예제 #1
0
void
IfReplacer::replaceMaterials(SoNode *sceneRoot, const SoType &typeToReplace)
{
    // Find all nodes of the given type
    SoSearchAction sa;
    sa.setType(typeToReplace);
    sa.setInterest(SoSearchAction::ALL);
    sa.apply(sceneRoot);

    // Replace the tail of each path with a material. To do this, we
    // need to apply an SoCallbackAction to the path to gather the
    // material components.
    for (int i = 0; i < sa.getPaths().getLength(); i++) {

	// Cast the path to a full path, just in case
	SoFullPath *path = (SoFullPath *) sa.getPaths()[i];
	ASSERT(path->getTail()->isOfType(typeToReplace));

	// The path better have at least one group above the material
	if (path->getLength() < 2 ||
	    ! path->getNodeFromTail(1)->isOfType(SoGroup::getClassTypeId()))
	    continue;

	// Create a material node that represents the material in
	// effect at the tail of the path
	SoMaterial *newMaterial = createMaterialForPath(path);
	newMaterial->ref();
	
	// Replace the tail node with that material
	SoGroup *parent = (SoGroup *) path->getNodeFromTail(1);
	parent->replaceChild(path->getTail(), newMaterial);
	       
	newMaterial->unref();
    }
}
예제 #2
0
IvDragger::IvDragger(QtCoinViewerPtr viewer, ItemPtr pItem, float draggerScale)
{
    _selectedItem = pItem;
    _viewer = viewer;
    _scale = draggerScale;
    _penv = viewer->GetEnv();
    //_ptext = NULL;

    // set some default behavioral options
    _checkCollision = false;
    _prevtransparency = pItem->GetIvTransparency()->value;
    pItem->GetIvTransparency()->value = SoGLRenderAction::SCREEN_DOOR;

    if( !!pItem &&(pItem->GetIvRoot() != NULL)) {
        _GetBounds(pItem->GetIvRoot(), _ab);

        // make the item transparent
        SoSearchAction search;
        search.setType(SoMaterial::getClassTypeId());
        search.setInterest(SoSearchAction::ALL);
        search.apply(pItem->GetIvRoot());
        for(int i = 0; i < search.getPaths().getLength(); ++i) {
            SoPath* path = search.getPaths()[i];
            SoMaterial* pmtrl = (SoMaterial*)path->getTail();
            vtransparency.push_back(pmtrl->transparency[0]);
            pmtrl->transparency = 0.25f;
        }

        _vlinkaxes.resize(pItem->GetNumIvLinks());
        for(size_t i = 0; i < _vlinkaxes.size(); ++i) {
            _vlinkaxes[i] = _CreateAxes(i == 0 ? 1.0f : 0.25f,0.5f);
            pItem->GetIvLink(i)->addChild(_vlinkaxes[i]);
        }
    }
}
예제 #3
0
void
IfWeeder::weedMaterial(SoNode *root, IfWeederMaterialEntry *entry)
{
    // If the material affects no shapes at all, get rid of it. This
    // can happen when vertex property nodes are used.
    if (entry->shapes.getLength() == 0) {
	SoSearchAction sa;
	sa.setNode(entry->material);
	sa.setInterest(SoSearchAction::ALL);
	sa.apply(root);
	for (int i = 0; i < sa.getPaths().getLength(); i++) {
	    SoPath *path = sa.getPaths()[i];
	    SoSeparator *parent = (SoSeparator *) path->getNodeFromTail(1);
	    int index = path->getIndexFromTail(0);
	    ASSERT(parent->isOfType(SoSeparator::getClassTypeId()));
	    ASSERT(parent->getChild(index) == entry->material);
	    parent->removeChild(index);
	}
    }

    // Remove all material values from the material node that are
    // not used by any dependent shapes. Adjust the indices in the
    // dependent shapes accordingly.
    removeDuplicateMaterials(entry);

    // Now remove all material values that are not used by any
    // dependent shapes. Again, adjust the indices in the dependent
    // shapes.
    removeUnusedMaterials(entry);
}
void ViewProviderVRMLObject::getLocalResources(SoNode* node, std::list<std::string>& resources)
{
    // search for SoVRMLInline files
    SoSearchAction sa;
    sa.setType(SoVRMLInline::getClassTypeId());
    sa.setInterest(SoSearchAction::ALL);
    sa.setSearchingAll(true);
    sa.apply(node);

    const SoPathList & pathlist = sa.getPaths();
    for (int i = 0; i < pathlist.getLength(); i++ ) {
        SoPath * path = pathlist[i];
        SoVRMLInline * vrml = static_cast<SoVRMLInline*>(path->getTail());
        const SbString& url = vrml->getFullURLName();
        if (url.getLength() > 0) {
            // add the resource file if not yet listed
            if (std::find(resources.begin(), resources.end(), url.getString()) == resources.end()) {
                resources.push_back(url.getString());
            }

            // if the resource file could be loaded check if it references further resources
            if (vrml->getChildData()) {
                getLocalResources(vrml->getChildData(), resources);
            }
        }
    }

    // search for SoVRMLImageTexture, ... files
    getResourceFile<SoVRMLImageTexture  >(node, resources);
    getResourceFile<SoVRMLMovieTexture  >(node, resources);
    getResourceFile<SoVRMLScript        >(node, resources);
    getResourceFile<SoVRMLBackground    >(node, resources);
    getResourceFile<SoVRMLAudioClip     >(node, resources);
    getResourceFile<SoVRMLAnchor        >(node, resources);
}
void
SoXipImageOverlayManager::updateSliceMap()
{
	// Removes all the previous entries
	mSliceMap.clear();

	SoSearchAction sa;
	sa.setInterest( SoSearchAction::ALL );
	sa.setType( SoXipShapeList::getClassTypeId() );
	sa.setSearchingAll( TRUE );
	sa.apply( mShapeSwitch );

	SoPathList paths = sa.getPaths();
	for( int i = 0; i < paths.getLength(); ++ i )
	{
		SbString label = ((SoXipShapeList *) paths[i]->getTail())->label.getValue().getString();

		int sliceIndex;
		if( sscanf( label.getString(), "%d", &sliceIndex ) != 1 )
		{
			SoDebugError::post( __FILE__, "Invalid label found '%s'", label.getString() );
			continue  ;
		}
		
		mSliceMap[ sliceIndex ] = (SoXipShapeList *) paths[i]->getTail();
	}
}
예제 #6
0
SoNodeList Renderer::getChildByName(SoSeparator * ivRoot, SbName & childName,
                                            SoType targetType, int maxResultsExpected)
{
    assert(ivRoot);
    SoNodeList resultList;

    SoSearchAction sa;
    sa.setSearchingAll(true);

    sa.setType(targetType, true);
    sa.setInterest( SoSearchAction::ALL);
    sa.setName(childName);
    sa.setFind(SoSearchAction::NAME);
    sa.apply(ivRoot);

    SoPathList &pathList = sa.getPaths();
    int numPaths = pathList.getLength();
    if (numPaths > maxResultsExpected)
    {
        //DBGA(this->className() << "::getChildByName::Found too many children of node: "
        //     << ivRoot->getName().getString()  << " with name: "
        //     <<childName.getString() << " " );
        //DBGA(this->className() << "::getChildByName:: Expected:" << maxResultsExpected
        //     << " Found:" << numPaths);
        //resultList.append(static_cast<SoNode *>(NULL));
        return resultList;
    }

    for(int i = 0; i < numPaths; ++i)
    {
        resultList.append(pathList[i]->getTail());
    }
    return resultList;
}
예제 #7
0
IvDragger::~IvDragger()
{
    ItemPtr selectedItem = GetSelectedItem();
    if( !!selectedItem &&(selectedItem->GetIvRoot() != NULL)) {
        for(size_t i = 0; i < _vlinkaxes.size(); ++i) {
            selectedItem->GetIvLink(i)->removeChild(_vlinkaxes[i]);
        }
        _vlinkaxes.clear();

        // revert transparency
        SoSearchAction search;
        search.setType(SoMaterial::getClassTypeId());
        search.setInterest(SoSearchAction::ALL);
        search.apply(selectedItem->GetIvRoot());
        for(int i = 0; i < search.getPaths().getLength(); ++i) {
            SoPath* path = search.getPaths()[i];
            SoMaterial* pmtrl = (SoMaterial*)path->getTail();
            if( i < (int)vtransparency.size() )
                pmtrl->transparency = vtransparency[i];
        }

        selectedItem->GetIvTransparency()->value = _prevtransparency;
    }
}
예제 #8
0
파일: ivperf.cpp 프로젝트: Alexpux/IvTools
void
removeNodes(SoGroup *root, SoType type)
//
//////////////////////////////////////////////////////////////
{
    SoSearchAction act;
    act.setInterest(SoSearchAction::ALL);
    act.setType(type);
    act.apply(root);
    SoPathList &paths = act.getPaths();
    for (int i = 0; i < paths.getLength(); i++) {
	SoNode *kid = paths[i]->getTail();
	paths[i]->pop();
	SoGroup *parent = (SoGroup *)paths[i]->getTail();
	parent->removeChild(kid);
    }
}
void ViewProviderVRMLObject::getResourceFile(SoNode* node, std::list<std::string>& resources)
{
    SoSearchAction sa;
    sa.setType(T::getClassTypeId());
    sa.setInterest(SoSearchAction::ALL);
    sa.setSearchingAll(true);
    sa.apply(node);
    const SoPathList & pathlist = sa.getPaths();
    for (int i = 0; i < pathlist.getLength(); i++ ) {
        SoFullPath * path = static_cast<SoFullPath *>(pathlist[i]);
        if (path->getTail()->isOfType(T::getClassTypeId())) {
            T * tex = static_cast<T*>(path->getTail());
            for (int j = 0; j < tex->url.getNum(); j++) {
                this->addResource(tex->url[j], resources);
            }
        }
    }
}
예제 #10
0
OSUInventorScene::OSUInventorScene(char *filename) {

   SoSeparator *root = ReadScene(filename);
   int numNodes = 0;

   SoCallbackAction ca;
   SoSearchAction SA;
   SA.setType(SoLight::getClassTypeId(), TRUE);
   SA.setInterest(SoSearchAction::ALL);
   SA.apply(root);
   SoPathList &paths = SA.getPaths();
#ifdef DEBUG
   cerr << "There are " << paths.getLength() << " lights " << endl;
#endif
   int i;
   for (i = 0; i < paths.getLength(); i++) {
       Lights.append(paths[i]->getTail()->copy());
   }

   SA.setType(SoCamera::getClassTypeId(), TRUE);
   SA.setInterest(SoSearchAction::FIRST);
   SA.apply(root);
   if (SA.getPath()) {
       Camera = (SoCamera *)SA.getPath()->getTail()->copy();
#ifdef DEBUG
       cerr << "Found a camera!\n";
#endif
   } else
       Camera = NULL;

   ca.addPreCallback(SoNode::getClassTypeId(), processNodesCB, (void *)
       &Objects);
   ca.apply(root);
   // Now lets find the lights and camera!
   //

#ifdef DEBUG
   cerr << "There are " << Objects.getLength() << " shape objects left!\n";
#endif
}
void ViewProviderVRMLObject::getResourceFile<SoVRMLBackground>(SoNode* node, std::list<std::string>& resources)
{
    SoSearchAction sa;
    sa.setType(SoVRMLBackground::getClassTypeId());
    sa.setInterest(SoSearchAction::ALL);
    sa.setSearchingAll(true);
    sa.apply(node);
    const SoPathList & pathlist = sa.getPaths();
    for (int i = 0; i < pathlist.getLength(); i++ ) {
        SoFullPath * path = static_cast<SoFullPath *>(pathlist[i]);
        if (path->getTail()->isOfType(SoVRMLBackground::getClassTypeId())) {
            SoVRMLBackground * vrml = static_cast<SoVRMLBackground*>(path->getTail());
            // backUrl
            for (int j = 0; j < vrml->backUrl.getNum(); j++) {
                addResource(vrml->backUrl[j], resources);
            }
            // bottomUrl
            for (int j = 0; j < vrml->bottomUrl.getNum(); j++) {
                addResource(vrml->bottomUrl[j], resources);
            }
            // frontUrl
            for (int j = 0; j < vrml->frontUrl.getNum(); j++) {
                addResource(vrml->frontUrl[j], resources);
            }
            // leftUrl
            for (int j = 0; j < vrml->leftUrl.getNum(); j++) {
                addResource(vrml->leftUrl[j], resources);
            }
            // rightUrl
            for (int j = 0; j < vrml->rightUrl.getNum(); j++) {
                addResource(vrml->rightUrl[j], resources);
            }
            // topUrl
            for (int j = 0; j < vrml->topUrl.getNum(); j++) {
                addResource(vrml->topUrl[j], resources);
            }
        }
    }
}
예제 #12
0
void
IfWeeder::findMaterialsAndShapes(SoNode *root)
{
    // Since we know the structure of the given scene graph (which is
    // after fixing has occurred), we can be efficient here. Just
    // search for all materials in the scene. For each material, the
    // shapes affected by it must be under the separator that is the
    // material's parent node. So just search for all shapes under
    // that separator, making sure that the path to the shape comes
    // after the material.

    // First, create a dictionary so we can tell when we've found a
    // multiple instance of a material
    SbDict materialDict;

    // Search for all materials in the scene
    SoSearchAction sa;
    sa.setType(SoMaterial::getClassTypeId());
    sa.setInterest(SoSearchAction::ALL);
    sa.apply(root);

    // Set up another search action to find all shapes using a
    // material. Note that we have to search for all node types that
    // should be considered shapes.
    SoSearchAction sa2;
    sa2.setInterest(SoSearchAction::ALL);

    // These are the shape types
    SoTypeList shapeTypes;
    IfTypes::getShapeTypes(&shapeTypes);

    // Process each material, adding new ones to the list
    materialList = new SbPList;
    for (int i = 0; i < sa.getPaths().getLength(); i++) {

	const SoPath *path = (const SoPath *) sa.getPaths()[i];

	ASSERT(path->getLength() > 1);
	ASSERT(path->getTail()->getTypeId() == SoMaterial::getClassTypeId());

	SoMaterial  *material = (SoMaterial *) path->getTail();

	// Add to the dictionary if necessary, or use the existing
	// entry
	void *entryPtr;
	IfWeederMaterialEntry *entry;
	if (materialDict.find((unsigned long) material, entryPtr)) {
	    entry = (IfWeederMaterialEntry *) entryPtr;
	    if (! entry->canWeed)
		continue;
	}
	else {
	    entry = new IfWeederMaterialEntry;
	    entry->material = material;
	    entry->canWeed  = TRUE;
	    materialDict.enter((unsigned long) material, entry);
	    materialList->append(entry);
	}

	// If any node above the material in the path is an opaque
	// group, we can't really weed this material
	int j;
	for (j = path->getLength() - 2; j >= 0; j--) {
	    if (IfTypes::isOpaqueGroupType(path->getNode(j)->getTypeId())) {
		entry->canWeed = FALSE;
		break;
	    }
	}
	if (! entry->canWeed)
	    continue;

	ASSERT(path->getNodeFromTail(1)->
	       isOfType(SoSeparator::getClassTypeId()));

	SoSeparator *parent = (SoSeparator *) path->getNodeFromTail(1);
	int materialIndex = path->getIndexFromTail(0);

	// Find all shapes using the material, adding them to the list
	// of shapes in the material's entry. Store all the paths to
	// them in this list
	SoPathList pathsToShapes;
	for (int type = 0; type < shapeTypes.getLength(); type++) {
	    sa2.setType(shapeTypes[type]);
	    sa2.apply(parent);
	    for (j = 0; j < sa2.getPaths().getLength(); j++)
		pathsToShapes.append(sa2.getPaths()[j]);
	}

	for (j = 0; j < pathsToShapes.getLength(); j++) {

	    const SoPath *shapePath = (const SoPath *) pathsToShapes[j];

	    // We can't weed the material at all if a shape other than
	    // the one we created is found
	    SoType tailType = shapePath->getTail()->getTypeId();
	    if (tailType != SoIndexedTriangleStripSet::getClassTypeId() &&
		tailType != SoIndexedFaceSet::getClassTypeId()) {
		entry->canWeed = FALSE;
		break;
	    }

	    // Make sure the shape comes after the material and does
	    // not get its materials from a vertex property
	    // node.
	    else if (shapePath->getIndex(1) > materialIndex) {
		SoIndexedShape *is = (SoIndexedShape *) shapePath->getTail();

		// ??? If the shape's materialIndex field has the
		// ??? default value, we assume that it might have to
		// ??? access all the material values. To check, we would
		// ??? have to look at the coordIndex values if the
		// ??? material binding is not OVERALL. This change could
		// ??? not be done in time for the release. See bug 311071.
		if (is->materialIndex.getNum() == 1 &&
		    is->materialIndex[0] < 0) {
		    entry->canWeed = FALSE;
		    break;
		}

		SoVertexProperty *vp =
		    (SoVertexProperty *) is->vertexProperty.getValue();
		if (vp == NULL || vp->orderedRGBA.getNum() == 0)
		    entry->shapes.append(shapePath->getTail());
	    }
	}
    }
}
예제 #13
0
파일: Scene.cpp 프로젝트: Serge45/rl
		void
		Scene::load(const ::std::string& filename, const bool& doBoundingBoxPoints, const bool& doPoints)
		{
			::rl::xml::DomParser parser;
			
			::rl::xml::Document doc = parser.readFile(filename, "", XML_PARSE_NOENT | XML_PARSE_XINCLUDE);
			
			doc.substitute(XML_PARSE_NOENT | XML_PARSE_XINCLUDE);
			
			::rl::xml::Path path(doc);
			
			::rl::xml::Object scenes = path.eval("//scene");
			
			for (int i = 0; i < ::std::min(1, scenes.getNodeNr()); ++i)
			{
				SoInput input;
				
				if (!input.openFile(scenes.getNodeTab(i).getLocalPath(scenes.getNodeTab(i).getAttribute("href").getValue()).c_str() ,true))
				{
					throw Exception("::rl::sg::Scene::load() - failed to open file");
				}
				
				SoVRMLGroup* root = SoDB::readAllVRML(&input);
				
				if (NULL == root)
				{
					throw Exception("::rl::sg::Scene::load() - failed to read file");
				}
				
				SbViewportRegion viewportRegion;
				
				root->ref();
				
				// model
				
				::rl::xml::Object models = path.eval("model", scenes.getNodeTab(i));
				
				for (int j = 0; j < models.getNodeNr(); ++j)
				{
					SoSearchAction modelSearchAction;
					modelSearchAction.setName(models.getNodeTab(j).getAttribute("name").getValue().c_str());
					modelSearchAction.apply(root);
					
					if (NULL == modelSearchAction.getPath())
					{
						continue;
					}
					
					Model* model = this->create();
					
					model->setName(models.getNodeTab(j).getAttribute("name").getValue());
					
					// body
					
					::rl::xml::Object bodies = path.eval("body", models.getNodeTab(j));
					
					for (int k = 0; k < bodies.getNodeNr(); ++k)
					{
						SoSearchAction bodySearchAction;
						bodySearchAction.setName(bodies.getNodeTab(k).getAttribute("name").getValue().c_str());
						bodySearchAction.apply(static_cast< SoFullPath* >(modelSearchAction.getPath())->getTail());
						
						if (NULL == bodySearchAction.getPath())
						{
							continue;
						}
						
						Body* body = model->create();
						
						body->setName(bodies.getNodeTab(k).getAttribute("name").getValue());
						
						SoSearchAction pathSearchAction;
						pathSearchAction.setNode(static_cast< SoFullPath* >(bodySearchAction.getPath())->getTail());
						pathSearchAction.apply(root);
						
						SoGetMatrixAction bodyGetMatrixAction(viewportRegion);
						bodyGetMatrixAction.apply(static_cast< SoFullPath* >(pathSearchAction.getPath()));
						SbMatrix bodyMatrix = bodyGetMatrixAction.getMatrix();
						
						if (!this->isScalingSupported)
						{
							SbVec3f bodyTranslation;
							SbRotation bodyRotation;
							SbVec3f bodyScaleFactor;
							SbRotation bodyScaleOrientation;
							SbVec3f bodyCenter;
							bodyMatrix.getTransform(bodyTranslation, bodyRotation, bodyScaleFactor, bodyScaleOrientation, bodyCenter);
							
							for (int l = 0; l < 3; ++l)
							{
								if (::std::abs(bodyScaleFactor[l] - 1.0f) > 1.0e-6f)
								{
									throw Exception("::rl::sg::Scene::load() - bodyScaleFactor not supported");
								}
							}
						}
						
						::rl::math::Transform frame;
						
						for (int m = 0; m < 4; ++m)
						{
							for (int n = 0; n < 4; ++n)
							{
								frame(m, n) = bodyMatrix[n][m];
							}
						}
						
						body->setFrame(frame);
						
						if (static_cast< SoFullPath* >(bodySearchAction.getPath())->getTail()->isOfType(SoVRMLTransform::getClassTypeId()))
						{
							SoVRMLTransform* bodyVrmlTransform = static_cast< SoVRMLTransform* >(static_cast< SoFullPath* >(bodySearchAction.getPath())->getTail());
							
							for (int l = 0; l < 3; ++l)
							{
								body->center(l) = bodyVrmlTransform->center.getValue()[l];
							}
						}
						
						SoPathList pathList;
						
						// shape
						
						SoSearchAction shapeSearchAction;
						shapeSearchAction.setInterest(SoSearchAction::ALL);
						shapeSearchAction.setType(SoVRMLShape::getClassTypeId());
						shapeSearchAction.apply(static_cast< SoFullPath* >(bodySearchAction.getPath())->getTail());
						
						for (int l = 0; l < shapeSearchAction.getPaths().getLength(); ++l)
						{
							SoFullPath* path = static_cast< SoFullPath* >(shapeSearchAction.getPaths()[l]);
							
							if (path->getLength() > 1)
							{
								path = static_cast< SoFullPath* >(shapeSearchAction.getPaths()[l]->copy(1, static_cast< SoFullPath* >(shapeSearchAction.getPaths()[l])->getLength() - 1));
							}
							
							pathList.append(path);
							
							SoGetMatrixAction shapeGetMatrixAction(viewportRegion);
							shapeGetMatrixAction.apply(path);
							SbMatrix shapeMatrix = shapeGetMatrixAction.getMatrix();
							
							if (!this->isScalingSupported)
							{
								SbVec3f shapeTranslation;
								SbRotation shapeRotation;
								SbVec3f shapeScaleFactor;
								SbRotation shapeScaleOrientation;
								SbVec3f shapeCenter;
								shapeMatrix.getTransform(shapeTranslation, shapeRotation, shapeScaleFactor, shapeScaleOrientation, shapeCenter);
								
								for (int m = 0; m < 3; ++m)
								{
									if (::std::abs(shapeScaleFactor[m] - 1.0f) > 1.0e-6f)
									{
										throw Exception("::rl::sg::Scene::load() - shapeScaleFactor not supported");
									}
								}
							}
							
							SoVRMLShape* shapeVrmlShape = static_cast< SoVRMLShape* >(static_cast< SoFullPath* >(shapeSearchAction.getPaths()[l])->getTail());
							
							Shape* shape = body->create(shapeVrmlShape);
							
							shape->setName(shapeVrmlShape->getName().getString());
							
							::rl::math::Transform transform;
							
							for (int m = 0; m < 4; ++m)
							{
								for (int n = 0; n < 4; ++n)
								{
									transform(m, n) = shapeMatrix[n][m];
								}
							}
							
							shape->setTransform(transform);
						}
						
						// bounding box
						
						if (doBoundingBoxPoints)
						{
							SoGetBoundingBoxAction getBoundingBoxAction(viewportRegion);
							getBoundingBoxAction.apply(pathList);
							SbBox3f boundingBox = getBoundingBoxAction.getBoundingBox();
							
							for (int l = 0; l < 3; ++l)
							{
								body->max(l) = boundingBox.getMax()[l];
								body->min(l) = boundingBox.getMin()[l];
							}
						}
						
						// convex hull
						
						if (doPoints)
						{
							SoCallbackAction callbackAction;
							callbackAction.addTriangleCallback(SoVRMLGeometry::getClassTypeId(), Scene::triangleCallback, &body->points);
							callbackAction.apply(pathList);
						}
					}
				}
				
				root->unref();
			}
		}