMaze.display();
			// if we're at the exit, we're done
			if (isAtExit(myCreature, myMaze))
			{
				cout << "We've reached the end of the maze!" << endl;
				success = true;
			}
			else
			{
				success = goWest(myCreature, myMaze); // else try to go north again
				if (!success)
				{
					success = goSouth(myCreature, myMaze); // else try to go south again
					if (!success)
					{
						success = goEast(myCreature, myMaze);// else try to go east
						if (!success)
						{
							cout << "No room here, partner!  Heading back North!" << endl << endl;
							myCreature.markAsVisited(); // else mark the square as visited
							goNorth(myCreature, myMaze); // and head back north
						}
					}
				}
			}
		}
	}
	else success = false;
	return success;
}