SkBitmapProcShader::SkBitmapProcShader(SkReadBuffer& buffer) : INHERITED(buffer) { buffer.readBitmap(&fRawBitmap); fRawBitmap.setImmutable(); fTileModeX = buffer.readUInt(); fTileModeY = buffer.readUInt(); }
sk_sp<SkFlattenable> SkBitmapProcShader::CreateProc(SkReadBuffer& buffer) { SkMatrix lm; buffer.readMatrix(&lm); SkBitmap bm; if (!buffer.readBitmap(&bm)) { return nullptr; } bm.setImmutable(); TileMode mx = (TileMode)buffer.readUInt(); TileMode my = (TileMode)buffer.readUInt(); return SkShader::MakeBitmapShader(bm, mx, my, &lm); }