Exemple #1
0
int TriPatchObject::Display(TimeValue t, INode* inode, ViewExp *vpt, int flags) {

	if ( ! vpt || ! vpt->IsAlive() )
	{
		// why are we here
		DbgAssert(!_T("Invalid viewport!"));
		return FALSE;
	}

	Matrix3 tm;
	GraphicsWindow *gw = vpt->getGW();
	gw->setTransform(inode->GetObjectTM(t));
	UpdatePatchMesh(t);

	if(!MaxSDK::Graphics::IsRetainedModeEnabled())
	{
		if(!(gw->getRndMode() & GW_BOX_MODE)) {
			PrepareMesh(t);
			Mesh& mesh = patch.GetMesh();
			if(mesh.getNumVerts()) {
				mesh.render( gw, inode->Mtls(),
					(flags&USE_DAMAGE_RECT) ? &vpt->GetDammageRect() : NULL, 
					COMP_ALL | (inode->Selected()?COMP_OBJSELECTED:0), inode->NumMtls());	
			}
		}
	}

	patch.render( gw, inode->Mtls(),
		(flags&USE_DAMAGE_RECT) ? &vpt->GetDammageRect() : NULL, 
		COMP_ALL | (inode->Selected()?COMP_OBJSELECTED:0), inode->NumMtls());	
	return(0);
}
Exemple #2
0
int TriPatchObject::Display(TimeValue t, INode* inode, ViewExp *vpt, int flags) {
	Matrix3 tm;
	GraphicsWindow *gw = vpt->getGW();
	gw->setTransform(inode->GetObjectTM(t));
	UpdatePatchMesh(t);
	if(!(gw->getRndMode() & GW_BOX_MODE)) {
		PrepareMesh(t);
		Mesh& mesh = patch.GetMesh();
		if(mesh.getNumVerts()) {
			mesh.render( gw, inode->Mtls(),
				(flags&USE_DAMAGE_RECT) ? &vpt->GetDammageRect() : NULL, 
				COMP_ALL | (inode->Selected()?COMP_OBJSELECTED:0), inode->NumMtls());	
			}
		}
	patch.render( gw, inode->Mtls(),
		(flags&USE_DAMAGE_RECT) ? &vpt->GetDammageRect() : NULL, 
		COMP_ALL | (inode->Selected()?COMP_OBJSELECTED:0), inode->NumMtls());	
	return(0);
	}