bool KX_CameraIpoSGController::Update(double currentTime) { if (m_modified) { T_InterpolatorList::iterator i; for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) { (*i)->Execute(m_ipotime); } SG_Spatial* ob = (SG_Spatial*)m_pObject; KX_Camera* kxcamera = (KX_Camera*) ob->GetSGClientObject(); RAS_CameraData* camdata = kxcamera->GetCameraData(); if (m_modify_lens) camdata->m_lens = m_lens; if (m_modify_clipstart ) camdata->m_clipstart = m_clipstart; if (m_modify_clipend) camdata->m_clipend = m_clipend; if (m_modify_lens || m_modify_clipstart || m_modify_clipend) kxcamera->InvalidateProjectionMatrix(); m_modified=false; } return false; }
bool KX_MaterialIpoController::Update(double currentTime) { if (m_modified) { T_InterpolatorList::iterator i; for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) { (*i)->Execute(m_ipotime); } SG_Spatial* ob = (SG_Spatial*)m_pObject; KX_GameObject* kxgameobj= (KX_GameObject*) ob->GetSGClientObject(); //kxgameobj->SetObjectColor(m_rgba); kxgameobj->UpdateMaterialData( m_matname_hash, m_rgba, m_specrgb, m_hard, m_spec, m_ref, m_emit, m_alpha ); m_modified=false; } return false; }
bool KX_ObColorIpoSGController::Update(double currentTime) { if (m_modified) { SG_Spatial* ob = (SG_Spatial*)m_pObject; KX_GameObject* kxgameobj= (KX_GameObject*) ob->GetSGClientObject(); m_rgba = kxgameobj->GetObjectColor(); T_InterpolatorList::iterator i; for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) { (*i)->Execute(m_ipotime); } kxgameobj->SetObjectColor(m_rgba); m_modified=false; } return false; }
bool KX_IpoSGController::Update(double currentTime) { if (m_modified) { T_InterpolatorList::iterator i; for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) { (*i)->Execute(m_ipotime);//currentTime); } SG_Spatial* ob = (SG_Spatial*)m_pObject; //initialization on the first frame of the IPO if (! m_ipo_start_initialized && currentTime > 0.0) { m_ipo_start_point = ob->GetLocalPosition(); m_ipo_start_orient = ob->GetLocalOrientation(); m_ipo_start_scale = ob->GetLocalScale(); m_ipo_start_initialized = true; if (!m_ipo_euler_initialized) { // do it only once to avoid angle discontinuities m_ipo_start_orient.getEuler(m_ipo_start_euler[0], m_ipo_start_euler[1], m_ipo_start_euler[2]); m_ipo_euler_initialized = true; } } //modifies position? if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] || m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z]) { if (m_ipo_as_force == true) { if (m_game_object && ob && m_game_object->GetPhysicsController()) { m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ? ob->GetWorldOrientation() * m_ipo_xform.GetPosition() : m_ipo_xform.GetPosition(), false); } } else { // Local ipo should be defined with the object position at (0,0,0) // Local transform is applied to the object based on initial position MT_Point3 newPosition(0.0,0.0,0.0); if (!m_ipo_add) newPosition = ob->GetLocalPosition(); //apply separate IPO channels if there is any data in them //Loc and dLoc act by themselves or are additive //LocX and dLocX if (m_ipo_channels_active[OB_LOC_X]) { newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]); } else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) { newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]); } //LocY and dLocY if (m_ipo_channels_active[OB_LOC_Y]) { newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]); } else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) { newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]); } //LocZ and dLocZ if (m_ipo_channels_active[OB_LOC_Z]) { newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]); } else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) { newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]); } if (m_ipo_add) { if (m_ipo_local) newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition); else newPosition = m_ipo_start_point + newPosition; } if (m_game_object) m_game_object->NodeSetLocalPosition(newPosition); } } //modifies orientation? if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] || m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z]) { if (m_ipo_as_force) { if (m_game_object && ob) { m_game_object->ApplyTorque(m_ipo_local ? ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() : m_ipo_xform.GetEulerAngles(), false); } } else if (m_ipo_add) { if (m_ipo_start_initialized) { double yaw=0, pitch=0, roll=0; //delta Euler angles //RotX and dRotX if (m_ipo_channels_active[OB_ROT_X]) yaw += m_ipo_xform.GetEulerAngles()[0]; if (m_ipo_channels_active[OB_DROT_X]) yaw += m_ipo_xform.GetDeltaEulerAngles()[0]; //RotY dRotY if (m_ipo_channels_active[OB_ROT_Y]) pitch += m_ipo_xform.GetEulerAngles()[1]; if (m_ipo_channels_active[OB_DROT_Y]) pitch += m_ipo_xform.GetDeltaEulerAngles()[1]; //RotZ and dRotZ if (m_ipo_channels_active[OB_ROT_Z]) roll += m_ipo_xform.GetEulerAngles()[2]; if (m_ipo_channels_active[OB_DROT_Z]) roll += m_ipo_xform.GetDeltaEulerAngles()[2]; MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll)); if (m_ipo_local) rotation = m_ipo_start_orient * rotation; else rotation = rotation * m_ipo_start_orient; if (m_game_object) m_game_object->NodeSetLocalOrientation(rotation); } } else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) { if (m_ipo_euler_initialized) { // assume all channel absolute // All 3 channels should be specified but if they are not, we will take // the value at the start of the game to avoid angle sign reversal double yaw=m_ipo_start_euler[0], pitch=m_ipo_start_euler[1], roll=m_ipo_start_euler[2]; //RotX and dRotX if (m_ipo_channels_active[OB_ROT_X]) { yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] ); } else if (m_ipo_channels_active[OB_DROT_X]) { yaw += m_ipo_xform.GetDeltaEulerAngles()[0]; } //RotY dRotY if (m_ipo_channels_active[OB_ROT_Y]) { pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] ); } else if (m_ipo_channels_active[OB_DROT_Y]) { pitch += m_ipo_xform.GetDeltaEulerAngles()[1]; } //RotZ and dRotZ if (m_ipo_channels_active[OB_ROT_Z]) { roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] ); } else if (m_ipo_channels_active[OB_DROT_Z]) { roll += m_ipo_xform.GetDeltaEulerAngles()[2]; } if (m_game_object) m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll)); } } else if (m_ipo_start_initialized) { // only DROT, treat as Add double yaw=0, pitch=0, roll=0; //delta Euler angles //dRotX if (m_ipo_channels_active[OB_DROT_X]) yaw = m_ipo_xform.GetDeltaEulerAngles()[0]; //dRotY if (m_ipo_channels_active[OB_DROT_Y]) pitch = m_ipo_xform.GetDeltaEulerAngles()[1]; //dRotZ if (m_ipo_channels_active[OB_DROT_Z]) roll = m_ipo_xform.GetDeltaEulerAngles()[2]; // dRot are always local MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll)); rotation = m_ipo_start_orient * rotation; if (m_game_object) m_game_object->NodeSetLocalOrientation(rotation); } } //modifies scale? if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] || m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z]) { //default is no scale change MT_Vector3 newScale(1.0,1.0,1.0); if (!m_ipo_add) newScale = ob->GetLocalScale(); if (m_ipo_channels_active[OB_SIZE_X]) { newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]); } else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) { newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0)); } //RotY dRotY if (m_ipo_channels_active[OB_SIZE_Y]) { newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]); } else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) { newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0)); } //RotZ and dRotZ if (m_ipo_channels_active[OB_SIZE_Z]) { newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]); } else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) { newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0)); } if (m_ipo_add) { newScale = m_ipo_start_scale * newScale; } if (m_game_object) m_game_object->NodeSetLocalScale(newScale); } m_modified=false; } return false; }