// Installed by default in BlockEnvironment::execute, it runs the bytecodes
  // for the block in the interpreter.
  //
  // Future code will detect hot blocks and queue them in the JIT, whereby the
  // JIT will install a newly minted machine function into ::execute.
  Object* BlockEnvironment::execute_interpreter(STATE, CallFrame* previous,
                            BlockEnvironment* env, Arguments& args,
                            BlockInvocation& invocation)
  {
    // Don't use env->machine_code() because it might lock and the work should
    // already be done.
    MachineCode* const mcode = env->compiled_code_->machine_code();

    if(!mcode) {
      Exception::internal_error(state, previous, "invalid bytecode method");
      return 0;
    }

#ifdef ENABLE_LLVM
    if(mcode->call_count >= 0) {
      if(mcode->call_count >= state->shared().config.jit_threshold_compile) {
        OnStack<1> os(state, env);

        G(jit)->compile_soon(state, env->compiled_code(), previous,
            invocation.self->direct_class(state), env, true);
      } else {
        mcode->call_count++;
      }
    }
#endif

    StackVariables* scope = ALLOCA_STACKVARIABLES(mcode->number_of_locals);

    Module* mod = invocation.module;
    if(!mod) mod = env->module();

    Object* block = cNil;
    if(VariableScope* scope = env->top_scope_) {
      if(!scope->nil_p()) block = scope->block();
    }

    scope->initialize(invocation.self, block, mod, mcode->number_of_locals);
    scope->set_parent(env->scope_);

    InterpreterCallFrame* frame = ALLOCA_CALLFRAME(mcode->stack_size);

    frame->prepare(mcode->stack_size);

    frame->previous = previous;
    frame->constant_scope_ = invocation.constant_scope;

    frame->arguments = &args;
    frame->dispatch_data = env;
    frame->compiled_code = env->compiled_code_;
    frame->scope = scope;
    frame->top_scope_ = env->top_scope_;
    frame->flags = invocation.flags | CallFrame::cMultipleScopes
                                    | CallFrame::cBlock;

    if(!GenericArguments::call(state, frame, mcode, scope, args, invocation.flags)) {
      if(state->vm()->thread_state()->raise_reason() == cNone) {
        Exception* exc =
          Exception::make_argument_error(state, mcode->required_args, args.total(),
                                         mcode->name());
        exc->locations(state, Location::from_call_stack(state, previous));
        state->raise_exception(exc);
      }
      return NULL;
    }

#ifdef RBX_PROFILER
    if(unlikely(state->vm()->tooling())) {
      Module* mod = scope->module();
      if(SingletonClass* sc = try_as<SingletonClass>(mod)) {
        if(Module* ma = try_as<Module>(sc->singleton())) {
          mod = ma;
        }
      }

      OnStack<2> os(state, env, mod);

      // Check the stack and interrupts here rather than in the interpreter
      // loop itself.

      GCTokenImpl gct;

      if(!state->check_interrupts(gct, frame, frame)) return NULL;

      state->checkpoint(gct, frame);

      tooling::BlockEntry method(state, env, mod);
      return (*mcode->run)(state, mcode, frame);
    } else {
      // Check the stack and interrupts here rather than in the interpreter
      // loop itself.

      GCTokenImpl gct;

      if(!state->check_interrupts(gct, frame, frame)) return NULL;

      state->checkpoint(gct, frame);
      return (*mcode->run)(state, mcode, frame);
    }
#else
    // Check the stack and interrupts here rather than in the interpreter
    // loop itself.

    GCTokenImpl gct;

    if(!state->check_interrupts(gct, frame, frame)) return NULL;

    state->checkpoint(gct, frame);
    return (*mcode->run)(state, mcode, frame);
#endif
  }
  // Installed by default in BlockEnvironment::execute, it runs the bytecodes
  // for the block in the interpreter.
  //
  // Future code will detect hot blocks and queue them in the JIT, whereby the
  // JIT will install a newly minted machine function into ::execute.
  Object* BlockEnvironment::execute_interpreter(STATE, CallFrame* previous,
                            BlockEnvironment* const env, Arguments& args,
                            BlockInvocation& invocation)
  {
    VMMethod* const vmm = env->vmmethod(state);

    if(!vmm) {
      Exception::internal_error(state, previous, "invalid bytecode method");
      return 0;
    }

#ifdef ENABLE_LLVM
    if(vmm->call_count >= 0) {
      if(vmm->call_count >= state->shared.config.jit_call_til_compile) {
        LLVMState* ls = LLVMState::get(state);

        ls->compile_soon(state, env->code(), env);

      } else {
        vmm->call_count++;
      }
    }
#endif

    size_t scope_size = sizeof(StackVariables) +
      (vmm->number_of_locals * sizeof(Object*));
    StackVariables* scope =
      reinterpret_cast<StackVariables*>(alloca(scope_size));

    Module* mod = invocation.module;
    if(!mod) mod = env->module();
    scope->initialize(invocation.self, env->top_scope_->block(),
                      mod, vmm->number_of_locals);
    scope->set_parent(env->scope_);

    InterpreterCallFrame* frame = ALLOCA_CALLFRAME(vmm->stack_size);
    frame->prepare(vmm->stack_size);

    frame->previous = previous;
    frame->static_scope_ = invocation.static_scope;

    frame->arguments = &args;
    frame->dispatch_data = reinterpret_cast<BlockEnvironment*>(env);
    frame->cm =       env->code_;
    frame->scope =    scope;
    frame->top_scope_ = env->top_scope_;
    frame->flags =    invocation.flags | CallFrame::cCustomStaticScope
                     | CallFrame::cMultipleScopes
                     | CallFrame::cBlock;

    // Check the stack and interrupts here rather than in the interpreter
    // loop itself.

    if(state->detect_stack_condition(frame)) {
      if(!state->check_interrupts(frame, frame)) return NULL;
    }

    state->global_lock().checkpoint(state, frame);

    if(unlikely(state->interrupts.check)) {
      state->interrupts.checked();
      if(state->interrupts.perform_gc) {
        state->interrupts.perform_gc = false;
        state->collect_maybe(frame);
      }
    }

#ifdef RBX_PROFILER
    if(unlikely(state->tooling())) {
      Module* mod = scope->module();
      if(SingletonClass* sc = try_as<SingletonClass>(mod)) {
        if(Module* ma = try_as<Module>(sc->attached_instance())) {
          mod = ma;
        }
      }

      tooling::BlockEntry method(state, env, mod);
      return (*vmm->run)(state, vmm, frame);
    } else {
      return (*vmm->run)(state, vmm, frame);
    }
#else
    return (*vmm->run)(state, vmm, frame);
#endif
  }
Exemple #3
0
  // Installed by default in BlockEnvironment::execute, it runs the bytecodes
  // for the block in the interpreter.
  //
  // Future code will detect hot blocks and queue them in the JIT, whereby the
  // JIT will install a newly minted machine function into ::execute.
  Object* BlockEnvironment::execute_interpreter(STATE, CallFrame* previous,
                            BlockEnvironment* env, Arguments& args,
                            BlockInvocation& invocation)
  {
    // Don't use env->machine_code() because it might lock and the work should
    // already be done.
    MachineCode* const mcode = env->compiled_code_->machine_code();

    if(!mcode) {
      Exception::internal_error(state, previous, "invalid bytecode method");
      return 0;
    }

#ifdef ENABLE_LLVM
    if(mcode->call_count >= 0) {
      if(mcode->call_count >= state->shared().config.jit_call_til_compile) {
        LLVMState* ls = LLVMState::get(state);

        GCTokenImpl gct;
        OnStack<1> os(state, env);
        ls->compile_soon(state, gct, env->compiled_code(), previous,
                         invocation.self->lookup_begin(state), env, true);

      } else {
        mcode->call_count++;
      }
    }
#endif

    StackVariables* scope = ALLOCA_STACKVARIABLES(mcode->number_of_locals);

    Module* mod = invocation.module;
    if(!mod) mod = env->module();
    scope->initialize(invocation.self, env->top_scope_->block(),
                      mod, mcode->number_of_locals);
    scope->set_parent(env->scope_);

    InterpreterCallFrame* frame = ALLOCA_CALLFRAME(mcode->stack_size);

    frame->prepare(mcode->stack_size);

    frame->previous = previous;
    frame->constant_scope_ = invocation.constant_scope;

    frame->arguments = &args;
    frame->dispatch_data = env;
    frame->compiled_code = env->compiled_code_;
    frame->scope = scope;
    frame->top_scope_ = env->top_scope_;
    frame->flags = invocation.flags | CallFrame::cCustomConstantScope
                                    | CallFrame::cMultipleScopes
                                    | CallFrame::cBlock;

    // TODO: this is a quick hack to process block arguments in 1.9.
    if(!LANGUAGE_18_ENABLED(state)) {
      if(!GenericArguments::call(state, frame, mcode, scope, args, invocation.flags)) {
        return NULL;
      }
    }

#ifdef RBX_PROFILER
    if(unlikely(state->vm()->tooling())) {
      Module* mod = scope->module();
      if(SingletonClass* sc = try_as<SingletonClass>(mod)) {
        if(Module* ma = try_as<Module>(sc->attached_instance())) {
          mod = ma;
        }
      }

      OnStack<2> os(state, env, mod);

      // Check the stack and interrupts here rather than in the interpreter
      // loop itself.

      GCTokenImpl gct;

      if(!state->check_interrupts(gct, frame, frame)) return NULL;

      state->checkpoint(gct, frame);

      tooling::BlockEntry method(state, env, mod);
      return (*mcode->run)(state, mcode, frame);
    } else {
      // Check the stack and interrupts here rather than in the interpreter
      // loop itself.

      GCTokenImpl gct;

      if(!state->check_interrupts(gct, frame, frame)) return NULL;

      state->checkpoint(gct, frame);
      return (*mcode->run)(state, mcode, frame);
    }
#else
    // Check the stack and interrupts here rather than in the interpreter
    // loop itself.

    GCTokenImpl gct;

    if(!state->check_interrupts(gct, frame, frame)) return NULL;

    state->checkpoint(gct, frame);
    return (*mcode->run)(state, mcode, frame);
#endif
  }
Exemple #4
0
  // Installed by default in BlockEnvironment::execute, it runs the bytecodes
  // for the block in the interpreter.
  //
  // Future code will detect hot blocks and queue them in the JIT, whereby the
  // JIT will install a newly minted machine function into ::execute.
  Object* BlockEnvironment::execute_interpreter(STATE, CallFrame* previous,
                            BlockEnvironment* const env, Arguments& args,
                            BlockInvocation& invocation)
  {
    if(!env->vmm) {
      env->method_->formalize(state, false);
      env->vmm = env->method_->backend_method();

      // Not sure why we hit this case currenly, so just disable the JIT
      // for them all together.
      env->vmm->call_count = -1;
    }

    VMMethod* const vmm = env->vmm;

#ifdef ENABLE_LLVM
    if(vmm->call_count >= 0) {
      if(vmm->call_count >= state->shared.config.jit_call_til_compile) {
        LLVMState* ls = LLVMState::get(state);

        if(state->shared.config.jit_inline_blocks) {
          if(VMMethod* parent = vmm->parent()) {
            while(VMMethod* next = parent->parent()) {
              parent = next;
            }

            if(parent->call_count >= 200) {
              ls->compile_soon(state, parent);
            }
          }
        }

        ls->compile_soon(state, vmm, env);

      } else {
        vmm->call_count++;
      }
    }
#endif

    size_t scope_size = sizeof(StackVariables) +
      (vmm->number_of_locals * sizeof(Object*));
    StackVariables* scope =
      reinterpret_cast<StackVariables*>(alloca(scope_size));

    Module* mod = invocation.module;
    if(!mod) mod = env->module();
    scope->initialize(invocation.self, env->top_scope_->block(),
                      mod, vmm->number_of_locals);
    scope->set_parent(env->scope_);

    InterpreterCallFrame* frame = ALLOCA_CALLFRAME(vmm->stack_size);
    frame->prepare(vmm->stack_size);

    frame->previous = previous;
    frame->static_scope_ = invocation.static_scope;

    frame->msg =      NULL;
    frame->cm =       env->method_;
    frame->scope =    scope;
    frame->top_scope_ = env->top_scope_;
    frame->flags =    invocation.flags | CallFrame::cCustomStaticScope
                     | CallFrame::cMultipleScopes;

#ifdef RBX_PROFILER
    if(unlikely(state->shared.profiling())) {
      profiler::MethodEntry method(state,
          env->top_scope_->method()->name(), scope->module(), env->method_);
      return (*vmm->run)(state, vmm, frame, args);
    } else {
      return (*vmm->run)(state, vmm, frame, args);
    }
#else
    return (*vmm->run)(state, vmm, frame, args);
#endif
  }
Exemple #5
0
  // Installed by default in BlockEnvironment::execute, it runs the bytecodes
  // for the block in the interpreter.
  //
  // Future code will detect hot blocks and queue them in the JIT, whereby the
  // JIT will install a newly minted machine function into ::execute.
  Object* BlockEnvironment::execute_interpreter(STATE, CallFrame* previous,
                            BlockEnvironment* env, Arguments& args,
                            BlockInvocation& invocation)
  {
    // Don't use env->vmmethod() because it mighc lock and the work should already
    // be done.
    VMMethod* const vmm = env->code_->backend_method();

    if(!vmm) {
      Exception::internal_error(state, previous, "invalid bytecode method");
      return 0;
    }

#ifdef ENABLE_LLVM
    if(vmm->call_count >= 0) {
      if(vmm->call_count >= state->shared().config.jit_call_til_compile) {
        LLVMState* ls = LLVMState::get(state);

        ls->compile_soon(state, env->code(), env, true);

      } else {
        vmm->call_count++;
      }
    }
#endif

    size_t scope_size = sizeof(StackVariables) +
                         (vmm->number_of_locals * sizeof(Object*));

    StackVariables* scope =
      reinterpret_cast<StackVariables*>(alloca(scope_size));

    Module* mod = invocation.module;
    if(!mod) mod = env->module();
    scope->initialize(invocation.self, env->top_scope_->block(),
                      mod, vmm->number_of_locals);
    scope->set_parent(env->scope_);

    InterpreterCallFrame* frame = ALLOCA_CALLFRAME(vmm->stack_size);

    frame->prepare(vmm->stack_size);

    frame->previous = previous;
    frame->static_scope_ = invocation.static_scope;

    frame->arguments = &args;
    frame->dispatch_data = reinterpret_cast<BlockEnvironment*>(env);
    frame->cm =       env->code_;
    frame->scope =    scope;
    frame->top_scope_ = env->top_scope_;
    frame->flags =    invocation.flags | CallFrame::cCustomStaticScope
                                       | CallFrame::cMultipleScopes
                                       | CallFrame::cBlock;
    frame->stack_top_ptr_ptr = NULL;

    // TODO: this is a quick hack to process block arguments in 1.9.
    if(!LANGUAGE_18_ENABLED(state)) {
      if(!GenericArguments::call(state, frame, vmm, scope, args, invocation.flags)) {
        return NULL;
      }
    }

    // Check the stack and interrupts here rather than in the interpreter
    // loop itself.

    GCTokenImpl gct;

    if(state->detect_stack_condition(frame)) {
      if(!state->check_interrupts(gct, frame, frame)) return NULL;
    }

    state->checkpoint(gct, frame);

#ifdef RBX_PROFILER
    if(unlikely(state->vm()->tooling())) {
      Module* mod = scope->module();
      if(SingletonClass* sc = try_as<SingletonClass>(mod)) {
        if(Module* ma = try_as<Module>(sc->attached_instance())) {
          mod = ma;
        }
      }

      tooling::BlockEntry method(state, env, mod);
      return (*vmm->run)(state, vmm, frame);
    } else {
      return (*vmm->run)(state, vmm, frame);
    }
#else
    return (*vmm->run)(state, vmm, frame);
#endif
  }