Esempio n. 1
0
void GD_API ChangeScene( RuntimeScene & scene, std::string newSceneName )
{
    for ( unsigned int i = 0;i < scene.game->GetLayoutsCount(); ++i )
    {
        if ( scene.game->GetLayout(i).GetName() == newSceneName )
        {
            scene.GotoSceneWhenEventsAreFinished(i);
            return;
        }
    }

   return;
}
Esempio n. 2
0
void GD_API StopGame( RuntimeScene & scene )
{
    scene.GotoSceneWhenEventsAreFinished(-2);
    return;
}