void Simple::renderUi(Engine &engine)
{
    Layer::renderUi( engine );

    Tile* lastTile = _currentTile();
    if( lastTile )
    {
        SenatePtr senate = lastTile->overlay<Senate>();
        if( senate.isValid() )
        {
            _d->senateInfo.draw( _lastCursorPos(), Engine::instance(), senate );
        }
    }
}
Exemple #2
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void Forum::Impl::removeMoney(PlayerCityPtr city)
{
  SenatePtr senate;
  SenateList senates = city::statistic::getObjects<Senate>( city, object::senate );
  if( !senates.empty() )
    senate = senates.front();

  int maxMoney = city->treasury().money();
  if( maxMoney > 0 )
  {
    ForumList forums = city::statistic::getObjects<Forum>( city );

    if( senate.isValid() )
      maxMoney /= 2;

    maxMoney /= forums.size();

    events::GameEventPtr e = events::Payment::create( econ::Issue::moneyStolen, -maxMoney );
    e->dispatch();
  }
}