Esempio n. 1
0
void GD_API DisplayLegacyTextOnScene( RuntimeScene & scene, const std::string & str, float x, float y, const std::string & color, float characterSize, const std::string & fontName, const std::string & layer)
{
    Text texte;
    texte.text.setString(str);
    texte.text.setPosition(x, y);

    vector < string > colors = SplitString <string> (color, ';');
    if ( colors.size() > 2 ) texte.text.setColor(sf::Color(ToInt(colors[0]), ToInt(colors[1]),ToInt(colors[2]) ));

    texte.text.setCharacterSize(characterSize);
    texte.fontName = fontName;
    texte.layer = layer;

    scene.DisplayText(texte);

    return;
}