/*static*/ std::vector<Vector3> EngineHelper::LoadDravenVerts(){ vector<glm::vec3> out_vertices = vector<glm::vec3>(); vector<glm::vec2> out_uvs = vector<glm::vec2>(); vector<glm::vec3> out_normals = vector<glm::vec3>(); vector<Vector3> ret = vector<Vector3>(); ResourceLoader loader = ResourceLoader(); vector<Vector3> manequinVerts = vector<Vector3>(); loader.LoadMeshOBJ("D:/Tools/Development/Dropbox/Workspaces/WorkspaceCpp/Kevlar3D/K3Res/cube.obj",out_vertices,out_uvs,out_normals); int meshSize = out_vertices.size(); for (int i=0;i<meshSize;i++){ ret.push_back(Vector3(out_vertices.at(i))); } return ret; }