示例#1
0
bool Preferences::LevelFormat::matches(const TFilePath &fp) const
{
	return m_pathFormat.exactMatch(fp.getQString());
}
示例#2
0
int main(int argc, char *argv[])
{
#ifdef Q_OS_WIN
	//  Enable standard input/output on Windows Platform for debug
	BOOL consoleAttached = ::AttachConsole(ATTACH_PARENT_PROCESS);
	if (consoleAttached) {
		freopen("CON", "r", stdin);
		freopen("CON", "w", stdout);
		freopen("CON", "w", stderr);
	}
#endif

	/*-- "-layout [レイアウト設定ファイル名]" で、必要なモジュールのPageだけのレイアウトで起動することを可能にする --*/
	QString argumentLayoutFileName = "";
	TFilePath loadScenePath;
	if (argc > 1) {
		for (int a = 1; a < argc; a++) {
			if (QString(argv[a]) == "-layout") {
				argumentLayoutFileName = QString(argv[a + 1]);
				a++;
			} else
				loadScenePath = TFilePath(argv[a]);
		}
	}

	QApplication a(argc, argv);

#ifdef Q_OS_WIN
	//	Since currently OpenToonz does not work with OpenGL of software or angle,
	//	force Qt to use desktop OpenGL
	a.setAttribute(Qt::AA_UseDesktopOpenGL, true);
#endif

	// Some Qt objects are destroyed badly withouth a living qApp. So, we must enforce a way to either
	// postpone the application destruction until the very end, OR ensure that sensible objects are
	// destroyed before.

	// Using a static QApplication only worked on Windows, and in any case C++ respects the statics destruction
	// order ONLY within the same library. On MAC, it made the app crash on exit o_o. So, nope.

	std::auto_ptr<QObject> mainScope(new QObject(&a)); // A QObject destroyed before the qApp is therefore explicitly
	mainScope->setObjectName("mainScope");			   // provided. It can be accessed by looking in the qApp's children.

#ifdef _WIN32
#ifndef x64
	//Store the floating point control word. It will be re-set before Toonz initialization
	//has ended.
	unsigned int fpWord = 0;
	_controlfp_s(&fpWord, 0, 0);
#endif
#endif

#ifdef _WIN32
	//At least on windows, Qt's 4.5.2 native windows feature tend to create
	//weird flickering effects when dragging panel separators.
	a.setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
#endif

	//Set the app's locale for numeric stuff to standard C. This is important for atof() and similar
	//calls that are locale-dependant.
	setlocale(LC_NUMERIC, "C");

// Set current directory to the bundle/application path - this is needed to have correct relative paths
#ifdef MACOSX
	{
		QDir appDir(QApplication::applicationDirPath());
		appDir.cdUp(), appDir.cdUp(), appDir.cdUp();

		bool ret = QDir::setCurrent(appDir.absolutePath());
		assert(ret);
	}
#endif

	// splash screen
	QPixmap splashPixmap(":Resources/splash.png");
#ifdef _WIN32
	a.setFont(QFont("Arial", 10));
#else
	a.setFont(QFont("Helvetica", 10));
#endif

	QString offsetStr("\n\n\n\n\n\n\n\n");

	TSystem::hasMainLoop(true);

	TMessageRepository::instance();

	QSplashScreen splash(splashPixmap);
	splash.show();
	a.processEvents();

	splash.showMessage(offsetStr + "Initializing QGLFormat...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	// OpenGL
	QGLFormat fmt;
	fmt.setAlpha(true);
	fmt.setStencil(true);
	QGLFormat::setDefaultFormat(fmt);

#ifdef LINUX
	glutInit(&argc, argv);
#endif

	splash.showMessage(offsetStr + "Initializing Toonz environment ...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	//Install run out of contiguous memory callback
	TBigMemoryManager::instance()->setRunOutOfContiguousMemoryHandler(&toonzRunOutOfContMemHandler);

	// Toonz environment
	initToonzEnv();

	// Initialize thread components
	TThread::init();

	TProjectManager *projectManager = TProjectManager::instance();
	if (Preferences::instance()->isSVNEnabled()) {
		// Read Version Control repositories and add it to project manager as "special" svn project root
		VersionControl::instance()->init();
		QList<SVNRepository> repositories = VersionControl::instance()->getRepositories();
		int count = repositories.size();
		for (int i = 0; i < count; i++) {
			SVNRepository r = repositories.at(i);

			TFilePath localPath(r.m_localPath.toStdWString());
			if (!TFileStatus(localPath).doesExist()) {
				try {
					TSystem::mkDir(localPath);
				} catch (TException &e) {
					fatalError(QString::fromStdWString(e.getMessage()));
				}
			}
			projectManager->addSVNProjectsRoot(localPath);
		}
	}

#if defined(MACOSX) && defined(__LP64__)

	//Load the shared memory settings
	int shmmax = Preferences::instance()->getShmMax();
	int shmseg = Preferences::instance()->getShmSeg();
	int shmall = Preferences::instance()->getShmAll();
	int shmmni = Preferences::instance()->getShmMni();

	if (shmall < 0) //Make sure that at least 100 MB of shared memory are available
		shmall = (tipc::shm_maxSharedPages() < (100 << 8)) ? (100 << 8) : -1;

	tipc::shm_set(shmmax, shmseg, shmall, shmmni);

#endif

	// DVDirModel must be instantiated after Version Control initialization...
	FolderListenerManager::instance()->addListener(DvDirModel::instance());

	splash.showMessage(offsetStr + "Loading Translator ...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	// Carico la traduzione contenuta in toonz.qm (se � presente)
	QString languagePathString = QString::fromStdString(toString(TEnv::getConfigDir() + "loc"));
#ifndef WIN32
	//the merge of menu on osx can cause problems with different languages with the Preferences menu
	//qt_mac_set_menubar_merge(false);
	languagePathString += "/" + Preferences::instance()->getCurrentLanguage();
#else
	languagePathString += "\\" + Preferences::instance()->getCurrentLanguage();
#endif
	QTranslator translator;
#ifdef LINETEST
	translator.load("linetest", languagePathString);
#else
	translator.load("toonz", languagePathString);
#endif

	// La installo
	a.installTranslator(&translator);

	// Carico la traduzione contenuta in toonzqt.qm (se e' presente)
	QTranslator translator2;
	translator2.load("toonzqt", languagePathString);
	a.installTranslator(&translator2);

	// Carico la traduzione contenuta in tnzcore.qm (se e' presente)
	QTranslator tnzcoreTranslator;
	tnzcoreTranslator.load("tnzcore", languagePathString);
	qApp->installTranslator(&tnzcoreTranslator);

	// Carico la traduzione contenuta in toonzlib.qm (se e' presente)
	QTranslator toonzlibTranslator;
	toonzlibTranslator.load("toonzlib", languagePathString);
	qApp->installTranslator(&toonzlibTranslator);

	// Carico la traduzione contenuta in colorfx.qm (se e' presente)
	QTranslator colorfxTranslator;
	colorfxTranslator.load("colorfx", languagePathString);
	qApp->installTranslator(&colorfxTranslator);

	// Carico la traduzione contenuta in tools.qm
	QTranslator toolTranslator;
	toolTranslator.load("tnztools", languagePathString);
	qApp->installTranslator(&toolTranslator);

	// Aggiorno la traduzione delle properties di tutti i tools
	TTool::updateToolsPropertiesTranslation();

	splash.showMessage(offsetStr + "Loading styles ...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	// stile
	QApplication::setStyle("windows");

	IconGenerator::setFilmstripIconSize(Preferences::instance()->getIconSize());

	splash.showMessage(offsetStr + "Loading shaders ...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	loadShaderInterfaces(ToonzFolder::getLibraryFolder() + TFilePath("shaders"));

	splash.showMessage(offsetStr + "Initializing Toonz application ...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	TTool::setApplication(TApp::instance());
	TApp::instance()->init();

//iwsw commented out temporarily
#if 0 
  QStringList monitorNames;
  /*-- 接続モニタがPVM-2541の場合のみLUTを読み込む --*/
  if (Preferences::instance()->isDoColorCorrectionByUsing3DLutEnabled())
  {
	  /*-- 接続モニタがPVM-2541の場合のみLUTを読み込む --*/
	  monitorNames = Ghibli3DLutUtil::getMonitorName();
	  if (monitorNames.contains(QString::fromStdWString(L"PVM-2541")))
		  /*-- 3DLUTファイルを読み込む --*/
		  Ghibli3DLutUtil::loadLutFile(Preferences::instance()->get3DLutPath());
  }
  /*-- 接続モニタをスプラッシュ画面にも表示 --*/
  if (!monitorNames.isEmpty())
  {
	  lastUpdateStr += QString("Monitor Name : ");
	  for (int mn = 0; mn < monitorNames.size(); mn++)
	  {
		  if (mn != 0)
			  lastUpdateStr += QString(", ");
		  lastUpdateStr += monitorNames.at(mn);
	  }
	  lastUpdateStr += QString("\n");
  }
#endif

	splash.showMessage(offsetStr + "Loading Plugins...", Qt::AlignCenter, Qt::white);
	a.processEvents();
	/* poll the thread ends: 
	 絶対に必要なわけではないが PluginLoader は中で setup ハンドラが常に固有のスレッドで呼ばれるよう main thread queue の blocking をしているので
	 processEvents を行う必要がある
   */
	while (!PluginLoader::load_entries("")) {
		a.processEvents();
	}

	splash.showMessage(offsetStr + "Creating main window ...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	/*-- Layoutファイル名をMainWindowのctorに渡す --*/
	MainWindow w(argumentLayoutFileName);

	splash.showMessage(offsetStr + "Loading style sheet ...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	// Carico lo styleSheet
	QString currentStyle = Preferences::instance()->getCurrentStyleSheet();
	a.setStyleSheet(currentStyle);

	TApp::instance()->setMainWindow(&w);
	w.setWindowTitle(applicationFullName);

	splash.showMessage(offsetStr + "Starting main window ...", Qt::AlignCenter, Qt::white);
	a.processEvents();

	TFilePath fp = ToonzFolder::getModuleFile("mainwindow.ini");
	QSettings settings(toQString(fp), QSettings::IniFormat);
	w.restoreGeometry(settings.value("MainWindowGeometry").toByteArray());

#ifndef MACOSX
	//Workaround for the maximized window case: Qt delivers two resize events, one in the normal geometry, before
	//maximizing (why!?), the second afterwards - all inside the following show() call. This makes troublesome for
	//the docking system to correctly restore the saved geometry. Fortunately, MainWindow::showEvent(..) gets called
	//just between the two, so we can disable the currentRoom layout right before showing and re-enable it after
	//the normal resize has happened.
	if (w.isMaximized())
		w.getCurrentRoom()->layout()->setEnabled(false);
#endif

	QRect splashGeometry = splash.geometry();
	splash.finish(&w);

	a.setQuitOnLastWindowClosed(false);
// a.connect(&a, SIGNAL(lastWindowClosed()), &a, SLOT(quit()));
	w.checkForUpdates();

	w.show();

	//Show floating panels only after the main window has been shown
	w.startupFloatingPanels();

	CommandManager::instance()->execute(T_Hand);
	if (!loadScenePath.isEmpty()) {
		splash.showMessage(QString("Loading file '") + loadScenePath.getQString() + "'...", Qt::AlignCenter, Qt::white);

		loadScenePath = loadScenePath.withType("tnz");
		if (TFileStatus(loadScenePath).doesExist())
			IoCmd::loadScene(loadScenePath);
	}

	QFont *myFont;

	std::string family = EnvSoftwareCurrentFont;
	myFont = new QFont(QString(family.c_str()));

	myFont->setPixelSize(EnvSoftwareCurrentFontSize);
	/*-- フォントのBoldの指定 --*/
	std::string weight = EnvSoftwareCurrentFontWeight;
	if (strcmp(weight.c_str(), "Yes") == 0)
		myFont->setBold(true);
	else
		myFont->setBold(false);
	a.setFont(*myFont);

	QAction *action = CommandManager::instance()->getAction("MI_OpenTMessage");
	if (action)
		QObject::connect(TMessageRepository::instance(), SIGNAL(openMessageCenter()), action, SLOT(trigger()));

	QObject::connect(
		TUndoManager::manager(), SIGNAL(somethingChanged()),
		TApp::instance()->getCurrentScene(), SLOT(setDirtyFlag()));

#ifdef _WIN32
#ifndef x64
	//On 32-bit architecture, there could be cases in which initialization could alter the
	//FPU floating point control word. I've seen this happen when loading some AVI coded (VFAPI),
	//where 80-bit internal precision was used instead of the standard 64-bit (much faster and
	//sufficient - especially considering that x86 truncates to 64-bit representation anyway).
	//IN ANY CASE, revert to the original control word.
	//In the x64 case these precision changes simply should not take place up to _controlfp_s
	//documentation.
	_controlfp_s(0, fpWord, -1);
#endif
#endif

	a.installEventFilter(TApp::instance());

	int ret = a.exec();

	TUndoManager::manager()->reset();
	PreviewFxManager::instance()->reset();

#ifdef _WIN32
	if (consoleAttached) {
		::FreeConsole();
	}
#endif

	return ret;
}