void GD_API DisplayLegacyTextOnScene( RuntimeScene & scene, const std::string & str, float x, float y, const std::string & color, float characterSize, const std::string & fontName, const std::string & layer) { Text texte; texte.text.setString(str); texte.text.setPosition(x, y); vector < string > colors = SplitString <string> (color, ';'); if ( colors.size() > 2 ) texte.text.setColor(sf::Color(ToInt(colors[0]), ToInt(colors[1]),ToInt(colors[2]) )); texte.text.setCharacterSize(characterSize); texte.fontName = fontName; texte.layer = layer; scene.DisplayText(texte); return; }