static void Camera_translate(JNIEnv* env, jobject obj,
                             jfloat dx, jfloat dy, jfloat dz) {
    jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID);
    Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle);
    v->translate(dx, dy, dz);
}
Exemple #2
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static void Camera_translate(JNIEnv* env, jobject obj,
                             float dx, float dy, float dz) {
    Sk3DView* v = (Sk3DView*)env->GetIntField(obj, gNativeInstanceFieldID);
    v->translate(SkFloatToScalar(dx), SkFloatToScalar(dy), SkFloatToScalar(dz));
}