void TreeServer::FinishBurstInternal() { this->bursting = false; SetNextPingTime(ServerInstance->Time() + Utils->PingFreq); SetPingFlag(); for(unsigned int q=0; q < ChildCount(); q++) { TreeServer* child = GetChild(q); child->FinishBurstInternal(); } }
void TreeServer::FinishBurstInternal() { this->bursting = false; SetNextPingTime(ServerInstance->Time() + Utils->PingFreq); SetPingFlag(); for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i) { TreeServer* child = *i; child->FinishBurstInternal(); } }
void TreeServer::FinishBurstInternal() { // Check is needed because 1202 protocol servers don't send the bursting state of a server, so servers // introduced during a netburst may later send ENDBURST which would normally decrease this counter if (behind_bursting > 0) behind_bursting--; ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "FinishBurstInternal() %s behind_bursting %u", GetName().c_str(), behind_bursting); for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i) { TreeServer* child = *i; child->FinishBurstInternal(); } }