ParticleFire* ParticleFire::createWithTotalParticles(unsigned int numberOfParticles) { ParticleFire* pRet = new ParticleFire(); if (pRet && pRet->initWithTotalParticles(numberOfParticles)) { pRet->autorelease(); } else { CC_SAFE_DELETE(pRet); } return pRet; }
ParticleFire* ParticleFire::createWithTotalParticles(int numberOfParticles) { ParticleFire* ret = new (std::nothrow) ParticleFire(); if (ret && ret->initWithTotalParticles(numberOfParticles)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } return ret; }