bool KX_CameraIpoSGController::Update(double currentTime)
{
	if (m_modified)
	{
		T_InterpolatorList::iterator i;
		for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
			(*i)->Execute(m_ipotime);
		}
		
		SG_Spatial* ob = (SG_Spatial*)m_pObject;
		KX_Camera* kxcamera = (KX_Camera*) ob->GetSGClientObject();
		RAS_CameraData* camdata = kxcamera->GetCameraData();
		
		if (m_modify_lens)
			camdata->m_lens = m_lens;

		if (m_modify_clipstart )
			camdata->m_clipstart = m_clipstart;

		if (m_modify_clipend)
			camdata->m_clipend = m_clipend;
		
		if (m_modify_lens || m_modify_clipstart || m_modify_clipend)
			kxcamera->InvalidateProjectionMatrix();

		m_modified=false;
	}
	return false;
}
bool KX_MaterialIpoController::Update(double currentTime)
{
	if (m_modified)
	{
		T_InterpolatorList::iterator i;
		for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
			(*i)->Execute(m_ipotime);
		}


		SG_Spatial* ob = (SG_Spatial*)m_pObject;
		KX_GameObject* kxgameobj= (KX_GameObject*) ob->GetSGClientObject();

		//kxgameobj->SetObjectColor(m_rgba);
		kxgameobj->UpdateMaterialData(
			m_matname_hash,
			m_rgba,
			m_specrgb,
			m_hard,
			m_spec,
			m_ref,
			m_emit,
			m_alpha
		);

		m_modified=false;
	}
	return false;
}
bool KX_ObColorIpoSGController::Update(double currentTime)
{
	if (m_modified)
	{
		SG_Spatial* ob = (SG_Spatial*)m_pObject;
		KX_GameObject* kxgameobj= (KX_GameObject*) ob->GetSGClientObject();

		m_rgba = kxgameobj->GetObjectColor();

		T_InterpolatorList::iterator i;
		for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
			(*i)->Execute(m_ipotime);
		}


		kxgameobj->SetObjectColor(m_rgba);


		m_modified=false;
	}
	return false;
}
bool KX_IpoSGController::Update(double currentTime)
{
	if (m_modified)
	{
		T_InterpolatorList::iterator i;
		for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
			(*i)->Execute(m_ipotime);//currentTime);
		}
		
		SG_Spatial* ob = (SG_Spatial*)m_pObject;

		//initialization on the first frame of the IPO
		if (! m_ipo_start_initialized && currentTime > 0.0) {
			m_ipo_start_point = ob->GetLocalPosition();
			m_ipo_start_orient = ob->GetLocalOrientation();
			m_ipo_start_scale = ob->GetLocalScale();
			m_ipo_start_initialized = true;
			if (!m_ipo_euler_initialized) {
				// do it only once to avoid angle discontinuities
				m_ipo_start_orient.getEuler(m_ipo_start_euler[0], m_ipo_start_euler[1], m_ipo_start_euler[2]);
				m_ipo_euler_initialized = true;
			}
		}

		//modifies position?
		if (m_ipo_channels_active[OB_LOC_X]  || m_ipo_channels_active[OB_LOC_Y]  || m_ipo_channels_active[OB_LOC_Z] ||
		    m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z])
		{
			if (m_ipo_as_force == true) 
			{
				if (m_game_object && ob && m_game_object->GetPhysicsController()) 
				{
					m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ?
						ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
						m_ipo_xform.GetPosition(), false);
				}
			} 
			else
			{
				// Local ipo should be defined with the object position at (0,0,0)
				// Local transform is applied to the object based on initial position
				MT_Point3 newPosition(0.0,0.0,0.0);
				
				if (!m_ipo_add)
					newPosition = ob->GetLocalPosition();
				//apply separate IPO channels if there is any data in them
				//Loc and dLoc act by themselves or are additive
				//LocX and dLocX
				if (m_ipo_channels_active[OB_LOC_X]) {
					newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
				}
				else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
					newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]);
				}
				//LocY and dLocY
				if (m_ipo_channels_active[OB_LOC_Y]) {
					newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
				}
				else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
					newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]);
				}
				//LocZ and dLocZ
				if (m_ipo_channels_active[OB_LOC_Z]) {
					newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
				}
				else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
					newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]);
				}
				if (m_ipo_add) {
					if (m_ipo_local)
						newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition);
					else
						newPosition = m_ipo_start_point + newPosition;
				}
				if (m_game_object)
					m_game_object->NodeSetLocalPosition(newPosition);
			}
		}
		//modifies orientation?
		if (m_ipo_channels_active[OB_ROT_X]  || m_ipo_channels_active[OB_ROT_Y]  || m_ipo_channels_active[OB_ROT_Z] ||
		    m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z])
		{
			if (m_ipo_as_force) {
				
				if (m_game_object && ob) {
					m_game_object->ApplyTorque(m_ipo_local ?
						ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
						m_ipo_xform.GetEulerAngles(), false);
				}
			} else if (m_ipo_add) {
				if (m_ipo_start_initialized) {
					double yaw=0, pitch=0,  roll=0;	//delta Euler angles

					//RotX and dRotX
					if (m_ipo_channels_active[OB_ROT_X])
						yaw += m_ipo_xform.GetEulerAngles()[0];
					if (m_ipo_channels_active[OB_DROT_X])
						yaw += m_ipo_xform.GetDeltaEulerAngles()[0];

					//RotY dRotY
					if (m_ipo_channels_active[OB_ROT_Y])
						pitch += m_ipo_xform.GetEulerAngles()[1];
					if (m_ipo_channels_active[OB_DROT_Y])
						pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
					
					//RotZ and dRotZ
					if (m_ipo_channels_active[OB_ROT_Z])
						roll += m_ipo_xform.GetEulerAngles()[2];
					if (m_ipo_channels_active[OB_DROT_Z])
						roll += m_ipo_xform.GetDeltaEulerAngles()[2];

					MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
					if (m_ipo_local)
						rotation = m_ipo_start_orient * rotation;
					else
						rotation = rotation * m_ipo_start_orient;
					if (m_game_object)
						m_game_object->NodeSetLocalOrientation(rotation);
				}
			} else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
				if (m_ipo_euler_initialized) {
					// assume all channel absolute
					// All 3 channels should be specified but if they are not, we will take 
					// the value at the start of the game to avoid angle sign reversal 
					double yaw=m_ipo_start_euler[0], pitch=m_ipo_start_euler[1], roll=m_ipo_start_euler[2];

					//RotX and dRotX
					if (m_ipo_channels_active[OB_ROT_X]) {
						yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] );
					}
					else if (m_ipo_channels_active[OB_DROT_X]) {
						yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
					}

					//RotY dRotY
					if (m_ipo_channels_active[OB_ROT_Y]) {
						pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] );
					}
					else if (m_ipo_channels_active[OB_DROT_Y]) {
						pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
					}
					
					//RotZ and dRotZ
					if (m_ipo_channels_active[OB_ROT_Z]) {
						roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
					}
					else if (m_ipo_channels_active[OB_DROT_Z]) {
						roll += m_ipo_xform.GetDeltaEulerAngles()[2];
					}
					if (m_game_object)
						m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll));
				}
			} else if (m_ipo_start_initialized) {
				// only DROT, treat as Add
				double yaw=0, pitch=0,  roll=0;	//delta Euler angles

				//dRotX
				if (m_ipo_channels_active[OB_DROT_X])
					yaw = m_ipo_xform.GetDeltaEulerAngles()[0];

				//dRotY
				if (m_ipo_channels_active[OB_DROT_Y])
					pitch = m_ipo_xform.GetDeltaEulerAngles()[1];
				
				//dRotZ
				if (m_ipo_channels_active[OB_DROT_Z])
					roll = m_ipo_xform.GetDeltaEulerAngles()[2];

				// dRot are always local
				MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
				rotation = m_ipo_start_orient * rotation;
				if (m_game_object)
					m_game_object->NodeSetLocalOrientation(rotation);
			}
		}
		//modifies scale?
		if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] ||
		    m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z])
		{
			//default is no scale change
			MT_Vector3 newScale(1.0,1.0,1.0);
			if (!m_ipo_add)
				newScale = ob->GetLocalScale();

			if (m_ipo_channels_active[OB_SIZE_X]) {
				newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
			}
			else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
				newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0));
			}

			//RotY dRotY
			if (m_ipo_channels_active[OB_SIZE_Y]) {
				newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
			}
			else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
				newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0));
			}
			
			//RotZ and dRotZ
			if (m_ipo_channels_active[OB_SIZE_Z]) {
				newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
			}
			else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
				newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0));
			}

			if (m_ipo_add) {
				newScale = m_ipo_start_scale * newScale;
			}
			if (m_game_object)
				m_game_object->NodeSetLocalScale(newScale);
		}

		m_modified=false;
	}
	return false;
}