Exemple #1
0
void pymms::gui::GUIWindowManager::unregisterWindow(GUIWindow* pWindow)
{
  ost::MutexLock lock(m_windowManagerLock);

  Render* pRenderer = S_Render::get_instance();

  for (std::vector<GUIWindow*>::iterator i = m_vecWindows.begin(),
       end = m_vecWindows.end(); i != end; i++) {
    if((*i) == pWindow)
    {
      if(pWindow->getOverlay())
      {
          pRenderer->wait_and_aquire();
          m_windowOverlay.cleanup();
  	  pRenderer->image_mut.leaveMutex();
      }

      m_vecWindows.erase(i);
      pWindow->setActive(false);

      GUIWindow* pFrontWindow = (!m_vecWindows.empty()?m_vecWindows.front():0);
      if(pFrontWindow)
        pFrontWindow->setActive(true);
    
      __render();

      return;
    }
  }
}
Exemple #2
0
void pymms::gui::GUIWindowManager::__render()
{
  Render* pRenderer = S_Render::get_instance();
  GUIWindow* pWindow = (!m_vecWindows.empty()?m_vecWindows.front():0);

  if(pWindow && pWindow->getActive())
  {
    if(!pWindow->getOverlay())
    {
      pRenderer->prepare_new_image();

      pWindow->render();

      pRenderer->draw_and_release("Window");
    }
    else
    {
     pRenderer->wait_and_aquire();

     if (m_windowOverlay.elements.size() > 0)
        m_windowOverlay.partial_cleanup();

     pWindow->render(&m_windowOverlay);

     pRenderer->draw_and_release("Window", true);
    }
  }
}