Exemple #1
0
void Command::adjustCameraPosition()
{
    Gui::Document* doc = Gui::Application::Instance->activeDocument();
    if (doc) {
        Gui::View3DInventor* view = static_cast<Gui::View3DInventor*>(doc->getActiveView());
        Gui::View3DInventorViewer* viewer = view->getViewer();
        SoCamera* camera = viewer->getSoRenderManager()->getCamera();
        if (!camera || !camera->isOfType(SoOrthographicCamera::getClassTypeId()))
            return;

        // get scene bounding box
        SoGetBoundingBoxAction action(viewer->getSoRenderManager()->getViewportRegion());
        action.apply(viewer->getSceneGraph());
        SbBox3f box = action.getBoundingBox();
        if (box.isEmpty()) return;

        // get cirumscribing sphere and check if camera is inside
        SbVec3f cam_pos = camera->position.getValue();
        SbVec3f box_cnt = box.getCenter();
        SbSphere bs;
        bs.circumscribe(box);
        float radius = bs.getRadius();
        float distance_to_midpoint = (box_cnt-cam_pos).length();
        if (radius >= distance_to_midpoint) {
            // Move the camera to the edge of the bounding sphere, while still
            // pointing at the scene.
            SbVec3f direction = cam_pos - box_cnt;
            (void) direction.normalize(); // we know this is not a null vector
            camera->position.setValue(box_cnt + direction * radius);

            // New distance to mid point
            distance_to_midpoint =
                (camera->position.getValue() - box.getCenter()).length();
            camera->nearDistance = distance_to_midpoint - radius;
            camera->farDistance = distance_to_midpoint + radius;
            camera->focalDistance = distance_to_midpoint;
        }
    }
}