bool UpdateMap(std::shared_ptr<VisibleObject> &player, std::vector<std::shared_ptr<VisibleObject> > &objectVec, Map &map, unsigned int &score, SoundPlayer &soundPlayer, ResourceManager &resMan) { bool powerPill(false); glm::ivec2 where((int)(player->GetX()), (int)(player->GetY())); Object obj(map.GetWhichObject(where)); if(obj == Object::tree || obj == Object::powerPill || obj == Object::specialObject) { UpdateObject(where, map, player->GetPlayer(), objectVec); switch(obj) { case Object::tree: score += 10; soundPlayer.AddToPlay(*(resMan.GetSound("chop.ogg"))); break; case Object::powerPill: score += 10; soundPlayer.AddToPlay(*(resMan.GetSound("chainsaw.ogg"))); powerPill = true; break; case Object::specialObject: soundPlayer.AddToPlay(*(resMan.GetSound("woodpile.ogg"))); score += 100; break; default: break; } } return powerPill; }
bool PlayGame(Map &map, ResourceManager &resourceManager, const unsigned int livesIn) { bool nextMap(true), menu(true); SoundPlayer soundPlayer(alcGetCurrentContext()); unsigned int lives(livesIn); unsigned int specialItemScoreRequired(1000); unsigned int score(0), changedScore(score); TextRenderer textRender(resourceManager.GetTexture("text.png")); std::vector<std::string> stringVec{"Score:", "0"}; std::vector<std::string> livesVec{"Lives: ", std::to_string(lives)}; textRender.AddTextVerticalAlign(stringVec, TextRenderer::Alignment::Right, TextRenderer::Alignment::Top, 20.0f); textRender.AddTextHorizontalAlign(livesVec, TextRenderer::Alignment::Right, TextRenderer::Alignment::Bottom, 20.0f); glm::mat4 view(glm::ortho(0.0f, 40.0f, 0.0f, 30.0f, 1.0f, -1.0f)); std::vector<std::shared_ptr<VisibleObject>> objectVec; std::vector<Movement> movementVec; std::vector<std::shared_ptr<AI>> aiVec; std::vector<float> aiStateSwitchTimes; std::vector<DeadPlayers> deadPlayerVec; int level(0); int timesToChange(7); while(nextMap && !glfwWindowShouldClose(glfwGetCurrentContext())) { ++level; timesToChange = UpdateAiSwitchVec(aiStateSwitchTimes, timesToChange, level); bool playing = true; map.LoadNextMap(); GetVecFullOfObjects(objectVec, map, resourceManager, aiVec); textRender.AddTextHorizontalAlign(livesVec, TextRenderer::Alignment::Right, TextRenderer::Alignment::Bottom, 20.0f); CollisionDetection collisionDetect; collisionDetect.AddPlayersAndEnemys(objectVec); map.HideSpecialObj(); double currTime = glfwGetTime(), prevTime = glfwGetTime(), mapStartTime = glfwGetTime(), enemyKillFinish(0.0); while(playing && !glfwWindowShouldClose(glfwGetCurrentContext())) { glClear(GL_COLOR_BUFFER_BIT); if(AISwitchModes(aiVec, currTime - mapStartTime, aiStateSwitchTimes.back())) { soundPlayer.AddToPlay(*(resourceManager.GetSound("wolfhowl.ogg"))); aiStateSwitchTimes.erase(aiStateSwitchTimes.end() - 1); } if(score >= specialItemScoreRequired) specialItemScoreRequired = UpdateSpecialItem(objectVec, map, specialItemScoreRequired, resourceManager); if(enemyKillFinish != 0.0) { if(currTime >= enemyKillFinish) { UpdateEnemysDieStatus(objectVec, resourceManager); enemyKillFinish = 0.0; } } if(!deadPlayerVec.empty()) { for(auto player(deadPlayerVec.begin()); player != deadPlayerVec.end();) { if((*player).timeEnemyShouldLive <= currTime) { (*player).player->SwitchDeathVao(); (*player).player->ResetToOriginalSquare(); player = deadPlayerVec.erase(player); } else ++player; } } if(GetInput(movementVec, aiVec, map)) { if(PauseMenu(resourceManager, menu)) { playing = false; nextMap = false; break; } glfwSetTime(currTime); } for(auto & obj : objectVec) { if(obj->GetPlayer() > 0) { UpdatePlayerMovement(obj, movementVec, map, currTime - prevTime); if(obj->GetPlayer() == 1) { if(UpdateMap(obj, objectVec, map, changedScore, soundPlayer, resourceManager)) { if(enemyKillFinish == 0.0f) { enemyKillFinish = currTime; UpdateEnemysDieStatus(objectVec, resourceManager); } currTime -= 5.0; glfwSetTime(currTime); } if(score != changedScore) { UpdateScore(changedScore, textRender, stringVec); score = changedScore; if(map.HasFinished()) { playing = false; nextMap = true; } } } } obj->Draw(view); } textRender.DrawAll(); if(collisionDetect.DetectCollisions(lives, changedScore, deadPlayerVec, resourceManager, soundPlayer)) { soundPlayer.AddToPlay(*(resourceManager.GetSound("death.ogg"))); if(UpdateLives(lives, textRender, livesVec)) { playing = false; nextMap = false; UpdateHighscore(score, resourceManager); } } glfwSwapBuffers(glfwGetCurrentContext()); glfwPollEvents(); prevTime = currTime; currTime = glfwGetTime(); } } if(glfwWindowShouldClose(glfwGetCurrentContext())) nextMap = false; return menu; }
void CreateResources(ResourceManager &resourceManager) { std::vector<Textures> texVec; std::vector<Sounds> soundVec; if(!resourceManager.GetTexture("geoff.png")) texVec.push_back(Textures("geoff.png")); if(!resourceManager.GetTexture("wolf.png")) texVec.push_back(Textures("wolf.png")); if(!resourceManager.GetTexture("bear.png")) texVec.push_back(Textures("bear.png")); if(!resourceManager.GetTexture("scenery.png")) texVec.push_back(Textures("scenery.png")); if(!resourceManager.GetTexture("scenery2.png")) texVec.push_back(Textures("scenery2.png")); if(!resourceManager.GetTexture("text.png")) texVec.push_back(Textures("text.png")); if(!resourceManager.GetTexture("snake.png")) texVec.push_back(Textures("snake.png")); if(!resourceManager.GetSound("bear.ogg")) soundVec.push_back(Sounds("bear.ogg")); if(!resourceManager.GetSound("chainsaw.ogg")) soundVec.push_back(Sounds("chainsaw.ogg")); if(!resourceManager.GetSound("chop.ogg")) soundVec.push_back(Sounds("chop.ogg")); if(!resourceManager.GetSound("death.ogg")) soundVec.push_back(Sounds("death.ogg")); if(!resourceManager.GetSound("snake.ogg")) soundVec.push_back(Sounds("snake.ogg")); if(!resourceManager.GetSound("wolfhowl.ogg")) soundVec.push_back(Sounds("wolfhowl.ogg")); if(!resourceManager.GetSound("woodpile.ogg")) soundVec.push_back(Sounds("woodpile.ogg")); resourceManager.GetOrCreateProgram("textured.vs", "textured.fs"); resourceManager.GetOrCreateProgram("character.vs", "textured.fs"); resourceManager.GetOrCreateProgram("colouredsquare.vs", "colouredsquare.fs"); std::shared_ptr<unsigned int> buffer(resourceManager.GetVao("buffer")); if(!buffer) { buffer = std::make_shared<unsigned int>(CreateBuffer()); resourceManager.AddVao("buffer", buffer); } if(!resourceManager.GetVao("full vao")) { std::shared_ptr<unsigned int> vao(new unsigned int (CreateVAO(*buffer, 1))); resourceManager.AddVao("full vao", vao); } if(!resourceManager.GetVao("vao top left")) { std::shared_ptr<unsigned int> vaoTopLeft(new unsigned int (CreateVAO(*buffer, 2))); resourceManager.AddVao("vao top left", vaoTopLeft); } if(!resourceManager.GetVao("vao top right")) { std::shared_ptr<unsigned int> vaoTopRight(new unsigned int (CreateVAO(*buffer, 3))); resourceManager.AddVao("vao top right", vaoTopRight); } if(!resourceManager.GetVao("vao bottom left")) { std::shared_ptr<unsigned int> vaoBottomLeft(new unsigned int (CreateVAO(*buffer, 4))); resourceManager.AddVao("vao bottom left", vaoBottomLeft); } if(!resourceManager.GetVao("vao bottom right")) { std::shared_ptr<unsigned int> vaoBottomRight(new unsigned int (CreateVAO(*buffer, 5))); resourceManager.AddVao("vao bottom right", vaoBottomRight); } if(!resourceManager.GetVao("vao plain colour")) { std::shared_ptr<unsigned int> vaoPlainColour(new unsigned int (SetupStandardVAO(*buffer))); resourceManager.AddVao("vao plain colour", vaoPlainColour); } CreateTexturesAndSound(texVec, soundVec); for(auto object(texVec.begin()); object != texVec.end(); ++object) { std::shared_ptr<unsigned int> ptr( new unsigned int(CreateOpenGLTexture((*object).texVec, (*object).width, (*object).height))); resourceManager.AddTexture((*object).filename, ptr); } texVec.clear(); for(auto object(soundVec.begin()); object != soundVec.end(); ++object) { std::shared_ptr<unsigned int> ptr( new unsigned int(object->sound)); resourceManager.AddSound((*object).filename, ptr); } soundVec.clear(); }