b3SharedMemoryStatusHandle b3ProcessServerStatus(b3PhysicsClientHandle physClient)
{
	PhysicsClient* cl = (PhysicsClient* ) physClient;
	const SharedMemoryStatus* stat = cl->processServerStatus();
    return (b3SharedMemoryStatusHandle) stat;
    
}
b3SharedMemoryStatusHandle b3ProcessServerStatus(b3PhysicsClientHandle physClient)
{
	PhysicsClient* cl = (PhysicsClient* ) physClient;
	if (cl && cl->isConnected())
	{
		const SharedMemoryStatus* stat = cl->processServerStatus();
		return (b3SharedMemoryStatusHandle) stat;
	}
	return 0;
}