void MeshTopoData::SetCache(PatchMesh &patch, int mapChannel)
{
	FreeCache();
	this->patch = new PatchMesh(patch);
	//build TVMAP and edge data

	
	mFSelPrevious.SetSize(patch.patchSel.GetSize());
	mFSelPrevious = patch.patchSel;
	

	if ( (patch.selLevel==PATCH_PATCH) && (patch.patchSel.NumberSet() == 0) ) 
	{
		TVMaps.SetCountFaces(0);
		TVMaps.v.SetCount(0);
		TVMaps.FreeEdges();
		TVMaps.FreeGeomEdges();
		mVSel.SetSize(0);
		mESel.SetSize(0);
		mFSel.SetSize(0);
		mGESel.SetSize(0);
		mGVSel.SetSize(0);
		return;
	}


	//loop through all maps
	//get channel from mesh
	TVMaps.channel = mapChannel;


	//get from mesh based on cahne
	PatchTVert *tVerts = NULL;
	TVPatch *tvFace = NULL;
	if (!patch.getMapSupport(mapChannel))
	{
		patch.setNumMaps(mapChannel+1);
	}

	tVerts = patch.tVerts[mapChannel];
	tvFace = patch.tvPatches[mapChannel];




	if (patch.selLevel!=PATCH_PATCH ) 
	{
		//copy into our structs
		TVMaps.SetCountFaces(patch.getNumPatches());
		TVMaps.v.SetCount(patch.getNumMapVerts(mapChannel));

		mVSel.SetSize(patch.getNumMapVerts (mapChannel));

		TVMaps.geomPoints.SetCount(patch.getNumVerts()+patch.getNumVecs());

		for (int j=0; j<TVMaps.f.Count(); j++) 
		{
			TVMaps.f[j]->flags = 0;


			int pcount = 3;
			if (patch.patches[j].type == PATCH_QUAD) 
			{
				pcount = 4;
			}

			TVMaps.f[j]->t = new int[pcount];
			TVMaps.f[j]->v = new int[pcount];


			if (tvFace == NULL)
			{
				TVMaps.f[j]->t[0] = 0;
				TVMaps.f[j]->t[1] = 0;
				TVMaps.f[j]->t[2] = 0;
				if (pcount ==4) TVMaps.f[j]->t[3] = 0;
				TVMaps.f[j]->FaceIndex = j;
				TVMaps.f[j]->MatID = patch.getPatchMtlIndex(j);
				TVMaps.f[j]->flags = 0;
				TVMaps.f[j]->count = pcount;

				TVMaps.f[j]->vecs = NULL;
				UVW_TVVectorClass *tempv = NULL;
				//new an instance
				if (!(patch.patches[j].flags & PATCH_AUTO))
					TVMaps.f[j]->flags |= FLAG_INTERIOR;

				if (!(patch.patches[j].flags & PATCH_LINEARMAPPING))
				{
					tempv = new UVW_TVVectorClass();
					TVMaps.f[j]->flags |= FLAG_CURVEDMAPPING;
				}
				TVMaps.f[j]->vecs = tempv;	 

				for (int k = 0; k < pcount; k++)
				{
					int index = patch.patches[j].v[k];
					TVMaps.f[j]->v[k] = index;
					TVMaps.geomPoints[index] = patch.verts[index].p;
					//do handles and interiors
					//check if linear
					if (!(patch.patches[j].flags & PATCH_LINEARMAPPING))
					{
						//do geometric points
						index = patch.patches[j].interior[k];
						TVMaps.f[j]->vecs->vinteriors[k] =patch.getNumVerts()+index;
						index = patch.patches[j].vec[k*2];
						TVMaps.f[j]->vecs->vhandles[k*2] =patch.getNumVerts()+index;
						index = patch.patches[j].vec[k*2+1];
						TVMaps.f[j]->vecs->vhandles[k*2+1] =patch.getNumVerts()+index;
						// do texture points do't need to since they don't exist in this case

						TVMaps.f[j]->vecs->interiors[k] =0;								
						TVMaps.f[j]->vecs->handles[k*2] =0;
						TVMaps.f[j]->vecs->handles[k*2+1] =0;

					}

				}

			}
			else
			{
				TVMaps.f[j]->t[0] = tvFace[j].tv[0];
				TVMaps.f[j]->t[1] = tvFace[j].tv[1];
				TVMaps.f[j]->t[2] = tvFace[j].tv[2];
				if (pcount ==4) TVMaps.f[j]->t[3] = tvFace[j].tv[3];
				TVMaps.f[j]->FaceIndex = j;
				TVMaps.f[j]->MatID = patch.getPatchMtlIndex(j);

				TVMaps.f[j]->flags = 0;
				TVMaps.f[j]->count = pcount;


				TVMaps.f[j]->vecs = NULL;
				UVW_TVVectorClass *tempv = NULL;

				if (!(patch.patches[j].flags & PATCH_AUTO))
					TVMaps.f[j]->flags |= FLAG_INTERIOR;
				//new an instance
				if (!(patch.patches[j].flags & PATCH_LINEARMAPPING))
				{
					BOOL mapLinear = FALSE;		
					for (int tvCount = 0; tvCount < patch.patches[j].type*2; tvCount++)
					{
						if (tvFace[j].handles[tvCount] < 0) mapLinear = TRUE;
					}
					if (!(patch.patches[j].flags & PATCH_AUTO))
					{
						for (int tvCount = 0; tvCount < patch.patches[j].type; tvCount++)
						{
							if (tvFace[j].interiors[tvCount] < 0) mapLinear = TRUE;
						}
					}
					if (!mapLinear)
					{
						tempv = new UVW_TVVectorClass();
						TVMaps.f[j]->flags |= FLAG_CURVEDMAPPING;
					}
				}
				TVMaps.f[j]->vecs = tempv;	 


				if ((patch.selLevel==PATCH_PATCH ) && (patch.patchSel[j] == 0))
					TVMaps.f[j]->flags |= FLAG_DEAD;

				for (int k = 0; k < pcount; k++)
				{
					int index = patch.patches[j].v[k];
					TVMaps.f[j]->v[k] = index;
					TVMaps.geomPoints[index] = patch.verts[index].p;
					//							TVMaps.f[j].pt[k] = patch.verts[index].p;
					//do handles and interiors
					//check if linear
					if (TVMaps.f[j]->flags & FLAG_CURVEDMAPPING)
					{
						//do geometric points
						index = patch.patches[j].interior[k];
						TVMaps.f[j]->vecs->vinteriors[k] =patch.getNumVerts()+index;
						index = patch.patches[j].vec[k*2];
						TVMaps.f[j]->vecs->vhandles[k*2] =patch.getNumVerts()+index;
						index = patch.patches[j].vec[k*2+1];
						TVMaps.f[j]->vecs->vhandles[k*2+1] =patch.getNumVerts()+index;
						// do texture points do't need to since they don't exist in this case
						if (TVMaps.f[j]->flags & FLAG_INTERIOR)
						{
							index = tvFace[j].interiors[k];
							TVMaps.f[j]->vecs->interiors[k] =index;
						}
						index = tvFace[j].handles[k*2];
						TVMaps.f[j]->vecs->handles[k*2] =index;
						index = tvFace[j].handles[k*2+1];
						TVMaps.f[j]->vecs->handles[k*2+1] =index;

					}

				}



			}

		}
		for (int geomvecs =0; geomvecs < patch.getNumVecs(); geomvecs++)
		{
			TVMaps.geomPoints[geomvecs+patch.getNumVerts()] = patch.vecs[geomvecs].p;
		}

		for ( int j=0; j<TVMaps.v.Count(); j++) 
		{
			TVMaps.v[j].SetFlag(0);
			if (tVerts)
				TVMaps.v[j].SetP(tVerts[j]);
			else TVMaps.v[j].SetP(Point3(0.0f,0.0f,0.0f));
			TVMaps.v[j].SetInfluence(0.0f);
			TVMaps.v[j].SetControlID(-1);
		}
		if (tvFace == NULL) BuildInitialMapping(&patch);

		TVMaps.mSystemLockedFlag.SetSize(TVMaps.v.Count());
		TVMaps.mSystemLockedFlag.ClearAll();


	}
	else
	{

		//copy into our structs
		TVMaps.SetCountFaces(patch.getNumPatches());

		TVMaps.v.SetCount(patch.getNumMapVerts (mapChannel));

		mVSel.SetSize(patch.getNumMapVerts (mapChannel));

		TVMaps.geomPoints.SetCount(patch.getNumVerts()+patch.getNumVecs());


		for (int j=0; j<TVMaps.f.Count(); j++) 
		{
			TVMaps.f[j]->flags = 0;

			int pcount = 3;

			if (patch.patches[j].type == PATCH_QUAD) 
			{
				pcount = 4;
			}

			TVMaps.f[j]->t = new int[pcount];
			TVMaps.f[j]->v = new int[pcount];

			if (tvFace == NULL)
			{
				TVMaps.f[j]->t[0] = 0;
				TVMaps.f[j]->t[1] = 0;
				TVMaps.f[j]->t[2] = 0;
				if (pcount == 4) TVMaps.f[j]->t[3] = 0;
				TVMaps.f[j]->FaceIndex = j;
				TVMaps.f[j]->MatID = patch.patches[j].getMatID();
				if (patch.patchSel[j])
					TVMaps.f[j]->flags = 0;
				else TVMaps.f[j]->flags = FLAG_DEAD;
				TVMaps.f[j]->count = pcount;

				TVMaps.f[j]->vecs = NULL;
				UVW_TVVectorClass *tempv = NULL;

				if (!(patch.patches[j].flags & PATCH_AUTO))
					TVMaps.f[j]->flags |= FLAG_INTERIOR;

				//new an instance
				if (!(patch.patches[j].flags & PATCH_LINEARMAPPING))
				{
					tempv = new UVW_TVVectorClass();
					TVMaps.f[j]->flags |= FLAG_CURVEDMAPPING;
				}
				TVMaps.f[j]->vecs = tempv;	 


				for (int k = 0; k < pcount; k++)
				{
					int index = patch.patches[j].v[k];
					TVMaps.f[j]->v[k] = index;
					TVMaps.geomPoints[index] = patch.verts[index].p;
					//							TVMaps.f[j].pt[k] = patch.verts[index].p;
					//check if linear
					if (!(patch.patches[j].flags & PATCH_LINEARMAPPING))
					{
						//do geometric points
						index = patch.patches[j].interior[k];
						TVMaps.f[j]->vecs->vinteriors[k] =patch.getNumVerts()+index;
						index = patch.patches[j].vec[k*2];
						TVMaps.f[j]->vecs->vhandles[k*2] =patch.getNumVerts()+index;
						index = patch.patches[j].vec[k*2+1];
						TVMaps.f[j]->vecs->vhandles[k*2+1] =patch.getNumVerts()+index;
						// do texture points do't need to since they don't exist in this case

						TVMaps.f[j]->vecs->interiors[k] =0;								
						TVMaps.f[j]->vecs->handles[k*2] =0;
						TVMaps.f[j]->vecs->handles[k*2+1] =0;

					}

				}

			}
			else
			{
				TVMaps.f[j]->t[0] = tvFace[j].tv[0];
				TVMaps.f[j]->t[1] = tvFace[j].tv[1];
				TVMaps.f[j]->t[2] = tvFace[j].tv[2];
				if (pcount == 4) TVMaps.f[j]->t[3] = tvFace[j].tv[3];
				TVMaps.f[j]->FaceIndex = j;
				TVMaps.f[j]->MatID = patch.patches[j].getMatID();


				if (patch.patchSel[j])
					TVMaps.f[j]->flags = 0;
				else TVMaps.f[j]->flags = FLAG_DEAD;

				int pcount = 3;
				if (patch.patches[j].type == PATCH_QUAD) 
				{
					pcount = 4;
				}
				TVMaps.f[j]->count = pcount;

				TVMaps.f[j]->vecs = NULL;
				UVW_TVVectorClass *tempv = NULL;
				if (!(patch.patches[j].flags & PATCH_AUTO))
					TVMaps.f[j]->flags |= FLAG_INTERIOR;
				//new an instance
				if (!(patch.patches[j].flags & PATCH_LINEARMAPPING))
				{
					BOOL mapLinear = FALSE;		
					for (int tvCount = 0; tvCount < patch.patches[j].type*2; tvCount++)
					{
						if (tvFace[j].handles[tvCount] < 0) mapLinear = TRUE;
					}
					if (!(patch.patches[j].flags & PATCH_AUTO))
					{
						for (int tvCount = 0; tvCount < patch.patches[j].type; tvCount++)
						{
							if (tvFace[j].interiors[tvCount] < 0) mapLinear = TRUE;
						}
					}
					if (!mapLinear)
					{
						tempv = new UVW_TVVectorClass();
						TVMaps.f[j]->flags |= FLAG_CURVEDMAPPING;
					}
				}
				TVMaps.f[j]->vecs = tempv;	 


				for (int k = 0; k < pcount; k++)
				{
					int index = patch.patches[j].v[k];
					TVMaps.f[j]->v[k] = index;
					TVMaps.geomPoints[index] = patch.verts[index].p;
					//							TVMaps.f[j].pt[k] = patch.verts[index].p;
					//do handles and interiors
					//check if linear
					if (TVMaps.f[j]->flags & FLAG_CURVEDMAPPING)
					{
						//do geometric points
						index = patch.patches[j].interior[k];
						TVMaps.f[j]->vecs->vinteriors[k] =patch.getNumVerts()+index;
						index = patch.patches[j].vec[k*2];
						TVMaps.f[j]->vecs->vhandles[k*2] =patch.getNumVerts()+index;
						index = patch.patches[j].vec[k*2+1];
						TVMaps.f[j]->vecs->vhandles[k*2+1] =patch.getNumVerts()+index;
						// do texture points do't need to since they don't exist in this case
						if (TVMaps.f[j]->flags & FLAG_INTERIOR)
						{
							index = tvFace[j].interiors[k];
							TVMaps.f[j]->vecs->interiors[k] =index;
						}
						index = tvFace[j].handles[k*2];
						TVMaps.f[j]->vecs->handles[k*2] =index;
						index = tvFace[j].handles[k*2+1];
						TVMaps.f[j]->vecs->handles[k*2+1] =index;

					}
				}

			}
		}
		for (int j =0; j < patch.getNumVecs(); j++)
		{
			TVMaps.geomPoints[j+patch.getNumVerts()] = patch.vecs[j].p;
		}



		for (int j=0; j<TVMaps.v.Count(); j++) 
		{
//			TVMaps.v[j].SystemLocked(TRUE);
			if (tVerts)
				TVMaps.v[j].SetP(tVerts[j]);
			else TVMaps.v[j].SetP(Point3(.0f,0.0f,0.0f));
			//check if vertex for this face selected
			TVMaps.v[j].SetInfluence(0.0f);
			TVMaps.v[j].SetControlID(-1);

		}


		if (tvFace == NULL) BuildInitialMapping(&patch);
		TVMaps.mSystemLockedFlag.SetSize(TVMaps.v.Count());
		TVMaps.mSystemLockedFlag.SetAll();

		for (int j=0; j<TVMaps.f.Count(); j++) 
		{
			if (!(TVMaps.f[j]->flags & FLAG_DEAD))
			{
				
				int a;
				a = TVMaps.f[j]->t[0];
				TVMaps.v[a].SetFlag(0);
				TVMaps.mSystemLockedFlag.Set(a,FALSE);
				a = TVMaps.f[j]->t[1];
				TVMaps.v[a].SetFlag(0);
				TVMaps.mSystemLockedFlag.Set(a,FALSE);
				a = TVMaps.f[j]->t[2];
				TVMaps.v[a].SetFlag(0);
				TVMaps.mSystemLockedFlag.Set(a,FALSE);

				if (TVMaps.f[j]->count > 3)
				{
					a = TVMaps.f[j]->t[3];
					TVMaps.v[a].SetFlag(0);
					TVMaps.mSystemLockedFlag.Set(a,FALSE);
				}
				if ( (TVMaps.f[j]->flags & FLAG_CURVEDMAPPING) && (TVMaps.f[j]->vecs))
				{
					for (int m =0; m < TVMaps.f[j]->count; m++) 
					{
						int hid = TVMaps.f[j]->vecs->handles[m*2];
						TVMaps.v[hid].SetFlag(0) ;
						TVMaps.mSystemLockedFlag.Set(hid,FALSE);

						hid = TVMaps.f[j]->vecs->handles[m*2+1];
						TVMaps.v[hid].SetFlag(0) ;
						TVMaps.mSystemLockedFlag.Set(hid,FALSE);
					}
					if (TVMaps.f[j]->flags & FLAG_INTERIOR) 
					{
						for (int m =0; m < TVMaps.f[j]->count; m++) 
						{
							int iid = TVMaps.f[j]->vecs->interiors[m];
							TVMaps.v[iid].SetFlag(0);
							TVMaps.mSystemLockedFlag.Set(iid,FALSE);
						}

					}


				}
			}
		}

	}

}
Exemple #2
0
// Edger Delete modifier method
void EditPatchMod::DoEdgeDelete() 
{
	ModContextList mcList;		
	INodeTab nodes;
	TimeValue t = ip->GetTime();
	int holdNeeded = 0;
	
	if (!ip)
		return;
	
	ip->GetModContexts(mcList, nodes);
	ClearPatchDataFlag(mcList, EPD_BEENDONE);
	
	theHold.Begin();
	RecordTopologyTags();
	for (int i = 0; i < mcList.Count(); i++)
	{
		int altered = 0;
		EditPatchData *patchData =(EditPatchData*)mcList[i]->localData;
		if (!patchData)
			continue;
		if (patchData->GetFlag(EPD_BEENDONE))
			continue;
		
		// If the mesh isn't yet cache, this will cause it to get cached.
		RPatchMesh *rpatch;
		PatchMesh *patch = patchData->TempData(this)->GetPatch(t, rpatch);
		if (!patch)
			continue;
		patchData->RecordTopologyTags(patch);
		
		// If this is the first edit, then the delta arrays will be allocated
		patchData->BeginEdit(t);
		
		// If any bits are set in the selection set, let's DO IT!!
		if (patch->edgeSel.NumberSet())
		{
			altered = holdNeeded = 1;
			if (theHold.Holding())
				theHold.Put(new PatchRestore(patchData, this, patch, rpatch, "DoEdgeDelete"));
			int edges = patch->getNumEdges();
			int patches = patch->getNumPatches();
			int verts = patch->getNumVerts();
			
			// Tag the patches that are attached to selected edges
			BitArray delPatches(patches);
			delPatches.ClearAll();
			
			for (int i = 0; i < edges; ++i)
			{
				if (patch->edgeSel[i])
				{
#if (MAX_RELEASE < 4000)
					if (patch->edges[i].patch1 >= 0)
						delPatches.Set(patch->edges[i].patch1);
					if (patch->edges[i].patch2 >= 0)
						delPatches.Set(patch->edges[i].patch2);
#else // (MAX_RELEASE < 4000)
					if (patch->edges[i].patches[0] >= 0)
						delPatches.Set(patch->edges[i].patches[0]);
					if (patch->edges[i].patches[1] >= 0)
						delPatches.Set(patch->edges[i].patches[1]);
#endif // (MAX_RELEASE < 4000)
				}
			}
			
			BitArray delVerts(verts);
			delVerts.ClearAll();
			
			DeletePatchParts(patch, rpatch, delVerts, delPatches);
			patch->computeInteriors();
			
			patchData->UpdateChanges(patch, rpatch);
			patchData->TempData(this)->Invalidate(PART_TOPO);
		}
		patchData->SetFlag(EPD_BEENDONE, TRUE);
	}
	
	if (holdNeeded)
	{
		ResolveTopoChanges();
		theHold.Accept(GetString(IDS_TH_EDGEDELETE));
	}
	else 
	{
		ip->DisplayTempPrompt(GetString(IDS_TH_NOEDGESSEL), PROMPT_TIME);
		theHold.End();
	}
	
	nodes.DisposeTemporary();
	ClearPatchDataFlag(mcList, EPD_BEENDONE);
	NotifyDependents(FOREVER, PART_TOPO, REFMSG_CHANGE);
	ip->RedrawViews(ip->GetTime(), REDRAW_NORMAL);
}