ParticleFire* ParticleFire::create() { ParticleFire* pRet = new ParticleFire(); if (pRet && pRet->init()) { pRet->autorelease(); } else { CC_SAFE_DELETE(pRet); } return pRet; }
ParticleFire* ParticleFire::create() { ParticleFire* ret = new (std::nothrow) ParticleFire(); if (ret && ret->init()) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } return ret; }