void IfReplacer::replaceMaterials(SoNode *sceneRoot, const SoType &typeToReplace) { // Find all nodes of the given type SoSearchAction sa; sa.setType(typeToReplace); sa.setInterest(SoSearchAction::ALL); sa.apply(sceneRoot); // Replace the tail of each path with a material. To do this, we // need to apply an SoCallbackAction to the path to gather the // material components. for (int i = 0; i < sa.getPaths().getLength(); i++) { // Cast the path to a full path, just in case SoFullPath *path = (SoFullPath *) sa.getPaths()[i]; ASSERT(path->getTail()->isOfType(typeToReplace)); // The path better have at least one group above the material if (path->getLength() < 2 || ! path->getNodeFromTail(1)->isOfType(SoGroup::getClassTypeId())) continue; // Create a material node that represents the material in // effect at the tail of the path SoMaterial *newMaterial = createMaterialForPath(path); newMaterial->ref(); // Replace the tail node with that material SoGroup *parent = (SoGroup *) path->getNodeFromTail(1); parent->replaceChild(path->getTail(), newMaterial); newMaterial->unref(); } }
IvDragger::IvDragger(QtCoinViewerPtr viewer, ItemPtr pItem, float draggerScale) { _selectedItem = pItem; _viewer = viewer; _scale = draggerScale; _penv = viewer->GetEnv(); //_ptext = NULL; // set some default behavioral options _checkCollision = false; _prevtransparency = pItem->GetIvTransparency()->value; pItem->GetIvTransparency()->value = SoGLRenderAction::SCREEN_DOOR; if( !!pItem &&(pItem->GetIvRoot() != NULL)) { _GetBounds(pItem->GetIvRoot(), _ab); // make the item transparent SoSearchAction search; search.setType(SoMaterial::getClassTypeId()); search.setInterest(SoSearchAction::ALL); search.apply(pItem->GetIvRoot()); for(int i = 0; i < search.getPaths().getLength(); ++i) { SoPath* path = search.getPaths()[i]; SoMaterial* pmtrl = (SoMaterial*)path->getTail(); vtransparency.push_back(pmtrl->transparency[0]); pmtrl->transparency = 0.25f; } _vlinkaxes.resize(pItem->GetNumIvLinks()); for(size_t i = 0; i < _vlinkaxes.size(); ++i) { _vlinkaxes[i] = _CreateAxes(i == 0 ? 1.0f : 0.25f,0.5f); pItem->GetIvLink(i)->addChild(_vlinkaxes[i]); } } }
void IfWeeder::weedMaterial(SoNode *root, IfWeederMaterialEntry *entry) { // If the material affects no shapes at all, get rid of it. This // can happen when vertex property nodes are used. if (entry->shapes.getLength() == 0) { SoSearchAction sa; sa.setNode(entry->material); sa.setInterest(SoSearchAction::ALL); sa.apply(root); for (int i = 0; i < sa.getPaths().getLength(); i++) { SoPath *path = sa.getPaths()[i]; SoSeparator *parent = (SoSeparator *) path->getNodeFromTail(1); int index = path->getIndexFromTail(0); ASSERT(parent->isOfType(SoSeparator::getClassTypeId())); ASSERT(parent->getChild(index) == entry->material); parent->removeChild(index); } } // Remove all material values from the material node that are // not used by any dependent shapes. Adjust the indices in the // dependent shapes accordingly. removeDuplicateMaterials(entry); // Now remove all material values that are not used by any // dependent shapes. Again, adjust the indices in the dependent // shapes. removeUnusedMaterials(entry); }
void ViewProviderVRMLObject::getLocalResources(SoNode* node, std::list<std::string>& resources) { // search for SoVRMLInline files SoSearchAction sa; sa.setType(SoVRMLInline::getClassTypeId()); sa.setInterest(SoSearchAction::ALL); sa.setSearchingAll(true); sa.apply(node); const SoPathList & pathlist = sa.getPaths(); for (int i = 0; i < pathlist.getLength(); i++ ) { SoPath * path = pathlist[i]; SoVRMLInline * vrml = static_cast<SoVRMLInline*>(path->getTail()); const SbString& url = vrml->getFullURLName(); if (url.getLength() > 0) { // add the resource file if not yet listed if (std::find(resources.begin(), resources.end(), url.getString()) == resources.end()) { resources.push_back(url.getString()); } // if the resource file could be loaded check if it references further resources if (vrml->getChildData()) { getLocalResources(vrml->getChildData(), resources); } } } // search for SoVRMLImageTexture, ... files getResourceFile<SoVRMLImageTexture >(node, resources); getResourceFile<SoVRMLMovieTexture >(node, resources); getResourceFile<SoVRMLScript >(node, resources); getResourceFile<SoVRMLBackground >(node, resources); getResourceFile<SoVRMLAudioClip >(node, resources); getResourceFile<SoVRMLAnchor >(node, resources); }
void SoXipImageOverlayManager::updateSliceMap() { // Removes all the previous entries mSliceMap.clear(); SoSearchAction sa; sa.setInterest( SoSearchAction::ALL ); sa.setType( SoXipShapeList::getClassTypeId() ); sa.setSearchingAll( TRUE ); sa.apply( mShapeSwitch ); SoPathList paths = sa.getPaths(); for( int i = 0; i < paths.getLength(); ++ i ) { SbString label = ((SoXipShapeList *) paths[i]->getTail())->label.getValue().getString(); int sliceIndex; if( sscanf( label.getString(), "%d", &sliceIndex ) != 1 ) { SoDebugError::post( __FILE__, "Invalid label found '%s'", label.getString() ); continue ; } mSliceMap[ sliceIndex ] = (SoXipShapeList *) paths[i]->getTail(); } }
SoNodeList Renderer::getChildByName(SoSeparator * ivRoot, SbName & childName, SoType targetType, int maxResultsExpected) { assert(ivRoot); SoNodeList resultList; SoSearchAction sa; sa.setSearchingAll(true); sa.setType(targetType, true); sa.setInterest( SoSearchAction::ALL); sa.setName(childName); sa.setFind(SoSearchAction::NAME); sa.apply(ivRoot); SoPathList &pathList = sa.getPaths(); int numPaths = pathList.getLength(); if (numPaths > maxResultsExpected) { //DBGA(this->className() << "::getChildByName::Found too many children of node: " // << ivRoot->getName().getString() << " with name: " // <<childName.getString() << " " ); //DBGA(this->className() << "::getChildByName:: Expected:" << maxResultsExpected // << " Found:" << numPaths); //resultList.append(static_cast<SoNode *>(NULL)); return resultList; } for(int i = 0; i < numPaths; ++i) { resultList.append(pathList[i]->getTail()); } return resultList; }
IvDragger::~IvDragger() { ItemPtr selectedItem = GetSelectedItem(); if( !!selectedItem &&(selectedItem->GetIvRoot() != NULL)) { for(size_t i = 0; i < _vlinkaxes.size(); ++i) { selectedItem->GetIvLink(i)->removeChild(_vlinkaxes[i]); } _vlinkaxes.clear(); // revert transparency SoSearchAction search; search.setType(SoMaterial::getClassTypeId()); search.setInterest(SoSearchAction::ALL); search.apply(selectedItem->GetIvRoot()); for(int i = 0; i < search.getPaths().getLength(); ++i) { SoPath* path = search.getPaths()[i]; SoMaterial* pmtrl = (SoMaterial*)path->getTail(); if( i < (int)vtransparency.size() ) pmtrl->transparency = vtransparency[i]; } selectedItem->GetIvTransparency()->value = _prevtransparency; } }
void removeNodes(SoGroup *root, SoType type) // ////////////////////////////////////////////////////////////// { SoSearchAction act; act.setInterest(SoSearchAction::ALL); act.setType(type); act.apply(root); SoPathList &paths = act.getPaths(); for (int i = 0; i < paths.getLength(); i++) { SoNode *kid = paths[i]->getTail(); paths[i]->pop(); SoGroup *parent = (SoGroup *)paths[i]->getTail(); parent->removeChild(kid); } }
void ViewProviderVRMLObject::getResourceFile(SoNode* node, std::list<std::string>& resources) { SoSearchAction sa; sa.setType(T::getClassTypeId()); sa.setInterest(SoSearchAction::ALL); sa.setSearchingAll(true); sa.apply(node); const SoPathList & pathlist = sa.getPaths(); for (int i = 0; i < pathlist.getLength(); i++ ) { SoFullPath * path = static_cast<SoFullPath *>(pathlist[i]); if (path->getTail()->isOfType(T::getClassTypeId())) { T * tex = static_cast<T*>(path->getTail()); for (int j = 0; j < tex->url.getNum(); j++) { this->addResource(tex->url[j], resources); } } } }
OSUInventorScene::OSUInventorScene(char *filename) { SoSeparator *root = ReadScene(filename); int numNodes = 0; SoCallbackAction ca; SoSearchAction SA; SA.setType(SoLight::getClassTypeId(), TRUE); SA.setInterest(SoSearchAction::ALL); SA.apply(root); SoPathList &paths = SA.getPaths(); #ifdef DEBUG cerr << "There are " << paths.getLength() << " lights " << endl; #endif int i; for (i = 0; i < paths.getLength(); i++) { Lights.append(paths[i]->getTail()->copy()); } SA.setType(SoCamera::getClassTypeId(), TRUE); SA.setInterest(SoSearchAction::FIRST); SA.apply(root); if (SA.getPath()) { Camera = (SoCamera *)SA.getPath()->getTail()->copy(); #ifdef DEBUG cerr << "Found a camera!\n"; #endif } else Camera = NULL; ca.addPreCallback(SoNode::getClassTypeId(), processNodesCB, (void *) &Objects); ca.apply(root); // Now lets find the lights and camera! // #ifdef DEBUG cerr << "There are " << Objects.getLength() << " shape objects left!\n"; #endif }
void ViewProviderVRMLObject::getResourceFile<SoVRMLBackground>(SoNode* node, std::list<std::string>& resources) { SoSearchAction sa; sa.setType(SoVRMLBackground::getClassTypeId()); sa.setInterest(SoSearchAction::ALL); sa.setSearchingAll(true); sa.apply(node); const SoPathList & pathlist = sa.getPaths(); for (int i = 0; i < pathlist.getLength(); i++ ) { SoFullPath * path = static_cast<SoFullPath *>(pathlist[i]); if (path->getTail()->isOfType(SoVRMLBackground::getClassTypeId())) { SoVRMLBackground * vrml = static_cast<SoVRMLBackground*>(path->getTail()); // backUrl for (int j = 0; j < vrml->backUrl.getNum(); j++) { addResource(vrml->backUrl[j], resources); } // bottomUrl for (int j = 0; j < vrml->bottomUrl.getNum(); j++) { addResource(vrml->bottomUrl[j], resources); } // frontUrl for (int j = 0; j < vrml->frontUrl.getNum(); j++) { addResource(vrml->frontUrl[j], resources); } // leftUrl for (int j = 0; j < vrml->leftUrl.getNum(); j++) { addResource(vrml->leftUrl[j], resources); } // rightUrl for (int j = 0; j < vrml->rightUrl.getNum(); j++) { addResource(vrml->rightUrl[j], resources); } // topUrl for (int j = 0; j < vrml->topUrl.getNum(); j++) { addResource(vrml->topUrl[j], resources); } } } }
void IfWeeder::findMaterialsAndShapes(SoNode *root) { // Since we know the structure of the given scene graph (which is // after fixing has occurred), we can be efficient here. Just // search for all materials in the scene. For each material, the // shapes affected by it must be under the separator that is the // material's parent node. So just search for all shapes under // that separator, making sure that the path to the shape comes // after the material. // First, create a dictionary so we can tell when we've found a // multiple instance of a material SbDict materialDict; // Search for all materials in the scene SoSearchAction sa; sa.setType(SoMaterial::getClassTypeId()); sa.setInterest(SoSearchAction::ALL); sa.apply(root); // Set up another search action to find all shapes using a // material. Note that we have to search for all node types that // should be considered shapes. SoSearchAction sa2; sa2.setInterest(SoSearchAction::ALL); // These are the shape types SoTypeList shapeTypes; IfTypes::getShapeTypes(&shapeTypes); // Process each material, adding new ones to the list materialList = new SbPList; for (int i = 0; i < sa.getPaths().getLength(); i++) { const SoPath *path = (const SoPath *) sa.getPaths()[i]; ASSERT(path->getLength() > 1); ASSERT(path->getTail()->getTypeId() == SoMaterial::getClassTypeId()); SoMaterial *material = (SoMaterial *) path->getTail(); // Add to the dictionary if necessary, or use the existing // entry void *entryPtr; IfWeederMaterialEntry *entry; if (materialDict.find((unsigned long) material, entryPtr)) { entry = (IfWeederMaterialEntry *) entryPtr; if (! entry->canWeed) continue; } else { entry = new IfWeederMaterialEntry; entry->material = material; entry->canWeed = TRUE; materialDict.enter((unsigned long) material, entry); materialList->append(entry); } // If any node above the material in the path is an opaque // group, we can't really weed this material int j; for (j = path->getLength() - 2; j >= 0; j--) { if (IfTypes::isOpaqueGroupType(path->getNode(j)->getTypeId())) { entry->canWeed = FALSE; break; } } if (! entry->canWeed) continue; ASSERT(path->getNodeFromTail(1)-> isOfType(SoSeparator::getClassTypeId())); SoSeparator *parent = (SoSeparator *) path->getNodeFromTail(1); int materialIndex = path->getIndexFromTail(0); // Find all shapes using the material, adding them to the list // of shapes in the material's entry. Store all the paths to // them in this list SoPathList pathsToShapes; for (int type = 0; type < shapeTypes.getLength(); type++) { sa2.setType(shapeTypes[type]); sa2.apply(parent); for (j = 0; j < sa2.getPaths().getLength(); j++) pathsToShapes.append(sa2.getPaths()[j]); } for (j = 0; j < pathsToShapes.getLength(); j++) { const SoPath *shapePath = (const SoPath *) pathsToShapes[j]; // We can't weed the material at all if a shape other than // the one we created is found SoType tailType = shapePath->getTail()->getTypeId(); if (tailType != SoIndexedTriangleStripSet::getClassTypeId() && tailType != SoIndexedFaceSet::getClassTypeId()) { entry->canWeed = FALSE; break; } // Make sure the shape comes after the material and does // not get its materials from a vertex property // node. else if (shapePath->getIndex(1) > materialIndex) { SoIndexedShape *is = (SoIndexedShape *) shapePath->getTail(); // ??? If the shape's materialIndex field has the // ??? default value, we assume that it might have to // ??? access all the material values. To check, we would // ??? have to look at the coordIndex values if the // ??? material binding is not OVERALL. This change could // ??? not be done in time for the release. See bug 311071. if (is->materialIndex.getNum() == 1 && is->materialIndex[0] < 0) { entry->canWeed = FALSE; break; } SoVertexProperty *vp = (SoVertexProperty *) is->vertexProperty.getValue(); if (vp == NULL || vp->orderedRGBA.getNum() == 0) entry->shapes.append(shapePath->getTail()); } } } }
void Scene::load(const ::std::string& filename, const bool& doBoundingBoxPoints, const bool& doPoints) { ::rl::xml::DomParser parser; ::rl::xml::Document doc = parser.readFile(filename, "", XML_PARSE_NOENT | XML_PARSE_XINCLUDE); doc.substitute(XML_PARSE_NOENT | XML_PARSE_XINCLUDE); ::rl::xml::Path path(doc); ::rl::xml::Object scenes = path.eval("//scene"); for (int i = 0; i < ::std::min(1, scenes.getNodeNr()); ++i) { SoInput input; if (!input.openFile(scenes.getNodeTab(i).getLocalPath(scenes.getNodeTab(i).getAttribute("href").getValue()).c_str() ,true)) { throw Exception("::rl::sg::Scene::load() - failed to open file"); } SoVRMLGroup* root = SoDB::readAllVRML(&input); if (NULL == root) { throw Exception("::rl::sg::Scene::load() - failed to read file"); } SbViewportRegion viewportRegion; root->ref(); // model ::rl::xml::Object models = path.eval("model", scenes.getNodeTab(i)); for (int j = 0; j < models.getNodeNr(); ++j) { SoSearchAction modelSearchAction; modelSearchAction.setName(models.getNodeTab(j).getAttribute("name").getValue().c_str()); modelSearchAction.apply(root); if (NULL == modelSearchAction.getPath()) { continue; } Model* model = this->create(); model->setName(models.getNodeTab(j).getAttribute("name").getValue()); // body ::rl::xml::Object bodies = path.eval("body", models.getNodeTab(j)); for (int k = 0; k < bodies.getNodeNr(); ++k) { SoSearchAction bodySearchAction; bodySearchAction.setName(bodies.getNodeTab(k).getAttribute("name").getValue().c_str()); bodySearchAction.apply(static_cast< SoFullPath* >(modelSearchAction.getPath())->getTail()); if (NULL == bodySearchAction.getPath()) { continue; } Body* body = model->create(); body->setName(bodies.getNodeTab(k).getAttribute("name").getValue()); SoSearchAction pathSearchAction; pathSearchAction.setNode(static_cast< SoFullPath* >(bodySearchAction.getPath())->getTail()); pathSearchAction.apply(root); SoGetMatrixAction bodyGetMatrixAction(viewportRegion); bodyGetMatrixAction.apply(static_cast< SoFullPath* >(pathSearchAction.getPath())); SbMatrix bodyMatrix = bodyGetMatrixAction.getMatrix(); if (!this->isScalingSupported) { SbVec3f bodyTranslation; SbRotation bodyRotation; SbVec3f bodyScaleFactor; SbRotation bodyScaleOrientation; SbVec3f bodyCenter; bodyMatrix.getTransform(bodyTranslation, bodyRotation, bodyScaleFactor, bodyScaleOrientation, bodyCenter); for (int l = 0; l < 3; ++l) { if (::std::abs(bodyScaleFactor[l] - 1.0f) > 1.0e-6f) { throw Exception("::rl::sg::Scene::load() - bodyScaleFactor not supported"); } } } ::rl::math::Transform frame; for (int m = 0; m < 4; ++m) { for (int n = 0; n < 4; ++n) { frame(m, n) = bodyMatrix[n][m]; } } body->setFrame(frame); if (static_cast< SoFullPath* >(bodySearchAction.getPath())->getTail()->isOfType(SoVRMLTransform::getClassTypeId())) { SoVRMLTransform* bodyVrmlTransform = static_cast< SoVRMLTransform* >(static_cast< SoFullPath* >(bodySearchAction.getPath())->getTail()); for (int l = 0; l < 3; ++l) { body->center(l) = bodyVrmlTransform->center.getValue()[l]; } } SoPathList pathList; // shape SoSearchAction shapeSearchAction; shapeSearchAction.setInterest(SoSearchAction::ALL); shapeSearchAction.setType(SoVRMLShape::getClassTypeId()); shapeSearchAction.apply(static_cast< SoFullPath* >(bodySearchAction.getPath())->getTail()); for (int l = 0; l < shapeSearchAction.getPaths().getLength(); ++l) { SoFullPath* path = static_cast< SoFullPath* >(shapeSearchAction.getPaths()[l]); if (path->getLength() > 1) { path = static_cast< SoFullPath* >(shapeSearchAction.getPaths()[l]->copy(1, static_cast< SoFullPath* >(shapeSearchAction.getPaths()[l])->getLength() - 1)); } pathList.append(path); SoGetMatrixAction shapeGetMatrixAction(viewportRegion); shapeGetMatrixAction.apply(path); SbMatrix shapeMatrix = shapeGetMatrixAction.getMatrix(); if (!this->isScalingSupported) { SbVec3f shapeTranslation; SbRotation shapeRotation; SbVec3f shapeScaleFactor; SbRotation shapeScaleOrientation; SbVec3f shapeCenter; shapeMatrix.getTransform(shapeTranslation, shapeRotation, shapeScaleFactor, shapeScaleOrientation, shapeCenter); for (int m = 0; m < 3; ++m) { if (::std::abs(shapeScaleFactor[m] - 1.0f) > 1.0e-6f) { throw Exception("::rl::sg::Scene::load() - shapeScaleFactor not supported"); } } } SoVRMLShape* shapeVrmlShape = static_cast< SoVRMLShape* >(static_cast< SoFullPath* >(shapeSearchAction.getPaths()[l])->getTail()); Shape* shape = body->create(shapeVrmlShape); shape->setName(shapeVrmlShape->getName().getString()); ::rl::math::Transform transform; for (int m = 0; m < 4; ++m) { for (int n = 0; n < 4; ++n) { transform(m, n) = shapeMatrix[n][m]; } } shape->setTransform(transform); } // bounding box if (doBoundingBoxPoints) { SoGetBoundingBoxAction getBoundingBoxAction(viewportRegion); getBoundingBoxAction.apply(pathList); SbBox3f boundingBox = getBoundingBoxAction.getBoundingBox(); for (int l = 0; l < 3; ++l) { body->max(l) = boundingBox.getMax()[l]; body->min(l) = boundingBox.getMin()[l]; } } // convex hull if (doPoints) { SoCallbackAction callbackAction; callbackAction.addTriangleCallback(SoVRMLGeometry::getClassTypeId(), Scene::triangleCallback, &body->points); callbackAction.apply(pathList); } } } root->unref(); } }