void TerrainWrapper::Init()
{


	DataManager * dm = static_cast<DataManager*>(GetManager()->Get("DataManager"));
	ResourceLoader * res = static_cast<ResourceLoader*>(dm->Get("Resources"));



	terra = new Terrain();
	terra->LoadChunks(res->GetTerrainFile());
	terra->LoadColorFiles(res->GetColorFile(),
		res->GetTFile(),
		res->GetNFile(),
		res->GetAFile());



	dm->SetTree(terra->GetTree());


}