void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventMouseButton> mb = ev; if (mb.is_valid()) { if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { int col, row; TextEdit *tx = shader_editor->get_text_edit(); tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); if (tx->is_right_click_moving_caret()) { if (tx->is_selection_active()) { int from_line = tx->get_selection_from_line(); int to_line = tx->get_selection_to_line(); int from_column = tx->get_selection_from_column(); int to_column = tx->get_selection_to_column(); if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) { // Right click is outside the selected text tx->deselect(); } } if (!tx->is_selection_active()) { tx->cursor_set_line(row, true, false); tx->cursor_set_column(col); } } _make_context_menu(tx->is_selection_active()); } } }
void TextEditor::reload_text() { ERR_FAIL_COND(text_file.is_null()); TextEdit *te = code_editor->get_text_edit(); int column = te->cursor_get_column(); int row = te->cursor_get_line(); int h = te->get_h_scroll(); int v = te->get_v_scroll(); te->set_text(text_file->get_text()); te->clear_undo_history(); te->cursor_set_line(row); te->cursor_set_column(column); te->set_h_scroll(h); te->set_v_scroll(v); te->tag_saved_version(); code_editor->update_line_and_column(); }