Exemple #1
0
void CopyBuffer::cut(Editor& editor, int floor)
{
	if(editor.selection.size() == 0) {
		gui.SetStatusText(wxT("No tiles to cut."));
		return;
	}

	clear();
	tiles = newd BaseMap();

	int tile_count = 0;
	int item_count = 0;
	copyPos = Position(0xFFFF, 0xFFFF, floor);

	BatchAction* batch = editor.actionQueue->createBatch(ACTION_CUT_TILES);
	Action* action = editor.actionQueue->createAction(batch);

	PositionList tilestoborder;

	for(TileVector::iterator it = editor.selection.begin(); it != editor.selection.end(); ++it) {
		tile_count++;

		Tile* tile = *it;
		Tile* newtile = tile->deepCopy(editor.map);
		Tile* copied_tile = tiles->allocator(tile->getLocation());

		if(tile->ground && tile->ground->isSelected()) {
			copied_tile->house_id = newtile->house_id;
			newtile->house_id = 0;
			copied_tile->setMapFlags(tile->getMapFlags());
			newtile->setMapFlags(TILESTATE_NONE);
		}

		ItemVector tile_selection = newtile->popSelectedItems();
		for(ItemVector::iterator iit = tile_selection.begin(); iit != tile_selection.end(); ++iit) {
			item_count++;
			// Add items to copybuffer
			copied_tile->addItem(*iit);
		}

		if(newtile->creature && newtile->creature->isSelected()) {
			copied_tile->creature = newtile->creature;
			newtile->creature = nullptr;
		}

		if(newtile->spawn && newtile->spawn->isSelected()) {
			copied_tile->spawn = newtile->spawn;
			newtile->spawn = nullptr;
		}

		tiles->setTile(copied_tile->getPosition(), copied_tile);

		if(copied_tile->getX() < copyPos.x) {
			copyPos.x = copied_tile->getX();
		}

		if(copied_tile->getY() < copyPos.y) {
			copyPos.y = copied_tile->getY();
		}

		if(settings.getInteger(Config::USE_AUTOMAGIC)) {
			for(int y = -1; y <= 1; y++)
				for(int x = -1; x <= 1; x++)
					tilestoborder.push_back(Position(tile->getX() + x, tile->getY() + y, tile->getZ()));
		}
		action->addChange(newd Change(newtile));
	}

	batch->addAndCommitAction(action);

	// Remove duplicates
	tilestoborder.sort();
	tilestoborder.unique();

	if(settings.getInteger(Config::USE_AUTOMAGIC)) {
		action = editor.actionQueue->createAction(batch);
		for(PositionList::iterator it = tilestoborder.begin(); it != tilestoborder.end(); ++it) {
			TileLocation* location = editor.map.createTileL(*it);
			if(location->get()) {
				Tile* new_tile = location->get()->deepCopy(editor.map);
				new_tile->borderize(&editor.map);
				new_tile->wallize(&editor.map);
				action->addChange(newd Change(new_tile));
			} else {
				Tile* new_tile = editor.map.allocator(location);
				new_tile->borderize(&editor.map);
				if(new_tile->size()) {
					action->addChange(newd Change(new_tile));
				} else {
					delete new_tile;
				}
			}
		}

		batch->addAndCommitAction(action);
	}

	editor.addBatch(batch);
	std::stringstream ss;
	ss << "Cut out " << tile_count << " tile" << (tile_count > 1 ? "s" : "") <<  " (" << item_count << " item" << (item_count > 1? "s" : "") << ")";
	gui.SetStatusText(wxstr(ss.str()));
}