void GD_API EndProfileTimer(RuntimeScene & scene, unsigned int id) { scene.GetProfiler()->profileEventsInformation[id].Stop(); }
void GD_API EndProfileTimer(RuntimeScene & scene, std::size_t id) { scene.GetProfiler()->profileEventsInformation[id].Stop(); }
void GD_API StartProfileTimer(RuntimeScene & scene, unsigned int id) { scene.GetProfiler()->profileEventsInformation[id].Reset(); }
void GD_API StartProfileTimer(RuntimeScene & scene, std::size_t id) { scene.GetProfiler()->profileEventsInformation[id].Reset(); }