bool AnimationControllerPrivate::clear(RenderObject* renderer) { // Return false if we didn't do anything. PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer); if (!animation) return false; animation->clearRenderer(); return true; }
bool AnimationControllerPrivate::clear(RenderObject* renderer) { // Return false if we didn't do anything OR we are suspended (so we don't try to // do a setNeedsStyleRecalc() when suspended). PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer); if (!animation) return false; animation->clearRenderer(); return animation->suspended(); }