Esempio n. 1
0
void
Canvas::draw_surface_batch(const SurfacePtr& surface,
                           std::vector<Rectf> srcrects,
                           std::vector<Rectf> dstrects,
                           std::vector<float> angles,
                           const Color& color,
                           int layer)
{
  if (!surface) return;

  auto request = new(m_obst) TextureRequest();

  request->type = TEXTURE;
  request->layer = layer;
  request->flip = m_context.transform().flip ^ surface->get_flip();
  request->alpha = m_context.transform().alpha;
  request->color = color;

  request->srcrects = std::move(srcrects);
  request->dstrects = std::move(dstrects);
  request->angles = std::move(angles);

  for (auto& dstrect : request->dstrects)
  {
    dstrect = Rectf(apply_translate(dstrect.p1()), dstrect.get_size());
  }

  request->texture = surface->get_texture().get();
  request->displacement_texture = surface->get_displacement_texture().get();

  m_requests.push_back(request);
}
Esempio n. 2
0
void
Canvas::draw_surface(const SurfacePtr& surface,
                     const Vector& position, float angle, const Color& color, const Blend& blend,
                     int layer)
{
  if (!surface) return;

  const auto& cliprect = m_context.get_cliprect();

  // discard clipped surface
  if (position.x > cliprect.get_right() ||
     position.y > cliprect.get_bottom() ||
     position.x + static_cast<float>(surface->get_width()) < cliprect.get_left() ||
     position.y + static_cast<float>(surface->get_height()) < cliprect.get_top())
    return;

  auto request = new(m_obst) TextureRequest();

  request->type = TEXTURE;
  request->layer = layer;
  request->flip = m_context.transform().flip ^ surface->get_flip();
  request->alpha = m_context.transform().alpha;
  request->blend = blend;

  request->srcrects.emplace_back(Rectf(surface->get_region()));
  request->dstrects.emplace_back(Rectf(apply_translate(position), Size(surface->get_width(), surface->get_height())));
  request->angles.emplace_back(angle);
  request->texture = surface->get_texture().get();
  request->displacement_texture = surface->get_displacement_texture().get();
  request->color = color;

  m_requests.push_back(request);
}
Esempio n. 3
0
void
Canvas::draw_surface_part(const SurfacePtr& surface, const Rectf& srcrect, const Rectf& dstrect,
                          int layer, const PaintStyle& style)
{
  if (!surface) return;

  auto request = new(m_obst) TextureRequest();

  request->type = TEXTURE;
  request->layer = layer;
  request->flip = m_context.transform().flip ^ surface->get_flip();
  request->alpha = m_context.transform().alpha * style.get_alpha();
  request->blend = style.get_blend();

  request->srcrects.emplace_back(srcrect);
  request->dstrects.emplace_back(apply_translate(dstrect.p1()), dstrect.get_size());
  request->angles.emplace_back(0.0f);
  request->texture = surface->get_texture().get();
  request->displacement_texture = surface->get_displacement_texture().get();
  request->color = style.get_color();

  m_requests.push_back(request);
}