void RogersGuiApp::keyDown( KeyEvent event ) { switch(event.getChar()) { case 'd': gui->dump(); break; //prints values of all the controls to the console case 'l': gui->load(CONFIG_FILE); break; case 's': gui->save(CONFIG_FILE); break; } switch(event.getCode()) { case KeyEvent::KEY_ESCAPE: quit(); break; } }
void RogalarmApp::keyDown( KeyEvent event ) { if( event.getChar() == 'f' ){ mFullscreen = !mFullscreen; setFullScreen(mFullscreen); } else if( event.getChar() == 'p' ){ cout << "User Position = " << mUserPos << endl; } else if( event.getChar() == 'd' ){ mGui->dump(); } }
void GesichtertauschApp::keyDown( KeyEvent pEvent ) { switch(pEvent.getChar()) { case 'd': mGui->dump(); break; case 'l': mGui->load(getResourcePath(RES_SETTINGS)); break; case 's': mGui->save(getResourcePath(RES_SETTINGS)); break; // case 'm': // CGDirectDisplayID mDisplayID = getSettings().getDisplay()->getCGDirectDisplayID(); // CGDisplayConfigRef pConfigRef; // CGBeginDisplayConfiguration (&pConfigRef); // CGConfigureDisplayOrigin (pConfigRef, // mDisplayID, // -100, 0); // CGCompleteDisplayConfiguration (pConfigRef, kCGConfigureForAppOnly); // break; } switch(pEvent.getCode()) { case KeyEvent::KEY_ESCAPE: setFullScreen( false ); quit(); break; case KeyEvent::KEY_SPACE: mGui->setEnabled(!mGui->isEnabled());break; } }
void ScheinrieseApp::keyDown( KeyEvent event ) { switch(event.getChar()) { case 'd': mGui->dump(); break; case 'l': mGui->load(getResourcePath(RES_SETTINGS)); break; case 's': mGui->save(getResourcePath(RES_SETTINGS)); break; } switch(event.getCode()) { case KeyEvent::KEY_ESCAPE: quit(); break; case KeyEvent::KEY_SPACE: mGui->setEnabled(!mGui->isEnabled()); } }
void GesichtertauschApp::setup() { console() << "+++ Gesichtertausch (PID " << getpid() << ")." << endl; mTime = 0.0; mSerialID = 0; FACE_COLOR_UNO = ColorA(0, 1, 1, 1); FACE_COLOR_DUO = ColorA(1, 0, 0, 1); BACKGROUND_IMAGE_COLOR = ColorA(1, 1, 1, 1); /* watchdog */ mWatchdogHost = "localhost"; mWatchdogPort = 8080; mWatchdogSender.setup(mWatchdogHost, mWatchdogPort); mWatchdogCounter = 0.0; mWatchdogInterval = 2.5; /* shader */ try { mShader = gl::GlslProg( loadResource( RES_PASSTHRU_VERT ), loadResource( RES_BLUR_FRAG ) ); } catch( gl::GlslProgCompileExc &exc ) { console() << "Shader compile error: " << std::endl; console() << exc.what(); } catch( ... ) { console() << "Unable to load shader" << std::endl; } /* settings */ mGui = new SimpleGUI(this); mGui->addParam("WINDOW_WIDTH", &WINDOW_WIDTH, 0, 2048, 640); mGui->addParam("WINDOW_HEIGHT", &WINDOW_HEIGHT, 0, 2048, 480); mGui->addParam("CAMERA_WIDTH", &CAMERA_WIDTH, 0, 2048, 640); mGui->addParam("CAMERA_HEIGHT", &CAMERA_HEIGHT, 0, 2048, 480); mGui->addParam("DETECTION_WIDTH", &DETECTION_WIDTH, 0, 2048, 320); mGui->addParam("DETECTION_HEIGHT", &DETECTION_HEIGHT, 0, 2048, 240); mGui->addParam("FULLSCREEN", &FULLSCREEN, false, 0); mGui->addParam("TRACKING", &TRACKING, 0, 1, 0); // mGui->addParam("FRAME_RATE", &FRAME_RATE, 1, 120, 30); mGui->addParam("MIN_TRACKING_DISTANCE", &MIN_TRACKING_DISTANCE, 1, 100, 50); mGui->addParam("TIME_BEFOR_IDLE_DEATH", &TIME_BEFOR_IDLE_DEATH, 0, 10, 0.5); mGui->addParam("MIN_LIFETIME_TO_VIEW", &MIN_LIFETIME_TO_VIEW, 0, 10, 1.0); mGui->addParam("ENABLE_SHADER", &ENABLE_SHADER, 0, 1, 0); mGui->addParam("FACE_COLOR_UNO", &FACE_COLOR_UNO, ColorA(0, 1, 1, 1), SimpleGUI::RGB); mGui->addParam("FACE_COLOR_DUO", &FACE_COLOR_DUO, ColorA(1, 1, 1, 1), SimpleGUI::RGB); mGui->addParam("BACKGROUND_IMAGE_COLOR", &BACKGROUND_IMAGE_COLOR, ColorA(1, 1, 1, 1), SimpleGUI::RGB); mGui->addParam("FACE_BORDER_SCALE", &FACE_BORDER_SCALE, 0, 3, 0.7); mGui->addParam("FACE_FADE_BORDER_SCALE", &FACE_FADE_BORDER_SCALE, 1, 2, 1.4); /* clean up controller window */ mGui->getControlByName("WINDOW_WIDTH")->active=false; mGui->getControlByName("WINDOW_HEIGHT")->active=false; mGui->getControlByName("CAMERA_WIDTH")->active=false; mGui->getControlByName("CAMERA_HEIGHT")->active=false; mGui->getControlByName("DETECTION_WIDTH")->active=false; mGui->getControlByName("DETECTION_HEIGHT")->active=false; mGui->getControlByName("FULLSCREEN")->active=false; mGui->getControlByName("TRACKING")->active=false; mGui->getControlByName("BACKGROUND_IMAGE_COLOR")->active=false; mGui->getControlByName("BACKGROUND_IMAGE_COLOR")->active=false; mGui->load(getResourcePath(RES_SETTINGS)); mGui->setEnabled(false); setWindowSize( WINDOW_WIDTH, WINDOW_HEIGHT ); setFullScreen( FULLSCREEN ); if (FULLSCREEN) { hideCursor(); // switch_resolution (WINDOW_WIDTH, WINDOW_HEIGHT, 60.0); } mFont = Font(loadResource("pf_tempesta_seven.ttf"), 8); /* setting up capture device */ mCameraTexture = gl::Texture(CAMERA_WIDTH, CAMERA_HEIGHT); switch (TRACKING) { case 0: mFaceDetection = new FeatureDetectionCinder(); break; #ifdef COMPILE_CAPTURE_FIREFLY case 1: mFaceDetection = new FeatureDetectionFireFly(); break; #endif #ifdef COMPILE_CAPTURE_OPENCV case 2: mFaceDetection = new FeatureDetectionOpenCV(); break; #endif default: console() << "### choosing default tracking method." << endl; mFaceDetection = new FeatureDetectionCinder(); break; } mGui->addParam("DETECT_FLAGS",&(mFaceDetection->DETECT_FLAGS), CV_HAAR_DO_CANNY_PRUNING, CV_HAAR_DO_ROUGH_SEARCH, CV_HAAR_DO_CANNY_PRUNING); mGui->addParam("DETECT_SCALE_FACTOR",&(mFaceDetection->DETECT_SCALE_FACTOR), 1.1, 5, 1.2); mGui->addParam("DETECT_MIN_NEIGHBORS",&(mFaceDetection->DETECT_MIN_NEIGHBORS), 1, 20, 2); mGui->addParam("CAMERA_EXPOSURE", &(mFaceDetection->CAMERA_EXPOSURE), 0, 255, 20); mGui->addParam("CAMERA_SHUTTER", &(mFaceDetection->CAMERA_SHUTTER), 0, 255, 200); mGui->addParam("CAMERA_BRIGHTNESS", &(mFaceDetection->CAMERA_BRIGHTNESS), 0, 255, 166); mGui->addParam("CAMERA_GAIN", &(mFaceDetection->CAMERA_GAIN), 0, 255, 17); mGui->load(getResourcePath(RES_SETTINGS)); // HACK this is quite stupid, but we have a catch 22 here ... mFaceDetection->setup(CAMERA_WIDTH, CAMERA_HEIGHT, DETECTION_WIDTH, DETECTION_HEIGHT, 0); mGui->dump(); mGui->addSeparator(); mFaceOut = mGui->addLabel(""); mFPSOut = mGui->addLabel(""); }