// Add a light to this model instance
void PicoModelNode::insertLight(const RendererLight& light)
{
    // Calculate transform from the superclass
    const Matrix4& l2w = localToWorld();

    // If the light's AABB intersects the oriented AABB of this model instance,
    // add the light to our light list
    if (light.intersectsAABB(AABB::createFromOrientedAABB(_picoModel->localAABB(), l2w)))
    {
        _lights.addLight(light);
    }
}
// Local helper
inline void Surface_addLight(const MD5Surface& surface,
                             render::lib::VectorLightList& lights,
                             const Matrix4& localToWorld,
                             const RendererLight& light)
{
	if (light.intersectsAABB(
            AABB::createFromOrientedAABB(surface.localAABB(), localToWorld)
        )
    )
    {
		lights.addLight(light);
	}
}
bool MD5ModelNode::intersectsLight(const RendererLight& light) const
{
	return light.intersectsAABB(worldAABB());
}