Exemple #1
0
///by default creates the order of the wavetrack to load.
void ODDecodeTask::Update()
{

   std::vector<ODDecodeBlockFile*> tempBlocks;

   mWaveTrackMutex.Lock();

   for(size_t j=0;j<mWaveTracks.size();j++)
   {
      if(mWaveTracks[j])
      {
         WaveClip *clip;
         BlockArray *blocks;
         Sequence *seq;

         //gather all the blockfiles that we should process in the wavetrack.
         WaveClipList::compatibility_iterator node = mWaveTracks[j]->GetClipIterator();

         while(node) {
            clip = node->GetData();
            seq = clip->GetSequence();
            //TODO:this lock is way to big since the whole file is one sequence.  find a way to break it down.
            seq->LockDeleteUpdateMutex();

            //See Sequence::Delete() for why need this for now..
            blocks = clip->GetSequenceBlockArray();
            int i;
            int insertCursor;

            insertCursor =0;//OD TODO:see if this works, removed from inner loop (bfore was n*n)
            for(i=0; i<(int)blocks->GetCount(); i++)
            {
               //since we have more than one ODBlockFile, we will need type flags to cast.
               if(!blocks->Item(i)->f->IsDataAvailable() && ((ODDecodeBlockFile*)blocks->Item(i)->f)->GetDecodeType()==this->GetODType())
               {
                  blocks->Item(i)->f->Ref();
                  ((ODDecodeBlockFile*)blocks->Item(i)->f)->SetStart(blocks->Item(i)->start);
                  ((ODDecodeBlockFile*)blocks->Item(i)->f)->SetClipOffset((sampleCount)(clip->GetStartTime()*clip->GetRate()));

                  //these will always be linear within a sequence-lets take advantage of this by keeping a cursor.
                  while(insertCursor<(int)tempBlocks.size()&&
                     (sampleCount)(tempBlocks[insertCursor]->GetStart()+tempBlocks[insertCursor]->GetClipOffset()) <
                        (sampleCount)(((ODDecodeBlockFile*)blocks->Item(i)->f)->GetStart()+((ODDecodeBlockFile*)blocks->Item(i)->f)->GetClipOffset()))
                     insertCursor++;

                  tempBlocks.insert(tempBlocks.begin()+insertCursor++,(ODDecodeBlockFile*)blocks->Item(i)->f);
               }
            }

            seq->UnlockDeleteUpdateMutex();
            node = node->GetNext();
         }
      }
   }
   mWaveTrackMutex.Unlock();

   //get the new order.
   OrderBlockFiles(tempBlocks);
}
///by default creates the order of the wavetrack to load.
void ODComputeSummaryTask::Update()
{

   std::vector<ODPCMAliasBlockFile*> tempBlocks;
   mWaveTrackMutex.Lock();
   if(mWaveTrack)
   {
      WaveClip *clip;
      BlockArray *blocks;
      Sequence *seq;
      
      //gather all the blockfiles that we should process in the wavetrack.
      WaveClipList::Node* node = mWaveTrack->GetClipIterator();
      while(node) {
         clip = node->GetData();
         seq = clip->GetSequence();
         //TODO:this lock is way to big since the whole file is one sequence.  find a way to break it down.
         seq->LockDeleteUpdateMutex();
         
         //See Sequence::Delete() for why need this for now..
         blocks = clip->GetSequenceBlockArray();
         int i;
         for(i=0; i<(int)blocks->GetCount(); i++)
         {
            //in the future if we have more than one ODBlockFile, we will need type flags to cast.
            if(!blocks->Item(i)->f->IsSummaryAvailable())
            {
               blocks->Item(i)->f->Ref();
               ((ODPCMAliasBlockFile*)blocks->Item(i)->f)->SetStart(blocks->Item(i)->start);
               tempBlocks.push_back((ODPCMAliasBlockFile*)blocks->Item(i)->f);
               
            }
         }   
         
         seq->UnlockDeleteUpdateMutex();
         node = node->GetNext();
      }
   }
   mWaveTrackMutex.Unlock();
   
   //get the new order.
   OrderBlockFiles(tempBlocks);
}
///creates the order of the wavetrack to load.
///by default left to right, or frome the point the user has clicked.
void ODComputeSummaryTask::Update()
{
   std::vector<ODPCMAliasBlockFile*> tempBlocks;

   mWaveTrackMutex.Lock();

   for(size_t j=0;j<mWaveTracks.size();j++)
   {
      if(mWaveTracks[j])
      {
         WaveClip *clip;
         BlockArray *blocks;
         Sequence *seq;

         //gather all the blockfiles that we should process in the wavetrack.
         WaveClipList::compatibility_iterator node = mWaveTracks[j]->GetClipIterator();

         while(node) {
            clip = node->GetData();
            seq = clip->GetSequence();
            //This lock may be way too big since the whole file is one sequence.
            //TODO: test for large files and find a way to break it down.
            seq->LockDeleteUpdateMutex();

            //See Sequence::Delete() for why need this for now..
            //We don't need the mBlockFilesMutex here because it is only for the vector list.
            //These are existing blocks, and its wavetrack or blockfiles won't be deleted because
            //of the respective mWaveTrackMutex lock and LockDeleteUpdateMutex() call.
            blocks = clip->GetSequenceBlockArray();
            int i;
            int insertCursor;

            insertCursor =0;//OD TODO:see if this works, removed from inner loop (bfore was n*n)

            for(i=0; i<(int)blocks->GetCount(); i++)
            {
               //if there is data but no summary, this blockfile needs summarizing.
               if(blocks->Item(i)->f->IsDataAvailable() && !blocks->Item(i)->f->IsSummaryAvailable())
               {
                  blocks->Item(i)->f->Ref();
                  ((ODPCMAliasBlockFile*)blocks->Item(i)->f)->SetStart(blocks->Item(i)->start);
                  ((ODPCMAliasBlockFile*)blocks->Item(i)->f)->SetClipOffset((sampleCount)(clip->GetStartTime()*clip->GetRate()));

                  //these will always be linear within a sequence-lets take advantage of this by keeping a cursor.
                  while(insertCursor<(int)tempBlocks.size()&&
                     (sampleCount)(tempBlocks[insertCursor]->GetStart()+tempBlocks[insertCursor]->GetClipOffset()) <
                        (sampleCount)(((ODPCMAliasBlockFile*)blocks->Item(i)->f)->GetStart()+((ODPCMAliasBlockFile*)blocks->Item(i)->f)->GetClipOffset()))
                     insertCursor++;

                  tempBlocks.insert(tempBlocks.begin()+insertCursor++,(ODPCMAliasBlockFile*)blocks->Item(i)->f);
               }
            }
            seq->UnlockDeleteUpdateMutex();
            node = node->GetNext();
         }
      }
   }
   mWaveTrackMutex.Unlock();

   //get the new order.
   mBlockFilesMutex.Lock();
   OrderBlockFiles(tempBlocks);
   mBlockFilesMutex.Unlock();

   MarkUpdateRan();
}