//TODO: Optimize this .. void Sprite::init(TiXmlElement * pElement) { if(pElement->ValueStr() != "sprite") return; TiXmlAttribute * pAtt = pElement->FirstAttribute(); setFPS( pAtt->IntValue() ); TiXmlElement * pChild = pElement->FirstChildElement(); while(pChild != NULL) { if(pChild->ValueStr() != "surface") continue; std::string fileName = pChild->GetText(); SDL_SurfacePtr pSurface = load_image(fileName); float zoom = 1.0f; float rot = 0.0f; float alpha = 1.0; TiXmlAttribute * pAttrib = pChild->FirstAttribute(); if(pAttrib != NULL) { SDL_Rect rect = {-1,-1,-1,-1}; while(pAttrib != NULL) { //std::cout << pAttrib->Name() << std::endl; if(pAttrib->Name() == std::string("x")) rect.x = pAttrib->IntValue(); else if(pAttrib->Name() == std::string("y")) rect.y = pAttrib->IntValue(); else if(pAttrib->Name() == std::string("w")) rect.w = pAttrib->IntValue(); else if(pAttrib->Name() == std::string("h")) rect.h = pAttrib->IntValue(); else if(pAttrib->Name() == std::string("rot")) rot = pAttrib->DoubleValue(); else if(pAttrib->Name() == std::string("zoom")) zoom = pAttrib->DoubleValue(); else if(pAttrib->Name() == std::string("alpha")) alpha = pAttrib->DoubleValue(); pAttrib = pAttrib->Next(); } if( rect.x != -1 && rect.y != -1 && rect.w != -1 && rect.h != -1) pSurface = getSurface( pSurface.get(), rect ); if( zoom != 1.0 || rot != 0.0f ) pSurface = rotozoomSurface( pSurface.get(), rot, zoom, 1); //1 is for smoothing if( alpha != 1.0 ) { int a = 255*alpha; SDL_SetAlpha( pSurface.get(), SDL_SRCALPHA|SDL_RLEACCEL, a); } } m_Sprites.push_back( new SDL_SurfacePtr(pSurface) ); pChild = pChild->NextSiblingElement(); } }
void CCuboid::SetFromXMLElement(TiXmlElement* pElem) { double l[3] = {0, 0, 0}; double d[3] = {0, 0, 1}; double x[3] = {1, 0, 0}; for(TiXmlAttribute* a = pElem->FirstAttribute(); a; a = a->Next()) { std::string name(a->Name()); if(name == "lx") {l[0] = a->DoubleValue();} else if(name == "ly"){l[1] = a->DoubleValue();} else if(name == "lz"){l[2] = a->DoubleValue();} else if(name == "dx"){d[0] = a->DoubleValue();} else if(name == "dy"){d[1] = a->DoubleValue();} else if(name == "dz"){d[2] = a->DoubleValue();} else if(name == "xx"){x[0] = a->DoubleValue();} else if(name == "xy"){x[1] = a->DoubleValue();} else if(name == "xz"){x[2] = a->DoubleValue();} else if(name == "wx"){m_x = a->DoubleValue();} else if(name == "wy"){m_y = a->DoubleValue();} else if(name == "wz"){m_z = a->DoubleValue();} } m_pos = gp_Ax2(make_point(l), make_vector(d), make_vector(x)); CSolid::SetFromXMLElement(pElem); }
// static member function HeeksObj* HLine::ReadFromXMLElement(TiXmlElement* pElem) { gp_Pnt p0(0, 0, 0), p1(0, 0, 0); HeeksColor c; // get the attributes for(TiXmlAttribute* a = pElem->FirstAttribute(); a; a = a->Next()) { std::string name(a->Name()); if(name == "col"){c = HeeksColor((long)(a->IntValue()));} else if(name == "sx"){p0.SetX(a->DoubleValue());} else if(name == "sy"){p0.SetY(a->DoubleValue());} else if(name == "sz"){p0.SetZ(a->DoubleValue());} else if(name == "ex"){p1.SetX(a->DoubleValue());} else if(name == "ey"){p1.SetY(a->DoubleValue());} else if(name == "ez"){p1.SetZ(a->DoubleValue());} } HLine* new_object = new HLine(p0, p1, &c); new_object->ReadBaseXML(pElem); if(new_object->GetNumChildren()>2) { //This is a new style line, with children points new_object->Remove(new_object->A); new_object->Remove(new_object->B); delete new_object->A; delete new_object->B; new_object->A = (HPoint*)new_object->GetFirstChild(); new_object->B = (HPoint*)new_object->GetNextChild(); new_object->A->m_draw_unselected = false; new_object->B->m_draw_unselected = false; new_object->A->SetSkipForUndo(true); new_object->B->SetSkipForUndo(true); } // The OpenCascade libraries throw an exception when one tries to // create a gp_Lin() object using a vector that doesn't point // anywhere. If this is a zero-length line then we're in // trouble. Don't bother with it. if (new_object->A == NULL || new_object->B == NULL || ((new_object->A->m_p.X() == new_object->B->m_p.X()) && (new_object->A->m_p.Y() == new_object->B->m_p.Y()) && (new_object->A->m_p.Z() == new_object->B->m_p.Z()))) { delete new_object; return(NULL); } return new_object; }
void CCylinder::SetFromXMLElement(TiXmlElement* pElem) { // get the attributes double l[3] = {0, 0, 0}; double d[3] = {0, 0, 1}; double x[3] = {1, 0, 0}; for(TiXmlAttribute* a = pElem->FirstAttribute(); a; a = a->Next()) { std::string name(a->Name()); if(name == "lx") {l[0] = a->DoubleValue();} else if(name == "ly"){l[1] = a->DoubleValue();} else if(name == "lz"){l[2] = a->DoubleValue();} else if(name == "dx"){d[0] = a->DoubleValue();} else if(name == "dy"){d[1] = a->DoubleValue();} else if(name == "dz"){d[2] = a->DoubleValue();} else if(name == "xx"){x[0] = a->DoubleValue();} else if(name == "xy"){x[1] = a->DoubleValue();} else if(name == "xz"){x[2] = a->DoubleValue();} else if(name == "r"){m_radius = a->DoubleValue();} else if(name == "h"){m_height = a->DoubleValue();} } m_pos = gp_Ax2(make_point(l), make_vector(d), make_vector(x)); CSolid::SetFromXMLElement(pElem); }
//static HeeksObj* HPoint::ReadFromXMLElement(TiXmlElement* pElem) { gp_Pnt p; HeeksColor c; // get the attributes for(TiXmlAttribute* a = pElem->FirstAttribute(); a; a = a->Next()) { std::string name(a->Name()); if(name == "col"){c = HeeksColor((long)(a->IntValue()));} else if(name == "x"){p.SetX(a->DoubleValue());} else if(name == "y"){p.SetY(a->DoubleValue());} else if(name == "z"){p.SetZ(a->DoubleValue());} } HPoint* new_object = new HPoint(p, &c); new_object->ReadBaseXML(pElem); return new_object; }
// static member function HeeksObj* HImage::ReadFromXMLElement(TiXmlElement* pElem) { wxString filepath; double x[4][3]; // get the attributes for(TiXmlAttribute* a = pElem->FirstAttribute(); a; a = a->Next()) { std::string name(a->Name()); if(name == "filepath"){filepath.assign(Ctt(a->Value()));} else if(name == "x00"){x[0][0] = a->DoubleValue();} else if(name == "x01"){x[0][1] = a->DoubleValue();} else if(name == "x02"){x[0][2] = a->DoubleValue();} else if(name == "x10"){x[1][0] = a->DoubleValue();} else if(name == "x11"){x[1][1] = a->DoubleValue();} else if(name == "x12"){x[1][2] = a->DoubleValue();} else if(name == "x20"){x[2][0] = a->DoubleValue();} else if(name == "x21"){x[2][1] = a->DoubleValue();} else if(name == "x22"){x[2][2] = a->DoubleValue();} else if(name == "x30"){x[3][0] = a->DoubleValue();} else if(name == "x31"){x[3][1] = a->DoubleValue();} else if(name == "x32"){x[3][2] = a->DoubleValue();} } HImage *new_object = new HImage(filepath.c_str()); memcpy(new_object->m_x[0], x[0], 12*sizeof(double)); new_object->m_rectangle_intialized = true; new_object->ReadBaseXML(pElem); return new_object; }
Globals::Globals(TiXmlElement *root) : nodeCounter(-1), linkCounter(-1), speciesCounter(-1) { cout << "Populating sigmoid table..."; for (int a=0; a<6001; a++) { signedSigmoidTable[a] = ((1 / (1+exp(-((a-3000)/1000.0)))) - 0.5)*2.0; unsignedSigmoidTable[a] = 1 / (1+exp(-((a-3000)/1000.0))); } cout << "done!\n"; TiXmlAttribute *firstAttribute = root->FirstAttribute(); while (firstAttribute) { if (iequals(firstAttribute->Name(),"NodeCounter")) { nodeCounter = firstAttribute->IntValue(); } else if (iequals(firstAttribute->Name(),"LinkCounter")) { linkCounter = firstAttribute->IntValue(); } else if (iequals(firstAttribute->Name(),"SpeciesCounter")) { speciesCounter = firstAttribute->IntValue(); } else { addParameter( firstAttribute->Name() , firstAttribute->DoubleValue()); } firstAttribute = firstAttribute->Next(); } if (nodeCounter==-1 || linkCounter==-1 || speciesCounter==-1) { throw CREATE_LOCATEDEXCEPTION_INFO("MALFORMED XML!"); } cacheParameters(); initRandom(); }
HeeksObj* Constraint::ReadFromXMLElement(TiXmlElement* pElem) { const char* type=0; EnumConstraintType etype=(EnumConstraintType)0; const char* angle=0; EnumAbsoluteAngle eangle=(EnumAbsoluteAngle)0; double length=0; int obj1_id=0; int obj2_id=0; int obj1_type=0; int obj2_type=0; ConstrainedObject* obj1=0; ConstrainedObject* obj2=0; // get the attributes for(TiXmlAttribute* a = pElem->FirstAttribute(); a; a = a->Next()) { std::string name(a->Name()); if(name == "type"){type = a->Value();} else if(name == "angle"){angle = a->Value();} else if(name == "length"){length = a->DoubleValue();} else if(name == "obj1_id"){obj1_id = a->IntValue();} else if(name == "obj1_type"){obj1_type = a->IntValue();} else if(name == "obj2_id"){obj2_id = a->IntValue();} else if(name == "obj2_type"){obj2_type = a->IntValue();} } //Ugh, we need to convert the strings back into types for(unsigned i=0; i < sizeof(ConstraintTypes); i++) { if(strcmp(ConstraintTypes[i].c_str(),type)==0) { etype = (EnumConstraintType)i; break; } } for(unsigned i=0; i < sizeof(AbsoluteAngle); i++) { if(strcmp(AbsoluteAngle[i].c_str(),angle)==0) { eangle = (EnumAbsoluteAngle)i; break; } } //JT //Ok.. There is a problem here.. Further up stream there a conditions where the xml has been written out for obj1_id, obj2_id != 0 for objects that don't exist //This is a huge pain, since the error is being introduced on the file save, and doesn't show up, until you load the file. // Sometimes you get a segmentation fault right at load... Or when you're really lucky it shows up when solvesketch kicks in and you have no clue whats going on. // At this point,until these critters get irridicated CheckforValidConstraint basically tries to see if the constraint makes sense // I hope to install this at both ends when constraints are being written out or read in my attempt to identify, isolate and irradicate these most annoying // critters #ifdef CHECK_FOR_INVALID_CONSTRAINT bool blockConstraint =false; blockConstraint = checkForInvalidConstraint(type,etype,angle,eangle,length,obj1_id,obj2_id,obj1_type,obj2_type); if (blockConstraint) { return NULL; } #endif //Get real pointers to the objects obj1 = (ConstrainedObject*)wxGetApp().GetIDObject(obj1_type,obj1_id); obj2 = (ConstrainedObject*)wxGetApp().GetIDObject(obj2_type,obj2_id); Constraint *c = new Constraint(etype,eangle,length,obj1,obj2); unsigned int len; char *str = new char[512]; char *cstr = str; printf("Searched for: 0x%X:0x%X, 0x%X:0x%X\n", obj1_type, obj1_id, obj2_type, obj2_id); if(obj1) { obj1->constraints.push_back(c); obj1->ToString(str,&len,512); cstr = str+len; } if(obj2) { obj2->constraints.push_back(c); obj2->ToString(cstr,&len,512); cstr = cstr+len; } printf("%s",str); //Don't let the xml reader try to insert us in the tree return NULL; }
void CAdaptiveParams::ReadFromXMLElement(TiXmlElement* pElem) { // get the attributes for(TiXmlAttribute* a = pElem->FirstAttribute(); a; a = a->Next()) { std::string name(a->Name()); if(name == "leadoffdz"){m_leadoffdz = a->DoubleValue();} else if(name == "leadofflen"){m_leadofflen = a->DoubleValue();} else if(name == "leadoffrad"){m_leadoffrad = a->DoubleValue();} else if(name == "retractzheight"){m_retractzheight = a->DoubleValue();} else if(name == "leadoffsamplestep"){m_leadoffsamplestep = a->DoubleValue();} else if(name == "toolcornerrad"){m_toolcornerrad = a->DoubleValue();} else if(name == "toolflatrad"){m_toolflatrad = a->DoubleValue();} else if(name == "samplestep"){m_samplestep = a->DoubleValue();} else if(name == "stepdown"){m_stepdown = a->DoubleValue();} else if(name == "clearcuspheight"){m_clearcuspheight = a->DoubleValue();} else if(name == "triangleweaveres"){m_triangleweaveres = a->DoubleValue();} else if(name == "flatradweaveres"){m_flatradweaveres = a->DoubleValue();} else if(name == "dchangright"){m_dchangright = a->DoubleValue();} else if(name == "dchangrightoncontour"){m_dchangrightoncontour = a->DoubleValue();} else if(name == "dchangleft"){m_dchangleft = a->DoubleValue();} else if(name == "dchangefreespace"){m_dchangefreespace = a->DoubleValue();} else if(name == "sidecutdisplch"){m_sidecutdisplch = a->DoubleValue();} else if(name == "fcut"){m_fcut = a->DoubleValue();} else if(name == "fretract"){m_fretract = a->DoubleValue();} else if(name == "thintol"){m_thintol = a->DoubleValue();} else if(name == "startpoint_x"){m_startpoint_x = a->DoubleValue();} else if(name == "startpoint_y"){m_startpoint_y = a->DoubleValue();} else if(name == "startvel_x"){m_startvel_x = a->DoubleValue();} else if(name == "startvel_y"){m_startvel_y = a->DoubleValue();} else if(name == "minz"){m_minz = a->DoubleValue();} else if(name == "boundaryclear"){m_boundaryclear = a->DoubleValue();} else if(name == "boundary_x0"){m_boundary_x0 = a->DoubleValue();} else if(name == "boundary_x1"){m_boundary_x1 = a->DoubleValue();} else if(name == "boundary_y0"){m_boundary_y0 = a->DoubleValue();} else if(name == "boundary_y1"){m_boundary_y1 = a->DoubleValue();} } }
// static HeeksObj* HDimension::ReadFromXMLElement(TiXmlElement* pElem) { double m[16]; wxString text; HeeksColor c; double p0[3] = {0, 0, 0}; double p1[3] = {0, 0, 0}; double p2[3] = {0, 0, 0}; double scale=1; DimensionMode mode = TwoPointsDimensionMode; DimensionUnits units = DimensionUnitsGlobal; // get the attributes for(TiXmlAttribute* a = pElem->FirstAttribute(); a; a = a->Next()) { std::string name(a->Name()); if(name == "col"){c = HeeksColor((long)(a->IntValue()));} else if(name == "m0"){m[0] = a->DoubleValue();} else if(name == "m1"){m[1] = a->DoubleValue();} else if(name == "m2"){m[2] = a->DoubleValue();} else if(name == "m3"){m[3] = a->DoubleValue();} else if(name == "m4"){m[4] = a->DoubleValue();} else if(name == "m5"){m[5] = a->DoubleValue();} else if(name == "m6"){m[6] = a->DoubleValue();} else if(name == "m7"){m[7] = a->DoubleValue();} else if(name == "m8"){m[8] = a->DoubleValue();} else if(name == "m9"){m[9] = a->DoubleValue();} else if(name == "ma"){m[10]= a->DoubleValue();} else if(name == "mb"){m[11]= a->DoubleValue();} else if(name == "scale"){scale= a->DoubleValue();} else if(name == "mode"){mode = (DimensionMode)(a->IntValue());} else if(name == "units"){ const char* str = a->Value(); switch(str[0]) { case 'm': units = DimensionUnitsMM; break; case 'i': units = DimensionUnitsInches; break; } } } HDimension* new_object = new HDimension(make_matrix(m), make_point(p0), make_point(p1), make_point(p2), mode, units, &c); new_object->ReadBaseXML(pElem); new_object->m_scale = scale; if(new_object->GetNumChildren()>3) { //This is a new style line, with children points new_object->Remove(new_object->A); new_object->Remove(new_object->B); new_object->Remove(new_object->m_p2); delete new_object->A; delete new_object->B; delete new_object->m_p2; new_object->A = (HPoint*)new_object->GetFirstChild(); new_object->B = (HPoint*)new_object->GetNextChild(); new_object->m_p2 = (HPoint*)new_object->GetNextChild(); new_object->A->m_draw_unselected = false; new_object->B->m_draw_unselected = false; new_object->m_p2->m_draw_unselected = false; new_object->A->SetSkipForUndo(true); new_object->B->SetSkipForUndo(true); new_object->m_p2->SetSkipForUndo(true); } return new_object; }
void MeshCompiler::CompileFace( TiXmlElement* Face ) { uint NumVertsInFace = 0; uint TempIndices[4]; Vector TempPositions[4]; for( TiXmlElement* Vert = Face->FirstChildElement( "vert" ); Vert; Vert = Vert->NextSiblingElement( "vert" ) ) { // Push back cached indices to handle 4-sided faces if( NumVertsInFace == 3 ) { m_Indices.PushBack( TempIndices[0] ); m_Indices.PushBack( TempIndices[2] ); } m_TempPos = Vector( 0.f, 0.f, 0.f ); m_TempUV = Vector2( 0.f, 0.f ); m_TempNorm = Vector( 0.f, 0.f, 0.f ); m_TempBoneIndex = SBoneData(); m_TempBoneWeight = SBoneWeights(); TiXmlElement* Pos = Vert->FirstChildElement( "pos" ); if( Pos ) { TiXmlAttribute* PosAttr = Pos->FirstAttribute(); m_TempPos.x = (float)PosAttr->DoubleValue(); PosAttr = PosAttr->Next(); m_TempPos.y = (float)PosAttr->DoubleValue(); PosAttr = PosAttr->Next(); m_TempPos.z = (float)PosAttr->DoubleValue(); } TempPositions[ NumVertsInFace ] = m_TempPos; TiXmlElement* UVEl = Vert->FirstChildElement( "uv" ); if( UVEl ) { m_Header.m_HasUVs = true; TiXmlAttribute* UVAttr = UVEl->FirstAttribute(); m_TempUV.x = (float)UVAttr->DoubleValue(); UVAttr = UVAttr->Next(); m_TempUV.y = (float)UVAttr->DoubleValue(); // Blender uses OpenGL-style (bottom-to-top) texture coordinates; // For now, at least, always convert to Direct3D-style. m_TempUV.y = 1.0f - m_TempUV.y; } TiXmlElement* Norm = Vert->FirstChildElement( "norm" ); if( Norm ) { m_Header.m_HasNormals = true; TiXmlAttribute* NormAttr = Norm->FirstAttribute(); m_TempNorm.x = (float)NormAttr->DoubleValue(); NormAttr = NormAttr->Next(); m_TempNorm.y = (float)NormAttr->DoubleValue(); NormAttr = NormAttr->Next(); m_TempNorm.z = (float)NormAttr->DoubleValue(); } int bIdx = 0; for( TiXmlElement* Bone = Vert->FirstChildElement( "bone" ); Bone; Bone = Bone->NextSiblingElement( "bone" ) ) { TiXmlAttribute* BoneAttr = Bone->FirstAttribute(); m_TempBoneIndex.m_Data[ bIdx ] = GetIndexForBone( HashedString( BoneAttr->Value() ) ); BoneAttr = BoneAttr->Next(); m_TempBoneWeight.m_Data[ bIdx ] = static_cast<float>( BoneAttr->DoubleValue() ); ++bIdx; } uint32 Index = GetIndexForTempVertex(); if( Index == 65536 && !m_Header.m_LongIndices ) { PRINTF( "Warning: Exceeded 65536 indices.\n" ); PRINTF( "\tUse -l to compile with long indices.\n" ); } m_Indices.PushBack( Index ); // Cache indices to handle 4-side faces TempIndices[ NumVertsInFace++ ] = Index; } if( NumVertsInFace == 4 ) { m_RawTris.PushBack( Triangle( TempPositions[0], TempPositions[1], TempPositions[2] ) ); m_RawTris.PushBack( Triangle( TempPositions[0], TempPositions[2], TempPositions[3] ) ); } else { m_RawTris.PushBack( Triangle( TempPositions[0], TempPositions[1], TempPositions[2] ) ); } }