bool Preferences::LevelFormat::matches(const TFilePath &fp) const { return m_pathFormat.exactMatch(fp.getQString()); }
int main(int argc, char *argv[]) { #ifdef Q_OS_WIN // Enable standard input/output on Windows Platform for debug BOOL consoleAttached = ::AttachConsole(ATTACH_PARENT_PROCESS); if (consoleAttached) { freopen("CON", "r", stdin); freopen("CON", "w", stdout); freopen("CON", "w", stderr); } #endif /*-- "-layout [レイアウト設定ファイル名]" で、必要なモジュールのPageだけのレイアウトで起動することを可能にする --*/ QString argumentLayoutFileName = ""; TFilePath loadScenePath; if (argc > 1) { for (int a = 1; a < argc; a++) { if (QString(argv[a]) == "-layout") { argumentLayoutFileName = QString(argv[a + 1]); a++; } else loadScenePath = TFilePath(argv[a]); } } QApplication a(argc, argv); #ifdef Q_OS_WIN // Since currently OpenToonz does not work with OpenGL of software or angle, // force Qt to use desktop OpenGL a.setAttribute(Qt::AA_UseDesktopOpenGL, true); #endif // Some Qt objects are destroyed badly withouth a living qApp. So, we must enforce a way to either // postpone the application destruction until the very end, OR ensure that sensible objects are // destroyed before. // Using a static QApplication only worked on Windows, and in any case C++ respects the statics destruction // order ONLY within the same library. On MAC, it made the app crash on exit o_o. So, nope. std::auto_ptr<QObject> mainScope(new QObject(&a)); // A QObject destroyed before the qApp is therefore explicitly mainScope->setObjectName("mainScope"); // provided. It can be accessed by looking in the qApp's children. #ifdef _WIN32 #ifndef x64 //Store the floating point control word. It will be re-set before Toonz initialization //has ended. unsigned int fpWord = 0; _controlfp_s(&fpWord, 0, 0); #endif #endif #ifdef _WIN32 //At least on windows, Qt's 4.5.2 native windows feature tend to create //weird flickering effects when dragging panel separators. a.setAttribute(Qt::AA_DontCreateNativeWidgetSiblings); #endif //Set the app's locale for numeric stuff to standard C. This is important for atof() and similar //calls that are locale-dependant. setlocale(LC_NUMERIC, "C"); // Set current directory to the bundle/application path - this is needed to have correct relative paths #ifdef MACOSX { QDir appDir(QApplication::applicationDirPath()); appDir.cdUp(), appDir.cdUp(), appDir.cdUp(); bool ret = QDir::setCurrent(appDir.absolutePath()); assert(ret); } #endif // splash screen QPixmap splashPixmap(":Resources/splash.png"); #ifdef _WIN32 a.setFont(QFont("Arial", 10)); #else a.setFont(QFont("Helvetica", 10)); #endif QString offsetStr("\n\n\n\n\n\n\n\n"); TSystem::hasMainLoop(true); TMessageRepository::instance(); QSplashScreen splash(splashPixmap); splash.show(); a.processEvents(); splash.showMessage(offsetStr + "Initializing QGLFormat...", Qt::AlignCenter, Qt::white); a.processEvents(); // OpenGL QGLFormat fmt; fmt.setAlpha(true); fmt.setStencil(true); QGLFormat::setDefaultFormat(fmt); #ifdef LINUX glutInit(&argc, argv); #endif splash.showMessage(offsetStr + "Initializing Toonz environment ...", Qt::AlignCenter, Qt::white); a.processEvents(); //Install run out of contiguous memory callback TBigMemoryManager::instance()->setRunOutOfContiguousMemoryHandler(&toonzRunOutOfContMemHandler); // Toonz environment initToonzEnv(); // Initialize thread components TThread::init(); TProjectManager *projectManager = TProjectManager::instance(); if (Preferences::instance()->isSVNEnabled()) { // Read Version Control repositories and add it to project manager as "special" svn project root VersionControl::instance()->init(); QList<SVNRepository> repositories = VersionControl::instance()->getRepositories(); int count = repositories.size(); for (int i = 0; i < count; i++) { SVNRepository r = repositories.at(i); TFilePath localPath(r.m_localPath.toStdWString()); if (!TFileStatus(localPath).doesExist()) { try { TSystem::mkDir(localPath); } catch (TException &e) { fatalError(QString::fromStdWString(e.getMessage())); } } projectManager->addSVNProjectsRoot(localPath); } } #if defined(MACOSX) && defined(__LP64__) //Load the shared memory settings int shmmax = Preferences::instance()->getShmMax(); int shmseg = Preferences::instance()->getShmSeg(); int shmall = Preferences::instance()->getShmAll(); int shmmni = Preferences::instance()->getShmMni(); if (shmall < 0) //Make sure that at least 100 MB of shared memory are available shmall = (tipc::shm_maxSharedPages() < (100 << 8)) ? (100 << 8) : -1; tipc::shm_set(shmmax, shmseg, shmall, shmmni); #endif // DVDirModel must be instantiated after Version Control initialization... FolderListenerManager::instance()->addListener(DvDirModel::instance()); splash.showMessage(offsetStr + "Loading Translator ...", Qt::AlignCenter, Qt::white); a.processEvents(); // Carico la traduzione contenuta in toonz.qm (se � presente) QString languagePathString = QString::fromStdString(toString(TEnv::getConfigDir() + "loc")); #ifndef WIN32 //the merge of menu on osx can cause problems with different languages with the Preferences menu //qt_mac_set_menubar_merge(false); languagePathString += "/" + Preferences::instance()->getCurrentLanguage(); #else languagePathString += "\\" + Preferences::instance()->getCurrentLanguage(); #endif QTranslator translator; #ifdef LINETEST translator.load("linetest", languagePathString); #else translator.load("toonz", languagePathString); #endif // La installo a.installTranslator(&translator); // Carico la traduzione contenuta in toonzqt.qm (se e' presente) QTranslator translator2; translator2.load("toonzqt", languagePathString); a.installTranslator(&translator2); // Carico la traduzione contenuta in tnzcore.qm (se e' presente) QTranslator tnzcoreTranslator; tnzcoreTranslator.load("tnzcore", languagePathString); qApp->installTranslator(&tnzcoreTranslator); // Carico la traduzione contenuta in toonzlib.qm (se e' presente) QTranslator toonzlibTranslator; toonzlibTranslator.load("toonzlib", languagePathString); qApp->installTranslator(&toonzlibTranslator); // Carico la traduzione contenuta in colorfx.qm (se e' presente) QTranslator colorfxTranslator; colorfxTranslator.load("colorfx", languagePathString); qApp->installTranslator(&colorfxTranslator); // Carico la traduzione contenuta in tools.qm QTranslator toolTranslator; toolTranslator.load("tnztools", languagePathString); qApp->installTranslator(&toolTranslator); // Aggiorno la traduzione delle properties di tutti i tools TTool::updateToolsPropertiesTranslation(); splash.showMessage(offsetStr + "Loading styles ...", Qt::AlignCenter, Qt::white); a.processEvents(); // stile QApplication::setStyle("windows"); IconGenerator::setFilmstripIconSize(Preferences::instance()->getIconSize()); splash.showMessage(offsetStr + "Loading shaders ...", Qt::AlignCenter, Qt::white); a.processEvents(); loadShaderInterfaces(ToonzFolder::getLibraryFolder() + TFilePath("shaders")); splash.showMessage(offsetStr + "Initializing Toonz application ...", Qt::AlignCenter, Qt::white); a.processEvents(); TTool::setApplication(TApp::instance()); TApp::instance()->init(); //iwsw commented out temporarily #if 0 QStringList monitorNames; /*-- 接続モニタがPVM-2541の場合のみLUTを読み込む --*/ if (Preferences::instance()->isDoColorCorrectionByUsing3DLutEnabled()) { /*-- 接続モニタがPVM-2541の場合のみLUTを読み込む --*/ monitorNames = Ghibli3DLutUtil::getMonitorName(); if (monitorNames.contains(QString::fromStdWString(L"PVM-2541"))) /*-- 3DLUTファイルを読み込む --*/ Ghibli3DLutUtil::loadLutFile(Preferences::instance()->get3DLutPath()); } /*-- 接続モニタをスプラッシュ画面にも表示 --*/ if (!monitorNames.isEmpty()) { lastUpdateStr += QString("Monitor Name : "); for (int mn = 0; mn < monitorNames.size(); mn++) { if (mn != 0) lastUpdateStr += QString(", "); lastUpdateStr += monitorNames.at(mn); } lastUpdateStr += QString("\n"); } #endif splash.showMessage(offsetStr + "Loading Plugins...", Qt::AlignCenter, Qt::white); a.processEvents(); /* poll the thread ends: 絶対に必要なわけではないが PluginLoader は中で setup ハンドラが常に固有のスレッドで呼ばれるよう main thread queue の blocking をしているので processEvents を行う必要がある */ while (!PluginLoader::load_entries("")) { a.processEvents(); } splash.showMessage(offsetStr + "Creating main window ...", Qt::AlignCenter, Qt::white); a.processEvents(); /*-- Layoutファイル名をMainWindowのctorに渡す --*/ MainWindow w(argumentLayoutFileName); splash.showMessage(offsetStr + "Loading style sheet ...", Qt::AlignCenter, Qt::white); a.processEvents(); // Carico lo styleSheet QString currentStyle = Preferences::instance()->getCurrentStyleSheet(); a.setStyleSheet(currentStyle); TApp::instance()->setMainWindow(&w); w.setWindowTitle(applicationFullName); splash.showMessage(offsetStr + "Starting main window ...", Qt::AlignCenter, Qt::white); a.processEvents(); TFilePath fp = ToonzFolder::getModuleFile("mainwindow.ini"); QSettings settings(toQString(fp), QSettings::IniFormat); w.restoreGeometry(settings.value("MainWindowGeometry").toByteArray()); #ifndef MACOSX //Workaround for the maximized window case: Qt delivers two resize events, one in the normal geometry, before //maximizing (why!?), the second afterwards - all inside the following show() call. This makes troublesome for //the docking system to correctly restore the saved geometry. Fortunately, MainWindow::showEvent(..) gets called //just between the two, so we can disable the currentRoom layout right before showing and re-enable it after //the normal resize has happened. if (w.isMaximized()) w.getCurrentRoom()->layout()->setEnabled(false); #endif QRect splashGeometry = splash.geometry(); splash.finish(&w); a.setQuitOnLastWindowClosed(false); // a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit())); w.checkForUpdates(); w.show(); //Show floating panels only after the main window has been shown w.startupFloatingPanels(); CommandManager::instance()->execute(T_Hand); if (!loadScenePath.isEmpty()) { splash.showMessage(QString("Loading file '") + loadScenePath.getQString() + "'...", Qt::AlignCenter, Qt::white); loadScenePath = loadScenePath.withType("tnz"); if (TFileStatus(loadScenePath).doesExist()) IoCmd::loadScene(loadScenePath); } QFont *myFont; std::string family = EnvSoftwareCurrentFont; myFont = new QFont(QString(family.c_str())); myFont->setPixelSize(EnvSoftwareCurrentFontSize); /*-- フォントのBoldの指定 --*/ std::string weight = EnvSoftwareCurrentFontWeight; if (strcmp(weight.c_str(), "Yes") == 0) myFont->setBold(true); else myFont->setBold(false); a.setFont(*myFont); QAction *action = CommandManager::instance()->getAction("MI_OpenTMessage"); if (action) QObject::connect(TMessageRepository::instance(), SIGNAL(openMessageCenter()), action, SLOT(trigger())); QObject::connect( TUndoManager::manager(), SIGNAL(somethingChanged()), TApp::instance()->getCurrentScene(), SLOT(setDirtyFlag())); #ifdef _WIN32 #ifndef x64 //On 32-bit architecture, there could be cases in which initialization could alter the //FPU floating point control word. I've seen this happen when loading some AVI coded (VFAPI), //where 80-bit internal precision was used instead of the standard 64-bit (much faster and //sufficient - especially considering that x86 truncates to 64-bit representation anyway). //IN ANY CASE, revert to the original control word. //In the x64 case these precision changes simply should not take place up to _controlfp_s //documentation. _controlfp_s(0, fpWord, -1); #endif #endif a.installEventFilter(TApp::instance()); int ret = a.exec(); TUndoManager::manager()->reset(); PreviewFxManager::instance()->reset(); #ifdef _WIN32 if (consoleAttached) { ::FreeConsole(); } #endif return ret; }