Exemple #1
0
/*
 * Method: SectorOnly
 *
 * Derive a SystemPath that points to the whole sector.
 *
 * > sector_path = path:SectorOnly()
 *
 * Return:
 *
 *   sector_path - the SystemPath that represents just the sector
 *
 * Availability:
 *
 *   alpha 17
 *
 * Status:
 *
 *   stable
 */
static int l_sbodypath_sector_only(lua_State *l)
{
	SystemPath *path = LuaObject<SystemPath>::CheckFromLua(1);
	if (path->IsSectorPath()) { return 1; }
	LuaObject<SystemPath>::PushToLua(path->SectorOnly());
	return 1;
}
Exemple #2
0
/*
* Method: ParseString
*
* Parse a string and try to make a SystemPath from it
*
* > sector_path = SystemPath.Parse()
*
* Return:
*
*   sector_path - the SystemPath that represents just the sector
*
* Availability:
*
*   2018-06-16
*
* Status:
*
*   experimental
*/
static int l_sbodypath_parse_string(lua_State *l)
{
	std::string path = LuaPull<std::string>(l, 1);
	try
	{
		SystemPath syspath = SystemPath::Parse(path.c_str());
		LuaObject<SystemPath>::PushToLua(syspath.SectorOnly());
		return 1;
	}
	catch (SystemPath::ParseFailure pf)
	{
		return 0;
	}
	return 0;
}
Exemple #3
0
/*
 * Method: SectorOnly
 *
 * Derive a SystemPath that points to the whole sector.
 *
 * > sector_path = path:SectorOnly()
 *
 * Return:
 *
 *   sector_path - the SystemPath that represents just the sector
 *
 * Availability:
 *
 *   alpha 17
 *
 * Status:
 *
 *   stable
 */
static int l_sbodypath_sector_only(lua_State *l)
{
	SystemPath *path = LuaSystemPath::CheckFromLua(1);
	LuaSystemPath::PushToLuaGC(new SystemPath(path->SectorOnly()));
	return 1;
}