b3SharedMemoryStatusHandle b3ProcessServerStatus(b3PhysicsClientHandle physClient) { PhysicsClient* cl = (PhysicsClient* ) physClient; const SharedMemoryStatus* stat = cl->processServerStatus(); return (b3SharedMemoryStatusHandle) stat; }
b3SharedMemoryStatusHandle b3ProcessServerStatus(b3PhysicsClientHandle physClient) { PhysicsClient* cl = (PhysicsClient* ) physClient; if (cl && cl->isConnected()) { const SharedMemoryStatus* stat = cl->processServerStatus(); return (b3SharedMemoryStatusHandle) stat; } return 0; }