void Canvas::draw_surface_batch(const SurfacePtr& surface, std::vector<Rectf> srcrects, std::vector<Rectf> dstrects, std::vector<float> angles, const Color& color, int layer) { if (!surface) return; auto request = new(m_obst) TextureRequest(); request->type = TEXTURE; request->layer = layer; request->flip = m_context.transform().flip ^ surface->get_flip(); request->alpha = m_context.transform().alpha; request->color = color; request->srcrects = std::move(srcrects); request->dstrects = std::move(dstrects); request->angles = std::move(angles); for (auto& dstrect : request->dstrects) { dstrect = Rectf(apply_translate(dstrect.p1()), dstrect.get_size()); } request->texture = surface->get_texture().get(); request->displacement_texture = surface->get_displacement_texture().get(); m_requests.push_back(request); }
void Canvas::draw_surface(const SurfacePtr& surface, const Vector& position, float angle, const Color& color, const Blend& blend, int layer) { if (!surface) return; const auto& cliprect = m_context.get_cliprect(); // discard clipped surface if (position.x > cliprect.get_right() || position.y > cliprect.get_bottom() || position.x + static_cast<float>(surface->get_width()) < cliprect.get_left() || position.y + static_cast<float>(surface->get_height()) < cliprect.get_top()) return; auto request = new(m_obst) TextureRequest(); request->type = TEXTURE; request->layer = layer; request->flip = m_context.transform().flip ^ surface->get_flip(); request->alpha = m_context.transform().alpha; request->blend = blend; request->srcrects.emplace_back(Rectf(surface->get_region())); request->dstrects.emplace_back(Rectf(apply_translate(position), Size(surface->get_width(), surface->get_height()))); request->angles.emplace_back(angle); request->texture = surface->get_texture().get(); request->displacement_texture = surface->get_displacement_texture().get(); request->color = color; m_requests.push_back(request); }
void Canvas::draw_surface_part(const SurfacePtr& surface, const Rectf& srcrect, const Rectf& dstrect, int layer, const PaintStyle& style) { if (!surface) return; auto request = new(m_obst) TextureRequest(); request->type = TEXTURE; request->layer = layer; request->flip = m_context.transform().flip ^ surface->get_flip(); request->alpha = m_context.transform().alpha * style.get_alpha(); request->blend = style.get_blend(); request->srcrects.emplace_back(srcrect); request->dstrects.emplace_back(apply_translate(dstrect.p1()), dstrect.get_size()); request->angles.emplace_back(0.0f); request->texture = surface->get_texture().get(); request->displacement_texture = surface->get_displacement_texture().get(); request->color = style.get_color(); m_requests.push_back(request); }