void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight) { LayoutUnit borderBoxTop = containingBlock.logicalTopForFloat(&floatingObject) + containingBlock.marginBeforeForChild(&m_renderer); LayoutUnit borderBoxLineTop = lineTop - borderBoxTop; if (isShapeDirty() || m_borderBoxLineTop != borderBoxLineTop || m_lineHeight != lineHeight) { m_borderBoxLineTop = borderBoxLineTop; m_referenceBoxLineTop = borderBoxLineTop - logicalTopOffset(); m_lineHeight = lineHeight; LayoutUnit floatMarginBoxWidth = containingBlock.logicalWidthForFloat(&floatingObject); if (lineOverlapsShapeBounds()) { SegmentList segments = computeSegmentsForLine(borderBoxLineTop, lineHeight); if (segments.size()) { LayoutUnit logicalLeftMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginStartForChild(&m_renderer) : containingBlock.marginEndForChild(&m_renderer); LayoutUnit rawLeftMarginBoxDelta = segments.first().logicalLeft + logicalLeftMargin; m_leftMarginBoxDelta = clampToLayoutUnit(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth); LayoutUnit logicalRightMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginEndForChild(&m_renderer) : containingBlock.marginStartForChild(&m_renderer); LayoutUnit rawRightMarginBoxDelta = segments.last().logicalRight - containingBlock.logicalWidthForChild(&m_renderer) - logicalRightMargin; m_rightMarginBoxDelta = clampToLayoutUnit(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit()); m_lineOverlapsShape = true; return; } } // Lines that do not overlap the shape should act as if the float // wasn't there for layout purposes. So we set the deltas to remove the // entire width of the float. m_leftMarginBoxDelta = floatMarginBoxWidth; m_rightMarginBoxDelta = -floatMarginBoxWidth; m_lineOverlapsShape = false; } }
void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow* containingBlock, const FloatingObject* floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight) { LayoutUnit shapeTop = containingBlock->logicalTopForFloat(floatingObject) + std::max(LayoutUnit(), containingBlock->marginBeforeForChild(*m_renderer)); LayoutUnit lineTopInShapeCoordinates = lineTop - shapeTop + logicalTopOffset(); if (shapeSizeDirty() || m_lineTop != lineTopInShapeCoordinates || m_lineHeight != lineHeight) { m_lineTop = lineTopInShapeCoordinates; m_shapeLineTop = lineTopInShapeCoordinates - logicalTopOffset(); m_lineHeight = lineHeight; LayoutUnit floatMarginBoxWidth = containingBlock->logicalWidthForFloat(floatingObject); if (lineOverlapsShapeBounds()) { SegmentList segments = computeSegmentsForLine(lineTopInShapeCoordinates, lineHeight); if (segments.size()) { LayoutUnit rawLeftMarginBoxDelta = segments.first().logicalLeft + containingBlock->marginStartForChild(*m_renderer); m_leftMarginBoxDelta = clampTo<LayoutUnit>(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth); LayoutUnit rawRightMarginBoxDelta = segments.last().logicalRight - containingBlock->logicalWidthForChild(*m_renderer) - containingBlock->marginEndForChild(*m_renderer); m_rightMarginBoxDelta = clampTo<LayoutUnit>(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit()); return; } } // Lines that do not overlap the shape should act as if the float // wasn't there for layout purposes. So we set the deltas to remove the // entire width of the float. // FIXME: The latest CSS Shapes spec says that in this case, the // content should interact with previously stacked floats on the line // as if this outermost float did not exist. Perhaps obviously, this // solution cannot do that, and will be revisted with bug 122576. m_leftMarginBoxDelta = floatMarginBoxWidth; m_rightMarginBoxDelta = -floatMarginBoxWidth; } }