void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {

	Ref<InputEventMouseButton> mb = ev;

	if (mb.is_valid()) {

		if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {

			int col, row;
			TextEdit *tx = shader_editor->get_text_edit();
			tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
			tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret"));

			if (tx->is_right_click_moving_caret()) {
				if (tx->is_selection_active()) {

					int from_line = tx->get_selection_from_line();
					int to_line = tx->get_selection_to_line();
					int from_column = tx->get_selection_from_column();
					int to_column = tx->get_selection_to_column();

					if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
						// Right click is outside the selected text
						tx->deselect();
					}
				}
				if (!tx->is_selection_active()) {
					tx->cursor_set_line(row, true, false);
					tx->cursor_set_column(col);
				}
			}
			_make_context_menu(tx->is_selection_active());
		}
	}
}
Exemple #2
0
void TextEditor::reload_text() {

	ERR_FAIL_COND(text_file.is_null());

	TextEdit *te = code_editor->get_text_edit();
	int column = te->cursor_get_column();
	int row = te->cursor_get_line();
	int h = te->get_h_scroll();
	int v = te->get_v_scroll();

	te->set_text(text_file->get_text());
	te->clear_undo_history();
	te->cursor_set_line(row);
	te->cursor_set_column(column);
	te->set_h_scroll(h);
	te->set_v_scroll(v);

	te->tag_saved_version();

	code_editor->update_line_and_column();
}