/*static*/
std::vector<Vector3>
EngineHelper::LoadDravenVerts(){
	vector<glm::vec3> out_vertices = vector<glm::vec3>(); 
	vector<glm::vec2> out_uvs = vector<glm::vec2>(); 
	vector<glm::vec3> out_normals = vector<glm::vec3>(); 

	vector<Vector3> ret = vector<Vector3>(); 

	ResourceLoader loader =  ResourceLoader();
	vector<Vector3> manequinVerts = vector<Vector3>(); 
	loader.LoadMeshOBJ("D:/Tools/Development/Dropbox/Workspaces/WorkspaceCpp/Kevlar3D/K3Res/cube.obj",out_vertices,out_uvs,out_normals);

	int meshSize = out_vertices.size();
	for (int i=0;i<meshSize;i++){
		ret.push_back(Vector3(out_vertices.at(i)));
	}
		
	return ret;
}